Introduction to Video Game Engine Development

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Author :
Publisher : Apress
ISBN 13 : 9781484270387
Total Pages : 380 pages
Book Rating : 4.2/5 (73 download)

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Book Synopsis Introduction to Video Game Engine Development by : Victor G Brusca

Download or read book Introduction to Video Game Engine Development written by Victor G Brusca and published by Apress. This book was released on 2021-06-29 with total page 380 pages. Available in PDF, EPUB and Kindle. Book excerpt: Start your video game development journey by learning how to build a 2D game engine from scratch. Using Java (with NetBeans as your IDE and using Java’s graphics framework) or by following along in C# (with Visual Studio as your IDE and using the MonoGame framework), you’ll cover the design and implementation of a 2D game engine in detail. Each class will be reviewed with demonstration code. You’ll gain experience using the engine by building a game from the ground up. Introduction to Video Game Engine Development reviews the design and implementation of a 2D game engine in three parts. Part 1 covers the low-level API class by class. You’ll see how to abstract lower-level functionality and design a set of classes that interact seamlessly with each other. You’ll learn how to draw objects, play sounds, render text, and more. In Part 2, you’ll review the mid-level API that is responsible for drawing the game, loading resources, and managing user input. Lastly, in Part 3, you’ll build a game from the ground up following a step-by-step process using the 2D game engine you just reviewed. On completing this book, you’ll have a solid foundation in video game engine design and implementation. You’ll also get exposure to building games from scratch, creating the solid foundation you’ll need to work with more advanced game engines, and industry tools, that require learning complex software, APIs, and IDEs. What You Will Learn Gain experience with lower-level game engine APIs and abstracting framework functionality Write application-level APIs: launching the game, loading resources, settings, processing input, and more Discover cross-platform APIs in the game engine projects written in both Java and C#/MonoGame Develop games with an SDK-based game engine and simplified tool chain focused on direct control of the game through code Master creating games by using the game engine to build a game from the ground up with only code and an IDE Who This Book Is For Those of you out there with some programming experience, moderate to advanced, who want to learn how to write video games using modern game engine designs.

Introduction to Game Development

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Author :
Publisher : Mercury Learning and Information
ISBN 13 : 1942270658
Total Pages : 445 pages
Book Rating : 4.9/5 (422 download)

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Book Synopsis Introduction to Game Development by : James R. Parker

Download or read book Introduction to Game Development written by James R. Parker and published by Mercury Learning and Information. This book was released on 2015-05-15 with total page 445 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book will guide you through the basic game development process, covering game development topics including graphics, sound, artificial intelligence, animation, game engines, Web-based games, etc. Real games will be created, and significant parts of a game engine will be built and made available for download. The companion DVD will contain example code, games, and color figures. Processing is a free, graphics-oriented language that provides the basic functionality needed for building games and runs on all major platforms. Moreover, it allows games to be built for desktop computers, HTML 5, and Android. eBook Customers: Companion files are available for downloading with order number/proof of purchase by writing to the publisher at [email protected]. Features: Teaches basic game development including graphics, sound, artificial intelligence, animation, game engines, Web-based games, and more Create a small collection of complete computer games developed throughout the book Uses Processing, a free, downloadable platform with a frame by frame display scheme that is perfect for computer games

Introduction to Video Game Engine Development

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Author :
Publisher :
ISBN 13 : 9781484277379
Total Pages : 0 pages
Book Rating : 4.2/5 (773 download)

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Book Synopsis Introduction to Video Game Engine Development by : Victor G. Brusca

Download or read book Introduction to Video Game Engine Development written by Victor G. Brusca and published by . This book was released on 2021 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Start your video game development journey by learning how to build a 2D game engine from scratch. Using Java (with NetBeans as your IDE and using Java's graphics framework) or by following along in C# (with Visual Studio as your IDE and using the MonoGame framework), you'll cover the design and implementation of a 2D game engine in detail. Each class will be reviewed with demonstration code. You'll gain experience using the engine by building a game from the ground up. Introduction to Video Game Engine Development reviews the design and implementation of a 2D game engine in three parts. Part 1 covers the low-level API class by class. You'll see how to abstract lower-level functionality and design a set of classes that interact seamlessly with each other. You'll learn how to draw objects, play sounds, render text, and more. In Part 2, you'll review the mid-level API that is responsible for drawing the game, loading resources, and managing user input. Lastly, in Part 3, you'll build a game from the ground up following a step-by-step process using the 2D game engine you just reviewed. On completing this book, you'll have a solid foundation in video game engine design and implementation. You'll also get exposure to building games from scratch, creating the solid foundation you'll need to work with more advanced game engines, and industry tools, that require learning complex software, APIs, and IDEs. You will: Gain experience with lower-level game engine APIs and abstracting framework functionality Write application-level APIs: launching the game, loading resources, settings, processing input, and more Discover cross-platform APIs in the game engine projects written in both Java and C#/MonoGame Develop games with an SDK-based game engine and simplified tool chain focused on direct control of the game through code Master creating games by using the game engine to build a game from the ground up with only code and an IDE.

Beginning Android C++ Game Development

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Author :
Publisher : Apress
ISBN 13 : 1430258314
Total Pages : 302 pages
Book Rating : 4.4/5 (32 download)

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Book Synopsis Beginning Android C++ Game Development by : Bruce Sutherland

Download or read book Beginning Android C++ Game Development written by Bruce Sutherland and published by Apress. This book was released on 2014-01-09 with total page 302 pages. Available in PDF, EPUB and Kindle. Book excerpt: Beginning Android C++ Game Development introduces general and Android game developers like you to Android's powerful Native Development Kit (NDK). The Android NDK platform allows you to build the most sophisticated, complex and best performing game apps that leverage C++. In short, you learn to build professional looking and performing game apps like the book's case study, Droid Runner. In this book, you'll learn all the major aspects of game design and programming using the Android NDK and be ready to submit your first professional video game app to Google Play and Amazon Appstore for today's Android smartphones and tablet users to download and play. The techniques contained in this book include building a game engine, writing a renderer, and building a full game app with entities, game levels and collisions. As part of the tutorial you'll also learn about inserting perspectives using cameras and including audio in your game app.

Introductory Programming with Simple Games

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Publisher : John Wiley & Sons
ISBN 13 : 0470212845
Total Pages : 531 pages
Book Rating : 4.4/5 (72 download)

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Book Synopsis Introductory Programming with Simple Games by : Brian C. Ladd

Download or read book Introductory Programming with Simple Games written by Brian C. Ladd and published by John Wiley & Sons. This book was released on 2010-03-29 with total page 531 pages. Available in PDF, EPUB and Kindle. Book excerpt: This is an excellent resource for programmers who need to learn Java but aren’t interested in just reading about concepts. Introduction to Java Programming with Games follows a spiral approach to introduce concepts and enable them to write game programs as soon as they start. It includes code examples and problems that are easy to understand and motivates them to work through to find the solutions. This game-motivated presentation will help programmers quickly apply what they’ve learned in order to build their skills.

Game Engine Gems, Volume One

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Publisher : Jones & Bartlett Publishers
ISBN 13 : 1449657931
Total Pages : 255 pages
Book Rating : 4.4/5 (496 download)

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Book Synopsis Game Engine Gems, Volume One by : Eric Lengyel

Download or read book Game Engine Gems, Volume One written by Eric Lengyel and published by Jones & Bartlett Publishers. This book was released on 2010-03-05 with total page 255 pages. Available in PDF, EPUB and Kindle. Book excerpt: Game Engine Gems brings together in a single volume dozens of new articles from leading professionals in the game development industry. Each "gem" presents a previously unpublished technique related to game engines and real-time virtual simulations. Specific topics include rendering techniques, shaders, scene organization, visibility determination, collision detection, audio, user interface, input devices, memory management, artificial intelligence, resource organization, and cross-platform considerations. A CD-ROM containing all the source codes and demos accompanies the book.

A Gamer's Introduction to Programming in C#

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Author :
Publisher : CRC Press
ISBN 13 : 1040099319
Total Pages : 280 pages
Book Rating : 4.0/5 (4 download)

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Book Synopsis A Gamer's Introduction to Programming in C# by : Aaron Langille

Download or read book A Gamer's Introduction to Programming in C# written by Aaron Langille and published by CRC Press. This book was released on 2024-08-28 with total page 280 pages. Available in PDF, EPUB and Kindle. Book excerpt: Turn your love of video games into a new love of programming by learning the ins and outs of writing code while also learning how to keep track of high scores, what video game heroes and loot boxes are made of, how the dreaded RNG (random number generation) works, and much, much more. This book is the first in an ongoing series designed to take readers from no coding knowledge to writing their own video games and interactive digital experiences using industry standard languages and tools. But coding books are technical, boring, and scary, aren’t they? Not this one. Within these pages, readers will find a fun and approachable adventure that will introduce them to the essential programming fundamentals like variables, computer-based math operations, RNG, logic structures, including if-statements and loops, and even some object-oriented programming. Using Visual Studio and C#, readers will write simple but fun console programs and text-based games that will build coding skills and confidence. Packed with practical examples and plain-language explanations, this book is structured like a video game, complete with levels to progress through, bonus levels for extra practice, cutscenes that offer info-packed coding breaks, and end-of-level code rewards to illustrate how everything fits together. Gain even more experience by exploring the resources and bonus materials at the companion website: https://welcomebraveadventurer.ca. Engaging and concise, this book is appealing to both a general readership as well as course convenors and students of programming. Put on your cap of +5 courage and level up by joining the coding adventure that awaits you inside!

Introduction to Game Programming: Using C# and Unity 3D

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Author :
Publisher : Noorcon Inc.
ISBN 13 : 0997148438
Total Pages : 279 pages
Book Rating : 4.9/5 (971 download)

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Book Synopsis Introduction to Game Programming: Using C# and Unity 3D by : Vahé Karamian

Download or read book Introduction to Game Programming: Using C# and Unity 3D written by Vahé Karamian and published by Noorcon Inc.. This book was released on 2024-01-22 with total page 279 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book has its origins in a confluence of compelling factors. First and foremost, its primary mission is to serve as an inaugural stepping stone into the realm of computer science, with a particular emphasis on the captivating world of game programming. Secondly, it aspires to ignite and nurture the passions of individuals within the sphere of computer science. The book is tailor-made for a specific audience, presuming that its readers harbor a genuine enthusiasm for the study of computer science, particularly in the context of game design and development. We also want you to know that our readers are proactive, having the intrinsic drive to delve deeper into the subject matter independently. This book caters to programmers and artists alike. While a wealth of literature specifically targeting the artistic facets of game development is available, the book is dedicated to those seeking to breathe life into these visually stunning artistic elements. It's a tribute to the enchanting and magical aspect of the entire process—a tribute to the code warrior. Given the vast expanse and intricacy of the topics discussed within this book, it is an unattainable feat to cover every facet comprehensively in a single volume. Bearing that this book serves as an introductory guide to the subject, the initial chapters offer a foundation universally applicable to computer science. The book's subsequent sections pivot towards an in-depth exploration of game mechanics and the art of crafting computer games. Few subjects possess the inherent allure that game design and development do. As we look to the future, it becomes evident that Virtual Reality and Augmented Reality will revolutionize the landscape of Human-Computer Interaction in the coming years. This book equips you with the fundamental building blocks, paving the way for a journey into the future, where you'll shape the course of this exciting and transformative domain.

Applied Physics, System Science and Computers III

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Author :
Publisher : Springer
ISBN 13 : 3030215075
Total Pages : 361 pages
Book Rating : 4.0/5 (32 download)

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Book Synopsis Applied Physics, System Science and Computers III by : Klimis Ntalianis

Download or read book Applied Physics, System Science and Computers III written by Klimis Ntalianis and published by Springer. This book was released on 2019-06-27 with total page 361 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book reports on advanced theories and methods in three related fields of research: applied physics, system science and computers. The first part covers applied physics topics, such as lasers and accelerators; fluid dynamics, optics and spectroscopy, among others. It also addresses astrophysics, security, and medical and biological physics. The second part focuses on advances in computers, such as those in the area of social networks, games, internet of things, deep learning models and more. The third part is especially related to systems science, covering swarm intelligence, smart cities, complexity and more. Advances in and application of computer communication, artificial intelligence, data analysis, simulation and modeling are also addressed. The book offers a collection of contributions presented at the 3nd International Conference on Applied Physics, System Science and Computers (APSAC), held in Dubrovnik, Croatia on September 26–28, 2018. Besides presenting new methods, it is also intended to promote collaborations between different communities working on related topics at the interface between physics, computer science and engineering.

Game Development Projects with Unreal Engine

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Publisher : Packt Publishing Ltd
ISBN 13 : 1800203489
Total Pages : 823 pages
Book Rating : 4.8/5 (2 download)

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Book Synopsis Game Development Projects with Unreal Engine by : Hammad Fozi

Download or read book Game Development Projects with Unreal Engine written by Hammad Fozi and published by Packt Publishing Ltd. This book was released on 2020-11-27 with total page 823 pages. Available in PDF, EPUB and Kindle. Book excerpt: Learn the tools and techniques of game design using a project-based approach with Unreal Engine 4 and C++ Key FeaturesKickstart your career or dive into a new hobby by exploring game design with UE4 and C++Learn the techniques needed to prototype and develop your own ideasReinforce your skills with project-based learning by building a series of games from scratchBook Description Game development can be both a creatively fulfilling hobby and a full-time career path. It's also an exciting way to improve your C++ skills and apply them in engaging and challenging projects. Game Development Projects with Unreal Engine starts with the basic skills you'll need to get started as a game developer. The fundamentals of game design will be explained clearly and demonstrated practically with realistic exercises. You’ll then apply what you’ve learned with challenging activities. The book starts with an introduction to the Unreal Editor and key concepts such as actors, blueprints, animations, inheritance, and player input. You'll then move on to the first of three projects: building a dodgeball game. In this project, you'll explore line traces, collisions, projectiles, user interface, and sound effects, combining these concepts to showcase your new skills. You'll then move on to the second project; a side-scroller game, where you'll implement concepts including animation blending, enemy AI, spawning objects, and collectibles. The final project is an FPS game, where you will cover the key concepts behind creating a multiplayer environment. By the end of this Unreal Engine 4 game development book, you'll have the confidence and knowledge to get started on your own creative UE4 projects and bring your ideas to life. What you will learnCreate a fully-functional third-person character and enemiesBuild navigation with keyboard, mouse, gamepad, and touch controlsProgram logic and game mechanics with collision and particle effectsExplore AI for games with Blackboards and Behavior TreesBuild character animations with Animation Blueprints and MontagesTest your game for mobile devices using mobile previewAdd polish to your game with visual and sound effectsMaster the fundamentals of game UI design using a heads-up displayWho this book is for This book is suitable for anyone who wants to get started using UE4 for game development. It will also be useful for anyone who has used Unreal Engine before and wants to consolidate, improve and apply their skills. To grasp the concepts explained in this book better, you must have prior knowledge of the basics of C++ and understand variables, functions, classes, polymorphism, and pointers. For full compatibility with the IDE used in this book, a Windows system is recommended.

Video Games

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Publisher : Bloomsbury Publishing
ISBN 13 : 1474255426
Total Pages : 209 pages
Book Rating : 4.4/5 (742 download)

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Book Synopsis Video Games by : Andy Bossom

Download or read book Video Games written by Andy Bossom and published by Bloomsbury Publishing. This book was released on 2017-07-06 with total page 209 pages. Available in PDF, EPUB and Kindle. Book excerpt: A highly visual, example-led introduction to the video game industry, its context and practitioners. Video Games explores the industry's diversity and breadth through its online communities and changing demographics, branding and intellectual property, and handheld and mobile culture. Bossom and Dunning offer insights into the creative processes involved in making games, the global business behind the big budget productions, console and online markets, as well as web and app gaming. With 19 interviews exploring the diversity of roles and different perspectives on the game industry you'll enjoy learning from a range of international practitioners.

Build your own 2D Game Engine and Create Great Web Games

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Author :
Publisher : Apress
ISBN 13 : 1484209524
Total Pages : 481 pages
Book Rating : 4.4/5 (842 download)

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Book Synopsis Build your own 2D Game Engine and Create Great Web Games by : Kelvin Sung

Download or read book Build your own 2D Game Engine and Create Great Web Games written by Kelvin Sung and published by Apress. This book was released on 2015-10-13 with total page 481 pages. Available in PDF, EPUB and Kindle. Book excerpt: Build Your Own 2D Game Engine and Create Great Web Games teaches you how to develop your own web-based game engine step-by-step, allowing you to create a wide variety of online videogames that can be played in common web browsers. Chapters include examples and projects that gradually increase in complexity while introducing a ground-up design framework, providing you with the foundational concepts needed to build fun and engaging 2D games. By the end of this book you will have created a complete prototype level for a side scrolling action platform game and will be prepared to begin designing additional levels and games of your own. This book isolates and presents relevant knowledge from software engineering, computer graphics, mathematics, physics, game development, game mechanics, and level design in the context of building a 2D game engine from scratch. The book then derives and analyzes the source code needed to implement thes e concepts based on HTML5, JavaScript, and WebGL. After completing the projects you will understand the core-concepts and implementation details of a typical 2D game engine and you will be familiar with a design and prototyping methodology you can use to create game levels and mechanics that are fun and engaging for players. You will gain insights into the many ways software design and creative design must work together to deliver the best game experiences, and you will have access to a versatile 2D game engine that you can expand upon or utilize directly to build your own 2D games that can be played online from anywhere. • Assists the reader in understanding the core-concepts behind a 2D game engine • Guides the reader in building a functional game engine based on these concepts • Lead s the reader in exploring the interplay between technical design and game experience design • Teaches the reader how to build their own 2D games that can be played across internet via popular browsers

Unreal Game Development

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Author :
Publisher : CRC Press
ISBN 13 : 1040022979
Total Pages : 620 pages
Book Rating : 4.0/5 (4 download)

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Book Synopsis Unreal Game Development by : Ashish Amresh

Download or read book Unreal Game Development written by Ashish Amresh and published by CRC Press. This book was released on 2010-08-03 with total page 620 pages. Available in PDF, EPUB and Kindle. Book excerpt: Using Unreal Engine 3, the authors teach aspiring game makers the fundamentals of designing a computer game. The only prerequisite is a basic working knowledge of computers and a desire to build an original game.This book mirrors the curriculum used at CampGame, a six week summer program organized for high school students at The New York University and Arizona State University. Students enter with no prior knowledge of game making, and through the course of six intensive weeks, they finish as teams of budding game developers.

Human-Computer Interaction. Novel User Experiences

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Publisher : Springer
ISBN 13 : 3319395130
Total Pages : 610 pages
Book Rating : 4.3/5 (193 download)

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Book Synopsis Human-Computer Interaction. Novel User Experiences by : Masaaki Kurosu

Download or read book Human-Computer Interaction. Novel User Experiences written by Masaaki Kurosu and published by Springer. This book was released on 2016-07-04 with total page 610 pages. Available in PDF, EPUB and Kindle. Book excerpt: The 3-volume set LNCS 9731, 9732, and 9733 constitutes the refereed proceedings of the 18th International Conference on Human-Computer Interaction, HCII 2016, held in Toronto, ON, Canada, in July 2016. The total of 1287 papers and 186 posters presented at the HCII 2016 conferences and were carefully reviewed and selected from 4354 submissions. The papers thoroughly cover the entire field of Human-Computer Interaction, addressing major advances in knowledge and effective use of computers in a variety of application areas. The volumes constituting the full 27-volume set of the conference proceedings.

Screen Tourism and Affective Landscapes

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Publisher : Taylor & Francis
ISBN 13 : 100082635X
Total Pages : 282 pages
Book Rating : 4.0/5 (8 download)

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Book Synopsis Screen Tourism and Affective Landscapes by : Erik Champion

Download or read book Screen Tourism and Affective Landscapes written by Erik Champion and published by Taylor & Francis. This book was released on 2022-12-30 with total page 282 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book explores ways in which screen-based storyworlds transfix, transform, and transport us imaginatively, physically, and virtually to the places they depict or film. Topics include fantasy quests in computer games, celebrity walking tours, dark tourism sites, Hobbiton as theme park, surf movies, and social gangs of Disneyland. How physical, virtual, and imagined locations create a sense of place through their immediate experience or visitation is undergoing a revolution in technology, travel modes, and tourism behaviour. This edited collection explores the rapidly evolving field of screen tourism and the affective impact of landscape, with provocative questions and investigations of social groups, fan culture, new technology, and the wider changing trends in screen tourism. We provide critical examples of affective landscapes across a wide range of mediums (from the big screen to the small screen) and locations. This book will appeal to students and scholars in film and tourism, as well as geography, design, media and communication studies, game studies, and digital humanities.

Information Technology and Systems

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Publisher : Springer Nature
ISBN 13 : 303133261X
Total Pages : 565 pages
Book Rating : 4.0/5 (313 download)

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Book Synopsis Information Technology and Systems by : Álvaro Rocha

Download or read book Information Technology and Systems written by Álvaro Rocha and published by Springer Nature. This book was released on 2023-08-19 with total page 565 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book is composed by the papers written in English and accepted for presentation and discussion at The 2023 International Conference on Information Technology & Systems (ICITS'23), held at Universidad Nacional de San Antonio Abad del Cusco, in Cusco, Peru, between the 24th and the 26th of April 2023. ICIST is a global forum for researchers and practitioners to present and discuss recent findings and innovations, current trends, professional experiences and challenges of modern information technology and systems research, together with their technological development and applications. The main topics covered are: information and knowledge management; organizational models and information systems; software and systems modelling; software systems, architectures, applications and tools; multimedia systems and applications; computer networks, mobility and pervasive systems; intelligent and decision support systems; big data analytics and applications; human–computer interaction; ethics, computers & security; health informatics; information technologies in education, and Media, Applied Technology and Communication.

Artificial Intelligence: Theories, Models and Applications

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Publisher : Springer
ISBN 13 : 3642304486
Total Pages : 399 pages
Book Rating : 4.6/5 (423 download)

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Book Synopsis Artificial Intelligence: Theories, Models and Applications by : Ilias Maglogiannis

Download or read book Artificial Intelligence: Theories, Models and Applications written by Ilias Maglogiannis and published by Springer. This book was released on 2012-05-26 with total page 399 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the proceedings of the 7th Hellenic Conference on Artificial Intelligence, SETN 2012, held in Lamia, Greece, in May 2012. The 47 contributions included in this volume were carefully reviewed and selected from 81 submissions. They deal with emergent topics of artificial intelligence and come from the SETN main conference as well as from the following special sessions on advancing translational biological research through the incorporation of artificial intelligence methodologies; artificial intelligence in bioinformatics; intelligent annotation of digital content; intelligent, affective, and natural interfaces; and unified multimedia knowledge representation and processing.