Java 3D API Specifications

Download Java 3D API Specifications PDF Online Free

Author :
Publisher :
ISBN 13 :
Total Pages : 464 pages
Book Rating : 4.:/5 (318 download)

DOWNLOAD NOW!


Book Synopsis Java 3D API Specifications by :

Download or read book Java 3D API Specifications written by and published by . This book was released on 1997 with total page 464 pages. Available in PDF, EPUB and Kindle. Book excerpt:

The Java 3D API Specification

Download The Java 3D API Specification PDF Online Free

Author :
Publisher : Addison-Wesley Professional
ISBN 13 :
Total Pages : 696 pages
Book Rating : 4.:/5 (318 download)

DOWNLOAD NOW!


Book Synopsis The Java 3D API Specification by : Henry A. Sowizral

Download or read book The Java 3D API Specification written by Henry A. Sowizral and published by Addison-Wesley Professional. This book was released on 2000 with total page 696 pages. Available in PDF, EPUB and Kindle. Book excerpt: PLEASE PROVIDE DESCRIPTION

Java 3D API Jump-start

Download Java 3D API Jump-start PDF Online Free

Author :
Publisher : Prentice Hall PTR
ISBN 13 :
Total Pages : 286 pages
Book Rating : 4.3/5 (91 download)

DOWNLOAD NOW!


Book Synopsis Java 3D API Jump-start by : Aaron E. Walsh

Download or read book Java 3D API Jump-start written by Aaron E. Walsh and published by Prentice Hall PTR. This book was released on 2002 with total page 286 pages. Available in PDF, EPUB and Kindle. Book excerpt: Explains how to use Java to create to create three-dimensional graphics applications.

Essential Java 3D fast

Download Essential Java 3D fast PDF Online Free

Author :
Publisher : Springer Science & Business Media
ISBN 13 : 1447102711
Total Pages : 285 pages
Book Rating : 4.4/5 (471 download)

DOWNLOAD NOW!


Book Synopsis Essential Java 3D fast by : Ian Palmer

Download or read book Essential Java 3D fast written by Ian Palmer and published by Springer Science & Business Media. This book was released on 2012-12-06 with total page 285 pages. Available in PDF, EPUB and Kindle. Book excerpt: This is an introductory textbook for those who want to learn Java 3D fast. It is packed with numerous examples and illustrations, including an 8-page colour section. The author takes readers through the different stages of writing a simple program in Java 3D and then shows how to modify and add features to the program. Indeed, one of the best way to learn any programming language is by writing programs. The examples in this book assume a working knowledge of Java and some background in 3D graphics. It is one of the first books to introduce Java 3D at an introductory level.

Core Web3D

Download Core Web3D PDF Online Free

Author :
Publisher : Prentice Hall Professional
ISBN 13 : 0130857289
Total Pages : 1096 pages
Book Rating : 4.1/5 (38 download)

DOWNLOAD NOW!


Book Synopsis Core Web3D by : Aaron E. Walsh

Download or read book Core Web3D written by Aaron E. Walsh and published by Prentice Hall Professional. This book was released on 2001 with total page 1096 pages. Available in PDF, EPUB and Kindle. Book excerpt: PLEASE PROVIDE COURSE INFORMATION PLEASE PROVIDE

Interactive Web-Based Virtual Reality with Java 3D

Download Interactive Web-Based Virtual Reality with Java 3D PDF Online Free

Author :
Publisher : IGI Global
ISBN 13 : 1599047918
Total Pages : 492 pages
Book Rating : 4.5/5 (99 download)

DOWNLOAD NOW!


Book Synopsis Interactive Web-Based Virtual Reality with Java 3D by : Ko, Chi Chung

Download or read book Interactive Web-Based Virtual Reality with Java 3D written by Ko, Chi Chung and published by IGI Global. This book was released on 2008-07-31 with total page 492 pages. Available in PDF, EPUB and Kindle. Book excerpt: "This book provides both advanced and novice programmers with comprehensive, detailed coverage of all of the important issues in Java 3D"--Provided by publisher.

Ready-to-Run Java 3D

Download Ready-to-Run Java 3D PDF Online Free

Author :
Publisher : John Wiley & Sons
ISBN 13 :
Total Pages : 432 pages
Book Rating : 4.0/5 ( download)

DOWNLOAD NOW!


Book Synopsis Ready-to-Run Java 3D by : Kirk Brown

Download or read book Ready-to-Run Java 3D written by Kirk Brown and published by John Wiley & Sons. This book was released on 1999-04-16 with total page 432 pages. Available in PDF, EPUB and Kindle. Book excerpt: A crash course in Java 3D, plus many ready-to-use applets that will leap off the screen and keep your viewers glued to your Web site. Here's everything you need to spice up your Web site with interactive content, rich realism, and animation-immediately! Each chapter is built around a ready-to-run Java 3D applet and begins with detailed, easy-to-follow instructions on how to customize it to your needs without compiling or coding. This is followed by a technical tutorial that explains how the applets were created using the Java 3D API. And, throughout the book, numerous examples and diagrams and loads of useable source code help make it amazingly quick and easy for you to master: * Core Java 3D commands. * Core Java 3D API components. * Special Java 3D development tools. * Graphics modeling and rendering concepts and techniques. * A range of 3D techniques, including lighting, texture manipulation, 3D fonts, image processing, and 3D sound. * Other powerful Java utilities, tools, and classes. The CD-ROM supplies you with: * Numerous customizable Java 3D applets and their HTML files. * Tools and resources to create 3D content. * Links to 3rd-party tool vendors. * The Java 2 platform (formerly JDK 1.2). * Java 3D Runtime Environment.

Foundations of 3D Graphics Programming

Download Foundations of 3D Graphics Programming PDF Online Free

Author :
Publisher : Springer Science & Business Media
ISBN 13 : 1846285976
Total Pages : 306 pages
Book Rating : 4.8/5 (462 download)

DOWNLOAD NOW!


Book Synopsis Foundations of 3D Graphics Programming by : Jim X. Chen

Download or read book Foundations of 3D Graphics Programming written by Jim X. Chen and published by Springer Science & Business Media. This book was released on 2007-01-15 with total page 306 pages. Available in PDF, EPUB and Kindle. Book excerpt: This new reference text offers a shortcut to graphics theory and programming using JOGL, a new vehicle of 3D graphics programming in Java. It covers all graphics basics and several advanced topics, without including some implementation details that are not necessary in graphics applications. It also covers some basic concepts in Java programming for C/C++ programmers. The book is designed as quick manual for scientists and engineers who understand Java programming to learn 3D graphics, and serves as a concise 3D graphics textbook for students who know programming basics already.

Java 3D Programming

Download Java 3D Programming PDF Online Free

Author :
Publisher : Manning Publications
ISBN 13 : 9781930110359
Total Pages : 404 pages
Book Rating : 4.1/5 (13 download)

DOWNLOAD NOW!


Book Synopsis Java 3D Programming by : Daniel Selman

Download or read book Java 3D Programming written by Daniel Selman and published by Manning Publications. This book was released on 2002 with total page 404 pages. Available in PDF, EPUB and Kindle. Book excerpt: Java 3D Programming steps programmers through the important design and implementation phases of developing a successful Java 3D application. The book provides invaluable guidance on whether to use Java 3D, user interface design, geometry creation, scene manipulation and final optimizations. The book does not attempt to exhaustively cover the API or replicate the official documentation but rather serves as a roadmap to alert programmers of design issues and potential pitfalls. The author distills 12 months of using the Java 3D API for commercial projects, as well as innumerable discussions on the Java 3D email list into a book that all Java 3D developers will appreciate. Experienced Java 3D developers will applaud an authoritative resource containing the state-of-the-art in techniques and workarounds, while novice Java 3D programmers will gain a fast-track into Java 3D development, avoiding the confusion, frustration and time wasted learning Java 3D techniques and terminology. Java 3D Programming comes complete with a comprehensive set of programming examples to illustrate the techniques, features, workarounds and bug fixes contained in the main text. Readers of this book would include students and postgraduate researchers developing visualization applications for academia. Moderately experienced in Java, some experience of 3D graphics, little or no experience of Java 3D is needed. R+D s/w engineers at commercial institutions. Experienced Java developers, experienced with OpenGL or VRML, little or no experience with Java 3D.

Interactive 3D Model Display in Java 3D

Download Interactive 3D Model Display in Java 3D PDF Online Free

Author :
Publisher :
ISBN 13 :
Total Pages : 110 pages
Book Rating : 4.:/5 (458 download)

DOWNLOAD NOW!


Book Synopsis Interactive 3D Model Display in Java 3D by : Keqiu Chen

Download or read book Interactive 3D Model Display in Java 3D written by Keqiu Chen and published by . This book was released on 2000 with total page 110 pages. Available in PDF, EPUB and Kindle. Book excerpt: "This thesis explores the use of Java 3D application programming interface (API) to create an interactive 3D application or applet that allows display and manipulation of complex three dimensional objects. J3dViewer, a program written using the Java 3D API, is used to illustrate the general process of creating a Java 3D application/applet. The illustrations include how to create a VirtualUniverse, a Locale, a view branch graph and a content branch graph. The illustrations also show the detail about adding texture, interaction, and animation to visual 3D objects"--Document.

The Java Language Specification

Download The Java Language Specification PDF Online Free

Author :
Publisher : Addison-Wesley Professional
ISBN 13 : 9780201310085
Total Pages : 548 pages
Book Rating : 4.3/5 (1 download)

DOWNLOAD NOW!


Book Synopsis The Java Language Specification by : James Gosling

Download or read book The Java Language Specification written by James Gosling and published by Addison-Wesley Professional. This book was released on 2000 with total page 548 pages. Available in PDF, EPUB and Kindle. Book excerpt: For nearly five years, one book has served as the definitive reference to Java for all serious developers: The Java Language Specification, by James Gosling, Bill Joy, and Guy Steele. Now, these world-renowned Java authorities (along with new co-author Gilad Bracha) have delivered a monumental update. This completely revised Second Edition covers the Java 2 Platform Standard Edition Version 1.3 with unprecedented depth and precision, offering the invaluable insights of Java's creators to every developer. There is no better source for learning everything about the Syntax and Semantics of the Java programming language. Developers will turn to this book again and again.

Mobile 3D Graphics

Download Mobile 3D Graphics PDF Online Free

Author :
Publisher : Elsevier
ISBN 13 : 0080555918
Total Pages : 462 pages
Book Rating : 4.0/5 (85 download)

DOWNLOAD NOW!


Book Synopsis Mobile 3D Graphics by : Kari Pulli

Download or read book Mobile 3D Graphics written by Kari Pulli and published by Elsevier. This book was released on 2007-11-19 with total page 462 pages. Available in PDF, EPUB and Kindle. Book excerpt: Graphics and game developers must learn to program for mobility. This book will teach you how. "This book - written by some of the key technical experts...provides a comprehensive but practical and easily understood introduction for any software engineer seeking to delight the consumer with rich 3D interactive experiences on their phone. Like the OpenGL ES and M3G standards it covers, this book is destined to become an enduring standard for many years to come." - Lincoln Wallen, CTO, Electronic Arts, Mobile “This book is an escalator, which takes the field to new levels. This is especially true because the text ensures that the topic is easily accessible to everyone with some background in computer science...The foundations of this book are clear, and the authors are extremely knowledgeable about the subject. - Tomas Akenine-Möller, bestselling author and Professor of Computer Science at Lund University "This book is an excellent introduction to M3G. The authors are all experienced M3G users and developers, and they do a great job of conveying that experience, as well as plenty of practical advice that has been proven in the field." - Sean Ellis, Consultant Graphics Engineer, ARM Ltd The exploding popularity of mobile computing is undeniable. From cell phones to portable gaming systems, the global demand for multifunctional mobile devices is driving amazing hardware and software developments. 3D graphics are becoming an integral part of these ubiquitous devices, and as a result, Mobile 3D Graphics is arguably the most rapidly advancing area of the computer graphics discipline. Mobile 3D Graphics is about writing real-time 3D graphics applications for mobile devices. The programming interfaces explained and demonstrated in this must-have reference enable dynamic 3D media on cell phones, GPS systems, portable gaming consoles and media players. The text begins by providing thorough coverage of background essentials, then presents detailed hands-on examples, including extensive working code in both of the dominant mobile APIs, OpenGL ES and M3G. C/C++ and Java Developers, graphic artists, students, and enthusiasts would do well to have a programmable mobile phone on hand to try out the techniques described in this book. The authors, industry experts who helped to develop the OpenGL ES and M3G standards, distill their years of accumulated knowledge within these pages, offering their insights into everything from sound mobile design principles and constraints, to efficient rendering, mixing 2D and 3D, lighting, texture mapping, skinning and morphing. Along the way, readers will benefit from the hundreds of included tips, tricks and caveats. Written by experts at Nokia whose workshops at industry conferences are blockbusters The programs used in the examples are featured in thousands of professional courses each year

Pro Java 6 3D Game Development

Download Pro Java 6 3D Game Development PDF Online Free

Author :
Publisher : Apress
ISBN 13 : 9781430211860
Total Pages : 0 pages
Book Rating : 4.2/5 (118 download)

DOWNLOAD NOW!


Book Synopsis Pro Java 6 3D Game Development by : Andrew Davison

Download or read book Pro Java 6 3D Game Development written by Andrew Davison and published by Apress. This book was released on 2014-11-15 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book looks at the two most popular ways of using Java SE 6 to write 3D games on PCs: Java 3D (a high-level scene graph API) and JOGL (a Java layer over OpenGL). Written by Java gaming expert, Andrew Davison, this book uses the new Java (SE) 6 platform and its features including splash screens, scripting, and the desktop tray interface. This book is also unique in that it covers Java game development using the Java 3D API and Java for OpenGL--both critical components and libraries for Java-based 3D game application development

Foundations of 3D Graphics Programming

Download Foundations of 3D Graphics Programming PDF Online Free

Author :
Publisher : Springer
ISBN 13 : 9781848822009
Total Pages : 400 pages
Book Rating : 4.8/5 (22 download)

DOWNLOAD NOW!


Book Synopsis Foundations of 3D Graphics Programming by : Jim X. Chen

Download or read book Foundations of 3D Graphics Programming written by Jim X. Chen and published by Springer. This book was released on 2010-11-05 with total page 400 pages. Available in PDF, EPUB and Kindle. Book excerpt: OpenGL, which has been bound in C, is a seasoned graphics library for scientists and engineers. As we know, Java is a rapidly growing language becoming the de facto standard of Computer Science learning and application development platform as many undergraduate computer science programs are adopting Java in place of C/C++. Released by Sun Microsystems in June 2003, the recent OpenGL binding with Java, JOGL, provides students, scientists, and engineers a new venue of graphics learning, research, and applications. Overview This book aims to be a shortcut to graphics theory and programming in JOGL. Specifically, it covers OpenGL programming in Java, using JOGL, along with concise computer graphics theories. It covers all graphics basics and several advanced topics without including some implementation details that are not necessary in graphics applications. It also covers some basic concepts in Java programming for C/C++ programmers. It is designed as a textbook for students who know programming basics already. It is an excellent shortcut to learn 3D graphics for scientists and engineers who understand Java programming. It is also a good reference for C/C++ graphics vi Preface programmers to learn Java and JOGL. This book is a companion to Guide to Graphics Software Tools (Springer-Verlag, New York, ISBN 0-387-95049-4), which covers a smaller graphics area with similar examples in C but has a comprehensive list of graphics software tools. Organization and Features This book concisely introduces graphics theory and programming in Java with JOGL.

Mobile 3D Graphics

Download Mobile 3D Graphics PDF Online Free

Author :
Publisher : Springer Science & Business Media
ISBN 13 : 1846286603
Total Pages : 168 pages
Book Rating : 4.8/5 (462 download)

DOWNLOAD NOW!


Book Synopsis Mobile 3D Graphics by : Alessio Malizia

Download or read book Mobile 3D Graphics written by Alessio Malizia and published by Springer Science & Business Media. This book was released on 2006-12-31 with total page 168 pages. Available in PDF, EPUB and Kindle. Book excerpt: This provides an in-depth look at the new OpenGL ES (The Standard for Embedded Accelerated 3D Graphics) and shows what these new embedded systems graphics libraries can provide for 3D graphics and games developers. It teaches fundamental 3D mobile graphics programming with standard APIs and covers the basic and advanced application program interfaces behind the major wireless and mobile devices supporting 3D graphics applications.

Multimedia Networking: Technology, Management and Applications

Download Multimedia Networking: Technology, Management and Applications PDF Online Free

Author :
Publisher : IGI Global
ISBN 13 : 1591400058
Total Pages : 498 pages
Book Rating : 4.5/5 (914 download)

DOWNLOAD NOW!


Book Synopsis Multimedia Networking: Technology, Management and Applications by : Syed, Mahbubur Rahman

Download or read book Multimedia Networking: Technology, Management and Applications written by Syed, Mahbubur Rahman and published by IGI Global. This book was released on 2001-07-01 with total page 498 pages. Available in PDF, EPUB and Kindle. Book excerpt: In recent years rapid Internet growth has pushed the development of new multimedia applications in all aspects of life such as entertainment, communication, collaborative work and electronic commerce. Future applications will make use of different technologies like voice, data and video, but in order to make such a wide variety of multimedia applications successful, a number of technology and management issues must be addressed. Multimedia Networking: Technology, Management and Applications addresses the dynamic and efficient uses of resources ? a fundamental aspect of multimedia networks. Geared toward professionals, educators and students alike, this exciting new book will detail current research and the future direction of multimedia networking.

Virtual Reality Technology

Download Virtual Reality Technology PDF Online Free

Author :
Publisher : John Wiley & Sons
ISBN 13 : 111948572X
Total Pages : 644 pages
Book Rating : 4.1/5 (194 download)

DOWNLOAD NOW!


Book Synopsis Virtual Reality Technology by : Grigore C. Burdea

Download or read book Virtual Reality Technology written by Grigore C. Burdea and published by John Wiley & Sons. This book was released on 2017-11-01 with total page 644 pages. Available in PDF, EPUB and Kindle. Book excerpt: A groundbreaking Virtual Reality textbook is now even better Virtual reality is a very powerful and compelling computer application by which humans can interface and interact with computer-generated environments in a way that mimics real life and engages all the senses. Although its most widely known application is in the entertainment industry, the real promise of virtual reality lies in such fields as medicine, engineering, oil exploration and the military, to name just a few. Through virtual reality scientists can triple the rate of oil discovery, pilots can dogfight numerically-superior "bandits," and surgeons can improve their skills on virtual (rather than real) patients. This Second Edition of the first comprehensive technical book on the subject of virtual reality provides updated and expanded coverage of the technology--where it originated, how it has evolved, and where it is going. The authors cover all of the latest innovations and applications that are making virtual reality more important than ever before, including: * Coverage on input and output interfaces including touch and force feedback * Computing architecture (with emphasis on the rendering pipeline and task distribution) * Object modeling (including physical and behavioral aspects) * Programming for virtual reality * An in-depth look at human factors issues, user performance, and * sensorial conflict aspects of VR * Traditional and emerging VR applications The new edition of Virtual Reality Technology is specifically designed for use as a textbook. Thus it includes definitions, review questions, and a Laboratory Manual with homework and programming assignments. The accompanying CD-ROM also contains video clips that reinforce the topics covered in the textbook. The Second Edition will serve as a state-of-the-art resource for both graduate and undergraduate students in engineering, computer science, and other disciplines. GRIGORE C. BURDEA is a professor at Rutgers-the State University of New Jersey, and author of the book Force and Touch Feedback for Virtual Reality, also published by Wiley. PHILIPPE COIFFET is a Director of Research at CNRS (French National Scientific Research Center) and Member of the National Academy of Technologies of France. He authored 20 books on Robotics and VR translated into several languages.