Java for RPG Programmers, Second Edition

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Publisher :
ISBN 13 :
Total Pages : pages
Book Rating : 4.:/5 (117 download)

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Book Synopsis Java for RPG Programmers, Second Edition by : Phil Coulthard

Download or read book Java for RPG Programmers, Second Edition written by Phil Coulthard and published by . This book was released on 2002 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt:

Java for RPG Programmers

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Author :
Publisher : MC Press
ISBN 13 : 9781931182294
Total Pages : 0 pages
Book Rating : 4.1/5 (822 download)

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Book Synopsis Java for RPG Programmers by : Phil Coulthard

Download or read book Java for RPG Programmers written by Phil Coulthard and published by MC Press. This book was released on 2006-03 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: As the roles of Java in business and e-business applications continue to grow, all iSeries and AS/400 IT professionals have a choice to make learn Java or get left behind. Programmers, development managers, and architects who want to stay on the cutting edge of their careers must learn how to use and understand Java. IBM is not abandoning RPG, but more and more Java is finding a role in leading-edge applications. For an RPG programmer, learning Java can be daunting, but with the right help, it's a skill that can be mastered. This completely revised and updated edition offers that help by gently yet comprehensively teaching the Java language and core Java-supplied functionality."

Programming in RPG IV Second Edition

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Publisher :
ISBN 13 :
Total Pages : pages
Book Rating : 4.:/5 (117 download)

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Book Synopsis Programming in RPG IV Second Edition by : Bryan Meyers

Download or read book Programming in RPG IV Second Edition written by Bryan Meyers and published by . This book was released on 2000 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt:

Java Game Development with LibGDX

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Publisher : Apress
ISBN 13 : 1484233247
Total Pages : 439 pages
Book Rating : 4.4/5 (842 download)

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Book Synopsis Java Game Development with LibGDX by : Lee Stemkoski

Download or read book Java Game Development with LibGDX written by Lee Stemkoski and published by Apress. This book was released on 2018-01-17 with total page 439 pages. Available in PDF, EPUB and Kindle. Book excerpt: Learn to design and create video games using the Java programming language and the LibGDX software library. Working through the examples in this book, you will create 12 game prototypes in a variety of popular genres, from collection-based and shoot-em-up arcade games to side-scrolling platformers and sword-fighting adventure games. With the flexibility provided by LibGDX, specialized genres such as card games, rhythm games, and visual novels are also covered in this book. Major updates in this edition include chapters covering advanced topics such as alternative sources of user input, procedural content generation, and advanced graphics. Appendices containing examples for game design documentation and a complete JavaDoc style listing of the extension classes developed in the book have also been added. What You Will Learn Create 12 complete video game projects Master advanced Java programming concepts, including data structures, encapsulation, inheritance, and algorithms, in the context of game development Gain practical experience with game design topics, including user interface design, gameplay balancing, and randomized content Integrate third-party components into projects, such as particle effects, tilemaps, and gamepad controllers Who This Book Is For The target audience has a desire to make video games, and an introductory level knowledge of basic Java programming. In particular, the reader need only be familiar with: variables, conditional statements, loops, and be able to write methods to accomplish simple tasks and classes to store related data.

Effective Java, 2nd Edition

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Publisher : Createspace Independent Publishing Platform
ISBN 13 : 9781533251497
Total Pages : 368 pages
Book Rating : 4.2/5 (514 download)

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Book Synopsis Effective Java, 2nd Edition by : Joshua Bloch

Download or read book Effective Java, 2nd Edition written by Joshua Bloch and published by Createspace Independent Publishing Platform. This book was released on 2016-05-14 with total page 368 pages. Available in PDF, EPUB and Kindle. Book excerpt: Are you looking for a deeper understanding of the Java(tm) programming language so that you can write code that is clearer, more correct, more robust, and more reusable? Look no further! Effective Java(tm), Second Edition, brings together seventy-eight indispensable programmer's rules of thumb: working, best-practice solutions for the programming challenges you encounter every day. This highly anticipated new edition of the classic, Jolt Award-winning work has been thoroughly updated to cover Java SE 5 and Java SE 6 features introduced since the first edition. Bloch explores new design patterns and language idioms, showing you how to make the most of features ranging from generics to enums, annotations to autoboxing. Each chapter in the book consists of several "items" presented in the form of a short, standalone essay that provides specific advice, insight into Java platform subtleties, and outstanding code examples. The comprehensive descriptions and explanations for each item illuminate what to do, what not to do, and why. Highlights include:New coverage of generics, enums, annotations, autoboxing, the for-each loop, varargs, concurrency utilities, and much moreUpdated techniques and best practices on classic topics, including objects, classes, libraries, methods, and serializationHow to avoid the traps and pitfalls of commonly misunderstood subtleties of the languageFocus on the language and its most fundamental libraries: java.lang, java.util, and, to a lesser extent, java.util.concurrent and java.ioSimply put, Effective Java(tm), Second Edition, presents the most practical, authoritative guidelines available for writing efficient, well-designed programs.

Java 2 by Example, Second Edition

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Publisher :
ISBN 13 :
Total Pages : 848 pages
Book Rating : 4.:/5 (11 download)

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Book Synopsis Java 2 by Example, Second Edition by : Jeff Friesen

Download or read book Java 2 by Example, Second Edition written by Jeff Friesen and published by . This book was released on 2001 with total page 848 pages. Available in PDF, EPUB and Kindle. Book excerpt: Java 2 by Example, Second Edition gives novice programmers in-depth coverage of both object-oriented programming and Java fundamentals. It starts with an overview of Java, including a survey of development tools beginners should use. The book explains the basics of the Java language, including operators, expressions, statements and more; and Object-Oriented Programming with classes and objects, inheritance, and dynamic methods. The author includes a chapter applying the concepts of OOP to object-oriented analysis and design methods. Later chapters demonstrate organizing data in collections and utilizing Java's built-in mathematical functions. Along the way, readers learn from hundreds of examples explaining every concept. Plus, each chapter ends with a series of review questions to ensure that readers are caught up - with answers provided in an appendix.

Unity in Action

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Publisher : Simon and Schuster
ISBN 13 : 1638356211
Total Pages : 586 pages
Book Rating : 4.6/5 (383 download)

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Book Synopsis Unity in Action by : Joseph Hocking

Download or read book Unity in Action written by Joseph Hocking and published by Simon and Schuster. This book was released on 2018-03-27 with total page 586 pages. Available in PDF, EPUB and Kindle. Book excerpt: Summary Manning's bestselling and highly recommended Unity book has been fully revised! Unity in Action, Second Edition teaches you to write and deploy games with the Unity game development platform. You'll master the Unity toolset from the ground up, adding the skills you need to go from application coder to game developer. Foreword by Jesse Schell, author of The Art of Game Design Purchase of the print book includes a free eBook in PDF, Kindle, and ePub formats from Manning Publications. About the Technology Build your next game without sweating the low-level details. The Unity game development platform handles the heavy lifting, so you can focus on game play, graphics, and user experience. With support for C# programming, a huge ecosystem of production-quality prebuilt assets, and a strong dev community, Unity can get your next great game idea off the drawing board and onto the screen! About the Book Unity in Action, Second Edition teaches you to write and deploy games with Unity. As you explore the many interesting examples, you'll get hands-on practice with Unity's intuitive workflow tools and state-of-the-art rendering engine. This practical guide exposes every aspect of the game dev process, from the initial groundwork to creating custom AI scripts and building easy-to-read UIs. And because you asked for it, this totally revised Second Edition includes a new chapter on building 2D platformers with Unity's expanded 2D toolkit. What's Inside Revised for new best practices, updates, and more! 2D and 3D games Characters that run, jump, and bump into things Connect your games to the internet About the Reader You need to know C# or a similar language. No game development knowledge is assumed. About the Author Joe Hocking is a software engineer and Unity expert specializing in interactive media development. Table of Contents PART 1 - First steps Getting to know Unity Building a demo that puts you in 3D space Adding enemies and projectiles to the 3D game Developing graphics for your game PART 2 - Getting comfortable Building a Memory game using Unity's 2D functionality Creating a basic 2D Platformer Putting a GUI onto a game Creating a third-person 3D game: player movement and animation Adding interactive devices and items within the game PART 3 - Strong finish Connecting your game to the internet Playing audio: sound effects and music Putting the parts together into a complete game Deploying your game to players' devices

Java for RPG and COBOL Programmers on ISeries

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Author :
Publisher : IBM Press
ISBN 13 : 9781931182195
Total Pages : 0 pages
Book Rating : 4.1/5 (821 download)

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Book Synopsis Java for RPG and COBOL Programmers on ISeries by : Phil Coulthard

Download or read book Java for RPG and COBOL Programmers on ISeries written by Phil Coulthard and published by IBM Press. This book was released on 2004 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: This student workbook companion to Java for S/390 and AS/400 COBOL Programmers and Java for RPG Programmers contains a list of key terms, multiple choice and short-answer questions, and hands-on lab exercises. The included CD-ROM contains a fully functional version of Eclipse, the open-source project workbench, complete with a rich set of tools for Java application development. The lab exercises use Eclipse as the starting point for developing code and mastering the Eclipse tool set. Answers to the questions in the workbook and the solution files to the labs are included on the CD-ROM.

Java and the AS/400

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Publisher :
ISBN 13 : 9781583040935
Total Pages : 0 pages
Book Rating : 4.0/5 (49 download)

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Book Synopsis Java and the AS/400 by : Daniel Darnell

Download or read book Java and the AS/400 written by Daniel Darnell and published by . This book was released on 2002 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Annotation Do you want to create and deploy AS/400 and iSeries Java applications that really work? In Java and the AS/400, Daniel Darnell ignores all the hype and gets down to practical examples to help you understand how Java works in the AS/400-iSeries environment. Not just another Java tutorial, this detailed book takes you through everything you need to know about the implementation of Java on these systems and guides you through several small application examples to teach the techniques and technologies available today for AS/400 development in Java. The fully revised Second Edition provides updated coverage of the products and tools that play into AS/400 Java development efforts (Chapter 2), expanded and revised coverage of the Java environment on the AS/400 (Chapters 4, 5, 6, and 7), expanded and revised coverage of the AS/400 Toolbox for Java (Chapters 8 and 9), and two completely new chapters. Chapter 11 helps you sort out the enhancements to ILE RPG that let you directly manipulate Java objects in your RPG code, and Chapter 12 takes a look at the tools and techniques used to develop Web applications, including a sample application deployed to the AS/400's Apache Software Foundation Jakarta Tomcat application server. The reality of the software development world today is that programmers must be schooled in client/server, server-only, and Web application development. With the view of this edition broadened to include Java integration features in RPG and the fundamental aspects of Web applications, you hold in your hands a book that includes all three types of application development. Book jacket.

Advanced Integrated RPG

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Publisher : MC Press
ISBN 13 : 9781583470954
Total Pages : 0 pages
Book Rating : 4.4/5 (79 download)

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Book Synopsis Advanced Integrated RPG by : Thomas Snyder

Download or read book Advanced Integrated RPG written by Thomas Snyder and published by MC Press. This book was released on 2010 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Written for experienced RPG programmers who want to take advantage of the latest technologies--such as Excel spreadsheets, Adobe files, and e-mail--from within their existing applications without buying costly software, this manual illustrates how to integrate RPG and Java in easy-to-understand code and with cost-effective options. Currently, there exists a very distinct line of expertise between IBM I programmers and Windows and Internet programmers, and this reference breaks through those obstacles to show common development tools for sharing information and building more compatible interfaces. Filling a very crucial gap, this resource shows programmers how to automatically e-mail reports using RPG and JavaMail, how to embed SQL and create text and XML files from within RPG, and how to migrate existing green-bar reports to Excel spreadsheets. An essential reference, this guide covers hard-to-find yet crucial information and introduces RPG programmers to modern environments.

Java 2 by Example

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Publisher :
ISBN 13 :
Total Pages : 829 pages
Book Rating : 4.:/5 (113 download)

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Book Synopsis Java 2 by Example by : Geoff Friesen

Download or read book Java 2 by Example written by Geoff Friesen and published by . This book was released on 2002 with total page 829 pages. Available in PDF, EPUB and Kindle. Book excerpt: Java 2 by Example, Second Edition gives novice programmers in-depth coverage of both object-oriented programming and Java fundamentals. It starts with an overview of Java, including a survey of development tools beginners should use. The book explains the basics of the Java language, including operators, expressions, statements and more; and Object-Oriented Programming with classes and objects, inheritance, and dynamic methods. The author includes a chapter applying the concepts of OOP to object-oriented analysis and design methods. Later chapters demonstrate organizing data in collections and utilizing Java's built-in mathematical functions. Along the way, readers learn from hundreds of examples explaining every concept. Plus, each chapter ends with a series of review questions to ensure that readers are caught up - with answers provided in an appendix.

A Programmer's Guide to Java Certification

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Publisher : Addison-Wesley Professional
ISBN 13 : 9780201728286
Total Pages : 674 pages
Book Rating : 4.7/5 (282 download)

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Book Synopsis A Programmer's Guide to Java Certification by : Khalid Azim Mughal

Download or read book A Programmer's Guide to Java Certification written by Khalid Azim Mughal and published by Addison-Wesley Professional. This book was released on 2003 with total page 674 pages. Available in PDF, EPUB and Kindle. Book excerpt: Includes several mock exams and a version of the SCJP 1.4 Exam Simulator on accompanying CD-ROM.

RPG two II and RPG III programming

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Publisher : Glencoe/McGraw-Hill School Publishing Company
ISBN 13 : 9780574186652
Total Pages : 406 pages
Book Rating : 4.1/5 (866 download)

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Book Synopsis RPG two II and RPG III programming by : Edward L. Essick

Download or read book RPG two II and RPG III programming written by Edward L. Essick and published by Glencoe/McGraw-Hill School Publishing Company. This book was released on 1988-01-01 with total page 406 pages. Available in PDF, EPUB and Kindle. Book excerpt:

RPG II and RPG III Programming

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Publisher :
ISBN 13 : 9780394390260
Total Pages : 397 pages
Book Rating : 4.3/5 (92 download)

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Book Synopsis RPG II and RPG III Programming by : Dennie Van Tassel

Download or read book RPG II and RPG III Programming written by Dennie Van Tassel and published by . This book was released on 1986 with total page 397 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Game Programming Patterns

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Publisher : Genever Benning
ISBN 13 : 0990582914
Total Pages : 353 pages
Book Rating : 4.9/5 (95 download)

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Book Synopsis Game Programming Patterns by : Robert Nystrom

Download or read book Game Programming Patterns written by Robert Nystrom and published by Genever Benning. This book was released on 2014-11-03 with total page 353 pages. Available in PDF, EPUB and Kindle. Book excerpt: The biggest challenge facing many game programmers is completing their game. Most game projects fizzle out, overwhelmed by the complexity of their own code. Game Programming Patterns tackles that exact problem. Based on years of experience in shipped AAA titles, this book collects proven patterns to untangle and optimize your game, organized as independent recipes so you can pick just the patterns you need. You will learn how to write a robust game loop, how to organize your entities using components, and take advantage of the CPUs cache to improve your performance. You'll dive deep into how scripting engines encode behavior, how quadtrees and other spatial partitions optimize your engine, and how other classic design patterns can be used in games.

Procedural Content Generation in Games

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Publisher : Springer
ISBN 13 : 3319427164
Total Pages : 247 pages
Book Rating : 4.3/5 (194 download)

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Book Synopsis Procedural Content Generation in Games by : Noor Shaker

Download or read book Procedural Content Generation in Games written by Noor Shaker and published by Springer. This book was released on 2016-10-18 with total page 247 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book presents the most up-to-date coverage of procedural content generation (PCG) for games, specifically the procedural generation of levels, landscapes, items, rules, quests, or other types of content. Each chapter explains an algorithm type or domain, including fractal methods, grammar-based methods, search-based and evolutionary methods, constraint-based methods, and narrative, terrain, and dungeon generation. The authors are active academic researchers and game developers, and the book is appropriate for undergraduate and graduate students of courses on games and creativity; game developers who want to learn new methods for content generation; and researchers in related areas of artificial intelligence and computational intelligence.

RPG II and RPG III Programming

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Author :
Publisher : McGraw-Hill College
ISBN 13 : 9780075541387
Total Pages : pages
Book Rating : 4.5/5 (413 download)

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Book Synopsis RPG II and RPG III Programming by : Dennie Van Tassel

Download or read book RPG II and RPG III Programming written by Dennie Van Tassel and published by McGraw-Hill College. This book was released on 1986-01-01 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt: