Inside Gamergate: A Social History of the Gamer Revolt

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Publisher : Lulu.com
ISBN 13 : 024462772X
Total Pages : 216 pages
Book Rating : 4.2/5 (446 download)

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Book Synopsis Inside Gamergate: A Social History of the Gamer Revolt by : James Desborough

Download or read book Inside Gamergate: A Social History of the Gamer Revolt written by James Desborough and published by Lulu.com. This book was released on 2017 with total page 216 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book exists to record, for posterity, the events of Gamergate from the perspective of someone within Gamergate. There is a real danger that, what with the media bias against Gamergate, that the other side - the right side - will not get recorded. In the future, anyone looking back is likely to encounter an entirely one-sided version of events from people who have been acting very shadily. As a participant in Gamergate, that worries me. As a historian, that worries me. As someone who cares about truth, fairness and accuracy, that worries me.

The Internet, Warts and All

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Publisher : Cambridge University Press
ISBN 13 : 1108422217
Total Pages : 303 pages
Book Rating : 4.1/5 (84 download)

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Book Synopsis The Internet, Warts and All by : Paul Bernal

Download or read book The Internet, Warts and All written by Paul Bernal and published by Cambridge University Press. This book was released on 2018-08-16 with total page 303 pages. Available in PDF, EPUB and Kindle. Book excerpt: Free speech, privacy and truth on the internet are linked in a messy, unruly way that needs to be embraced.

Crash Override

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Publisher : PublicAffairs
ISBN 13 : 1610398092
Total Pages : 256 pages
Book Rating : 4.6/5 (13 download)

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Book Synopsis Crash Override by : Zoe Quinn

Download or read book Crash Override written by Zoe Quinn and published by PublicAffairs. This book was released on 2017-09-05 with total page 256 pages. Available in PDF, EPUB and Kindle. Book excerpt: You've heard the stories about the dark side of the internet--hackers, #gamergate, anonymous mobs attacking an unlucky victim, and revenge porn--but they remain just that: stories. Surely these things would never happen to you. Zoe Quinn used to feel the same way. She is a video game developer whose ex-boyfriend published a crazed blog post cobbled together from private information, half-truths, and outright fictions, along with a rallying cry to the online hordes to go after her. They answered in the form of a so-called movement known as #gamergate--they hacked her accounts; stole nude photos of her; harassed her family, friends, and colleagues; and threatened to rape and murder her. But instead of shrinking into silence as the online mobs wanted her to, she raised her voice and spoke out against this vicious online culture and for making the internet a safer place for everyone. In the years since #gamergate, Quinn has helped thousands of people with her advocacy and online-abuse crisis resource Crash Override Network. From locking down victims' personal accounts to working with tech companies and lawmakers to inform policy, she has firsthand knowledge about every angle of online abuse, what powerful institutions are (and aren't) doing about it, and how we can protect our digital spaces and selves. Crash Override offers an up-close look inside the controversy, threats, and social and cultural battles that started in the far corners of the internet and have since permeated our online lives. Through her story--as target and as activist--Quinn provides a human look at the ways the internet impacts our lives and culture, along with practical advice for keeping yourself and others safe online.

Gamergate: First Battle of the Culture War

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Author :
Publisher : Independently Published
ISBN 13 : 9781793093363
Total Pages : 236 pages
Book Rating : 4.0/5 (933 download)

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Book Synopsis Gamergate: First Battle of the Culture War by : Kevin Mcdonald

Download or read book Gamergate: First Battle of the Culture War written by Kevin Mcdonald and published by Independently Published. This book was released on 2019-03-12 with total page 236 pages. Available in PDF, EPUB and Kindle. Book excerpt: In late August 2014, the gaming industry became embroiled in one of the most heated and divisive controversies of the early 21st century. What began as a debate over the ethics and responsibilities of video games journalists, quickly turned into a battle over cultural identity and values. So what exactly happened during GamerGate and what can we learn from it? That's what this book sets out to explore. Not as a partisan diatribe, but as a case study in conversation and as a learning experience. If we are going to overcome the unique cultural challenges facing us today, then we must learn from our past.

Gamergate and Anti-Feminism in the Digital Age

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Author :
Publisher : Springer Nature
ISBN 13 : 3031140575
Total Pages : 256 pages
Book Rating : 4.0/5 (311 download)

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Book Synopsis Gamergate and Anti-Feminism in the Digital Age by : Jessica O'Donnell

Download or read book Gamergate and Anti-Feminism in the Digital Age written by Jessica O'Donnell and published by Springer Nature. This book was released on 2022-10-13 with total page 256 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book provides an in-depth, feminist and sociological analysis of Gamergate, a major social movement and anti-feminist harassment campaign. Gamergate provides a clear example of both how a modern anti-feminist ‘backlash’ is enacted, and how feminists in the digital age respond. Chapters connect Gamergate to the broader Men’s Rights Activism (MRA) political movement, examining men’s anxieties surrounding what they see as an erosion of male privilege, their conflation of privilege with rights, as well as their use of social media to harass and attack women as a response to their perceived oppression. Likewise, the author analyses the online strategies used by feminists to respond to this backlash, how social media is harnessed to build a feminist movement, the effectiveness of these online strategies, and the parallels that these actions have with those from previous waves of feminism. Finally, the author reflects on what has changed with regards to MRA, online harassment, and digital feminism after the height of Gamergate. This book will be of interest to scholars in Gender Studies, Sociology, and Media Studies.

Woke Gaming

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Publisher : University of Washington Press
ISBN 13 : 0295744197
Total Pages : 321 pages
Book Rating : 4.2/5 (957 download)

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Book Synopsis Woke Gaming by : Kishonna L. Gray

Download or read book Woke Gaming written by Kishonna L. Gray and published by University of Washington Press. This book was released on 2018-11-13 with total page 321 pages. Available in PDF, EPUB and Kindle. Book excerpt: From #Gamergate to the 2016 election, to the daily experiences of marginalized perspectives, gaming is entangled with mainstream cultures of systematic exploitation and oppression. Whether visible in the persistent color line that shapes the production, dissemination, and legitimization of dominant stereotypes within the industry itself, or in the dehumanizing representations often found within game spaces, many video games perpetuate injustice and mirror the inequities and violence that permeate society as a whole. Drawing from groundbreaking research on counter and oppositional gaming and from popular games such as World of Warcraft and Tomb Raider, Woke Gaming examines resistance to problematic spaces of violence, discrimination, and microaggressions in gaming culture. The contributors of these essays seek to identify strategies to detox gaming culture and orient players and gamers toward progressive ends. From Anna Anthropy’s Keep Me Occupied to Momo Pixel’s Hair Nah, video games can reveal the power and potential for marginalized communities to resist, and otherwise challenge dehumanizing representations inside and outside of game spaces. In a moment of #MeToo, #BlackLivesMatter, and efforts to transform current political realities, Woke Gaming illustrates the power and potential of video games to foster change and become a catalyst for social justice.

Slave Revolt on Screen

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Publisher : Univ. Press of Mississippi
ISBN 13 : 1496833120
Total Pages : 337 pages
Book Rating : 4.4/5 (968 download)

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Book Synopsis Slave Revolt on Screen by : Alyssa Goldstein Sepinwall

Download or read book Slave Revolt on Screen written by Alyssa Goldstein Sepinwall and published by Univ. Press of Mississippi. This book was released on 2021-05-28 with total page 337 pages. Available in PDF, EPUB and Kindle. Book excerpt: Recipient of the 2021 Honorary Mention for the Haiti Book Prize from the Haitian Studies Association In Slave Revolt on Screen: The Haitian Revolution in Film and Video Games author Alyssa Goldstein Sepinwall analyzes how films and video games from around the world have depicted slave revolt, focusing on the Haitian Revolution (1791–1804). This event, the first successful revolution by enslaved people in modern history, sent shock waves throughout the Atlantic World. Regardless of its historical significance however, this revolution has become less well-known—and appears less often on screen—than most other revolutions; its story, involving enslaved Africans liberating themselves through violence, does not match the suffering-slaves-waiting-for-a-white-hero genre that pervades Hollywood treatments of Black history. Despite Hollywood’s near-silence on this event, some films on the Revolution do exist—from directors in Haiti, the US, France, and elsewhere. Slave Revolt on Screen offers the first-ever comprehensive analysis of Haitian Revolution cinema, including completed films and planned projects that were never made. In addition to studying cinema, this book also breaks ground in examining video games, a pop-culture form long neglected by historians. Sepinwall scrutinizes video game depictions of Haitian slave revolt that appear in games like the Assassin’s Creed series that have reached millions more players than comparable films. In analyzing films and games on the revolution, Slave Revolt on Screen calls attention to the ways that economic legacies of slavery and colonialism warp pop-culture portrayals of the past and leave audiences with distorted understandings.

The History of Gaming

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Publisher :
ISBN 13 : 9781496665539
Total Pages : pages
Book Rating : 4.6/5 (655 download)

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Book Synopsis The History of Gaming by : Heather E. Schwartz

Download or read book The History of Gaming written by Heather E. Schwartz and published by . This book was released on 2019 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt: In the 1970s Atari became the leader in home video gaming with the Atari 2600. But were they the first? And how did it evolve into the revolutionary games and systems of today? The answers to these questions and more are just a few pages away.

Ethics Under Capital

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Publisher : Bloomsbury Publishing
ISBN 13 : 1350080594
Total Pages : 248 pages
Book Rating : 4.3/5 (5 download)

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Book Synopsis Ethics Under Capital by : Jason Hannan

Download or read book Ethics Under Capital written by Jason Hannan and published by Bloomsbury Publishing. This book was released on 2019-11-14 with total page 248 pages. Available in PDF, EPUB and Kindle. Book excerpt: We in the West are living in the midst of a deadly culture war. Our rival worldviews clash with increasing violence in the public arena, culminating in deadly riots and mass shootings. A fragmented left now confronts a resurgent and reactionary right, which threatens to reverse decades of social progress. Commentators have declared that we live in a “post-truth world,” one dominated by online trolls and conspiracy theorists. How did we arrive at this cultural crisis? How do we respond? This book speaks to this critical moment through a new reading of the thought of Alasdair MacIntyre. Over thirty years ago, MacIntyre predicted the coming of a new Dark Ages. The premise of this book is that MacIntyre was right all along. It presents his diagnosis of our cultural crisis. It further presents his answer to the challenge of public reasoning without foundations. Pitting him against John Rawls, Jürgen Habermas, and Chantal Mouffe, Ethics Under Capital argues that MacIntyre offers hope for a critical democratic politics in the face of the culture wars.

The Comic Book Story of Video Games

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Publisher : National Geographic Books
ISBN 13 : 0399578900
Total Pages : 0 pages
Book Rating : 4.3/5 (995 download)

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Book Synopsis The Comic Book Story of Video Games by : Jonathan Hennessey

Download or read book The Comic Book Story of Video Games written by Jonathan Hennessey and published by National Geographic Books. This book was released on 2017-10-03 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: A complete, illustrated history of video games--highlighting the machines, games, and people who have made gaming a worldwide, billion-dollar industry/artform--told in a graphic novel format. Author Jonathan Hennessey and illustrator Jack McGowan present the first full-color, chronological origin story for this hugely successful, omnipresent artform and business. Hennessey provides readers with everything they need to know about video games--from their early beginnings during World War II to the emergence of arcade games in the 1970s to the rise of Nintendo to today's app-based games like Angry Birds and Pokemon Go. Hennessey and McGowan also analyze the evolution of gaming as an artform and its impact on society. Each chapter features spotlights on major players in the development of games and gaming that contains everything that gamers and non-gamers alike need to understand and appreciate this incredible phenomenon.

Toxic Geek Masculinity in Media

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Publisher : Springer
ISBN 13 : 3319660772
Total Pages : 219 pages
Book Rating : 4.3/5 (196 download)

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Book Synopsis Toxic Geek Masculinity in Media by : Anastasia Salter

Download or read book Toxic Geek Masculinity in Media written by Anastasia Salter and published by Springer. This book was released on 2017-11-08 with total page 219 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book examines changing representations of masculinity in geek media, during a time of transition in which “geek” has not only gone mainstream but also become a more contested space than ever, with continual clashes such as Gamergate, the Rabid and Sad Puppies’ attacks on the Hugo Awards, and battles at conventions over “fake geek girls.” Anastasia Salter and Bridget Blodgett critique both gendered depictions of geeks, including shows like Chuck and The Big Bang Theory, and aspirational geek heroes, ranging from the Winchester brothers of Supernatural to BBC’s Sherlock and the varied superheroes of the Marvel Cinematic Universe. Through this analysis, the authors argue that toxic masculinity is deeply embedded in geek culture, and that the identity of geek as victimized other must be redefined before geek culture and media can ever become an inclusive space.

Gaming Masculinity

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Publisher : University of Iowa Press
ISBN 13 : 1609385659
Total Pages : 151 pages
Book Rating : 4.6/5 (93 download)

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Book Synopsis Gaming Masculinity by : Megan Condis

Download or read book Gaming Masculinity written by Megan Condis and published by University of Iowa Press. This book was released on 2018-05-01 with total page 151 pages. Available in PDF, EPUB and Kindle. Book excerpt: In 2016, a female videogame programmer and a female journalist were harassed viciously by anonymous male online users in what became known as GamerGate. Male gamers threatened to rape and kill both women, and the news soon made international headlines, exposing the level of abuse that many women and minorities face when participating in the predominantly male online culture. Gaming Masculinity explains how the term “gamer” has been constructed in the popular imagination by a core group of male online users in an attempt to shore up an embattled form of geeky masculinity. This latest form of toxicity comes at a moment of upheaval in gaming culture, as women, people of color, and LGBTQ individuals demand broader access and representation online. Paying close attention to the online practices of trolling and making memes, author Megan Condis demonstrates that, despite the supposedly disembodied nature of life online, performances of masculinity are still afforded privileged status in gamer culture. Even worse, she finds that these competing discourses are not just relegated to the gaming world but are creating rifts within the culture at large, as witnessed by the direct links between the GamerGate movement and the recent rise of the alt-right during the last presidential election. Condis asks what this moment can teach us about the performative, collaborative, and sometimes combative ways that American culture enacts race, gender, and sexuality. She concludes by encouraging designers and those who work in the tech industry to think about how their work might have, purposefully or not, been developed in ways that are marked by gender.

Diversifying Barbie and Mortal Kombat: Intersectional Perspectives and Inclusive Designs in Gaming

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Author :
Publisher : Lulu.com
ISBN 13 : 1365830268
Total Pages : 320 pages
Book Rating : 4.3/5 (658 download)

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Book Synopsis Diversifying Barbie and Mortal Kombat: Intersectional Perspectives and Inclusive Designs in Gaming by : Yasmin B. Kafai

Download or read book Diversifying Barbie and Mortal Kombat: Intersectional Perspectives and Inclusive Designs in Gaming written by Yasmin B. Kafai and published by Lulu.com. This book was released on 2016 with total page 320 pages. Available in PDF, EPUB and Kindle. Book excerpt: In Diversifying Barbie and Mortal Kombat, the third edited volume in the series that includes From Barbie to Mortal Kombat and Beyond Barbie and Mortal Kombat, we expand the discussions on gender, race, and sexuality in gaming. We include intersectional perspectives on the experiences of diverse players, non-players and designers and promote inclusive designs for broadening access and participation in gaming, design and development. Contributors from media studies, gender studies, game studies, educational design, learning sciences, computer science, and game development examine who plays, how they play, where and what they play, why they play (or choose not to play), and with whom they play. This volume further explores how we can diversify access, participation and design for more inclusive play and learning.

Gaming and the Arts of Storytelling

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Author :
Publisher : MDPI
ISBN 13 : 3039212311
Total Pages : 144 pages
Book Rating : 4.0/5 (392 download)

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Book Synopsis Gaming and the Arts of Storytelling by : Darshana Jayemanne

Download or read book Gaming and the Arts of Storytelling written by Darshana Jayemanne and published by MDPI. This book was released on 2019-07-12 with total page 144 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book examines the notion of storytelling in videogames. This topic allows new perspectives on the enduring problem of narrative in digital games, while also opening up different avenues of inquiry. The collection looks at storytelling in games from many perspectives. Topics include the remediation of Conrad’s Heart of Darkness in games such as Spec Ops: The Line; the storytelling similarities in Twin Peaks and Deadly Premonition, a new concept of ‘choice poetics’; the esthetics of Alien films and games, and a new theoretical overview of early game studies on narrative

The Beautiful Warriors

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Publisher :
ISBN 13 : 9781570273650
Total Pages : 156 pages
Book Rating : 4.2/5 (736 download)

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Book Synopsis The Beautiful Warriors by : Cornelia Sollfrank

Download or read book The Beautiful Warriors written by Cornelia Sollfrank and published by . This book was released on 2019-12-05 with total page 156 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Beautiful Warriors: Technofeminist Practice in the 21st Century brings together seven current technofeminist positions from the fields of art and activism. In very different ways, they expand the theories and practices of 1990's cyberfeminism and thus react to new forms of discrimination and exploitation. Gender politics are negotiated with reference to technology, and questions of technology are combined with questions of ecology and economy. The different positions around this new techno-eco-feminism understand their practice as an invitation to take up their social and aesthetic interventions, to join in, to continue, and never give up. Contributions from Christina Grammatikopoulou, Isabel de Sena, Femke Snelting, Cornelia Sollfrank, Spideralex, Sophie Toupin, hvale vale, Yvonne Volkart.

Lone Wolf Race Warriors and White Genocide

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Publisher : Cambridge University Press
ISBN 13 : 1108639852
Total Pages : 187 pages
Book Rating : 4.1/5 (86 download)

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Book Synopsis Lone Wolf Race Warriors and White Genocide by : Mattias Gardell

Download or read book Lone Wolf Race Warriors and White Genocide written by Mattias Gardell and published by Cambridge University Press. This book was released on 2021-07-01 with total page 187 pages. Available in PDF, EPUB and Kindle. Book excerpt: When Brenton Tarrant live-streamed his massacre of fifty-one Muslims in Christchurch, New Zealand, in March 2019, he was but one in a series of lone-acting white men committing violent crime to further the radical white nationalist aim to save the white race from extinction and establish a white ethnostate. From where did white nationalists get the notion of an ongoing white genocide? Why should 'resistance' against a perceived invasion of 'white' territory be launched by individual 'lone wolves' massacring noncombatants they have no prior relation to? How could slaughtering children be construed as a heroic act that a perpetrator wants to broadcast to the world? Based on a unique collection of interviews with lone wolves, their victims, and their supporters, and a close reading of lone wolf, fascist, and radical nationalist material and communication, this Element provides solid answers to these and adjacent questions of importance.

How to Do Things with Videogames

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Publisher : U of Minnesota Press
ISBN 13 : 145293312X
Total Pages : 194 pages
Book Rating : 4.4/5 (529 download)

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Book Synopsis How to Do Things with Videogames by : Ian Bogost

Download or read book How to Do Things with Videogames written by Ian Bogost and published by U of Minnesota Press. This book was released on 2011-08-05 with total page 194 pages. Available in PDF, EPUB and Kindle. Book excerpt: In recent years, computer games have moved from the margins of popular culture to its center. Reviews of new games and profiles of game designers now regularly appear in the New York Times and the New Yorker, and sales figures for games are reported alongside those of books, music, and movies. They are increasingly used for purposes other than entertainment, yet debates about videogames still fork along one of two paths: accusations of debasement through violence and isolation or defensive paeans to their potential as serious cultural works. In How to Do Things with Videogames, Ian Bogost contends that such generalizations obscure the limitless possibilities offered by the medium’s ability to create complex simulated realities. Bogost, a leading scholar of videogames and an award-winning game designer, explores the many ways computer games are used today: documenting important historical and cultural events; educating both children and adults; promoting commercial products; and serving as platforms for art, pornography, exercise, relaxation, pranks, and politics. Examining these applications in a series of short, inviting, and provocative essays, he argues that together they make the medium broader, richer, and more relevant to a wider audience. Bogost concludes that as videogames become ever more enmeshed with contemporary life, the idea of gamers as social identities will become obsolete, giving rise to gaming by the masses. But until games are understood to have valid applications across the cultural spectrum, their true potential will remain unrealized. How to Do Things with Videogames offers a fresh starting point to more fully consider games’ progress today and promise for the future.