Writing Interactive Music for Video Games

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Author :
Publisher : Pearson Education
ISBN 13 : 0321961587
Total Pages : 513 pages
Book Rating : 4.3/5 (219 download)

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Book Synopsis Writing Interactive Music for Video Games by : Michael Sweet

Download or read book Writing Interactive Music for Video Games written by Michael Sweet and published by Pearson Education. This book was released on 2015 with total page 513 pages. Available in PDF, EPUB and Kindle. Book excerpt: This is the first complete guide to composing interactive scores for video games. Authored by the developer of Berklee College of Music's pioneering Game Audio program, it covers everything professional composers and music students need to know, and contains exclusive tools for interactive scoring previously available only at Berklee. Drawing on his experience as an award-winning video game composer and in teaching hundreds of music students, the author brings together comprehensive knowledge presented in no other book.

The Oxford Handbook of Interactive Audio

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Publisher : Oxford Handbooks
ISBN 13 : 0199797226
Total Pages : 625 pages
Book Rating : 4.1/5 (997 download)

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Book Synopsis The Oxford Handbook of Interactive Audio by : Karen Collins

Download or read book The Oxford Handbook of Interactive Audio written by Karen Collins and published by Oxford Handbooks. This book was released on 2014 with total page 625 pages. Available in PDF, EPUB and Kindle. Book excerpt: What does it mean to interact with sound? How does interactivity alter our experience as creators and listeners? What does the future hold for interactive musical and sonic experiences? This book answers these questions with newly-commissioned chapters that explore the full range of interactive audio in games, performance, design, and practice.

A Composer's Guide to Game Music

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Publisher : MIT Press
ISBN 13 : 0262534495
Total Pages : 285 pages
Book Rating : 4.2/5 (625 download)

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Book Synopsis A Composer's Guide to Game Music by : Winifred Phillips

Download or read book A Composer's Guide to Game Music written by Winifred Phillips and published by MIT Press. This book was released on 2017-08-11 with total page 285 pages. Available in PDF, EPUB and Kindle. Book excerpt: A comprehensive, practical guide to composing video game music, from acquiring the necessary skills to finding work in the field. Music in video games is often a sophisticated, complex composition that serves to engage the player, set the pace of play, and aid interactivity. Composers of video game music must master an array of specialized skills not taught in the conservatory, including the creation of linear loops, music chunks for horizontal resequencing, and compositional fragments for use within a generative framework. In A Composer's Guide to Game Music, Winifred Phillips—herself an award-winning composer of video game music—provides a comprehensive, practical guide that leads an aspiring video game composer from acquiring the necessary creative skills to understanding the function of music in games to finding work in the field. Musicians and composers may be drawn to game music composition because the game industry is a multibillion-dollar, employment-generating economic powerhouse, but, Phillips writes, the most important qualification for a musician who wants to become a game music composer is a love of video games. Phillips offers detailed coverage of essential topics, including musicianship and composition experience; immersion; musical themes; music and game genres; workflow; working with a development team; linear music; interactive music, both rendered and generative; audio technology, from mixers and preamps to software; and running a business. A Composer's Guide to Game Music offers indispensable guidance for musicians and composers who want to deploy their creativity in a dynamic and growing industry, protect their musical identities while working in a highly technical field, and create great music within the constraints of a new medium.

Reaching Out: A Musician's Guide to Interactive Performance

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Author :
Publisher : McGraw-Hill Humanities/Social Sciences/Languages
ISBN 13 :
Total Pages : 144 pages
Book Rating : 4.3/5 (91 download)

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Book Synopsis Reaching Out: A Musician's Guide to Interactive Performance by : David Wallace

Download or read book Reaching Out: A Musician's Guide to Interactive Performance written by David Wallace and published by McGraw-Hill Humanities/Social Sciences/Languages. This book was released on 2008 with total page 144 pages. Available in PDF, EPUB and Kindle. Book excerpt: Connect with and captivate concert audiences as never before with Reaching Out, the groundbreaking new guide to audience engagement and interactive performance for musicians. Author David Wallace shares the techniques he has taught at The Juilliard School and used with orchestras and conservatories around the world for reaching out to any audience regardless of demographics and musical expertise and enriching their concert experience through interaction. Featuring real-life examples, concert transcripts, and an Interactive Concert Checklist, this text gives performing musicians the tools they need to put these techniques to practice and design programs that give their audiences a deeper experience and appreciation of music.

The Game Music Handbook

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Publisher : Oxford University Press
ISBN 13 : 0190938714
Total Pages : 352 pages
Book Rating : 4.1/5 (99 download)

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Book Synopsis The Game Music Handbook by : Noah Kellman

Download or read book The Game Music Handbook written by Noah Kellman and published by Oxford University Press. This book was released on 2020-09-22 with total page 352 pages. Available in PDF, EPUB and Kindle. Book excerpt: Do you want to learn everything you need to know to be a fantastic video game music composer? The Game Music Handbook is for you. This book takes readers on a journey through many of the greatest video game soundscapes to date, discussing key concepts and technical practices for how to create top-level game scores. It organizes game scoring techniques into an applicable methodology that gives readers a clear picture of how to design interactive elements, conceive and create a score, and implement it into the game. Readers will gain a solid understanding of the core techniques for composing video game music, the conceptual differences that separate it from other compositional fields, as well as many advanced techniques and topics essential to excellent game music scoring. These topics include using music to design emotional arc for nonlinear timelines, the relationship between music and sound design, music and immersion, discussion of the player's interaction with audio, and more. For beginning composers, this book makes the learning process as clear as possible. However, it also offers invaluable information for intermediate to advanced readers. It includes discussion of game state and its effect on player interaction, a composer-centric lesson on programming, as well as information on how to work with version control, visual programming languages, procedural audio, and more. It also offers indispensable knowledge about advanced reactive music concepts, scoring for emergent games, music for VR, and other important topics. Overall, this book explores the practical application of player and music interaction through the examination of various techniques employed in games throughout video game history to enhance immersion, emphasize emotion, and create compelling interactive experiences.

Interactive Listening (3rd Ed. )

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Author :
Publisher :
ISBN 13 : 9780983341215
Total Pages : pages
Book Rating : 4.3/5 (412 download)

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Book Synopsis Interactive Listening (3rd Ed. ) by : Peter Carney

Download or read book Interactive Listening (3rd Ed. ) written by Peter Carney and published by . This book was released on 2012-08-15 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt: A Comprehensive music appreciation method

Composing Interactive Music

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Publisher : MIT Press
ISBN 13 : 9780262731393
Total Pages : 372 pages
Book Rating : 4.7/5 (313 download)

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Book Synopsis Composing Interactive Music by : Todd Winkler

Download or read book Composing Interactive Music written by Todd Winkler and published by MIT Press. This book was released on 2001-01-26 with total page 372 pages. Available in PDF, EPUB and Kindle. Book excerpt: Interactive music refers to a composition or improvisation in which software interprets live performances to produce music generated or modified by computers. In Composing Interactive Music, Todd Winkler presents both the technical and aesthetic possibilities of this increasingly popular area of computer music. His own numerous compositions have been the laboratory for the research and development that resulted in this book. The author's examples use a graphical programming language called Max. Each example in the text is accompanied by a picture of how it appears on the computer screen. The same examples are included as software on the accompanying CD-ROM, playable on a Macintosh computer with a MIDI keyboard. Although the book is aimed at those interested in writing music and software using Max, the casual reader can learn the basic concepts of interactive composition by just reading the text, without running any software. The book concludes with a discussion of recent multimedia work incorporating projected images and video playback with sound for concert performances and art installations.

Handbook for World Music Interactive

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Publisher :
ISBN 13 : 9780205648993
Total Pages : 192 pages
Book Rating : 4.6/5 (489 download)

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Book Synopsis Handbook for World Music Interactive by : Alison Arnold

Download or read book Handbook for World Music Interactive written by Alison Arnold and published by . This book was released on 2014-10-01 with total page 192 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Handbook of Artificial Intelligence for Music

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Author :
Publisher : Springer Nature
ISBN 13 : 3030721167
Total Pages : 994 pages
Book Rating : 4.0/5 (37 download)

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Book Synopsis Handbook of Artificial Intelligence for Music by : Eduardo Reck Miranda

Download or read book Handbook of Artificial Intelligence for Music written by Eduardo Reck Miranda and published by Springer Nature. This book was released on 2021-07-02 with total page 994 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book presents comprehensive coverage of the latest advances in research into enabling machines to listen to and compose new music. It includes chapters introducing what we know about human musical intelligence and on how this knowledge can be simulated with AI. The development of interactive musical robots and emerging new approaches to AI-based musical creativity are also introduced, including brain–computer music interfaces, bio-processors and quantum computing. Artificial Intelligence (AI) technology permeates the music industry, from management systems for recording studios to recommendation systems for online commercialization of music through the Internet. Yet whereas AI for online music distribution is well advanced, this book focuses on a largely unexplored application: AI for creating the actual musical content.

Interactive Music in Pediatrics

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Publisher :
ISBN 13 : 9781736579305
Total Pages : pages
Book Rating : 4.5/5 (793 download)

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Book Synopsis Interactive Music in Pediatrics by : Wendy Lanxner

Download or read book Interactive Music in Pediatrics written by Wendy Lanxner and published by . This book was released on 2021-01-25 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt: If you provide bedside music in pediatrics, this book is for you! Learn practical ways in which your music sessions can extend beyond performance into more interactive experiences. Ground your work in research foundations, and explore how improvisation, music learning and joint music-making can provide enhanced benefit to patient health and well-being. This handbook features: an arts in health research overview; evidence-based activities; suggestions on how to shape a music session; illustrative anecdotes; suggestions on how to document your work; infection control overview; links to arts in health organizations and resources; and printable visual supports. the author, Wendy Lanxner, M.M.Ed., is the Musician in Residence at Johns Hopkins Children's Center.

Handbook on Interactive Storytelling

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Publisher : John Wiley & Sons
ISBN 13 : 1119688175
Total Pages : 224 pages
Book Rating : 4.1/5 (196 download)

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Book Synopsis Handbook on Interactive Storytelling by : Jouni Smed

Download or read book Handbook on Interactive Storytelling written by Jouni Smed and published by John Wiley & Sons. This book was released on 2021-06-28 with total page 224 pages. Available in PDF, EPUB and Kindle. Book excerpt: HANDBOOK ON INTERACTIVE STORYTELLING Discover the latest research on crafting compelling narratives in interactive entertainment Electronic games are no longer considered “mere fluff” alongside the “real” forms of entertainment, like film, music, and television. Instead, many games have evolved into an art form in their own right, including carefully constructed stories and engaging narratives enjoyed by millions of people around the world. In Handbook on Interactive Storytelling, readers will find a comprehensive discussion of the latest research covering the creation of interactive narratives that allow users to experience a dramatically compelling story that responds directly to their actions and choices. Systematically organized, with extensive bibliographies and academic exercises included in each chapter, the book offers readers new perspectives on existing research and fresh avenues ripe for further study. In-depth case studies explore the challenges involved in crafting a narrative that comprises one of the main features of the gaming experience, regardless of the technical aspects of a game’s production. Readers will also enjoy: A thorough introduction to interactive storytelling, including discussions of narrative, plot, story, interaction, and a history of the phenomenon, from improvisational theory to role-playing games A rigorous discussion of the background of storytelling, from Aristotle’s Poetics to Joseph Campbell and the hero’s journey Compelling explorations of different perspectives in the interactive storytelling space, including different platforms, designers, and interactors, as well as an explanation of storyworlds Perfect for game designers, developers, game and narrative researchers, academics, undergraduate and graduate students studying storytelling, game design, gamification, and multimedia systems, Handbook on Interactive Storytelling is an indispensable resource for anyone interested in the deployment of compelling narratives in an interactive context.

Interactive Multimedia Music Technologies

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Publisher : IGI Global
ISBN 13 : 1599041529
Total Pages : 410 pages
Book Rating : 4.5/5 (99 download)

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Book Synopsis Interactive Multimedia Music Technologies by : Ng, Kia

Download or read book Interactive Multimedia Music Technologies written by Ng, Kia and published by IGI Global. This book was released on 2007-10-31 with total page 410 pages. Available in PDF, EPUB and Kindle. Book excerpt: "This book illustrates how interactive music can be used for valorizing cultural heritage, content and archives not currently distributed due to lack of safety, suitable coding, or conversion technologies. It explains new methods of promoting music for entertainment, teaching, commercial and non-commercial purposes, and provides new services for those connected via PCs, mobile devices, whether sighted or print-impaired"--Provided by publisher.

The Game Audio Tutorial

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Author :
Publisher : Taylor & Francis
ISBN 13 : 1136127011
Total Pages : 720 pages
Book Rating : 4.1/5 (361 download)

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Book Synopsis The Game Audio Tutorial by : Richard Stevens

Download or read book The Game Audio Tutorial written by Richard Stevens and published by Taylor & Francis. This book was released on 2013-05-02 with total page 720 pages. Available in PDF, EPUB and Kindle. Book excerpt: Design and implement video game sound from beginning to end with this hands-on course in game audio. Music and sound effects speak to players on a deep level, and this book will show you how to design and implement powerful, interactive sound that measurably improves gameplay. If you are a sound designer or composer and want to do more than just create audio elements and hand them over to someone else for insertion into the game, this book is for you. You'll understand the game development process and implement vital audio experiences-not just create music loops or one-off sound effects. The Game Audio Tutorial isn't just a book-you also get a powerful website (www.thegameaudiotutorial.com)

Make Music!

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Publisher : Storey Publishing, LLC
ISBN 13 : 1635860350
Total Pages : 147 pages
Book Rating : 4.6/5 (358 download)

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Book Synopsis Make Music! by : Norma Jean Haynes

Download or read book Make Music! written by Norma Jean Haynes and published by Storey Publishing, LLC. This book was released on 2019-04-30 with total page 147 pages. Available in PDF, EPUB and Kindle. Book excerpt: Music is for everyone — no prior experience required! Make Music! invites kids and families to celebrate the joy of sound with a variety of inventive activities, including playing dandelion trumpets, conducting percussion conversations, and composing their own pieces. Musician and educator Norma Jean Haynes brings the pioneering work of Ann Sayre Wiseman and John Langstaff to a new generation of kids aged 5 and up, focusing on the playfulness, spontaneity, and creativity of music. Kids explore rhythm with clapping, body drumming, and intonations. They learn to create found sound with kitchen pots and pans, the Sunday paper, or even the Velcro on their sneakers. And step-by-step instructions show how to make 35 different instruments, from chimes and bucket drums to a comb kazoo and a milk carton guitar.

Max/MSP/Jitter for Music

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Publisher : Oxford University Press
ISBN 13 : 0190243740
Total Pages : 432 pages
Book Rating : 4.1/5 (92 download)

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Book Synopsis Max/MSP/Jitter for Music by : V. J. Manzo

Download or read book Max/MSP/Jitter for Music written by V. J. Manzo and published by Oxford University Press. This book was released on 2016 with total page 432 pages. Available in PDF, EPUB and Kindle. Book excerpt: In Max/MSP/Jitter for Music, author and music technologist V. J. Manzo provides a user-friendly introduction to a powerful programming language that can be used to write custom software for musical interaction. This second edition brings the book fully up-to-date with new applications in integrating Max with Ableton Live and offers source code for a variety of new projects.

Interactive Lecturing

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Publisher : John Wiley & Sons
ISBN 13 : 1119277450
Total Pages : 412 pages
Book Rating : 4.1/5 (192 download)

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Book Synopsis Interactive Lecturing by : Elizabeth F. Barkley

Download or read book Interactive Lecturing written by Elizabeth F. Barkley and published by John Wiley & Sons. This book was released on 2018-01-24 with total page 412 pages. Available in PDF, EPUB and Kindle. Book excerpt: Tips and techniques to build interactive learning into lecture classes Have you ever looked out across your students only to find them staring at their computers or smartphones rather than listening attentively to you? Have you ever wondered what you could do to encourage students to resist distractions and focus on the information you are presenting? Have you ever wished you could help students become active learners as they listen to you lecture? Interactive Lecturing is designed to help faculty members more effectively lecture. This practical resource addresses such pertinent questions as, “How can lecture presentations be more engaging?” “How can we help students learn actively during lecture instead of just sitting and passively listening the entire time?” Renowned authors Elizabeth F. Barkley and Claire H. Major provide practical tips on creating and delivering engaging lectures as well as concrete techniques to help teachers ensure students are active and fully engaged participants in the learning process before, during, and after lecture presentations. Research shows that most college faculty still rely predominantly on traditional lectures as their preferred teaching technique. However, research also underscores the fact that more students fail lecture-based courses than classes with active learning components. Interactive Lecturing combines engaging presentation tips with active learning techniques specifically chosen to help students learn as they listen to a lecture. It is a proven teaching and learning strategy that can be readily incorporated into every teacher’s methods. In addition to providing a synthesis of relevant, contemporary research and theory on lecturing as it relates to teaching and learning, this book features 53 tips on how to deliver engaging presentations and 32 techniques you can assign students to do to support their learning during your lecture. The tips and techniques can be used across instructional methods and academic disciplines both onsite (including small lectures and large lecture halls) as well as in online courses. This book is a focused, up-to-date resource that draws on collective wisdom from scholarship and practice. It will become a well-used and welcome addition for everyone dedicated to effective teaching in higher education.

The Oxford Handbook of Computer Music

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Author :
Publisher : OUP USA
ISBN 13 : 0195331613
Total Pages : 622 pages
Book Rating : 4.1/5 (953 download)

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Book Synopsis The Oxford Handbook of Computer Music by : R. T. Dean

Download or read book The Oxford Handbook of Computer Music written by R. T. Dean and published by OUP USA. This book was released on 2009-09-16 with total page 622 pages. Available in PDF, EPUB and Kindle. Book excerpt: This handbook provides a cross-section of the most field-defining topics and debates in the field of computer music today. From music cognition to pedagogy, it situates computer music in the broad context of its creation and performance across the full range of issues that crop up in discourse in the field.