J2ME Game Programming

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Author :
Publisher : Cengage Learning
ISBN 13 : 9781592004553
Total Pages : 768 pages
Book Rating : 4.0/5 (45 download)

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Book Synopsis J2ME Game Programming by : Martin J. Wells

Download or read book J2ME Game Programming written by Martin J. Wells and published by Cengage Learning. This book was released on 2004 with total page 768 pages. Available in PDF, EPUB and Kindle. Book excerpt: Annotation J2ME Game Programming takes the reader from the birth of the game idea, through the hours of fun programming it, and then finally through the quest of getting the new game published. The main project in the book is the creation of the reader & rsquo;s own J2ME game, including assessment of the game & rsquo;s lifecycle, how to handle resources, various methods of drawing to the screen, optimizing memory usage, handling the users input, and even sharing high-scores online! The business models of the J2ME market are very independent-friendly, which is attractive to many programmers who are looking for the knowledge they need to make a few bucks on their own games. When working on a limited platform it is important to squeeze as much as possible out of those precious bytes -- in this book readers will find the tools and source code they need to get the most out of the constrained resources and successfully create their own game.

Beginning Mobile Phone Game Programming

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Author :
Publisher : Pearson Education
ISBN 13 : 0132714922
Total Pages : 781 pages
Book Rating : 4.1/5 (327 download)

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Book Synopsis Beginning Mobile Phone Game Programming by : Michael Morrison

Download or read book Beginning Mobile Phone Game Programming written by Michael Morrison and published by Pearson Education. This book was released on 2004-11-22 with total page 781 pages. Available in PDF, EPUB and Kindle. Book excerpt: Build several fully functional games as well as a game engine to use for programming cell phone and mobile games with Beginning Mobile Phone Game Programming! The included CD provides the tool, code and graphics necessary to complete all exercises covered in the chapters. Beginning Cell Phone Game Programming demystifies wireless game programming by providing clear, practical lessons using the J2ME Game API. You will learn how to use the most popular mobile programming language, Java, to build compact games that can run on any Java-enabled device, including mobile phones, pagers and handheld computers. You will also learn to add a splash screen, create a demo mode, keep track of high scores, and test, debug, and deploy your games. Topics covered include: How to construct a game engine to drive mobile games. How to use Java 2 Micro Edition (J2ME) and the Java Game API to get the most performance out of your mobile games. How to implement sprite animation and control interactions among moving sprites. How to play sound effects and music in mobile games. How to take advantage of wireless networks to build mobile multiplayer games. How to design and develop a variety of different games spanning several video games genres.

Micro Java Game Development

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Author :
Publisher : Addison-Wesley Professional
ISBN 13 : 9780672323423
Total Pages : 580 pages
Book Rating : 4.3/5 (234 download)

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Book Synopsis Micro Java Game Development by : David Fox

Download or read book Micro Java Game Development written by David Fox and published by Addison-Wesley Professional. This book was released on 2002 with total page 580 pages. Available in PDF, EPUB and Kindle. Book excerpt: -- Provides exhaustive coverage of J2ME games, extensions, portable devices and competitive environments.

Creating Mobile Games

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Author :
Publisher : Apress
ISBN 13 : 1430204184
Total Pages : 422 pages
Book Rating : 4.4/5 (32 download)

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Book Synopsis Creating Mobile Games by : Carol Hamer

Download or read book Creating Mobile Games written by Carol Hamer and published by Apress. This book was released on 2007-10-18 with total page 422 pages. Available in PDF, EPUB and Kindle. Book excerpt: Practical Java ME Game Projects with MIDP is or will likely be the first Java games book for the newly updated and now open source Java Micro Edition (ME). And it will be first and possibly only that covers all MIDP versions 1-3. Online updates and discussions are available through the author’s well-known blog site. From a basic game to professional game projects, this book has what you need to be a mobile Java game developer (and player).

J2ME Games with MIDP2

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Author :
Publisher : Apress
ISBN 13 : 1430206977
Total Pages : 295 pages
Book Rating : 4.4/5 (32 download)

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Book Synopsis J2ME Games with MIDP2 by : Carol Hamer

Download or read book J2ME Games with MIDP2 written by Carol Hamer and published by Apress. This book was released on 2004-06-01 with total page 295 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Wireless Game Development in Java with MIDP 2.0

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Author :
Publisher : Wordware Publishing, Inc.
ISBN 13 : 1556229984
Total Pages : 360 pages
Book Rating : 4.5/5 (562 download)

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Book Synopsis Wireless Game Development in Java with MIDP 2.0 by : Ralph Barbagallo

Download or read book Wireless Game Development in Java with MIDP 2.0 written by Ralph Barbagallo and published by Wordware Publishing, Inc.. This book was released on 2004 with total page 360 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book features step-by-step examples in a major game programming areas such as graphics, GUI, networking, tiles, animation, and sound.

J2me Game Programming

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Author :
Publisher :
ISBN 13 :
Total Pages : pages
Book Rating : 4.:/5 (16 download)

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Book Synopsis J2me Game Programming by :

Download or read book J2me Game Programming written by and published by . This book was released on 2004 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt:

Killer Game Programming in Java

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Author :
Publisher : "O'Reilly Media, Inc."
ISBN 13 : 0596552904
Total Pages : 1000 pages
Book Rating : 4.5/5 (965 download)

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Book Synopsis Killer Game Programming in Java by : Andrew Davison

Download or read book Killer Game Programming in Java written by Andrew Davison and published by "O'Reilly Media, Inc.". This book was released on 2005-05-20 with total page 1000 pages. Available in PDF, EPUB and Kindle. Book excerpt: Although the number of commercial Java games is still small compared to those written in C or C++, the market is expanding rapidly. Recent updates to Java make it faster and easier to create powerful gaming applications-particularly Java 3D-is fueling an explosive growth in Java games. Java games like Puzzle Pirates, Chrome, Star Wars Galaxies, Runescape, Alien Flux, Kingdom of Wars, Law and Order II, Roboforge, Tom Clancy's Politika, and scores of others have earned awards and become bestsellers.Java developers new to graphics and game programming, as well as game developers new to Java 3D, will find Killer Game Programming in Java invaluable. This new book is a practical introduction to the latest Java graphics and game programming technologies and techniques. It is the first book to thoroughly cover Java's 3D capabilities for all types of graphics and game development projects.Killer Game Programming in Java is a comprehensive guide to everything you need to know to program cool, testosterone-drenched Java games. It will give you reusable techniques to create everything from fast, full-screen action games to multiplayer 3D games. In addition to the most thorough coverage of Java 3D available, Killer Game Programming in Java also clearly details the older, better-known 2D APIs, 3D sprites, animated 3D sprites, first-person shooter programming, sound, fractals, and networked games. Killer Game Programming in Java is a must-have for anyone who wants to create adrenaline-fueled games in Java.

Java ME Game Programming, Second Edition

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Author :
Publisher :
ISBN 13 :
Total Pages : 528 pages
Book Rating : 4.:/5 (11 download)

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Book Synopsis Java ME Game Programming, Second Edition by : Ph. D. Flynt

Download or read book Java ME Game Programming, Second Edition written by Ph. D. Flynt and published by . This book was released on 2007 with total page 528 pages. Available in PDF, EPUB and Kindle. Book excerpt: Get ready to create your own J2ME game! This updated edition to the popular J2ME Game Programming provides updated sofware coverage as well as updates to the programming approaches specific to Java ME software. It also covers the recent innovations in mobile games with relations to iPods and cell phones. You will learn the essentials of J2ME game development from the ground up. Throughout the book you will discover the issues involved in developing for multiple target devices and how to work through the jungle of device-specific libraries and device capabilities. Working on a limited platform it is important to squeeze as much as you can out of those precious bytes, so in this book you will find the tools and source code you need to get the most out of the constrained resources. You will also learn how to structure your code and classes to achieve as small an application footprint as possible. As you work toward developing your own J2ME game, you'll examine the game lifecycle, how to handle resources, various methods of drawing to the screen, optimizing memory usage, handling the users input, and even sharing high-scores online! Previous experience in programming object-oriented languages and a basic level of math skills is recommended.

Game Programming Using J2ME Technology on Mobile Phone Device

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Author :
Publisher :
ISBN 13 :
Total Pages : 92 pages
Book Rating : 4.:/5 (84 download)

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Book Synopsis Game Programming Using J2ME Technology on Mobile Phone Device by : Rubén Darío Salgado Pérez

Download or read book Game Programming Using J2ME Technology on Mobile Phone Device written by Rubén Darío Salgado Pérez and published by . This book was released on 2006 with total page 92 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Epack,J2me Game Programming

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Author :
Publisher :
ISBN 13 : 9780619295905
Total Pages : pages
Book Rating : 4.2/5 (959 download)

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Book Synopsis Epack,J2me Game Programming by : Wells

Download or read book Epack,J2me Game Programming written by Wells and published by . This book was released on with total page pages. Available in PDF, EPUB and Kindle. Book excerpt:

Developing Games in Java

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Author :
Publisher : New Riders
ISBN 13 : 9781592730056
Total Pages : 1012 pages
Book Rating : 4.7/5 (3 download)

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Book Synopsis Developing Games in Java by : David Brackeen

Download or read book Developing Games in Java written by David Brackeen and published by New Riders. This book was released on 2004 with total page 1012 pages. Available in PDF, EPUB and Kindle. Book excerpt: Companion web site available.

Introduction to Java Through Game Development

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Author :
Publisher : Apress
ISBN 13 : 9781484289501
Total Pages : 0 pages
Book Rating : 4.2/5 (895 download)

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Book Synopsis Introduction to Java Through Game Development by : Victor G. Brusca

Download or read book Introduction to Java Through Game Development written by Victor G. Brusca and published by Apress. This book was released on 2022-12-05 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Interested in learning how to program with Java? Let’s face it, the best way to learn to program is by writing programs. This can be a daunting proposition with the specter of hours of simple command line example programs hanging over your head. Fear not! Now you can learn to program in Java in a fun way by working on video games. With this book, you’ll get to work with three Java game projects and have access to the complete game code for each project, including a full Java game engine. After completing Introduction to Java through Game Development, you’ll be proficient in Java programming, having worked with the language’s fundamental aspects throughout the text, and will be ready to further your Java and game programming expertise with confidence. What You'll Master the fundamentals of the Java programming language Use different data structures like arrays, lists, stacks, and queues Understand game programming basics including the main game loop Gain experience working with three different game projects via the book’s coding challenges Work with the 2D game engine that powers the book's included games and learn to create your own new game projects Understand advanced Java topics like classes, encapsulation, inheritance, and polymorphism Work with exceptions and how to use debugging techniques to trace through code Sharpen your skills with over a dozen coding challenges that test your abilities with a development task on a real game project Who This Book Is For This book requires little to no programming experience to understand and benefit from the text.

Java ME Game Programming

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Author :
Publisher : Course Technology
ISBN 13 : 9781598633894
Total Pages : 488 pages
Book Rating : 4.6/5 (338 download)

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Book Synopsis Java ME Game Programming by : John P. Flynt

Download or read book Java ME Game Programming written by John P. Flynt and published by Course Technology. This book was released on 2007 with total page 488 pages. Available in PDF, EPUB and Kindle. Book excerpt: A guide to the Java MIDP classes provides instructions for creating a mobile game.

Advanced Java Game Programming

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Author :
Publisher : Apress
ISBN 13 : 1430207132
Total Pages : 569 pages
Book Rating : 4.4/5 (32 download)

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Book Synopsis Advanced Java Game Programming by : David Wallace Croft

Download or read book Advanced Java Game Programming written by David Wallace Croft and published by Apress. This book was released on 2004-04-01 with total page 569 pages. Available in PDF, EPUB and Kindle. Book excerpt: Advanced Java Game Programming teaches you how to create desktop and Internet computer games using the latest Java programming language techniques. Whereas other Java game programming books focus on introductory Java material, this book covers game programming for experienced Java developers. David Wallace Croft, founder of the Game Developers Java Users Group (GameJUG), has assembled an open-source reusable game library—a Swing animation engine that allows developers to use these techniques and put out new games very rapidly. The open-source game library also includes a reusable game deployment framework and a multiplayer networking library with HTTP firewall tunneling capability for applets. All of the code is open source, including the example games. The animation has been scrupulously tested and optimized in the Swing environment, and Croft clearly explains how the code works in great detail. The graphics and audio libraries used in the examples are public domain and may also be used royalty-free for creating new games.

Wireless Programming with J2ME

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Author :
Publisher : Wiley
ISBN 13 : 9780764548857
Total Pages : 410 pages
Book Rating : 4.5/5 (488 download)

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Book Synopsis Wireless Programming with J2ME by : Dreamtech Software Team

Download or read book Wireless Programming with J2ME written by Dreamtech Software Team and published by Wiley. This book was released on 2002 with total page 410 pages. Available in PDF, EPUB and Kindle. Book excerpt: Part of the new Cracking the Code Series, Wireless Programming with J2ME provides a look at the code behind wireless Java applications. Think of J2ME as a tiny version of Java specifically for mobile devices -- perfect for bringing powerful, robust applications to mobile phone, pagers, PDAs, and other handhelds. Writing applications for handheld and mobile devices is different than regular Java programming. Mobile developers have to deal with limited screen real estate, bandwidth and computing power. This book covers six wireless applications complete with Flow Diagrams and line-by-line code description. It covers all of J2ME including CDC,CLDC and MIDP with an emphasis on practical code.

Learn Blackberry Games Development

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Author :
Publisher : Apress
ISBN 13 : 1430227192
Total Pages : 496 pages
Book Rating : 4.4/5 (32 download)

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Book Synopsis Learn Blackberry Games Development by : Carol Hamer

Download or read book Learn Blackberry Games Development written by Carol Hamer and published by Apress. This book was released on 2010-04-29 with total page 496 pages. Available in PDF, EPUB and Kindle. Book excerpt: BlackBerry smart phones aren’t just for business. In fact, throw away that boring spreadsheet, tear up that yearly budget report—the BlackBerry is a lean, mean game-playing machine. Carol Hamer and Andrew Davison, expert software game developers, show you how to leverage the BlackBerry JavaTM Development Environment (based on Java ME) to design and create fun, sophisticated game applications from role playing to dueling with light sabers. The BlackBerry: not as clumsy or as random as a blaster—an elegant device, for a more civilized age. In this book, Carol and Andrew give you the professional techniques you need to use music, 2D and 3D graphics, maps, and game design patterns to build peer-to-peer games, role playing games, and more for the BlackBerry.