Game Programming Patterns

Download Game Programming Patterns PDF Online Free

Author :
Publisher : Genever Benning
ISBN 13 : 0990582914
Total Pages : 353 pages
Book Rating : 4.9/5 (95 download)

DOWNLOAD NOW!


Book Synopsis Game Programming Patterns by : Robert Nystrom

Download or read book Game Programming Patterns written by Robert Nystrom and published by Genever Benning. This book was released on 2014-11-03 with total page 353 pages. Available in PDF, EPUB and Kindle. Book excerpt: The biggest challenge facing many game programmers is completing their game. Most game projects fizzle out, overwhelmed by the complexity of their own code. Game Programming Patterns tackles that exact problem. Based on years of experience in shipped AAA titles, this book collects proven patterns to untangle and optimize your game, organized as independent recipes so you can pick just the patterns you need. You will learn how to write a robust game loop, how to organize your entities using components, and take advantage of the CPUs cache to improve your performance. You'll dive deep into how scripting engines encode behavior, how quadtrees and other spatial partitions optimize your engine, and how other classic design patterns can be used in games.

Java Games Design Patterns

Download Java Games Design Patterns PDF Online Free

Author :
Publisher :
ISBN 13 :
Total Pages : 202 pages
Book Rating : 4.6/5 (481 download)

DOWNLOAD NOW!


Book Synopsis Java Games Design Patterns by : Yang Hu

Download or read book Java Games Design Patterns written by Yang Hu and published by . This book was released on 2020-05-23 with total page 202 pages. Available in PDF, EPUB and Kindle. Book excerpt: Java Games Design Patterns tackles that exact problem.You will learn how to write a robust game, how to organize your entities code, and take advantage of Design Patterns to improve your code to reuse. The book itself is divided into two main parts. The first part covers the theoretical aspects of describing games and defining the design pattern principle to develop the game. The second part includes the actual patterns divided into chapters based on the aspect of game they cover.This book explain the concept and real practice examples in games, you will learn easy and fun.

Software Architecture Design Patterns in Java

Download Software Architecture Design Patterns in Java PDF Online Free

Author :
Publisher : CRC Press
ISBN 13 : 0203496213
Total Pages : 520 pages
Book Rating : 4.2/5 (34 download)

DOWNLOAD NOW!


Book Synopsis Software Architecture Design Patterns in Java by : Partha Kuchana

Download or read book Software Architecture Design Patterns in Java written by Partha Kuchana and published by CRC Press. This book was released on 2004-04-27 with total page 520 pages. Available in PDF, EPUB and Kindle. Book excerpt: Software engineering and computer science students need a resource that explains how to apply design patterns at the enterprise level, allowing them to design and implement systems of high stability and quality. Software Architecture Design Patterns in Java is a detailed explanation of how to apply design patterns and develop software architectures. It provides in-depth examples in Java, and guides students by detailing when, why, and how to use specific patterns. This textbook presents 42 design patterns, including 23 GoF patterns. Categories include: Basic, Creational, Collectional, Structural, Behavioral, and Concurrency, with multiple examples for each. The discussion of each pattern includes an example implemented in Java. The source code for all examples is found on a companion Web site. The author explains the content so that it is easy to understand, and each pattern discussion includes Practice Questions to aid instructors. The textbook concludes with a case study that pulls several patterns together to demonstrate how patterns are not applied in isolation, but collaborate within domains to solve complicated problems.

Java Design Patterns

Download Java Design Patterns PDF Online Free

Author :
Publisher : Apress
ISBN 13 : 1484240782
Total Pages : 512 pages
Book Rating : 4.4/5 (842 download)

DOWNLOAD NOW!


Book Synopsis Java Design Patterns by : Vaskaran Sarcar

Download or read book Java Design Patterns written by Vaskaran Sarcar and published by Apress. This book was released on 2018-12-06 with total page 512 pages. Available in PDF, EPUB and Kindle. Book excerpt: Get hands-on experience implementing 26 of the most common design patterns using Java and Eclipse. In addition to Gang of Four (GoF) design patterns, you will also learn about alternative design patterns, and understand the criticisms of design patterns with an overview of anti-patterns. For each pattern you will see at least one real-world scenario, a computer-world example, and a complete implementation including output. This book has three parts. The first part covers 23 Gang of Four (GoF) design patterns. The second part includes three alternative design patterns. The third part presents criticisms of design patterns with an overview of anti-patterns. You will work through easy-to-follow examples to understand the concepts in depth and you will have a collection of programs to port over to your own projects. A Q&A session is included in each chapter and covers the pros and cons of each pattern. The last chapter presents FAQs about the design patterns. The step-by-step approach of the book helps you apply your skills to learn other patterns on your own, and to be familiar with the latest version of Java and Eclipse. What You'll Learn Work with each of the design patterns Implement design patterns in real-world applications Choose from alternative design patterns by comparing their pros and cons Use the Eclipse IDE to write code and generate output Read the in-depth Q&A session in each chapter with pros and cons for each design pattern Who This Book Is For Software developers, architects, and programmers

Android Games Design Patterns

Download Android Games Design Patterns PDF Online Free

Author :
Publisher :
ISBN 13 :
Total Pages : 140 pages
Book Rating : 4.6/5 (492 download)

DOWNLOAD NOW!


Book Synopsis Android Games Design Patterns by : yang hu

Download or read book Android Games Design Patterns written by yang hu and published by . This book was released on 2020-05-28 with total page 140 pages. Available in PDF, EPUB and Kindle. Book excerpt: Android is one of the most popular mobile operating systems. It uses the most popular programming language, Java, as the primary language for building apps of all types.This book teaches you to build Android games from 0 by design patterns.What you will learn.Set up a game development environment in Android Studio,and play sound effectsRespond to a player's touch and program intelligent enemiesLearn game development concepts, such as collision detection, animating sprite sheets, and simple trackingAnimate objects at 50 frames per second and manage multiple independent objects using object-oriented programming. This book briefly explain the concept and real practice examples in games, you will learn easy and fun.

Design Patterns and Best Practices in Java

Download Design Patterns and Best Practices in Java PDF Online Free

Author :
Publisher : Packt Publishing Ltd
ISBN 13 : 1786469014
Total Pages : 272 pages
Book Rating : 4.7/5 (864 download)

DOWNLOAD NOW!


Book Synopsis Design Patterns and Best Practices in Java by : Kamalmeet Singh

Download or read book Design Patterns and Best Practices in Java written by Kamalmeet Singh and published by Packt Publishing Ltd. This book was released on 2018-06-27 with total page 272 pages. Available in PDF, EPUB and Kindle. Book excerpt: Create various design patterns to master the art of solving problems using Java Key Features This book demonstrates the shift from OOP to functional programming and covers reactive and functional patterns in a clear and step-by-step manner All the design patterns come with a practical use case as part of the explanation, which will improve your productivity Tackle all kinds of performance-related issues and streamline your development Book Description Having a knowledge of design patterns enables you, as a developer, to improve your code base, promote code reuse, and make the architecture more robust. As languages evolve, new features take time to fully understand before they are adopted en masse. The mission of this book is to ease the adoption of the latest trends and provide good practices for programmers. We focus on showing you the practical aspects of smarter coding in Java. We'll start off by going over object-oriented (OOP) and functional programming (FP) paradigms, moving on to describe the most frequently used design patterns in their classical format and explain how Java’s functional programming features are changing them. You will learn to enhance implementations by mixing OOP and FP, and finally get to know about the reactive programming model, where FP and OOP are used in conjunction with a view to writing better code. Gradually, the book will show you the latest trends in architecture, moving from MVC to microservices and serverless architecture. We will finish off by highlighting the new Java features and best practices. By the end of the book, you will be able to efficiently address common problems faced while developing applications and be comfortable working on scalable and maintainable projects of any size. What you will learn Understand the OOP and FP paradigms Explore the traditional Java design patterns Get to know the new functional features of Java See how design patterns are changed and affected by the new features Discover what reactive programming is and why is it the natural augmentation of FP Work with reactive design patterns and find the best ways to solve common problems using them See the latest trends in architecture and the shift from MVC to serverless applications Use best practices when working with the new features Who this book is for This book is for those who are familiar with Java development and want to be in the driver’s seat when it comes to modern development techniques. Basic OOP Java programming experience and elementary familiarity with Java is expected.

Game Development Patterns and Best Practices

Download Game Development Patterns and Best Practices PDF Online Free

Author :
Publisher : Packt Publishing Ltd
ISBN 13 : 178712696X
Total Pages : 383 pages
Book Rating : 4.7/5 (871 download)

DOWNLOAD NOW!


Book Synopsis Game Development Patterns and Best Practices by : John P. Doran

Download or read book Game Development Patterns and Best Practices written by John P. Doran and published by Packt Publishing Ltd. This book was released on 2017-04-27 with total page 383 pages. Available in PDF, EPUB and Kindle. Book excerpt: Utilize proven solutions to solve common problems in game development About This Book Untangle your game development workflow, make cleaner code, and create structurally solid games Implement key programming patterns that will enable you to make efficient AI and remove duplication Optimize your game using memory management techniques Who This Book Is For If you are a game developer who wants to solve commonly-encountered issues or have some way to communicate to other developers in a standardized format, then this book is for you. Knowledge of basic game programming principles and C++ programming is assumed. What You Will Learn Learn what design patterns are and why you would want to use them Reduce the maintenance burden with well-tested, cleaner code Employ the singleton pattern effectively to reduce your compiler workload Use the factory pattern to help you create different objects with the same creation logic and reduce coding time Improve game performance with Object Pools Allow game play to interact with physics or graphics in an abstract way Refractor your code to remove common code smells In Detail You've learned how to program, and you've probably created some simple games at some point, but now you want to build larger projects and find out how to resolve your problems. So instead of a coder, you might now want to think like a game developer or software engineer. To organize your code well, you need certain tools to do so, and that's what this book is all about. You will learn techniques to code quickly and correctly, while ensuring your code is modular and easily understandable. To begin, we will start with the core game programming patterns, but not the usual way. We will take the use case strategy with this book. We will take an AAA standard game and show you the hurdles at multiple stages of development. Similarly, various use cases are used to showcase other patterns such as the adapter pattern, prototype pattern, flyweight pattern, and observer pattern. Lastly, we'll go over some tips and tricks on how to refactor your code to remove common code smells and make it easier for others to work with you. By the end of the book you will be proficient in using the most popular and frequently used patterns with the best practices. Style and approach This book takes a step-by-step real-life case studies approach. Every pattern is first explained using a bottleneck. We will show you a problem in your everyday workflow, and then introduce you to the pattern, and show you how the pattern will resolve the situation.

Professional Java EE Design Patterns

Download Professional Java EE Design Patterns PDF Online Free

Author :
Publisher : John Wiley & Sons
ISBN 13 : 1118843452
Total Pages : 264 pages
Book Rating : 4.1/5 (188 download)

DOWNLOAD NOW!


Book Synopsis Professional Java EE Design Patterns by : Murat Yener

Download or read book Professional Java EE Design Patterns written by Murat Yener and published by John Wiley & Sons. This book was released on 2014-12-17 with total page 264 pages. Available in PDF, EPUB and Kindle. Book excerpt: Master Java EE design pattern implementation to improve yourdesign skills and your application’s architecture Professional Java EE Design Patterns is the perfectcompanion for anyone who wants to work more effectively with JavaEE, and the only resource that covers both the theory andapplication of design patterns in solving real-world problems. Theauthors guide readers through both the fundamental and advancedfeatures of Java EE 7, presenting patterns throughout, anddemonstrating how they are used in day-to-day problem solving. As the most popular programming language in community-drivenenterprise software, Java EE provides an API and runtimeenvironment that is a superset of Java SE. Written for the juniorand experienced Java EE developer seeking to improve design qualityand effectiveness, the book covers areas including: Implementation and problem-solving with design patterns Connection between existing Java SE design patterns and newJava EE concepts Harnessing the power of Java EE in design patterns Individually-based focus that fully explores each pattern Colorful war-stories showing how patterns were used in thefield to solve real-life problems Unlike most Java EE books that simply offer descriptions orrecipes, this book drives home the implementation of the pattern toreal problems to ensure that the reader learns how the patternsshould be used and to be aware of their pitfalls. For the programmer looking for a comprehensive guide that isactually useful in the everyday workflow, Professional Java EEDesign Patterns is the definitive resource on the market.

Killer Game Programming in Java

Download Killer Game Programming in Java PDF Online Free

Author :
Publisher : "O'Reilly Media, Inc."
ISBN 13 : 0596552904
Total Pages : 1000 pages
Book Rating : 4.5/5 (965 download)

DOWNLOAD NOW!


Book Synopsis Killer Game Programming in Java by : Andrew Davison

Download or read book Killer Game Programming in Java written by Andrew Davison and published by "O'Reilly Media, Inc.". This book was released on 2005-05-20 with total page 1000 pages. Available in PDF, EPUB and Kindle. Book excerpt: Although the number of commercial Java games is still small compared to those written in C or C++, the market is expanding rapidly. Recent updates to Java make it faster and easier to create powerful gaming applications-particularly Java 3D-is fueling an explosive growth in Java games. Java games like Puzzle Pirates, Chrome, Star Wars Galaxies, Runescape, Alien Flux, Kingdom of Wars, Law and Order II, Roboforge, Tom Clancy's Politika, and scores of others have earned awards and become bestsellers.Java developers new to graphics and game programming, as well as game developers new to Java 3D, will find Killer Game Programming in Java invaluable. This new book is a practical introduction to the latest Java graphics and game programming technologies and techniques. It is the first book to thoroughly cover Java's 3D capabilities for all types of graphics and game development projects.Killer Game Programming in Java is a comprehensive guide to everything you need to know to program cool, testosterone-drenched Java games. It will give you reusable techniques to create everything from fast, full-screen action games to multiplayer 3D games. In addition to the most thorough coverage of Java 3D available, Killer Game Programming in Java also clearly details the older, better-known 2D APIs, 3D sprites, animated 3D sprites, first-person shooter programming, sound, fractals, and networked games. Killer Game Programming in Java is a must-have for anyone who wants to create adrenaline-fueled games in Java.

Hands-On Design Patterns with Java

Download Hands-On Design Patterns with Java PDF Online Free

Author :
Publisher : Packt Publishing Ltd
ISBN 13 : 1789809959
Total Pages : 347 pages
Book Rating : 4.7/5 (898 download)

DOWNLOAD NOW!


Book Synopsis Hands-On Design Patterns with Java by : Dr. Edward Lavieri

Download or read book Hands-On Design Patterns with Java written by Dr. Edward Lavieri and published by Packt Publishing Ltd. This book was released on 2019-04-27 with total page 347 pages. Available in PDF, EPUB and Kindle. Book excerpt: Understand Gang of Four, architectural, functional, and reactive design patterns and how to implement them on modern Java platforms, such as Java 12 and beyond Key FeaturesLearn OOP, functional, and reactive patterns for creating readable and maintainable codeExplore architectural patterns and practices for building scalable and reliable applicationsTackle all kinds of performance-related issues and streamline development using design patternsBook Description Java design patterns are reusable and proven solutions to software design problems. This book covers over 60 battle-tested design patterns used by developers to create functional, reusable, and flexible software. Hands-On Design Patterns with Java starts with an introduction to the Unified Modeling Language (UML), and delves into class and object diagrams with the help of detailed examples. You'll study concepts and approaches to object-oriented programming (OOP) and OOP design patterns to build robust applications. As you advance, you'll explore the categories of GOF design patterns, such as behavioral, creational, and structural, that help you improve code readability and enable large-scale reuse of software. You’ll also discover how to work effectively with microservices and serverless architectures by using cloud design patterns, each of which is thoroughly explained and accompanied by real-world programming solutions. By the end of the book, you’ll be able to speed up your software development process using the right design patterns, and you’ll be comfortable working on scalable and maintainable projects of any size. What you will learnUnderstand the significance of design patterns for software engineeringVisualize software design with UML diagramsStrengthen your understanding of OOP to create reusable software systemsDiscover GOF design patterns to develop scalable applicationsExamine programming challenges and the design patterns that solve themExplore architectural patterns for microservices and cloud developmentWho this book is for If you are a developer who wants to learn how to write clear, concise, and effective code for building production-ready applications, this book is for you. Familiarity with the fundamentals of Java is assumed.

Developing Games in Java

Download Developing Games in Java PDF Online Free

Author :
Publisher : New Riders
ISBN 13 : 9781592730056
Total Pages : 1012 pages
Book Rating : 4.7/5 (3 download)

DOWNLOAD NOW!


Book Synopsis Developing Games in Java by : David Brackeen

Download or read book Developing Games in Java written by David Brackeen and published by New Riders. This book was released on 2004 with total page 1012 pages. Available in PDF, EPUB and Kindle. Book excerpt: Companion web site available.

Design Patterns For Dummies

Download Design Patterns For Dummies PDF Online Free

Author :
Publisher : John Wiley & Sons
ISBN 13 : 0470046961
Total Pages : 338 pages
Book Rating : 4.4/5 (7 download)

DOWNLOAD NOW!


Book Synopsis Design Patterns For Dummies by : Steve Holzner

Download or read book Design Patterns For Dummies written by Steve Holzner and published by John Wiley & Sons. This book was released on 2006-07-28 with total page 338 pages. Available in PDF, EPUB and Kindle. Book excerpt: There's a pattern here, and here's how to use it! Find out how the 23 leading design patterns can save you time and trouble Ever feel as if you've solved this programming problem before? You — or someone — probably did, and that's why there's a design pattern to help this time around. This book shows you how (and when) to use the famous patterns developed by the "Gang of Four," plus some new ones, all designed to make your programming life easier. Discover how to: Simplify the programming process with design patterns Make the most of the Decorator, Factory, and Adapter patterns Identify which pattern applies Reduce the amount of code needed for a task Create your own patterns

Learn Design Patterns with Game Programming

Download Learn Design Patterns with Game Programming PDF Online Free

Author :
Publisher : Afnil - ISBN France
ISBN 13 :
Total Pages : 510 pages
Book Rating : 4.0/5 (699 download)

DOWNLOAD NOW!


Book Synopsis Learn Design Patterns with Game Programming by : Philippe-Henri Gosselin

Download or read book Learn Design Patterns with Game Programming written by Philippe-Henri Gosselin and published by Afnil - ISBN France. This book was released on 2019-10-31 with total page 510 pages. Available in PDF, EPUB and Kindle. Book excerpt: Design Patterns are powerful tools for the creation of robust and scalable software. Presented one by one, patterns are easy to understand, even for a beginner. However, using and combining them in a complex application is much more difficult.In this book, we focus on the creation of video games: a complete example game and our own game. During the presentation of these developments, we see concepts from the most simple to the most complex. We start with the basics of data representation and elements of graphic user interfaces. In this scope, we make use of popular patterns. Then, we see more advanced patterns for the design of the video game engine. At this step, we create combinations of existing patterns and techniques to solve all problems. To succeed, the software architect has to develop skills in design that lead to new patterns dedicated to its current project. This work continues with even more advanced cases with the implementation of artificial intelligence and network gaming.Only basic knowledge of object programming is required to start reading this book. A complete game example, divided into many sub-steps, is provided with this book. Beginners can use parts of the game example to create their game, and more experimented programmers can work from scratch.More details on https: //www.patternsgameprog.com/boo

Java EE 8 Design Patterns and Best Practices

Download Java EE 8 Design Patterns and Best Practices PDF Online Free

Author :
Publisher : Packt Publishing Ltd
ISBN 13 : 1788837738
Total Pages : 304 pages
Book Rating : 4.7/5 (888 download)

DOWNLOAD NOW!


Book Synopsis Java EE 8 Design Patterns and Best Practices by : Rhuan Rocha

Download or read book Java EE 8 Design Patterns and Best Practices written by Rhuan Rocha and published by Packt Publishing Ltd. This book was released on 2018-08-10 with total page 304 pages. Available in PDF, EPUB and Kindle. Book excerpt: Get the deep insights you need to master efficient architectural design considerations and solve common design problems in your enterprise applications. Key Features The benefits and applicability of using different design patterns in JAVA EE Learn best practices to solve common design and architectural challenges Choose the right patterns to improve the efficiency of your programs Book Description Patterns are essential design tools for Java developers. Java EE Design Patterns and Best Practices helps developers attain better code quality and progress to higher levels of architectural creativity by examining the purpose of each available pattern and demonstrating its implementation with various code examples. This book will take you through a number of patterns and their Java EE-specific implementations. In the beginning, you will learn the foundation for, and importance of, design patterns in Java EE, and then will move on to implement various patterns on the presentation tier, business tier, and integration tier. Further, you will explore the patterns involved in Aspect-Oriented Programming (AOP) and take a closer look at reactive patterns. Moving on, you will be introduced to modern architectural patterns involved in composing microservices and cloud-native applications. You will get acquainted with security patterns and operational patterns involved in scaling and monitoring, along with some patterns involved in deployment. By the end of the book, you will be able to efficiently address common problems faced when developing applications and will be comfortable working on scalable and maintainable projects of any size. What you will learn Implement presentation layers, such as the front controller pattern Understand the business tier and implement the business delegate pattern Master the implementation of AOP Get involved with asynchronous EJB methods and REST services Involve key patterns in the adoption of microservices architecture Manage performance and scalability for enterprise-level applications Who this book is for Java developers who are comfortable with programming in Java and now want to learn how to implement design patterns to create robust, reusable and easily maintainable apps.

Java Program Design

Download Java Program Design PDF Online Free

Author :
Publisher : Apress
ISBN 13 : 1484241436
Total Pages : 465 pages
Book Rating : 4.4/5 (842 download)

DOWNLOAD NOW!


Book Synopsis Java Program Design by : Edward Sciore

Download or read book Java Program Design written by Edward Sciore and published by Apress. This book was released on 2018-12-08 with total page 465 pages. Available in PDF, EPUB and Kindle. Book excerpt: Get a grounding in polymorphism and other fundamental aspects of object-oriented program design and implementation, and learn a subset of design patterns that any practicing Java professional simply must know in today’s job climate. Java Program Design presents program design principles to help practicing programmers up their game and remain relevant in the face of changing trends and an evolving language. The book enhances the traditional design patterns with Java's new functional programming features, such as functional interfaces and lambda expressions. The result is a fresh treatment of design patterns that expands their power and applicability, and reflects current best practice. The book examines some well-designed classes from the Java class library, using them to illustrate the various object-oriented principles and patterns under discussion. Not only does this approach provide good, practical examples, but you will learn useful library classes you might not otherwise know about. The design of a simplified banking program is introduced in chapter 1 in a non-object-oriented incarnation and the example is carried through all chapters. You can see the object orientation develop as various design principles are progressively applied throughout the book to produce a refined, fully object-oriented version of the program in the final chapter. What You'll Learn Create well-designed programs, and identify and improve poorly-designed ones Build a professional-level understanding of polymorphism and its use in Java interfaces and class hierarchies Apply classic design patterns to Java programming problems while respecting the modern features of the Java language Take advantage of classes from the Java library to facilitate the implementation of design patterns in your programs Who This Book Is For Java programmers who are comfortable writing non-object-oriented code and want a guided immersion into the world of object-oriented Java, and intermediate programmers interested in strengthening their foundational knowledge and taking their object-oriented skills to the next level. Even advanced programmers will discover interesting examples and insights in each chapter.

Applied Java Patterns

Download Applied Java Patterns PDF Online Free

Author :
Publisher : Prentice Hall Professional
ISBN 13 : 9780130935380
Total Pages : 602 pages
Book Rating : 4.9/5 (353 download)

DOWNLOAD NOW!


Book Synopsis Applied Java Patterns by : Stephen Stelting

Download or read book Applied Java Patterns written by Stephen Stelting and published by Prentice Hall Professional. This book was released on 2002 with total page 602 pages. Available in PDF, EPUB and Kindle. Book excerpt: Sun Microsystems experts Stelting and Maassen describe how design patterns can be applied effectively to the Java platform and present proven techniques for all types of patterns, from system architecture to single classes. Applied Java Patternsfeatures a pattern catalog organized into four major categories - the creational, structural, behavioral, and system patterns. In addition, the authors identify patterns in the core Java APIs and present techniques for pattern use in distributed development.

Learning Java by Building Android Games

Download Learning Java by Building Android Games PDF Online Free

Author :
Publisher : Packt Publishing Ltd
ISBN 13 : 1788836723
Total Pages : 775 pages
Book Rating : 4.7/5 (888 download)

DOWNLOAD NOW!


Book Synopsis Learning Java by Building Android Games by : John Horton

Download or read book Learning Java by Building Android Games written by John Horton and published by Packt Publishing Ltd. This book was released on 2018-08-29 with total page 775 pages. Available in PDF, EPUB and Kindle. Book excerpt: Get ready for a fun-filled experience of learning Java by developing games for the Android platform Key Features Learn Java, Android, and object-oriented programming from scratch Build games including Sub Hunter, Retro Pong, Bullet Hell, Classic Snake, and a 2D Scrolling Shooter Create and design your own games, such as an open-world platform game Book Description Android is one of the most popular mobile operating systems presently. It uses the most popular programming language, Java, as the primary language for building apps of all types. However, this book is unlike other Android books in that it doesn’t assume that you already have Java proficiency. This new and expanded second edition of Learning Java by Building Android Games shows you how to start building Android games from scratch. The difficulty level will grow steadily as you explore key Java topics, such as variables, loops, methods, object oriented programming, and design patterns, including code and examples that are written for Java 9 and Android P. At each stage, you will put what you’ve learned into practice by developing a game. You will build games such as Minesweeper, Retro Pong, Bullet Hell, and Classic Snake and Scrolling Shooter games. In the later chapters, you will create a time-trial, open-world platform game. By the end of the book, you will not only have grasped Java and Android but will also have developed six cool games for the Android platform. What you will learn Set up a game development environment in Android Studio Implement screen locking, screen rotation, pixel graphics, and play sound effects Respond to a player’s touch, and program intelligent enemies who challenge the player in different ways Learn game development concepts, such as collision detection, animating sprite sheets, simple tracking and following, AI, parallax backgrounds, and particle explosions Animate objects at 60 frames per second (FPS) and manage multiple independent objects using Object-Oriented Programming (OOP) Understand the essentials of game programming, such as design patterns, object-oriented programming, Singleton, strategy, and entity-component patterns Learn how to use the Android API, including Activity lifecycle, detecting version number, SoundPool API, Paint, Canvas, and Bitmap classes Build a side-scrolling shooter and an open world 2D platformer using advanced OOP concepts and programming patterns Who this book is for Learning Java by Building Android Games is for you if you are completely new to Java, Android, or game programming and want to make Android games. This book also acts as a refresher for those who already have experience of using Java on Android or any other platform without game development experience.