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Interactions In Visualizations To Support Knowledge Activation
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Book Synopsis Integrating Artificial Intelligence and Visualization for Visual Knowledge Discovery by : Boris Kovalerchuk
Download or read book Integrating Artificial Intelligence and Visualization for Visual Knowledge Discovery written by Boris Kovalerchuk and published by Springer Nature. This book was released on 2022-06-04 with total page 671 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book is devoted to the emerging field of integrated visual knowledge discovery that combines advances in artificial intelligence/machine learning and visualization/visual analytic. A long-standing challenge of artificial intelligence (AI) and machine learning (ML) is explaining models to humans, especially for live-critical applications like health care. A model explanation is fundamentally human activity, not only an algorithmic one. As current deep learning studies demonstrate, it makes the paradigm based on the visual methods critically important to address this challenge. In general, visual approaches are critical for discovering explainable high-dimensional patterns in all types in high-dimensional data offering "n-D glasses," where preserving high-dimensional data properties and relations in visualizations is a major challenge. The current progress opens a fantastic opportunity in this domain. This book is a collection of 25 extended works of over 70 scholars presented at AI and visual analytics related symposia at the recent International Information Visualization Conferences with the goal of moving this integration to the next level. The sections of this book cover integrated systems, supervised learning, unsupervised learning, optimization, and evaluation of visualizations. The intended audience for this collection includes those developing and using emerging AI/machine learning and visualization methods. Scientists, practitioners, and students can find multiple examples of the current integration of AI/machine learning and visualization for visual knowledge discovery. The book provides a vision of future directions in this domain. New researchers will find here an inspiration to join the profession and to be involved for further development. Instructors in AI/ML and visualization classes can use it as a supplementary source in their undergraduate and graduate classes.
Book Synopsis International Handbook of Metacognition and Learning Technologies by : Roger Azevedo
Download or read book International Handbook of Metacognition and Learning Technologies written by Roger Azevedo and published by Springer Science & Business Media. This book was released on 2013-04-23 with total page 746 pages. Available in PDF, EPUB and Kindle. Book excerpt: Education in today's technologically advanced environments makes complex cognitive demands on students pre-learning, during, and post-learning. Not surprisingly, these analytical learning processes--metacognitive processes--have become an important focus of study as new learning technologies are assessed for effectiveness in this area.Rich in theoretical models and empirical data, the International Handbook of Metacognition and Learning Technologies synthesizes current research on this critical topic. This interdisciplinary reference delves deeply into component processes of self-regulated learning (SRL), examining theories and models of metacognition, empirical issues in the study of SRL, and the expanding role of educational technologies in helping students learn. Innovations in multimedia, hypermedia, microworlds, and other platforms are detailed across the domains, so that readers in diverse fields can evaluate the theories, data collection methods, and conclusions. And for the frontline instructor, contributors offer proven strategies for using technologies to benefit students at all levels. For each technology covered, the Handbook: Explains how the technology fosters students' metacognitive or self-regulated learning.Identifies features designed to study or support metacognitve/SRL behaviors.Reviews how its specific theory or model addresses learners' metacognitive/SRL processes.Provides detailed findings on its effectiveness toward learning.Discusses its implications for the design of metacognitive tools.Examines any theoretical, instructional, or other challenges.These leading-edge perspectives make the International Handbook of Metacognition and Learning Technologies a resource of great interest to professionals and researchers in science and math education, classroom teachers, human resource researchers, and industrial and other instructors.
Book Synopsis Sonic Interactions in Virtual Environments by : Michele Geronazzo
Download or read book Sonic Interactions in Virtual Environments written by Michele Geronazzo and published by Springer Nature. This book was released on 2022-10-13 with total page 437 pages. Available in PDF, EPUB and Kindle. Book excerpt: This open access book tackles the design of 3D spatial interactions in an audio-centered and audio-first perspective, providing the fundamental notions related to the creation and evaluation of immersive sonic experiences. The key elements that enhance the sensation of place in a virtual environment (VE) are: Immersive audio: the computational aspects of the acoustical-space properties of Virutal Reality (VR) technologies Sonic interaction: the human-computer interplay through auditory feedback in VE VR systems: naturally support multimodal integration, impacting different application domains Sonic Interactions in Virtual Environments will feature state-of-the-art research on real-time auralization, sonic interaction design in VR, quality of the experience in multimodal scenarios, and applications. Contributors and editors include interdisciplinary experts from the fields of computer science, engineering, acoustics, psychology, design, humanities, and beyond. Their mission is to shape an emerging new field of study at the intersection of sonic interaction design and immersive media, embracing an archipelago of existing research spread in different audio communities and to increase among the VR communities, researchers, and practitioners, the awareness of the importance of sonic elements when designing immersive environments.
Book Synopsis Language Learner Strategies by : A. D. Cohen
Download or read book Language Learner Strategies written by A. D. Cohen and published by Oxford University Press. This book was released on 2013-05-20 with total page 377 pages. Available in PDF, EPUB and Kindle. Book excerpt: Provides a unique and timely re-examination of key issues such as strategies in context, strategy instruction, and strategy research methods by numerous experts in the field. Offers an invaluable overview of what is known from empirical research about listening, reading, speaking, writing, vocabulary, and grammar strategies. Proposes a clear and focused research agenda for the next decades. Research into language learner strategies has the fundamental goal of improving the teaching and learning of second languages. This book explores the notion that the reason some learners of second languages excel and others struggle lies in what the learners themselves do-the strategies they bring to language learning and to language use.
Book Synopsis Adaptive Semantics Visualization by : Kawa Nazemi
Download or read book Adaptive Semantics Visualization written by Kawa Nazemi and published by Springer. This book was released on 2016-03-22 with total page 433 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book introduces a novel approach for intelligent visualizations that adapts the different visual variables and data processing to human’s behavior and given tasks. Thereby a number of new algorithms and methods are introduced to satisfy the human need of information and knowledge and enable a usable and attractive way of information acquisition. Each method and algorithm is illustrated in a replicable way to enable the reproduction of the entire “SemaVis” system or parts of it. The introduced evaluation is scientifically well-designed and performed with more than enough participants to validate the benefits of the methods. Beside the introduced new approaches and algorithms, readers may find a sophisticated literature review in Information Visualization and Visual Analytics, Semantics and information extraction, and intelligent and adaptive systems. This book is based on an awarded and distinguished doctoral thesis in computer science.
Book Synopsis Interpretable Machine Learning by : Christoph Molnar
Download or read book Interpretable Machine Learning written by Christoph Molnar and published by Lulu.com. This book was released on 2020 with total page 320 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book is about making machine learning models and their decisions interpretable. After exploring the concepts of interpretability, you will learn about simple, interpretable models such as decision trees, decision rules and linear regression. Later chapters focus on general model-agnostic methods for interpreting black box models like feature importance and accumulated local effects and explaining individual predictions with Shapley values and LIME. All interpretation methods are explained in depth and discussed critically. How do they work under the hood? What are their strengths and weaknesses? How can their outputs be interpreted? This book will enable you to select and correctly apply the interpretation method that is most suitable for your machine learning project.
Book Synopsis Encyclopedia of Library and Information Science by : Allen Kent
Download or read book Encyclopedia of Library and Information Science written by Allen Kent and published by CRC Press. This book was released on 2000-01-03 with total page 376 pages. Available in PDF, EPUB and Kindle. Book excerpt: Automated System for the Generation of Document Indexes to Volume Visualization
Book Synopsis Cognitive Biases in Visualizations by : Geoffrey Ellis
Download or read book Cognitive Biases in Visualizations written by Geoffrey Ellis and published by Springer. This book was released on 2018-09-27 with total page 185 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book brings together the latest research in this new and exciting area of visualization, looking at classifying and modelling cognitive biases, together with user studies which reveal their undesirable impact on human judgement, and demonstrating how visual analytic techniques can provide effective support for mitigating key biases. A comprehensive coverage of this very relevant topic is provided though this collection of extended papers from the successful DECISIVe workshop at IEEE VIS, together with an introduction to cognitive biases and an invited chapter from a leading expert in intelligence analysis. Cognitive Biases in Visualizations will be of interest to a wide audience from those studying cognitive biases to visualization designers and practitioners. It offers a choice of research frameworks, help with the design of user studies, and proposals for the effective measurement of biases. The impact of human visualization literacy, competence and human cognition on cognitive biases are also examined, as well as the notion of system-induced biases. The well referenced chapters provide an excellent starting point for gaining an awareness of the detrimental effect that some cognitive biases can have on users’ decision-making. Human behavior is complex and we are only just starting to unravel the processes involved and investigate ways in which the computer can assist, however the final section supports the prospect that visual analytics, in particular, can counter some of the more common cognitive errors, which have been proven to be so costly.
Book Synopsis Human Centered Design by : Masaaki Kurosu
Download or read book Human Centered Design written by Masaaki Kurosu and published by Springer. This book was released on 2011-06-27 with total page 620 pages. Available in PDF, EPUB and Kindle. Book excerpt: This volume constitutes the refereed proceedings of the Second International Conference on Human Centered Design, HCD 2011, held as Part of HCI International 2011, in Orlando, FL, USA, in July 2011, jointly with 9 other thematically similar conferences. The 66 revised papers presented were carefully reviewed and selected from numerous submissions. The papers are organized in topical parts on human centered design methods and tools, mobile and ubiquitous interaction, human centered design in health and rehabilitation, human centered design in work, business and education, and applications of human centered design.
Book Synopsis Interaction Techniques and Technologies in Human-Computer Interaction by : Constantine Stephanidis
Download or read book Interaction Techniques and Technologies in Human-Computer Interaction written by Constantine Stephanidis and published by CRC Press. This book was released on 2024-08-30 with total page 465 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book offers a thorough exploration of interaction design by examining various technologies, interaction techniques, styles, and devices. This book • Assists readers in acquiring a deep understanding of diverse ways humans interact with computer technologies and in selecting the most suitable approach for various interactive scenarios. • Introduces cutting‐edge interaction techniques, including multimodal and gesture‐based interaction, wearables, haptic, speech and sound‐based interaction, embodied interaction, and more. • Advances beyond traditional interfaces to large and multiscreen interactions, proxemics, brain‐computer interfaces, affective computing and Extended Reality. This book will appeal to individuals interested in Human-Computer Interaction research and applications.
Book Synopsis Design, User Experience, and Usability: User Experience Design for Diverse Interaction Platforms and Environments by : Aaron Marcus
Download or read book Design, User Experience, and Usability: User Experience Design for Diverse Interaction Platforms and Environments written by Aaron Marcus and published by Springer. This book was released on 2014-06-11 with total page 825 pages. Available in PDF, EPUB and Kindle. Book excerpt: The four-volume set LNCS 8517, 8518, 8519 and 8520 constitutes the proceedings of the Third International Conference on Design, User Experience, and Usability, DUXU 2014, held as part of the 16th International Conference on Human-Computer Interaction, HCII 2014, held in Heraklion, Crete, Greece in June 2014, jointly with 13 other thematically similar conferences. The total of 1476 papers and 220 posters presented at the HCII 2014 conferences were carefully reviewed and selected from 4766 submissions. These papers address the latest research and development efforts and highlight the human aspects of design and use of computing systems. The papers accepted for presentation thoroughly cover the entire field of Human-Computer Interaction, addressing major advances in knowledge and effective use of computers in a variety of application areas. The total of 256 contributions included in the DUXU proceedings were carefully reviewed and selected for inclusion in this four-volume set. The 76 papers included in this volume are organized in topical sections on design for the web, design for the mobile experience, design of visual information, design for novel interaction techniques and realities, games and gamification.
Book Synopsis Handbook of Research on Maximizing Cognitive Learning through Knowledge Visualization by : Ursyn, Anna
Download or read book Handbook of Research on Maximizing Cognitive Learning through Knowledge Visualization written by Ursyn, Anna and published by IGI Global. This book was released on 2015-02-28 with total page 598 pages. Available in PDF, EPUB and Kindle. Book excerpt: The representation of abstract data and ideas can be a difficult and tedious task to handle when learning new concepts; however, the advances of emerging technology have allowed for new methods of representing such conceptual data. The Handbook of Research on Maximizing Cognitive Learning through Knowledge Visualization focuses on the use of visualization technologies to assist in the process of better comprehending scientific concepts, data, and applications. Highlighting the utilization of visual power and the roles of sensory perceptions, computer graphics, animation, and digital storytelling, this book is an essential reference source for instructors, engineers, programmers, and software developers interested in the exchange of information through the visual depiction of data.
Book Synopsis Building Bridges: HCI, Visualization, and Non-formal Modeling by : Achim Ebert
Download or read book Building Bridges: HCI, Visualization, and Non-formal Modeling written by Achim Ebert and published by Springer. This book was released on 2014-04-09 with total page 235 pages. Available in PDF, EPUB and Kindle. Book excerpt: This volume constitutes the refereed post-workshop proceedings of two IFIP WG 13.7 workshops on Human-Computer Interaction and Visualization: the 7th HCIV Workshop on Non-formal Modelling for Interaction Design, held at the 29th European Conference on Cognitive Ergonomics, ECCE 2011, in Rostock, Germany, in August 2011 and the 8th HCIV Workshop on HCI and Visualization, held at the 13th IFIP TC 13 Conference on Human-Computer Interaction, INTERACT 2011, in Lisbon, Portugal, in September 2011. The 15 revised papers presented were carefully reviewed and selected for inclusion in this volume. They cover a wide range of topics in the fields of non-formal modeling, visualization and HCI and provide visions from researchers working at or across the borders between these domains that may help develop a holistic cross-discipline.
Book Synopsis Human-Computer Interaction and Knowledge Discovery in Complex, Unstructured, Big Data by : Andreas Holzinger
Download or read book Human-Computer Interaction and Knowledge Discovery in Complex, Unstructured, Big Data written by Andreas Holzinger and published by Springer. This book was released on 2013-06-26 with total page 456 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the refereed proceedings of the Third Workshop on Human-Computer Interaction and Knowledge Discovery, HCI-KDD 2013, held in Maribor, Slovenia, in July 2013, at SouthCHI 2013. The 20 revised papers presented were carefully reviewed and selected from 68 submissions. The papers are organized in topical sections on human-computer interaction and knowledge discovery, knowledge discovery and smart homes, smart learning environments, and visualization data analytics.
Book Synopsis Human-Computer Interaction: Design and Development Approaches by : Julie A. Jacko
Download or read book Human-Computer Interaction: Design and Development Approaches written by Julie A. Jacko and published by Springer Science & Business Media. This book was released on 2011-06-24 with total page 736 pages. Available in PDF, EPUB and Kindle. Book excerpt: This four-volume set LNCS 6761-6764 constitutes the refereed proceedings of the 14th International Conference on Human-Computer Interaction, HCII 2011, held in Orlando, FL, USA in July 2011, jointly with 8 other thematically similar conferences. The revised papers presented were carefully reviewed and selected from numerous submissions. The papers accepted for presentation thoroughly cover the entire field of Human-Computer Interaction, addressing major advances in knowledge and effective use of computers in a variety of application areas. The papers of this first volume are organized in topical sections on HCI design, model-based and patterns-based design and development, cognitive, psychological and behavioural issues in HCI, development methods, algorithms, tools and environments, and image processing and retrieval in HCI.
Book Synopsis Data Management of Protein Interaction Networks by : Mario Cannataro
Download or read book Data Management of Protein Interaction Networks written by Mario Cannataro and published by John Wiley & Sons. This book was released on 2012-02-03 with total page 145 pages. Available in PDF, EPUB and Kindle. Book excerpt: Current PPI databases do not offer sophisticated querying interfaces and especially do not integrate existing information about proteins. Current algorithms for PIN analysis use only topological information, while emerging approaches attempt to exploit the biological knowledge related to proteins and kinds of interaction, e.g. protein function, localization, structure, described in Gene Ontology or PDB. The book discusses technologies, standards and databases for, respectively, generating, representing and storing PPI data. It also describes main algorithms and tools for the analysis, comparison and knowledge extraction from PINs. Moreover, some case studies and applications of PINs are also discussed.
Book Synopsis Perceptual Issues in Visualization by : Georges Grinstein
Download or read book Perceptual Issues in Visualization written by Georges Grinstein and published by Springer Science & Business Media. This book was released on 2013-03-07 with total page 167 pages. Available in PDF, EPUB and Kindle. Book excerpt: With the increase in the amount and dimensionality of scientific data collected, new approaches to the design of displays of such data have become essential. The designers of visual and auditory displays of scientific data seek to harness perceptual processes for data exploration. The general aim is to provide ways for raw data, and the statistical and mathematical structures they comprise, to "speak for themselves" and, thereby, enable scientists to conduct exploratory, in addition to confirmatory analyses of their data. The present primary approach via visualization depends mainly on coding data as positions of visually distinguishable elements in a two- or three- dimen sional euclidean space, e.g., as discrete points comprising clusters in scatter-plot displays and as patches comprising the hills and valleys of statistical surfaces. These displays are immensely effective because the data are in a form that evokes natural perceptual processing of the data into impressions of the presence and spatial disposition of apparent materials, objects, and structures in the viewers apparent physical environment. The problem with this mode of display, however, is that its perceptual potency is largeiy exhausted at dimension three, while we increasingly face the need to explore data of much greater dimensionality. The challenge posed for visualization researchers is to develop new modes of display that can push the dimensionality of data displays higher while retaining the kind of perceptual potency needed for data exploration.