Interactive 3D Line Integral Convolution on the GPU

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Publisher :
ISBN 13 :
Total Pages : 156 pages
Book Rating : 4.:/5 (742 download)

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Book Synopsis Interactive 3D Line Integral Convolution on the GPU by : Vasumathi Lakshmanan

Download or read book Interactive 3D Line Integral Convolution on the GPU written by Vasumathi Lakshmanan and published by . This book was released on 2006 with total page 156 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Line Integral Convolution (LIC) is a mainstay of flow visualization. It is, however, computationally intensive, which limits its interactivity. Also, when used to view three-dimensional (3D) vector fields, the resulting images are dense and cluttered, making it difficult to perceive the flow on the interior parts of the field. This thesis describes research to make the 3D LIC more interactive by implementing it on the Graphics Processor Unit (GPU). It also includes methods to improve the clarity of the 3D LIC images. The volume dataset and a 3D noise volume are placed in GPU memory as 3D textures. The GPU is then used to perform the LIC computations and display the resulting volume. This allows the user to dynamically adjust LIC parameters and derive more insight into the 3D flow field. Various techniques such as introduction of sparsity and the use of stereographics help to de-clutter the scene. Resulting images and timing benchmarks are included.

GPU-Based Interactive Visualization Techniques

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Publisher : Springer Science & Business Media
ISBN 13 : 3540332634
Total Pages : 318 pages
Book Rating : 4.5/5 (43 download)

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Book Synopsis GPU-Based Interactive Visualization Techniques by : Daniel Weiskopf

Download or read book GPU-Based Interactive Visualization Techniques written by Daniel Weiskopf and published by Springer Science & Business Media. This book was released on 2006-10-13 with total page 318 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book presents efficient visualization techniques, a prerequisite for the interactive exploration of complex data sets. High performance is demonstrated as a process of devising algorithms for the fast graphics processing units (GPUs) of modern graphics hardware. Coverage includes parallelization on cluster computers with several GPUs, adaptive rendering methods, and non-photorealistic rendering techniques for visualization.

Interactive Data Processing and 3D Visualization of the Solid Earth

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Publisher : Springer Nature
ISBN 13 : 3030907163
Total Pages : 359 pages
Book Rating : 4.0/5 (39 download)

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Book Synopsis Interactive Data Processing and 3D Visualization of the Solid Earth by : Daniel Patel

Download or read book Interactive Data Processing and 3D Visualization of the Solid Earth written by Daniel Patel and published by Springer Nature. This book was released on 2022-02-21 with total page 359 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book presents works detailing the application of processing and visualization techniques for analyzing the Earth’s subsurface. The topic of the book is interactive data processing and interactive 3D visualization techniques used on subsurface data. Interactive processing of data together with interactive visualization is a powerful combination which has in the recent years become possible due to hardware and algorithm advances in. The combination enables the user to perform interactive exploration and filtering of datasets while simultaneously visualizing the results so that insights can be made immediately. This makes it possible to quickly form hypotheses and draw conclusions. Case studies from the geosciences are not as often presented in the scientific visualization and computer graphics community as e.g., studies on medical, biological or chemical data. This book will give researchers in the field of visualization and computer graphics valuable insight into the open visualization challenges in the geosciences, and how certain problems are currently solved using domain specific processing and visualization techniques. Conversely, readers from the geosciences will gain valuable insight into relevant visualization and interactive processing techniques. Subsurface data has interesting characteristics such as its solid nature, large range of scales and high degree of uncertainty, which makes it challenging to visualize with standard methods. It is also noteworthy that parallel fields of research have taken place in geosciences and in computer graphics, with different terminology when it comes to representing geometry, describing terrains, interpolating data and (example-based) synthesis of data. The domains covered in this book are geology, digital terrains, seismic data, reservoir visualization and CO2 storage. The technologies covered are 3D visualization, visualization of large datasets, 3D modelling, machine learning, virtual reality, seismic interpretation and multidisciplinary collaboration. People within any of these domains and technologies are potential readers of the book.

Fast Line Integral Convolution for Arbitrary Surfaces in 3D

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Publisher :
ISBN 13 :
Total Pages : 16 pages
Book Rating : 4.:/5 (377 download)

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Book Synopsis Fast Line Integral Convolution for Arbitrary Surfaces in 3D by : Henrik Battke

Download or read book Fast Line Integral Convolution for Arbitrary Surfaces in 3D written by Henrik Battke and published by . This book was released on 1996 with total page 16 pages. Available in PDF, EPUB and Kindle. Book excerpt: Abstract: "We describe an extension of the line integral convolution method (LIC) for imaging of vector fields on arbitrary surfaces in 3D space. Previous approaches were limited to curvilinear surfaces, i.e., surfaces which can be parameterized globally using 2D-coordinates. By contrast our method also handles the case of general, possibly multiply connected surfaces. The method works by tesselating a given surface with triangles. For each triangle local euclidean coordinates are defined and a local LIC texture is computed. No scaling or distortion is involved when mapping the texture onto the surface. The characteristic length of the texture remains constant. In order to exploit the texture hardware of modern graphics computers we have developed a tiling strategy for arranging a large number of triangular texture pieces within a single rectangular texture image. In this way texture memory is utilized optimally and even large textured surfaces can be explored interactively."

Bridging the Gap between Rendering and Simulation Frameworks

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Publisher : Springer
ISBN 13 : 3658144017
Total Pages : 250 pages
Book Rating : 4.6/5 (581 download)

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Book Synopsis Bridging the Gap between Rendering and Simulation Frameworks by : Nico Hempe

Download or read book Bridging the Gap between Rendering and Simulation Frameworks written by Nico Hempe and published by Springer. This book was released on 2016-06-06 with total page 250 pages. Available in PDF, EPUB and Kindle. Book excerpt: Taking into account aspects of semantic world models and graph databases, Nico Hempe presents concepts for a new class of modern Multi-Domain VR Simulation Systems based on the principles of the research field of eRobotics. Nico Hempe not only shows how to overcome structural differences between rendering and simulation frameworks to allow attractive and intuitive representations of the generated results, he also demonstrates ways to enable rendering-supported simulations. The outcome is an intuitive multi-purpose development tool for multiple applications, ranging from industrial domains over environmental scenarios up to space robotics.

Data Visualization

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Publisher : CRC Press
ISBN 13 : 1498759793
Total Pages : 619 pages
Book Rating : 4.4/5 (987 download)

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Book Synopsis Data Visualization by : Alexandru C. Telea

Download or read book Data Visualization written by Alexandru C. Telea and published by CRC Press. This book was released on 2014-09-18 with total page 619 pages. Available in PDF, EPUB and Kindle. Book excerpt: Designing a complete visualization system involves many subtle decisions. When designing a complex, real-world visualization system, such decisions involve many types of constraints, such as performance, platform (in)dependence, available programming languages and styles, user-interface toolkits, input/output data format constraints, integration wi

Vision, Modeling, and Visualization 2002

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Publisher : IOS Press
ISBN 13 : 9783898380348
Total Pages : 548 pages
Book Rating : 4.3/5 (83 download)

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Book Synopsis Vision, Modeling, and Visualization 2002 by : Günther Greiner

Download or read book Vision, Modeling, and Visualization 2002 written by Günther Greiner and published by IOS Press. This book was released on 2002 with total page 548 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Vision, Modeling, and Visualization 2008

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Publisher : Pro Universitate
ISBN 13 : 9783898386098
Total Pages : 432 pages
Book Rating : 4.3/5 (86 download)

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Book Synopsis Vision, Modeling, and Visualization 2008 by : Oliver Deussen

Download or read book Vision, Modeling, and Visualization 2008 written by Oliver Deussen and published by Pro Universitate. This book was released on 2008 with total page 432 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Visualization and Data Analysis

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Publisher :
ISBN 13 :
Total Pages : 416 pages
Book Rating : 4.3/5 (91 download)

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Book Synopsis Visualization and Data Analysis by :

Download or read book Visualization and Data Analysis written by and published by . This book was released on 2006 with total page 416 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Visualization Handbook

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Publisher : Elsevier
ISBN 13 : 0080481647
Total Pages : 1061 pages
Book Rating : 4.0/5 (84 download)

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Book Synopsis Visualization Handbook by : Charles D. Hansen

Download or read book Visualization Handbook written by Charles D. Hansen and published by Elsevier. This book was released on 2011-08-30 with total page 1061 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Visualization Handbook provides an overview of the field of visualization by presenting the basic concepts, providing a snapshot of current visualization software systems, and examining research topics that are advancing the field. This text is intended for a broad audience, including not only the visualization expert seeking advanced methods to solve a particular problem, but also the novice looking for general background information on visualization topics. The largest collection of state-of-the-art visualization research yet gathered in a single volume, this book includes articles by a “who’s who of international scientific visualization researchers covering every aspect of the discipline, including:· Virtual environments for visualization· Basic visualization algorithms· Large-scale data visualization· Scalar data isosurface methods· Visualization software and frameworks· Scalar data volume rendering· Perceptual issues in visualization· Various application topics, including information visualization. * Edited by two of the best known people in the world on the subject; chapter authors are authoritative experts in their own fields;* Covers a wide range of topics, in 47 chapters, representing the state-of-the-art of scientific visualization.

Graphics Interface 2004

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Publisher : A K Peters/CRC Press
ISBN 13 :
Total Pages : 292 pages
Book Rating : 4.3/5 (91 download)

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Book Synopsis Graphics Interface 2004 by : Wolfgang Heidrich

Download or read book Graphics Interface 2004 written by Wolfgang Heidrich and published by A K Peters/CRC Press. This book was released on 2004-05-21 with total page 292 pages. Available in PDF, EPUB and Kindle. Book excerpt: Graphics Interface Proceedings is a collection of the papers presented at the annual gathering of the Canadian Human-Computer Communications Society. Graphics Interface is the Canadian annual conference devoted to computer graphics, interactive systems, and human-computer interaction. It is the oldest regularly scheduled computer graphics and human-computer interaction conference; the first conference was held in 1969.

Advances in Visual Computing

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Publisher : Springer
ISBN 13 : 3642419399
Total Pages : 793 pages
Book Rating : 4.6/5 (424 download)

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Book Synopsis Advances in Visual Computing by : George Bebis

Download or read book Advances in Visual Computing written by George Bebis and published by Springer. This book was released on 2013-10-15 with total page 793 pages. Available in PDF, EPUB and Kindle. Book excerpt: The two volume sets LNCS 8033 and 8034 constitutes the refereed proceedings of the 9th International Symposium on Visual Computing, ISVC 2013, held in Rethymnon, Crete, Greece, in July 2013. The 63 revised full papers and 35 poster papers presented together with 32 special track papers were carefully reviewed and selected from more than 220 submissions. The papers are organized in topical sections: Part I (LNCS 8033) comprises computational bioimaging; computer graphics; motion, tracking and recognition; segmentation; visualization; 3D mapping, modeling and surface reconstruction; feature extraction, matching and recognition; sparse methods for computer vision, graphics and medical imaging; face processing and recognition. Part II (LNCS 8034) comprises topics such as visualization; visual computing with multimodal data streams; visual computing in digital cultural heritage; intelligent environments: algorithms and applications; applications; virtual reality.

Convergence and Hybrid Information Technology

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Publisher : Springer Science & Business Media
ISBN 13 : 3642241050
Total Pages : 696 pages
Book Rating : 4.6/5 (422 download)

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Book Synopsis Convergence and Hybrid Information Technology by : Geuk Lee

Download or read book Convergence and Hybrid Information Technology written by Geuk Lee and published by Springer Science & Business Media. This book was released on 2011-09-14 with total page 696 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the refereed proceedings of the 5th International Conference on Convergence and Hybrid Information Technology, ICHIT 2011, held in Daejeon, Korea, in September 2011. The 85 revised full papers presented were carefully reviewed and selected from 144 submissions. The papers are organized in topical sections on communications and networking; motion, video, image processing; security systems; cloud, RFID and robotics; industrial application of software systems; hardware and software engineering; healthcare, EEG and e-learning; HCI and data mining; software system and its applications.

Graphics Interface 2008

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Publisher : A K Peters/CRC Press
ISBN 13 : 9781568814230
Total Pages : 306 pages
Book Rating : 4.8/5 (142 download)

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Book Synopsis Graphics Interface 2008 by : Lyn Bartram

Download or read book Graphics Interface 2008 written by Lyn Bartram and published by A K Peters/CRC Press. This book was released on 2008-12-03 with total page 306 pages. Available in PDF, EPUB and Kindle. Book excerpt: This volume, with contributions by top graphics researchers and professionals, is devoted to computer graphics, interactive systems, and human-computer interaction. The paper contributions are from talks given at the annual Graphics Interface conference, now in its 34th year. Graphics Interface occupies a unique niche among conferences in that it seeks to both combine and bridge research topics in and across these areas. Beginning in 1969 as the “Canadian Man-Computer Communications Seminar” (CMCCS), it is the oldest regularly scheduled computer graphics and human-computer interaction conference. This year, Graphics Interface was held May 28-30, 2008 in Windsor, Ontario. Graphics Interface (GI) 2008 is the oldest regularly-scheduled computer

Graphics Interface 2006

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Publisher : A K Peters/CRC Press
ISBN 13 :
Total Pages : 372 pages
Book Rating : 4.:/5 (318 download)

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Book Synopsis Graphics Interface 2006 by : Stephen Mann

Download or read book Graphics Interface 2006 written by Stephen Mann and published by A K Peters/CRC Press. This book was released on 2006-06-30 with total page 372 pages. Available in PDF, EPUB and Kindle. Book excerpt: Graphics Interface 2006 took place in Quebec City, June 7th to 9th, 2006. GI2006 will be the 32nd Graphics Interface conference; it is the oldest continuously-scheduled conference in the field. GI consistently attracts high-quality papers on recent advances in interactive systems, human computer interaction, and graphics, from around the world. Topics covered include, but are not limited to: - Shading and rendering - Geometric modeling and meshing - Graphics in simulation - Image-based rendering - Image synthesis and realism - Medical and scientific visualization - Computer animation - Real-time rendering - Non-photorealistic rendering - Interaction techniques - Computer-supported cooperative network - Human interface devices - Virtual reality - Data and information visualization - Multimedia - Mobile computing - Haptic and tangible interfaces

Advances in Visual Computing

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Publisher : Springer
ISBN 13 : 364217289X
Total Pages : 809 pages
Book Rating : 4.6/5 (421 download)

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Book Synopsis Advances in Visual Computing by : Richard Boyle

Download or read book Advances in Visual Computing written by Richard Boyle and published by Springer. This book was released on 2010-11-19 with total page 809 pages. Available in PDF, EPUB and Kindle. Book excerpt: It is with great pleasure that we present the proceedings of the 6th Inter- tional, Symposium on Visual Computing (ISVC 2010), which was held in Las Vegas, Nevada. ISVC provides a common umbrella for the four main areas of visual computing including vision, graphics, visualization, and virtual reality. The goal is to provide a forum for researchers, scientists, engineers, and pr- titioners throughout the world to present their latest research ?ndings, ideas, developments, and applications in the broader area of visual computing. This year, the program consisted of 14 oral sessions, one poster session, 7 special tracks, and 6 keynote presentations. The response to the call for papers was very good; we received over 300 submissions for the main symposium from which we accepted 93 papers for oral presentation and 73 papers for poster p- sentation. Special track papers were solicited separately through the Organizing and Program Committees of each track. A total of 44 papers were accepted for oral presentation and 6 papers for poster presentation in the special tracks.

Data Science

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Publisher : Springer Nature
ISBN 13 : 9811659400
Total Pages : 559 pages
Book Rating : 4.8/5 (116 download)

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Book Synopsis Data Science by : Jianchao Zeng

Download or read book Data Science written by Jianchao Zeng and published by Springer Nature. This book was released on 2021-09-10 with total page 559 pages. Available in PDF, EPUB and Kindle. Book excerpt: This two volume set (CCIS 1451 and 1452) constitutes the refereed proceedings of the 7th International Conference of Pioneering Computer Scientists, Engineers and Educators, ICPCSEE 2021 held in Taiyuan, China, in September 2021. The 81 papers presented in these two volumes were carefully reviewed and selected from 256 submissions. The papers are organized in topical sections on big data management and applications; social media and recommendation systems; infrastructure for data science; basic theory and techniques for data science; machine learning for data science; multimedia data management and analysis; ​social media and recommendation systems; data security and privacy; applications of data science; education research, methods and materials for data science and engineering; research demo.