Read Books Online and Download eBooks, EPub, PDF, Mobi, Kindle, Text Full Free.
Killing Games
Download Killing Games full books in PDF, epub, and Kindle. Read online Killing Games ebook anywhere anytime directly on your device. Fast Download speed and no annoying ads. We cannot guarantee that every ebooks is available!
Download or read book Killing Games written by Reis Asher and published by NineStar Press. This book was released on 2021-04-06 with total page 206 pages. Available in PDF, EPUB and Kindle. Book excerpt: Edgar Tobias works as a freelance computer programmer in the city of Anver. Desperate to escape his deceased fathers’ fame as a hit singer-songwriter duo, he left the city of Kasyova and the arts behind. He doesn’t know he’s about to be targeted in a vicious murder game where the prize is a million dollars in cryptocurrency to the first person who can capture his murder on video. Reis Asher lost everything in the Anverite civil war ten years ago, including their mother. Their father created the agreement known as Unification, which joined Anver and Kasyova to create the Twin City-States of Anver-Kasyova, ending the civil war and ushering in a new era of peace and prosperity. When they discover the Killing Game, they know that it represents a threat to everything they hold dear and set out to stop it. But powerful forces are at work that refuse to be undermined by one stubborn soul and their sense of justice. Someone wants Edgar dead, and they’ll stop at nothing to see him six feet under… even if that means Reis and other innocent bystanders get caught in the crossfire.
Download or read book Killing Games written by Nick Carter and published by Jove Books. This book was released on 1987 with total page 212 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Book Synopsis Assassination Generation by : Kristine Paulsen
Download or read book Assassination Generation written by Kristine Paulsen and published by Little, Brown. This book was released on 2016-11-15 with total page 217 pages. Available in PDF, EPUB and Kindle. Book excerpt: The author of the 400,000-copy bestseller On Killing reveals how violent video games have ushered in a new era of mass homicide -- and what we must do about it. Paducah, Kentucky, 1997: a 14-year-old boy shoots eight students in a prayer circle at his school. Littleton, Colorado, 1999: two high school seniors kill a teacher, twelve other students, and then themselves. Utoya, Norway, 2011: a political extremist shoots and kills sixty-nine participants in a youth summer camp. Newtown, Connecticut, 2012: a troubled 20-year-old man kills 20 children and six adults at the elementary school he once attended. What links these and other horrific acts of mass murder? A young person's obsession with video games that teach to kill. Lt. Col. Dave Grossman, who in his perennial bestseller On Killing revealed that most of us are not "natural born killers" - and who has spent decades training soldiers, police, and others who keep us secure to overcome the intrinsic human resistance to harming others and to use firearms responsibly when necessary - turns a laser focus on the threat posed to our society by violent video games. Drawing on crime statistics, cutting-edge social research, and scientific studies of the teenage brain, Col. Grossman shows how video games that depict antisocial, misanthropic, casually savage behavior can warp the mind - with potentially deadly results. His book will become the focus of a new national conversation about video games and the epidemic of mass murders that they have unleashed.
Book Synopsis The Killing Game (An Alexa Chase Suspense Thriller—Book 1) by : Kate Bold
Download or read book The Killing Game (An Alexa Chase Suspense Thriller—Book 1) written by Kate Bold and published by Kate Bold. This book was released on 2021-10-15 with total page 289 pages. Available in PDF, EPUB and Kindle. Book excerpt: Alexa Chase, 34, a brilliant profiler in the FBI’s Behavioral Analysis Unit, was too good at her job. Haunted by all the serial killers she caught, she left a stunning career behind to join the U.S. Marshals. As a Deputy Marshal, Alexa—fit, and as tough as she is brilliant—could immerse herself in a simple career of hunting down fugitives and bringing them to justice. “This is an excellent book… When you start reading, be sure you don’t have to wake up early!” —Reader review for The Killing Game THE KILLING GAME (An Alexa Chase Suspense Thriller—Book 1) is the debut novel in a new series by mystery and suspense author Kate Bold. When a notorious serial killer escapes from a prison transport, it crosses the jurisdictions of the U.S. Marshals and the FBI’s BAU. The two departments are forced to come together on a new joint task force to hunt down the fugitive serial killer and bring him to justice. Alexa, to her dread, finds herself forced to confront the thing she fears the most—entering a killer’s mind. Doing so again, she knows, may just drag her down for good. Alexa and her new partner, each territorial, don’t take well to each other. Between their tension and all the clues leading to dead ends and the bodies piling up on the killer’s spree, Alexa knows that she, up against a ticking clock, can’t afford to get this wrong. Especially when she realizes that she herself may be the next target. To find this diabolical killer, Alexa will have to do what she fears most—enter his twisted mind, before he can strike again. It’s a life-and-death game of cat and mouse, and it’s winner takes all. But will the darkness swallow her whole? A page-turning and harrowing crime thriller featuring a brilliant and tortured Deputy Marshal, the ALEXA CHASE series is a riveting mystery, packed with non-stop action, suspense, twists and turns, revelations, and driven by a breakneck pace that will keep you flipping pages late into the night. Books #2-#6 in the series—THE KILLING TIDE, THE KILLING HOUR, THE KILLING POINT, THE KILLING FOG, and THE KILLING PLACE—are also available. “This book moved very fast and every page was exciting. Plenty of dialogue, you absolutely love the characters, and you were rooting for the good guy throughout the whole story… I look forward to reading the next in the series.” —Reader review for The Killing Game “Kate did an amazing job on this book and I was hooked from the first chapter!” —Reader review for The Killing Game “I really enjoyed this book. The characters were authentic, and I see the bad guys as something we hear about daily on the news... Looking forward to book 2.” —Reader review for The Killing Game “This was a really good book. The main characters were real, flawed and human. The story went along quickly and wasn't mired in too many unnecessary details. I really enjoyed it.” —Reader review for The Killing Game “Alexa Chase is headstrong, impatient, but most of all brave with a capital B. She never, repeat never, backs down until the bad guys are put where they belong. Clearly five stars!” —Reader review for The Killing Game “Captivating and riveting serial murder with a twist of the macabre… Very well done.” —Reader review for The Killing Game “WOW what a great read! Talk about a diabolical killer! Really enjoyed this book. Looking forward to reading others by this author as well.” —Reader review for The Killing Game “Page turner for sure. Great characters and relationships. I got into the middle of this story and couldn’t put it down. Looking forward to more from Kate Bold.” —Reader review for The Killing Game “Hard to put down. It has an excellent plot and has the right amount of suspense. I really enjoyed this book.” —Reader review for The Killing Game “Extremely well written, and well worth buying and reading. I can't wait to read book two!” —Reader review for The Killing Game
Download or read book Killing Monsters written by Gerard Jones and published by Basic Books. This book was released on 2008-08-04 with total page 274 pages. Available in PDF, EPUB and Kindle. Book excerpt: Children choose their heroes more carefully than we think. From Pokemon to the rapper Eminem, pop-culture icons are not simply commercial pied pipers who practice mass hypnosis on our youth. Indeed, argues the author of this lively and persuasive paean to the power of popular culture, even violent and trashy entertainment gives children something they need, something that can help both boys and girls develop in a healthy way. Drawing on a wealth of true stories, many gleaned from the fascinating workshops he conducts, and basing his claims on extensive research, including interviews with psychologists and educators, Gerard Jones explains why validating our children's fantasies teaches them to trust their own emotions, helps them build stronger selves, leaves them less at the mercy of the pop-culture industry, and strengthens parent-child bonds. Jones has written for the Spider-Man, Superman, and X-Men comic books and created the Haunted Man series for the Web. He has also explored the cultural meanings of comic books and sitcoms in two well-received books. In Killing Monsters he presents a fresh look at children's fantasies, the entertainment industry, and violence in the modern imagination. This reassuring book, as entertaining as it is provocative, offers all of us-parents, teachers, policymakers, media critics-new ways to understand the challenges and rewards of explosive material. News From Killing Monsters: Packing a toy gun can be good for your son-or daughter. Contrary to public opinion, research shows that make-believe violence actually helps kids cope with fears. Explosive entertainment should be a family affair. Scary TV shows can have a bad effect when children have no chance to discuss them openly with adults. It's crucial to trust kids' desires. What excites them is usually a sign of what they need emotionally. Violent fantasy is one of the best ways for kids to deal with the violence they see in real life.
Book Synopsis Video Games, Violence, and the Ethics of Fantasy by : Christopher Bartel
Download or read book Video Games, Violence, and the Ethics of Fantasy written by Christopher Bartel and published by Bloomsbury Publishing. This book was released on 2020-07-23 with total page 203 pages. Available in PDF, EPUB and Kindle. Book excerpt: Is it ever morally wrong to enjoy fantasizing about immoral things? Many video games allow players to commit numerous violent and immoral acts. But, should players worry about the morality of their virtual actions? A common argument is that games offer merely the virtual representation of violence. No one is actually harmed by committing a violent act in a game. So, it cannot be morally wrong to perform such acts. While this is an intuitive argument, it does not resolve the issue. Focusing on why individual players are motivated to entertain immoral and violent fantasies, Video Games, Violence, and the Ethics of Fantasy advances debates about the ethical criticism of art, not only by shining light on the interesting and under-examined case of virtual fantasies, but also by its novel application of a virtue ethical account. Video games are works of fiction that enable players to entertain a fantasy. So, a full understanding of the ethical criticism of video games must focus attention on why individual players are motivated to entertain immoral and violent fantasies. Video Games, Violence, and the Ethics of Fantasy engages with debates and critical discussions of games in both the popular media and recent work in philosophy, psychology, media studies, and game studies.
Download or read book The Killing Games written by Angie Riedel and published by Createspace Independent Publishing Platform. This book was released on 2016-08-02 with total page 180 pages. Available in PDF, EPUB and Kindle. Book excerpt: Why do we all believe our authorities to be men of good will and aboveboard character dedicated to serving and protecting us? What do we base this perception on? We are in danger of becoming the permanent indentured servants of the titled, elected, official, incorporated, wealthy and televised personalities of the day. There is much more to life than servitude. Servitude is the last choice and the worst possible situation for anyone to be forced into or be willingly indoctrinated into accepting. As adults, it is never for our own good to be obedient to anyone. Obedience is a fabrication of the indoctrinators who have sold us the lie that obedience equates to being a good person, and in fact, the opposite is true. It is up to each individual to decide what being a good person means and to live their lives based on those heartfelt and deeply held personal beliefs. This is how we learn and improve not only ourselves, but our whole world. This is the only way to genuine progress and success. We are under attack by people who literally want to take us from ourselves and use us to their advantage. They are accomplishing this with wild success only because they are excellent liars and we are conditioned to accepting everything they say and automatically denying everything we think and feel that's different. Our indoctrination serves only them. And it does so to our collective and individual detriment.
Download or read book Killing written by Jeff Sparrow and published by Melbourne Univ. Publishing. This book was released on 2009-07-01 with total page 220 pages. Available in PDF, EPUB and Kindle. Book excerpt: How hard is it to kill, as a hunter on a Kangaroo cull, as a worker in an abattoir, as an executioner in a prison, as a soldier at war? Ninety years after World War I, police in a Victorian country town uncover the mummified head of a Turkish soldier, a bullet-ridden souvenir brought home from Gallipoli by a returning ANZAC. The macabre discovery sets Jeff Sparrow on a quest to understand the nature of deadly violence. How do ordinary people—whether in today's wars or in 1915—learn to take a human life? How do they live with the aftermath? These questions lead Sparrow through history and across Australia and the USA, talking to veterans and slaughtermen, executioners and writers about one of the last remaining taboos. Compassionate, engaged and political, Killing takes us up close to the ways society kills today, meditating on what violence means, not just for perpetrators, but for all of us.
Book Synopsis Not Your Average Zombie by : Chera Kee
Download or read book Not Your Average Zombie written by Chera Kee and published by Univ of TX + ORM. This book was released on 2017-09-05 with total page 296 pages. Available in PDF, EPUB and Kindle. Book excerpt: A thorough analysis of zombies in popular culture from the 1930s to contemporary society. The zombie apocalypse hasn’t happened—yet—but zombies are all over popular culture. From movies and TV shows to video games and zombie walks, the undead stalk through our collective fantasies. What is it about zombies that exerts such a powerful fascination? In Not Your Average Zombie, Chera Kee offers an innovative answer by looking at zombies that don’t conform to the stereotypes of mindless slaves or flesh-eating cannibals. Zombies who think, who speak, and who feel love can be sympathetic and even politically powerful, she asserts. Kee analyzes zombies in popular culture from 1930s depictions of zombies in voodoo rituals to contemporary film and television, comic books, video games, and fan practices such as zombie walks. She discusses how the zombie has embodied our fears of losing the self through slavery and cannibalism and shows how “extra-ordinary” zombies defy that loss of free will by refusing to be dehumanized. By challenging their masters, falling in love, and leading rebellions, “extra-ordinary” zombies become figures of liberation and resistance. Kee also thoroughly investigates how representations of racial and gendered identities in zombie texts offer opportunities for living people to gain agency over their lives. Not Your Average Zombie thus deepens and broadens our understanding of how media producers and consumers take up and use these undead figures to make political interventions in the world of the living. “Kee provides a compelling synthesis of theory and criticism . . . useful for horror scholars interested in how portrayals of zombie intersect with race and gender.” —Popular Culture Studies Journal “Kee’s Not Your Average Zombie is an important book . . . Put simply: if it's the one book you read about or cite on zombie, you've made an excellent choice.” —American Quarterly “[Not Your Average Zombie] offers a fresh theoretical framework to a fast-growing field . . . A fascinating contribution to the critical conversation about the zombie as a fantastic figure.” —Journal of the Fantastic in the Arts “I’m impressed by Kee’s scholarship across several fields—film history and gender and critical race studies, especially—and her cultural and historical contextualizing of the current zombie renaissance.” —James H. Cox, University of Texas at Austin, author of The Red Land to the South: American Indian Writers and Indigenous Mexico
Download or read book The Killing Game written by Iris Johansen and published by Bantam. This book was released on 2003-08-26 with total page 386 pages. Available in PDF, EPUB and Kindle. Book excerpt: A merciless killer on the hunt...an innocent child in his sights...a woman driven to the edge to stop him... The killer knows Eve Duncan all too well. He knows the pain she feels for her murdered daughter, Bonnie, whose body has never been found. He knows that as one of the nation's top forensic sculptors she'll insist on identifying the nine skeletons unearthed on a bluff near Georgia's Talladega Falls. He knows she won't be able to resist the temptation of believing that one of those skeletons might be her daughter's. But that is only the beginning of the killer's sadistic game. He wants Eve one on one, and he'll use his ace in the hole to make sure she complies. And he won't stop playing until he claims the prize he wants most: Eve's life.
Book Synopsis The Will To Kill by : James Alan Fox
Download or read book The Will To Kill written by James Alan Fox and published by SAGE Publications. This book was released on 2018-03-22 with total page 464 pages. Available in PDF, EPUB and Kindle. Book excerpt: "Written in an engaging manner that challenges critical thinking throughout, the text is very readable and balances providing facts grounded in research with case examples." —Minna Cirino, Shenandoah University Now with SAGE Publishing, The Will to Kill: Making Sense of Senseless Murder explores extraordinary and seemingly inexplicable cases of homicide—not to sensationalize them—but to educate students about these crimes. Authored by renowned experts, the Fifth Edition places recent crimes in context by reviewing current homicide laws, introducing the latest theories that seek to explain murder, and presenting up-to-date statistical data that identify homicide patterns and trends. Students develop a foundational understanding of a variety of topics, for example, domestic and workplace homicide, cult and hate killings, murders committed by juveniles, and serial slayings. Students also examine various criminal justice responses to homicide, including the strategies and tactics employed to apprehend, prosecute, and punish killers. New to the Fifth Edition Up-to-date research and data offers students the latest statistics on homicide patterns and trends in recent years. New illustrative cases cover various forms of homicide, focusing on crimes that drew significant interest from the public and policymakers alike and provide students with unique insights into violent behavior. Updated coverage of recent controversies, legislative changes, and Supreme Court decisions includes heightened concern over mass shootings, hate-motivated homicide and terrorism; new laws, shifting policies, and Supreme Court rulings pertaining to gun rights, juvenile offenders and the death penalty; and advances in surveillance technology, computer-aided investigation, and DNA forensic testing. Early introduction of theories helps students to understand the definition of homicide/homicide laws before developing a theoretical framework to explain violence.
Book Synopsis The Dark Side of Game Play by : Torill Elvira Mortensen
Download or read book The Dark Side of Game Play written by Torill Elvira Mortensen and published by Routledge. This book was released on 2015-06-05 with total page 280 pages. Available in PDF, EPUB and Kindle. Book excerpt: Games allow players to experiment and play with subject positions, values and moral choice. In game worlds players can take on the role of antagonists; they allow us to play with behaviour that would be offensive, illegal or immoral if it happened outside of the game sphere. While contemporary games have always handled certain problematic topics, such as war, disasters, human decay, post-apocalyptic futures, cruelty and betrayal, lately even the most playful of genres are introducing situations in which players are presented with difficult ethical and moral dilemmas. This volume is an investigation of "dark play" in video games, or game play with controversial themes as well as controversial play behaviour. It covers such questions as: Why do some games stir up political controversies? How do games invite, or even push players towards dark play through their design? Where are the boundaries for what can be presented in a games? Are these boundaries different from other media such as film and books, and if so why? What is the allure of dark play and why do players engage in these practices?
Author :M. Erceg Publisher :AuthorHouse ISBN 13 :1420895117 Total Pages :538 pages Book Rating :4.4/5 (28 download)
Download or read book written by M. Erceg and published by AuthorHouse. This book was released on 2005-11-01 with total page 538 pages. Available in PDF, EPUB and Kindle. Book excerpt: The manual is standard practice from Tivo to tent pitching, yet blatantly omitted when we give birth and arrive on Earth. We are here now with no manual, swimming in a sea of peripheral information, our most basic and primordial questions left unanswered. Who are we? Why are we here? Just as we use a guidebook when visiting a new country for the first time, so too do we value a guidebook during our stay on Earth. The Book of Life Questions & Answers takes us under its wing on an inspiring, compelling behind-the-scenes tour of our world into the depths of our consciousness, navigating the mentality creating the various arenas of our society. By tying together the threads comprising these sectors in a way we can all understand, we begin to make sense of why we relate to each other as we do, why friction persists at the cost of global peace, and grasp solutions along our journey through the book. The shrouded, seemingly complex reasoning driving our human actions is finally untangled and quite beautifully unraveled. The curtains are swept back to plainly reveal how we have unconsciously created the framework of society as we know it today.
Download or read book Games for Health written by Ben Schouten and published by Springer Science & Business Media. This book was released on 2013-10-16 with total page 304 pages. Available in PDF, EPUB and Kindle. Book excerpt: Founded in 2004, the Games for Health Project supports community, knowledge and business development efforts to use cutting-edge games and game technologies to improve health and health care. The Games for Health Conference brings together researchers, medical professionals and game developers to share information about the impact of games, playful interaction and game technologies on health, health care and policy. Over two days, more than 400 attendees participate in over 60 sessions provided by an international array of 80+ speakers, cutting across a wide range of activities in health and health care. Topics include exergaming, physical therapy, disease management, health behavior change, biofeedback, rehab, epidemiology, training, cognitive health, nutrition and health education.
Book Synopsis Online Game Pioneers at Work by : Morgan Ramsay
Download or read book Online Game Pioneers at Work written by Morgan Ramsay and published by Apress. This book was released on 2015-06-03 with total page 403 pages. Available in PDF, EPUB and Kindle. Book excerpt: In this groundbreaking collection of 15 interviews, successful founders of entertainment software companies reflect on their challenges and how they survived. You will learn of the strategies, the sacrifices, the long hours, the commitment, and the dedication to quality that led to their successes but also of the toll that this incredibly competitive market has on even its most brilliant minds. For the hundreds of thousands of game developers out there, this is a must read survival guide. For those who simply enjoy games and know of some of these founders, this will be a most interesting read. Sales of video games, hardware, and accessories reach upwards of $20 billion every year in the United States alone, and more than two-thirds of American households include video games in their daily lives. In a world that seems to be overflowing with fortune and success, the vicious truth of this booming industry is easily forgotten: failure is tradition. Video games define a cultural crossroad where business, entertainment, and technology converge, where the risks are great, cutting edge technology is vitally important and competition is intense. Here are the stories of survival from many of the industries luminaries who founded companies, created industries in their home countries, took amazing risks, innovated technologies, and invented new ways to sell. Among this outstanding group of pioneers are Richard Garriott, founder of Origin, astronaut, and the producer of the revolutionary Ultima Online, John Romero of Doom, Wolfenstein and Quake fame, and Victor Kislyi whose World of Tanks set the Guinness world record for the most people online at once with over 1.1 million people playing). You will read their stories and you will gain an understanding of how they managed in such a demanding business. There are a few game development companies that have withstood the test of time; most startups exit as quickly as they enter the scene. Many firms are outpaced by the explosive worldwide growth and economic realities of the sector. Here are enlightening the stories of entrepreneurs who found success and many who subsequently could not repeat it. They walk you through their incredible journeys of success and failure while expressing their views on development, design, hiring, finance, business models, selling their organization, the business life cycle, their frustrations and mistakes, while showing their intensity and their passion for the business along the way. Online Game Pioneers at Work: Explores the formation of entertainment software companies from the perspectives of successful founders who defied the odds Provides insight into why experienced professionals sacrifice the comfort of gainful employment for the uncertainty and risk of the startup Shares the experiences and lessons that shape the lives, decisions, and struggles of entrepreneurs in this volatile business Other books in the Apress At Work Series: Gamers at Work, Ramsay. 978-1-4302-3351-0 Coders at Work, Seibel, 978-1-4302-1948-4 Venture Capitalists at Work, Shah & Shah, 978-1-4302-3837-9 CIOs at Work, Yourdon, 978-1-4302-3554-5 CTOs at Work, Donaldson, Seigel, & Donaldson, 978-1-4302-3593-4 Founders at Work, Livingston, 978-1-4302-1078-8 European Founders at Work, Santos, 978-1-4302-3906-2 Women Leaders at Work, Ghaffari, 978-1-4302-3729-7 Advertisers at Work, Tuten, 978-1-4302-3828-7
Book Synopsis Seven Games: A Human History by : Oliver Roeder
Download or read book Seven Games: A Human History written by Oliver Roeder and published by W. W. Norton & Company. This book was released on 2022-01-25 with total page 326 pages. Available in PDF, EPUB and Kindle. Book excerpt: A group biography of seven enduring and beloved games, and the story of why—and how—we play them. Checkers, backgammon, chess, and Go. Poker, Scrabble, and bridge. These seven games, ancient and modern, fascinate millions of people worldwide. In Seven Games, Oliver Roeder charts their origins and historical importance, the delightful arcana of their rules, and the ways their design makes them pleasurable. Roeder introduces thrilling competitors, such as evangelical minister Marion Tinsley, who across forty years lost only three games of checkers; Shusai, the Master, the last Go champion of imperial Japan, defending tradition against “modern rationalism”; and an IBM engineer who created a backgammon program so capable at self-learning that NASA used it on the space shuttle. He delves into the history and lore of each game: backgammon boards in ancient Egypt, the Indian origins of chess, how certain shells from a particular beach in Japan make the finest white Go stones. Beyond the cultural and personal stories, Roeder explores why games, seemingly trivial pastimes, speak so deeply to the human soul. He introduces an early philosopher of games, the aptly named Bernard Suits, and visits an Oxford cosmologist who has perfected a computer that can effectively play bridge, a game as complicated as human language itself. Throughout, Roeder tells the compelling story of how humans, pursuing scientific glory and competitive advantage, have invented AI programs better than any human player, and what that means for the games—and for us. Funny, fascinating, and profound, Seven Games is a story of obsession, psychology, history, and how play makes us human.
Book Synopsis Practical Argument by : Laurie G. Kirszner
Download or read book Practical Argument written by Laurie G. Kirszner and published by Macmillan. This book was released on 2011-05-16 with total page 787 pages. Available in PDF, EPUB and Kindle. Book excerpt: From the best-selling authors of the most successful reader in America comes Practical Argument. No one writes for the introductory composition student like Kirszner and Mandell, and Practical Argument simplifies the study of argument. A straightforward, full-color, accessible introduction to argumentative writing, it employs an exercise-driven, thematically focused, step-by-step approach to get to the heart of what students need to understand argument. In clear, concise, no-nonsense language, Practical Argument focuses on basic principles of classical argument and introduces alternative methods of argumentation. Practical Argument forgoes the technical terminology that confuses students and instead explains concepts in understandable, everyday language, illustrating them with examples that are immediately relevant to students’ lives.