Introduction to Graphics Communications for Engineers (B. E. S. T Series) with AutoDESK 2008 Inventor DVD

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Author :
Publisher : McGraw-Hill Science, Engineering & Mathematics
ISBN 13 : 9780077221317
Total Pages : 320 pages
Book Rating : 4.2/5 (213 download)

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Book Synopsis Introduction to Graphics Communications for Engineers (B. E. S. T Series) with AutoDESK 2008 Inventor DVD by : Gary Robert Bertoline

Download or read book Introduction to Graphics Communications for Engineers (B. E. S. T Series) with AutoDESK 2008 Inventor DVD written by Gary Robert Bertoline and published by McGraw-Hill Science, Engineering & Mathematics. This book was released on 2008-04 with total page 320 pages. Available in PDF, EPUB and Kindle. Book excerpt: Introduction to Graphics Communication for Engineers with CD-ROM presents both traditional and modern approaches to technical graphics, providing engineering and technology students with a strong foundation in standard drafting practices and techniques. A strong emphasis on design and industry is found throughout, reinforcing the real and practical ways that technical graphics skills are used in real companies. Introduction to Graphics Communication for Engineers is a text in the B.E.S.T. series that introduces students to the standard practices used by engineers to communicate graphically.

Introduction to Graphics Communications for Engineers

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Publisher : McGraw-Hill Science, Engineering & Mathematics
ISBN 13 : 9780077228675
Total Pages : 252 pages
Book Rating : 4.2/5 (286 download)

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Book Synopsis Introduction to Graphics Communications for Engineers by : Gary R. Bertoline

Download or read book Introduction to Graphics Communications for Engineers written by Gary R. Bertoline and published by McGraw-Hill Science, Engineering & Mathematics. This book was released on 2007-07 with total page 252 pages. Available in PDF, EPUB and Kindle. Book excerpt: Introduction to Graphics Communications for Engineers, Third Edition, introduces engineering students to the standard practices used by engineers to communicate graphically. The primary goal of this text is to assist engineering students in learning the techniques and standards of communicating graphically so that design ideas can be clearly communicated and produced. The text concentrates on the concepts and skills needed to sketch and create 2-D and 3-D CAD models.

Fundamentals of Graphics Communication

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Publisher :
ISBN 13 : 9780071221795
Total Pages : 800 pages
Book Rating : 4.2/5 (217 download)

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Book Synopsis Fundamentals of Graphics Communication by : Gary R. Bertoline

Download or read book Fundamentals of Graphics Communication written by Gary R. Bertoline and published by . This book was released on 2010 with total page 800 pages. Available in PDF, EPUB and Kindle. Book excerpt: Presents a contemporary approach to teach the engineering graphics skills. This title covers design concepts, the use of CAD, the basic visualization and sketching techniques that enable students to create and communicate graphic ideas effectively. It includes examples of how graphics communication pertains to 'real-world' engineering design

Mastering Autodesk Inventor 2014 and Autodesk Inventor LT 2014

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Publisher : John Wiley & Sons
ISBN 13 : 1118758285
Total Pages : 1032 pages
Book Rating : 4.1/5 (187 download)

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Book Synopsis Mastering Autodesk Inventor 2014 and Autodesk Inventor LT 2014 by : Curtis Waguespack

Download or read book Mastering Autodesk Inventor 2014 and Autodesk Inventor LT 2014 written by Curtis Waguespack and published by John Wiley & Sons. This book was released on 2013-06-06 with total page 1032 pages. Available in PDF, EPUB and Kindle. Book excerpt: An Autodesk Official Press guide to the powerful mechanical design software Autodesk Inventor has been used to design everything from cars and airplanes to appliances and furniture. This comprehensive guide to Inventor and Inventor LT features real-world workflows and work environments, and is packed with practical tutorials that focus on teaching Inventor tips, tricks, and techniques. Additionally, you can download datasets to jump in and practice on any exercise. This reference and tutorial explains key interface conventions, capabilities, tools, and techniques, including design concepts and application, parts design, assemblies and subassemblies, weldment design, and the use of Design Accelerators and Design Calculators. There's also detailed coverage of design tactics for large assemblies, effective model design for various industries, strategies for effective data and asset sharing, using 2D and 3D data from other CAD systems, and improving designs by incorporating engineering principles. Uses real-world sample projects so you can quickly grasp the interface, tools, and processes Features detailed documentation on everything from project set up to simple animations and documentation for exploded views, sheet metal flat patterns, plastic part design, and more Covers crucial productivity-boosting tools, iLogic, data exchange, the Frame Generator, Inventor Studio visualization tools, dynamic simulation and stress analysis features, and routed systems features Downloadable datasets let you jump into the step-by-step tutorials anywhere Mastering Autodesk Inventor and Autodesk Inventor LT is the essential, comprehensive training guide for this powerful software.

The Second Machine Age: Work, Progress, and Prosperity in a Time of Brilliant Technologies

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Publisher : W. W. Norton & Company
ISBN 13 : 0393239357
Total Pages : 320 pages
Book Rating : 4.3/5 (932 download)

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Book Synopsis The Second Machine Age: Work, Progress, and Prosperity in a Time of Brilliant Technologies by : Erik Brynjolfsson

Download or read book The Second Machine Age: Work, Progress, and Prosperity in a Time of Brilliant Technologies written by Erik Brynjolfsson and published by W. W. Norton & Company. This book was released on 2014-01-20 with total page 320 pages. Available in PDF, EPUB and Kindle. Book excerpt: The big stories -- The skills of the new machines : technology races ahead -- Moore's law and the second half of the chessboard -- The digitization of just about everything -- Innovation : declining or recombining? -- Artificial and human intelligence in the second machine age -- Computing bounty -- Beyond GDP -- The spread -- The biggest winners : stars and superstars -- Implications of the bounty and the spread -- Learning to race with machines : recommendations for individuals -- Policy recommendations -- Long-term recommendations -- Technology and the future (which is very different from "technology is the future").

Multimedia

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Publisher : Osborne Publishing
ISBN 13 : 9780078822254
Total Pages : 636 pages
Book Rating : 4.8/5 (222 download)

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Book Synopsis Multimedia by : Tay Vaughan

Download or read book Multimedia written by Tay Vaughan and published by Osborne Publishing. This book was released on 1996 with total page 636 pages. Available in PDF, EPUB and Kindle. Book excerpt: Thoroughly updated for newnbsp;breakthroughs in multimedia nbsp; The internationally bestselling Multimedia: Making it Work has been fully revised and expanded to cover the latest technological advances in multimedia. You will learn to plan and manage multimedia projects, from dynamic CD-ROMs and DVDs to professional websites. Each chapter includes step-by-step instructions, full-color illustrations and screenshots, self-quizzes, and hands-on projects. nbsp;

21st Century Skills

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Publisher : John Wiley & Sons
ISBN 13 : 1118157060
Total Pages : 263 pages
Book Rating : 4.1/5 (181 download)

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Book Synopsis 21st Century Skills by : Bernie Trilling

Download or read book 21st Century Skills written by Bernie Trilling and published by John Wiley & Sons. This book was released on 2012-02-07 with total page 263 pages. Available in PDF, EPUB and Kindle. Book excerpt: This important resource introduces a framework for 21st Century learning that maps out the skills needed to survive and thrive in a complex and connected world. 21st Century content includes the basic core subjects of reading, writing, and arithmetic-but also emphasizes global awareness, financial/economic literacy, and health issues. The skills fall into three categories: learning and innovations skills; digital literacy skills; and life and career skills. This book is filled with vignettes, international examples, and classroom samples that help illustrate the framework and provide an exciting view of twenty-first century teaching and learning. Explores the three main categories of 21st Century Skills: learning and innovations skills; digital literacy skills; and life and career skills Addresses timely issues such as the rapid advance of technology and increased economic competition Based on a framework developed by the Partnership for 21st Century Skills (P21) The book contains a video with clips of classroom teaching. For more information on the book visit www.21stcenturyskillsbook.com.

Ethics for the Information Age

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Publisher : Addison Wesley Publishing Company
ISBN 13 :
Total Pages : 516 pages
Book Rating : 4.3/5 (91 download)

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Book Synopsis Ethics for the Information Age by : Michael Jay Quinn

Download or read book Ethics for the Information Age written by Michael Jay Quinn and published by Addison Wesley Publishing Company. This book was released on 2006 with total page 516 pages. Available in PDF, EPUB and Kindle. Book excerpt: Widely praised for its balanced treatment of computer ethics, Ethics for the Information Age offers a modern presentation of the moral controversies surrounding information technology. Topics such as privacy and intellectual property are explored through multiple ethical theories, encouraging readers to think critically about these issues and to make their own ethical decisions.

Fundamentals of Multimedia

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Author :
Publisher : Springer Science & Business Media
ISBN 13 : 331905290X
Total Pages : 741 pages
Book Rating : 4.3/5 (19 download)

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Book Synopsis Fundamentals of Multimedia by : Ze-Nian Li

Download or read book Fundamentals of Multimedia written by Ze-Nian Li and published by Springer Science & Business Media. This book was released on 2014-04-09 with total page 741 pages. Available in PDF, EPUB and Kindle. Book excerpt: This textbook introduces the “Fundamentals of Multimedia”, addressing real issues commonly faced in the workplace. The essential concepts are explained in a practical way to enable students to apply their existing skills to address problems in multimedia. Fully revised and updated, this new edition now includes coverage of such topics as 3D TV, social networks, high-efficiency video compression and conferencing, wireless and mobile networks, and their attendant technologies. Features: presents an overview of the key concepts in multimedia, including color science; reviews lossless and lossy compression methods for image, video and audio data; examines the demands placed by multimedia communications on wired and wireless networks; discusses the impact of social media and cloud computing on information sharing and on multimedia content search and retrieval; includes study exercises at the end of each chapter; provides supplementary resources for both students and instructors at an associated website.

Architectural Research Methods

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Publisher : John Wiley & Sons
ISBN 13 : 1118418514
Total Pages : 480 pages
Book Rating : 4.1/5 (184 download)

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Book Synopsis Architectural Research Methods by : Linda N. Groat

Download or read book Architectural Research Methods written by Linda N. Groat and published by John Wiley & Sons. This book was released on 2013-04-03 with total page 480 pages. Available in PDF, EPUB and Kindle. Book excerpt: A practical guide to research for architects and designers—now updated and expanded! From searching for the best glass to prevent glare to determining how clients might react to the color choice for restaurant walls, research is a crucial tool that architects must master in order to effectively address the technical, aesthetic, and behavioral issues that arise in their work. This book's unique coverage of research methods is specifically targeted to help professional designers and researchers better conduct and understand research. Part I explores basic research issues and concepts, and includes chapters on relating theory to method and design to research. Part II gives a comprehensive treatment of specific strategies for investigating built forms. In all, the book covers seven types of research, including historical, qualitative, correlational, experimental, simulation, logical argumentation, and case studies and mixed methods. Features new to this edition include: Strategies for investigation, practical examples, and resources for additional information A look at current trends and innovations in research Coverage of design studio–based research that shows how strategies described in the book can be employed in real life A discussion of digital media and online research New and updated examples of research studies A new chapter on the relationship between design and research Architectural Research Methods is an essential reference for architecture students and researchers as well as architects, interior designers, landscape architects, and building product manufacturers.

Working Effectively with Legacy Code

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Publisher : Prentice Hall Professional
ISBN 13 : 0132931753
Total Pages : 457 pages
Book Rating : 4.1/5 (329 download)

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Book Synopsis Working Effectively with Legacy Code by : Michael Feathers

Download or read book Working Effectively with Legacy Code written by Michael Feathers and published by Prentice Hall Professional. This book was released on 2004-09-22 with total page 457 pages. Available in PDF, EPUB and Kindle. Book excerpt: Get more out of your legacy systems: more performance, functionality, reliability, and manageability Is your code easy to change? Can you get nearly instantaneous feedback when you do change it? Do you understand it? If the answer to any of these questions is no, you have legacy code, and it is draining time and money away from your development efforts. In this book, Michael Feathers offers start-to-finish strategies for working more effectively with large, untested legacy code bases. This book draws on material Michael created for his renowned Object Mentor seminars: techniques Michael has used in mentoring to help hundreds of developers, technical managers, and testers bring their legacy systems under control. The topics covered include Understanding the mechanics of software change: adding features, fixing bugs, improving design, optimizing performance Getting legacy code into a test harness Writing tests that protect you against introducing new problems Techniques that can be used with any language or platform—with examples in Java, C++, C, and C# Accurately identifying where code changes need to be made Coping with legacy systems that aren't object-oriented Handling applications that don't seem to have any structure This book also includes a catalog of twenty-four dependency-breaking techniques that help you work with program elements in isolation and make safer changes.

Game Engine Architecture

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Publisher : CRC Press
ISBN 13 : 135160564X
Total Pages : 1042 pages
Book Rating : 4.3/5 (516 download)

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Book Synopsis Game Engine Architecture by : Jason Gregory

Download or read book Game Engine Architecture written by Jason Gregory and published by CRC Press. This book was released on 2017-03-27 with total page 1042 pages. Available in PDF, EPUB and Kindle. Book excerpt: Hailed as a "must-have textbook" (CHOICE, January 2010), the first edition of Game Engine Architecture provided readers with a complete guide to the theory and practice of game engine software development. Updating the content to match today’s landscape of game engine architecture, this second edition continues to thoroughly cover the major components that make up a typical commercial game engine. New to the Second Edition Information on new topics, including the latest variant of the C++ programming language, C++11, and the architecture of the eighth generation of gaming consoles, the Xbox One and PlayStation 4 New chapter on audio technology covering the fundamentals of the physics, mathematics, and technology that go into creating an AAA game audio engine Updated sections on multicore programming, pipelined CPU architecture and optimization, localization, pseudovectors and Grassman algebra, dual quaternions, SIMD vector math, memory alignment, and anti-aliasing Insight into the making of Naughty Dog’s latest hit, The Last of Us The book presents the theory underlying various subsystems that comprise a commercial game engine as well as the data structures, algorithms, and software interfaces that are typically used to implement them. It primarily focuses on the engine itself, including a host of low-level foundation systems, the rendering engine, the collision system, the physics simulation, character animation, and audio. An in-depth discussion on the "gameplay foundation layer" delves into the game’s object model, world editor, event system, and scripting system. The text also touches on some aspects of gameplay programming, including player mechanics, cameras, and AI. An awareness-building tool and a jumping-off point for further learning, Game Engine Architecture, Second Edition gives readers a solid understanding of both the theory and common practices employed within each of the engineering disciplines covered. The book will help readers on their journey through this fascinating and multifaceted field.

Mastering Autodesk Inventor 2015 and Autodesk Inventor LT 2015

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Author :
Publisher : John Wiley & Sons
ISBN 13 : 1118862139
Total Pages : 1056 pages
Book Rating : 4.1/5 (188 download)

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Book Synopsis Mastering Autodesk Inventor 2015 and Autodesk Inventor LT 2015 by : Curtis Waguespack

Download or read book Mastering Autodesk Inventor 2015 and Autodesk Inventor LT 2015 written by Curtis Waguespack and published by John Wiley & Sons. This book was released on 2014-06-16 with total page 1056 pages. Available in PDF, EPUB and Kindle. Book excerpt: A comprehensive guide to Autodesk Inventor and Inventor LT This detailed reference and tutorial provides straightforward explanations, real-world examples, and practical tutorials that focus squarely on teaching Autodesk Inventor tips, tricks, and techniques. The book also includes a project at the beginning to help those new to Inventor quickly understand key interface conventions and capabilities. In addition, there is more information on Inventor LT, new practice drawings at the end of each chapter to reinforce lessons learned, and thorough coverage of all of Inventor's new features. The author's extensive experience across industries and his expertise enables him to teach the software in the context of real-world workflows and work environments. Mastering Inventor explores all aspects of part design, including sketching, basic and advanced modeling techniques, working with sheet metal, and part editing. Here are just a few of the key topics covered: Assemblies and subassemblies Real-world workflows and offering extensive detail on working with large assemblies Weldment design Functional design using Design Accelerators and Design Calculators Everything from presentation files to simple animations to documentation for exploded views Frame Generator Inventor Studio visualization tools Inventor Professional's dynamic simulation and stress analysis features Routed systems features (piping, tubing, cabling, and harnesses) The book's detailed discussions are reinforced with step-by-step tutorials, and readers can compare their work to the downloadable before-and-after tutorial files. In addition, you'll find an hour of instructional videos with tips and techniques to help you master the software. Mastering Inventor is the ultimate resource for those who want to quickly become proficient with Autodesk's 3D manufacturing software and prepare for the Inventor certification exams.

Processing, second edition

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Author :
Publisher : MIT Press
ISBN 13 : 026202828X
Total Pages : 663 pages
Book Rating : 4.2/5 (62 download)

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Book Synopsis Processing, second edition by : Casey Reas

Download or read book Processing, second edition written by Casey Reas and published by MIT Press. This book was released on 2014-12-19 with total page 663 pages. Available in PDF, EPUB and Kindle. Book excerpt: The new edition of an introduction to computer programming within the context of the visual arts, using the open-source programming language Processing; thoroughly updated throughout. The visual arts are rapidly changing as media moves into the web, mobile devices, and architecture. When designers and artists learn the basics of writing software, they develop a new form of literacy that enables them to create new media for the present, and to imagine future media that are beyond the capacities of current software tools. This book introduces this new literacy by teaching computer programming within the context of the visual arts. It offers a comprehensive reference and text for Processing (www.processing.org), an open-source programming language that can be used by students, artists, designers, architects, researchers, and anyone who wants to program images, animation, and interactivity. Written by Processing's cofounders, the book offers a definitive reference for students and professionals. Tutorial chapters make up the bulk of the book; advanced professional projects from such domains as animation, performance, and installation are discussed in interviews with their creators. This second edition has been thoroughly updated. It is the first book to offer in-depth coverage of Processing 2.0 and 3.0, and all examples have been updated for the new syntax. Every chapter has been revised, and new chapters introduce new ways to work with data and geometry. New “synthesis” chapters offer discussion and worked examples of such topics as sketching with code, modularity, and algorithms. New interviews have been added that cover a wider range of projects. “Extension” chapters are now offered online so they can be updated to keep pace with technological developments in such fields as computer vision and electronics. Interviews SUE.C, Larry Cuba, Mark Hansen, Lynn Hershman Leeson, Jürg Lehni, LettError, Golan Levin and Zachary Lieberman, Benjamin Maus, Manfred Mohr, Ash Nehru, Josh On, Bob Sabiston, Jennifer Steinkamp, Jared Tarbell, Steph Thirion, Robert Winter

Drawing Futures

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Author :
Publisher : UCL Press
ISBN 13 : 1911307266
Total Pages : 147 pages
Book Rating : 4.9/5 (113 download)

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Book Synopsis Drawing Futures by : Bob Sheil

Download or read book Drawing Futures written by Bob Sheil and published by UCL Press. This book was released on 2016-11-11 with total page 147 pages. Available in PDF, EPUB and Kindle. Book excerpt: Drawing Futures brings together international designers and artists for speculations in contemporary drawing for art and architecture.Despite numerous developments in technological manufacture and computational design that provide new grounds for designers, the act of drawing still plays a central role as a vehicle for speculation. There is a rich and long history of drawing tied to innovations in technology as well as to revolutions in our philosophical understanding of the world. In reflection of a society now underpinned by computational networks and interfaces allowing hitherto unprecedented views of the world, the changing status of the drawing and its representation as a political act demands a platform for reflection and innovation. Drawing Futures will present a compendium of projects, writings and interviews that critically reassess the act of drawing and where its future may lie.Drawing Futures focuses on the discussion of how the field of drawing may expand synchronously alongside technological and computational developments. The book coincides with an international conference of the same name, taking place at The Bartlett School of Architecture, UCL, in November 2016. Bringing together practitioners from many creative fields, the book discusses how drawing is changing in relation to new technologies for the production and dissemination of ideas.

Cybersecurity

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Publisher : Mercury Learning and Information
ISBN 13 : 1683924975
Total Pages : 389 pages
Book Rating : 4.6/5 (839 download)

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Book Synopsis Cybersecurity by : C. P. Gupta

Download or read book Cybersecurity written by C. P. Gupta and published by Mercury Learning and Information. This book was released on 2020-03-17 with total page 389 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book is designed to provide the reader with the fundamental concepts of cybersecurity and cybercrime in an easy to understand, “self-teaching” format. It introduces all of the major subjects related to cybersecurity, including data security, threats and viruses, malicious software, firewalls and VPNs, security architecture and design, security policies, cyberlaw, cloud security, and more. Features: Provides an overview of cybersecurity and cybercrime subjects in an easy to understand, “self-teaching” format Covers security related to emerging technologies such as cloud security, IoT, AES, and grid challenges Includes discussion of information systems, cryptography, data and network security, threats and viruses, electronic payment systems, malicious software, firewalls and VPNs, security architecture and design, security policies, cyberlaw, and more.

Visualization and Engineering Design Graphics with Augmented Reality Third Edition

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Author :
Publisher : SDC Publications
ISBN 13 : 1630572691
Total Pages : 388 pages
Book Rating : 4.6/5 (35 download)

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Book Synopsis Visualization and Engineering Design Graphics with Augmented Reality Third Edition by : Mariano Alcaniz

Download or read book Visualization and Engineering Design Graphics with Augmented Reality Third Edition written by Mariano Alcaniz and published by SDC Publications. This book was released on 2019-06 with total page 388 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book is designed as a learning tool to help the aspiring engineer learn the language of engineering graphics. In this regard, this book is hardly unique, as there have been literally hundreds of books published in the past that had a similar goal. The main challenge faced by engineering graphics books comes from the difficulty of representing and describing three dimensional information on paper, which is a consequence of the two dimensional nature of printed materials. What makes this book invaluable is the use of Augmented Reality, a technology that will allow you to escape the limitations of traditional materials enabling you, the student, to truly visualize the objects being described in full 3D. To take full advantage of this book you will need a smartphone, tablet or computer with a camera, along with the apps provided.* Many parts of the book are linked to specific augmented reality content through a series of black and white markers that have been seamlessly integrated throughout the pages. In order to experience the content, your device’s camera must be pointed at these markers. The main marker, available at the beginning of the book, is used to interact with the augmented reality models, which will be rendered in real time in your device’s screen. * If you do not have an iOS or Android device, or a computer with a webcam, SOLIDWORKS files of the models used throughout the book are available for download. In addition, STL files are available so the models can be opened using your solid modeling CAD package of choice or printed using a 3D printer.