Java 2D Graphics

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Author :
Publisher : "O'Reilly Media, Inc."
ISBN 13 : 9781565924840
Total Pages : 368 pages
Book Rating : 4.9/5 (248 download)

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Book Synopsis Java 2D Graphics by : Jonathan Knudsen

Download or read book Java 2D Graphics written by Jonathan Knudsen and published by "O'Reilly Media, Inc.". This book was released on 1999 with total page 368 pages. Available in PDF, EPUB and Kindle. Book excerpt: An essential resource describes every aspect of 2D API, from setting line styles and pattern fills to creating and manipulating three types of graphic objects--shapes, texts, and images, and covers such topics as image data storage, color management, and more. Original. (Intermediate).

Java 2D API Graphics

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Author :
Publisher : Prentice Hall PTR
ISBN 13 :
Total Pages : 564 pages
Book Rating : 4.X/5 (4 download)

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Book Synopsis Java 2D API Graphics by : Vincent J. Hardy

Download or read book Java 2D API Graphics written by Vincent J. Hardy and published by Prentice Hall PTR. This book was released on 2000 with total page 564 pages. Available in PDF, EPUB and Kindle. Book excerpt: This combination book and CD-ROM package shows Java 2D graphics API users how to create awesome graphics with step-by-step color graphics and dozens of detailed code examples. The author offers an exhaustive overview of the program features, components and key applications, and also introduces his exclusive Graphics Layer Framework, a high-level programming model that dramatically simplifies Java 2D programming and is included free on the CD-ROM.

Computer Graphics Using Java 2D and 3D

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Author :
Publisher : Prentice Hall
ISBN 13 : 0130351180
Total Pages : 475 pages
Book Rating : 4.1/5 (33 download)

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Book Synopsis Computer Graphics Using Java 2D and 3D by : Hong Zhang

Download or read book Computer Graphics Using Java 2D and 3D written by Hong Zhang and published by Prentice Hall. This book was released on 2007 with total page 475 pages. Available in PDF, EPUB and Kindle. Book excerpt: This Java based graphics text introduces advanced graphic features to a student audience mostly trained in the Java language. Its accessible approach and in-depth coverage features the high-level Java 2D and Java 3D APIs, offering a presentation of 2D and 3D graphics without compromising the fundamentals of the subject.

Learning Java

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Publisher : "O'Reilly Media, Inc."
ISBN 13 : 9780596002855
Total Pages : 836 pages
Book Rating : 4.0/5 (28 download)

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Book Synopsis Learning Java by : Patrick Niemeyer

Download or read book Learning Java written by Patrick Niemeyer and published by "O'Reilly Media, Inc.". This book was released on 2002 with total page 836 pages. Available in PDF, EPUB and Kindle. Book excerpt: This updated edition introduces the basics of Java and everything necessary to get up to speed on the new 1.4 version quickly. CD contains the Java 2 SDK for Windows, Linux and Solaris.

Think Java

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Publisher : "O'Reilly Media, Inc."
ISBN 13 : 1491929537
Total Pages : 251 pages
Book Rating : 4.4/5 (919 download)

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Book Synopsis Think Java by : Allen B. Downey

Download or read book Think Java written by Allen B. Downey and published by "O'Reilly Media, Inc.". This book was released on 2016-05-06 with total page 251 pages. Available in PDF, EPUB and Kindle. Book excerpt: Currently used at many colleges, universities, and high schools, this hands-on introduction to computer science is ideal for people with little or no programming experience. The goal of this concise book is not just to teach you Java, but to help you think like a computer scientist. You’ll learn how to program—a useful skill by itself—but you’ll also discover how to use programming as a means to an end. Authors Allen Downey and Chris Mayfield start with the most basic concepts and gradually move into topics that are more complex, such as recursion and object-oriented programming. Each brief chapter covers the material for one week of a college course and includes exercises to help you practice what you’ve learned. Learn one concept at a time: tackle complex topics in a series of small steps with examples Understand how to formulate problems, think creatively about solutions, and write programs clearly and accurately Determine which development techniques work best for you, and practice the important skill of debugging Learn relationships among input and output, decisions and loops, classes and methods, strings and arrays Work on exercises involving word games, graphics, puzzles, and playing cards

Killer Game Programming in Java

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Publisher : "O'Reilly Media, Inc."
ISBN 13 : 0596552904
Total Pages : 1000 pages
Book Rating : 4.5/5 (965 download)

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Book Synopsis Killer Game Programming in Java by : Andrew Davison

Download or read book Killer Game Programming in Java written by Andrew Davison and published by "O'Reilly Media, Inc.". This book was released on 2005-05-20 with total page 1000 pages. Available in PDF, EPUB and Kindle. Book excerpt: Although the number of commercial Java games is still small compared to those written in C or C++, the market is expanding rapidly. Recent updates to Java make it faster and easier to create powerful gaming applications-particularly Java 3D-is fueling an explosive growth in Java games. Java games like Puzzle Pirates, Chrome, Star Wars Galaxies, Runescape, Alien Flux, Kingdom of Wars, Law and Order II, Roboforge, Tom Clancy's Politika, and scores of others have earned awards and become bestsellers.Java developers new to graphics and game programming, as well as game developers new to Java 3D, will find Killer Game Programming in Java invaluable. This new book is a practical introduction to the latest Java graphics and game programming technologies and techniques. It is the first book to thoroughly cover Java's 3D capabilities for all types of graphics and game development projects.Killer Game Programming in Java is a comprehensive guide to everything you need to know to program cool, testosterone-drenched Java games. It will give you reusable techniques to create everything from fast, full-screen action games to multiplayer 3D games. In addition to the most thorough coverage of Java 3D available, Killer Game Programming in Java also clearly details the older, better-known 2D APIs, 3D sprites, animated 3D sprites, first-person shooter programming, sound, fractals, and networked games. Killer Game Programming in Java is a must-have for anyone who wants to create adrenaline-fueled games in Java.

Java Media APIs

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Author :
Publisher : Sams Publishing
ISBN 13 : 9780672320941
Total Pages : 852 pages
Book Rating : 4.3/5 (29 download)

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Book Synopsis Java Media APIs by : Alejandro Terrazas

Download or read book Java Media APIs written by Alejandro Terrazas and published by Sams Publishing. This book was released on 2002 with total page 852 pages. Available in PDF, EPUB and Kindle. Book excerpt: This exploration of Java Media APIs, including 2D, 3D and virtual reality provides commercial-quality code examples developed by the author in his work in the neuroscience field.

Learning Java

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Author :
Publisher : "O'Reilly Media, Inc."
ISBN 13 : 1449372503
Total Pages : 1010 pages
Book Rating : 4.4/5 (493 download)

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Book Synopsis Learning Java by : Patrick Niemeyer

Download or read book Learning Java written by Patrick Niemeyer and published by "O'Reilly Media, Inc.". This book was released on 2013-06-13 with total page 1010 pages. Available in PDF, EPUB and Kindle. Book excerpt: Java is the preferred language for many of today’s leading-edge technologies—everything from smartphones and game consoles to robots, massive enterprise systems, and supercomputers. If you’re new to Java, the fourth edition of this bestselling guide provides an example-driven introduction to the latest language features and APIs in Java 6 and 7. Advanced Java developers will be able to take a deep dive into areas such as concurrency and JVM enhancements. You’ll learn powerful new ways to manage resources and exceptions in your applications, and quickly get up to speed on Java’s new concurrency utilities, and APIs for web services and XML. You’ll also find an updated tutorial on how to get started with the Eclipse IDE, and a brand-new introduction to database access in Java.

Developing Games in Java

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Author :
Publisher : New Riders
ISBN 13 : 9781592730056
Total Pages : 1012 pages
Book Rating : 4.7/5 (3 download)

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Book Synopsis Developing Games in Java by : David Brackeen

Download or read book Developing Games in Java written by David Brackeen and published by New Riders. This book was released on 2004 with total page 1012 pages. Available in PDF, EPUB and Kindle. Book excerpt: Companion web site available.

Mobile 3D Graphics

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Author :
Publisher : Elsevier
ISBN 13 : 9780080555911
Total Pages : 464 pages
Book Rating : 4.5/5 (559 download)

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Book Synopsis Mobile 3D Graphics by : Kari Pulli

Download or read book Mobile 3D Graphics written by Kari Pulli and published by Elsevier. This book was released on 2007-11-19 with total page 464 pages. Available in PDF, EPUB and Kindle. Book excerpt: Graphics and game developers must learn to program for mobility. This book will teach you how. "This book - written by some of the key technical experts...provides a comprehensive but practical and easily understood introduction for any software engineer seeking to delight the consumer with rich 3D interactive experiences on their phone. Like the OpenGL ES and M3G standards it covers, this book is destined to become an enduring standard for many years to come." - Lincoln Wallen, CTO, Electronic Arts, Mobile “This book is an escalator, which takes the field to new levels. This is especially true because the text ensures that the topic is easily accessible to everyone with some background in computer science...The foundations of this book are clear, and the authors are extremely knowledgeable about the subject. - Tomas Akenine-Möller, bestselling author and Professor of Computer Science at Lund University "This book is an excellent introduction to M3G. The authors are all experienced M3G users and developers, and they do a great job of conveying that experience, as well as plenty of practical advice that has been proven in the field." - Sean Ellis, Consultant Graphics Engineer, ARM Ltd The exploding popularity of mobile computing is undeniable. From cell phones to portable gaming systems, the global demand for multifunctional mobile devices is driving amazing hardware and software developments. 3D graphics are becoming an integral part of these ubiquitous devices, and as a result, Mobile 3D Graphics is arguably the most rapidly advancing area of the computer graphics discipline. Mobile 3D Graphics is about writing real-time 3D graphics applications for mobile devices. The programming interfaces explained and demonstrated in this must-have reference enable dynamic 3D media on cell phones, GPS systems, portable gaming consoles and media players. The text begins by providing thorough coverage of background essentials, then presents detailed hands-on examples, including extensive working code in both of the dominant mobile APIs, OpenGL ES and M3G. C/C++ and Java Developers, graphic artists, students, and enthusiasts would do well to have a programmable mobile phone on hand to try out the techniques described in this book. The authors, industry experts who helped to develop the OpenGL ES and M3G standards, distill their years of accumulated knowledge within these pages, offering their insights into everything from sound mobile design principles and constraints, to efficient rendering, mixing 2D and 3D, lighting, texture mapping, skinning and morphing. Along the way, readers will benefit from the hundreds of included tips, tricks and caveats. Written by experts at Nokia whose workshops at industry conferences are blockbusters The programs used in the examples are featured in thousands of professional courses each year

Digital Image Processing

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Author :
Publisher : Addison Wesley Publishing Company
ISBN 13 :
Total Pages : 386 pages
Book Rating : 4.3/5 (91 download)

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Book Synopsis Digital Image Processing by : Nick Efford

Download or read book Digital Image Processing written by Nick Efford and published by Addison Wesley Publishing Company. This book was released on 2000 with total page 386 pages. Available in PDF, EPUB and Kindle. Book excerpt: CD-ROM contains Java classes for use in developing image processing software as well as completed image processing software.

Core HTML5 Canvas

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Author :
Publisher : Pearson Education
ISBN 13 : 0132761661
Total Pages : 752 pages
Book Rating : 4.1/5 (327 download)

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Book Synopsis Core HTML5 Canvas by : David Geary

Download or read book Core HTML5 Canvas written by David Geary and published by Pearson Education. This book was released on 2012-05-14 with total page 752 pages. Available in PDF, EPUB and Kindle. Book excerpt: One of HTML5’s most exciting features, Canvas provides a powerful 2D graphics API that lets you implement everything from word processors to video games. In Core HTML5 Canvas, best-selling author David Geary presents a code-fueled, no-nonsense deep dive into that API, covering everything you need to know to implement rich and consistent web applications that run on a wide variety of operating systems and devices. Succinctly and clearly written, this book examines dozens of real-world uses of the Canvas API, such as interactively drawing and manipulating shapes, saving and restoring the drawing surface to temporarily draw shapes and text, and implementing text controls. You’ll see how to keep your applications responsive with web workers when you filter images, how to implement smooth animations, and how to create layered, 3D scrolling backgrounds with parallax. In addition, you’ll see how to implement video games with extensive coverage of sprites, physics, collision detection, and the implementation of a game engine and an industrial-strength pinball game. The book concludes by showing you how to implement Canvas-based controls that you can use in any HTML5 application and how to use Canvas on mobile devices, including iOS5. This authoritative Canvas reference covers The canvas element—using it with other HTML elements, handling events, printing a canvas, and using offscreen canvases Shapes—drawing, dragging, erasing, and editing lines, arcs, circles, curves, and polygons; using shadows, gradients, and patterns Text—drawing, positioning, setting font properties; building text controls Images—drawing, scaling, clipping, processing, and animating Animations—creating smooth, efficient, and portable animations Sprites—implementing animated objects that have painters and behaviors Physics—modeling physical systems (falling bodies, pendulums, and projectiles), and implementing tweening for nonlinear motion and animation Collision detection—advanced techniques, clearly explained Game development—all aspects of game development, such as time-based motion and high score support, implemented in a game engine Custom controls—infrastructure for implementing custom controls; implementing progress bars, sliders, and an image panner Mobile applications—fitting Canvas apps on a mobile screen, using media queries, handling touch events, and specifying iOS5 artifacts, such as app icons Throughout the book, Geary discusses high-quality, reusable code to help professional developers learn everything they really need to know, with no unnecessary verbiage. All of the book’s code and live demonstrations of key techniques are available at corehtml5canvas.com.

Building Imaging Applications with Java Technology

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Author :
Publisher : Addison-Wesley Professional
ISBN 13 : 9780201700749
Total Pages : 0 pages
Book Rating : 4.7/5 (7 download)

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Book Synopsis Building Imaging Applications with Java Technology by : Lawrence H. Rodrigues

Download or read book Building Imaging Applications with Java Technology written by Lawrence H. Rodrigues and published by Addison-Wesley Professional. This book was released on 2001 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: This is an expert guide to building sophisticated Java graphics and imaging applications with the Java 2 platform. Through extensive practical examples and projects, leading graphics developer Lawrence Rodrigues covers topics that other Java graphics books ignore -- including the first in-depth coverage of using the new Java Advanced Imaging (JAI) APIs, and integrating them with Java2D. Rodrigues covers all aspects of building Java-based graphics and imaging software, starting with application design. He demonstrates how to generate graphics, load and display them, manipulate, print, and save them. He also covers several advanced topics, notably remote imaging. The book presents detailed coverage of four key Java graphics class libraries, including java.awt.Graphics, java.awt.Graphics2D, java.awt.color, and java.awt.font. Each chapter ends with a project that helps readers integrate every key concept they've learned. For every intermediate-to-advanced level Java developer interested in building sophisticated graphics and imaging applications.

Quartz 2D Graphics for Mac OS X Developers

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Author :
Publisher : Addison-Wesley Professional
ISBN 13 : 0321336631
Total Pages : 351 pages
Book Rating : 4.3/5 (213 download)

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Book Synopsis Quartz 2D Graphics for Mac OS X Developers by : R. Scott Thompson

Download or read book Quartz 2D Graphics for Mac OS X Developers written by R. Scott Thompson and published by Addison-Wesley Professional. This book was released on 2006 with total page 351 pages. Available in PDF, EPUB and Kindle. Book excerpt: Hands-on guide to understanding and utilizing Quartz and Core Image, the two major graphic technologies in the Apple Core Graphics Framework.

Computer Graphics from Scratch

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Author :
Publisher : No Starch Press
ISBN 13 : 1718500769
Total Pages : 250 pages
Book Rating : 4.7/5 (185 download)

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Book Synopsis Computer Graphics from Scratch by : Gabriel Gambetta

Download or read book Computer Graphics from Scratch written by Gabriel Gambetta and published by No Starch Press. This book was released on 2021-05-13 with total page 250 pages. Available in PDF, EPUB and Kindle. Book excerpt: Computer Graphics from Scratch demystifies the algorithms used in modern graphics software and guides beginners through building photorealistic 3D renders. Computer graphics programming books are often math-heavy and intimidating for newcomers. Not this one. Computer Graphics from Scratch takes a simpler approach by keeping the math to a minimum and focusing on only one aspect of computer graphics, 3D rendering. You’ll build two complete, fully functional renderers: a raytracer, which simulates rays of light as they bounce off objects, and a rasterizer, which converts 3D models into 2D pixels. As you progress you’ll learn how to create realistic reflections and shadows, and how to render a scene from any point of view. Pseudocode examples throughout make it easy to write your renderers in any language, and links to live JavaScript demos of each algorithm invite you to explore further on your own. Learn how to: Use perspective projection to draw 3D objects on a 2D plane Simulate the way rays of light interact with surfaces Add mirror-like reflections and cast shadows to objects Render a scene from any camera position using clipping planes Use flat, Gouraud, and Phong shading to mimic real surface lighting Paint texture details onto basic shapes to create realistic-looking objects Whether you’re an aspiring graphics engineer or a novice programmer curious about how graphics algorithms work, Gabriel Gambetta’s simple, clear explanations will quickly put computer graphics concepts and rendering techniques within your reach. All you need is basic coding knowledge and high school math. Computer Graphics from Scratch will cover the rest.

Introduction to Computer Graphics

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Author :
Publisher : Springer Science & Business Media
ISBN 13 : 1846288487
Total Pages : 296 pages
Book Rating : 4.8/5 (462 download)

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Book Synopsis Introduction to Computer Graphics by : Frank Klawonn

Download or read book Introduction to Computer Graphics written by Frank Klawonn and published by Springer Science & Business Media. This book was released on 2008-02-07 with total page 296 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book provides an introduction to the most important basic concepts of computer graphics. It couples the technical background and theory immediately with practical examples and applications. The reader can follow up the theory and then literally see the theory at work in numerous example programs. With only elementary knowledge of the programming language Java, the reader will be able to create his or her own images and animations immediately using Java 2D and Java 3D. A website for this book includes programs with source code, exercises with solutions and slides as teaching material.

Java SE 8 for Programmers

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Author :
Publisher : Pearson Education
ISBN 13 : 0133891380
Total Pages : 1087 pages
Book Rating : 4.1/5 (338 download)

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Book Synopsis Java SE 8 for Programmers by : Paul J. Deitel

Download or read book Java SE 8 for Programmers written by Paul J. Deitel and published by Pearson Education. This book was released on 2014 with total page 1087 pages. Available in PDF, EPUB and Kindle. Book excerpt: Summary: "Written for programmers with a background in high level language programming, the book applies the Deitel signature live code approach to teaching programming and explores the Java language in depth ... "