Information Technology for the Virtual Museum

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Author :
Publisher : LIT Verlag Münster
ISBN 13 : 3825802620
Total Pages : 230 pages
Book Rating : 4.8/5 (258 download)

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Book Synopsis Information Technology for the Virtual Museum by : Klaus Robering

Download or read book Information Technology for the Virtual Museum written by Klaus Robering and published by LIT Verlag Münster. This book was released on 2008 with total page 230 pages. Available in PDF, EPUB and Kindle. Book excerpt: This present collection deals with the application of modern information technology, especially semantic web technologies, to the problems of representing cultural content in real and virtual museums. The Semantic Web is the attempt to make the World Wide Web's enormous mass of information more accessible to humans by using forms of representation which are semantically transparent and therefore 'understandable' to machines assisting human users when they access the web. The fascinating perspectives for museology which result from the new semantic techniques are dealt with in the present book.

Recoding the Museum

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Author :
Publisher : Routledge
ISBN 13 : 1134259670
Total Pages : 183 pages
Book Rating : 4.1/5 (342 download)

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Book Synopsis Recoding the Museum by : Ross Parry

Download or read book Recoding the Museum written by Ross Parry and published by Routledge. This book was released on 2007-11-19 with total page 183 pages. Available in PDF, EPUB and Kindle. Book excerpt: Through an historical approach, Ross Parry excavates cultural assumptions and values that provide the basis of museum information management and display, and that are still used to this day.

The Virtual and the Real

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Author :
Publisher : American Alliance of Museums
ISBN 13 : 9780931201516
Total Pages : 0 pages
Book Rating : 4.2/5 (15 download)

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Book Synopsis The Virtual and the Real by : Selma Thomas

Download or read book The Virtual and the Real written by Selma Thomas and published by American Alliance of Museums. This book was released on 1998 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: In The Virtual and the Real: Media in the Museum, experts discuss the philosophy, use, and misuse of media - the confluence of words, images and sounds primarily through film, video and interactive computer technology - both from within the museum professional's perspective and from the media producer's viewpoint.

Museums and Digital Culture

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Author :
Publisher : Springer
ISBN 13 : 3319974572
Total Pages : 590 pages
Book Rating : 4.3/5 (199 download)

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Book Synopsis Museums and Digital Culture by : Tula Giannini

Download or read book Museums and Digital Culture written by Tula Giannini and published by Springer. This book was released on 2019-05-06 with total page 590 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book explores how digital culture is transforming museums in the 21st century. Offering a corpus of new evidence for readers to explore, the authors trace the digital evolution of the museum and that of their audiences, now fully immersed in digital life, from the Internet to home and work. In a world where life in code and digits has redefined human information behavior and dominates daily activity and communication, ubiquitous use of digital tools and technology is radically changing the social contexts and purposes of museum exhibitions and collections, the work of museum professionals and the expectations of visitors, real and virtual. Moving beyond their walls, with local and global communities, museums are evolving into highly dynamic, socially aware and relevant institutions as their connections to the global digital ecosystem are strengthened. As they adopt a visitor-centered model and design visitor experiences, their priorities shift to engage audiences, convey digital collections, and tell stories through exhibitions. This is all part of crafting a dynamic and innovative museum identity of the future, made whole by seamless integration with digital culture, digital thinking, aesthetics, seeing and hearing, where visitors are welcomed participants. The international and interdisciplinary chapter contributors include digital artists, academics, and museum professionals. In themed parts the chapters present varied evidence-based research and case studies on museum theory, philosophy, collections, exhibitions, libraries, digital art and digital future, to bring new insights and perspectives, designed to inspire readers. Enjoy the journey!

Collaborative Access to Virtual Museum Collection Information

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Author :
Publisher : Routledge
ISBN 13 : 1136797106
Total Pages : 139 pages
Book Rating : 4.1/5 (367 download)

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Book Synopsis Collaborative Access to Virtual Museum Collection Information by : John J Riemer

Download or read book Collaborative Access to Virtual Museum Collection Information written by John J Riemer and published by Routledge. This book was released on 2005-08-10 with total page 139 pages. Available in PDF, EPUB and Kindle. Book excerpt: Get practical tools to successfully develop collaborative online learning projects! Virtual museums provide an opportunity to spark learning through online access to multi-sensory information, and collaboration between sources is needed to efficiently and effectively catalog and present material. Collaborative Access to Virtual Museum Co

Museums in a digital culture

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Author :
Publisher : Amsterdam University Press
ISBN 13 : 9048524806
Total Pages : 143 pages
Book Rating : 4.0/5 (485 download)

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Book Synopsis Museums in a digital culture by : Susan Legêne

Download or read book Museums in a digital culture written by Susan Legêne and published by Amsterdam University Press. This book was released on 2016-10-27 with total page 143 pages. Available in PDF, EPUB and Kindle. Book excerpt: The experience of engaging with art and history has been utterly transformed by information and communications technology in recent decades. We now have virtual, mediated access to countless heritage collections and assemblages of artworks, which we intuitively browse and navigate in a way that wasn't possible until very recently. This collection of essays takes up the question of the cultural meaning of the information and communications technology that makes these new engagements possible, asking questions like: How should we theorise the sensory experience of art and heritage? What does information technology mean for the authority and ownership of heritage?

Impact of ICTs on Event Management and Marketing

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Author :
Publisher : IGI Global
ISBN 13 : 1799849554
Total Pages : 357 pages
Book Rating : 4.7/5 (998 download)

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Book Synopsis Impact of ICTs on Event Management and Marketing by : Birdir, Kemal

Download or read book Impact of ICTs on Event Management and Marketing written by Birdir, Kemal and published by IGI Global. This book was released on 2020-12-04 with total page 357 pages. Available in PDF, EPUB and Kindle. Book excerpt: Conferences, symposiums, and other large events that take place at far away hotels require many hours of preparation to plan and need a capable event staff to market. Without the innovative technologies that have changed the face of the tourism industry, many destinations would be unequipped to handle such a task. Impact of ICTs on Event Management and Marketing is a collection of innovative research on the methods and applications of information and communications technologies on almost all facets of hospitality and tourism-related businesses including hotels, restaurants, and other tourism areas. While highlighting topics including digital marketing, artificial intelligence, and event tourism, this book is ideally designed for business managers, event planners, and marketing professionals.

Museums and Technologies of Presence

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Publisher : Taylor & Francis
ISBN 13 : 1000983404
Total Pages : 231 pages
Book Rating : 4.0/5 (9 download)

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Book Synopsis Museums and Technologies of Presence by : Maria Shehade

Download or read book Museums and Technologies of Presence written by Maria Shehade and published by Taylor & Francis. This book was released on 2023-09-05 with total page 231 pages. Available in PDF, EPUB and Kindle. Book excerpt: In view of the ever-increasing use of interactive and emerging technologies in museum spaces, Museums and Technologies of Presence rethinks the role of such technologies as potential facilitators of presence and as vehicles for offering new, immersive, and embodied visitor experiences. This edited collection presents theoretical approaches and case studies that explore how presence can be experienced in museum spaces and what role technology can play in visitor experiences. It considers the theoretical underpinnings of the concept ‘presence’ for museum spaces, offering a critical examination of how immersive and other emerging technologies can affect, diminish or enhance our sense of presence and embodiment. Through an international range of case studies and innovative projects, this volume considers emerging technologies – including virtual reality, augmented reality, interactive (multisensory) installations, and AI – alongside different aspects of presence, including immersion, embodiment, empathy, emotion, engagement, and affect. Taking an interdisciplinary approach, Museums and Technologies of Presence will be beneficial to those researching or studying in the fields of Museum Studies, Digital Humanities, Computer Science, Information Science, and Digital Media. It will also be useful to museologists, curators, and artists who are interested in developing immersive experiences, experimental new media, and immersive aesthetics.

Information Technology and Authentic Learning

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Author :
Publisher : Routledge
ISBN 13 : 1134756186
Total Pages : 211 pages
Book Rating : 4.1/5 (347 download)

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Book Synopsis Information Technology and Authentic Learning by :

Download or read book Information Technology and Authentic Learning written by and published by Routledge. This book was released on with total page 211 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Museum Informatics

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Author :
Publisher : Routledge
ISBN 13 : 1135572054
Total Pages : 359 pages
Book Rating : 4.1/5 (355 download)

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Book Synopsis Museum Informatics by : Paul F. Marty

Download or read book Museum Informatics written by Paul F. Marty and published by Routledge. This book was released on 2012-07-26 with total page 359 pages. Available in PDF, EPUB and Kindle. Book excerpt: Museum Informatics explores the sociotechnical issues that arise when people, information, and technology interact in museums. It is designed specifically to address the many challenges faced by museums, museum professionals, and museum visitors in the information society. It examines not only applications of new technologies in museums, but how advances in information science and technology have changed the very nature of museums, both what it is to work in one, and what it is to visit one. To explore these issues, Museum Informatics offers a selection of contributed chapters, written by leading museum researchers and practitioners, each covering significant themes or concepts fundamental to the study of museum informatics and providing practical examples and detailed case studies useful for museum researchers and professionals. In this way, Museum Informatics offers a fresh perspective on the sociotechnical interactions that occur between people, information, and technology in museums, presented in a format accessible to multiple audiences, including researchers, students, museum professionals, and museum visitors.

Transforming the Museum-community Nexus with Technology

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Author :
Publisher :
ISBN 13 :
Total Pages : 285 pages
Book Rating : 4.:/5 (11 download)

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Book Synopsis Transforming the Museum-community Nexus with Technology by : Adeola Ezekiel Fabola

Download or read book Transforming the Museum-community Nexus with Technology written by Adeola Ezekiel Fabola and published by . This book was released on 2018 with total page 285 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Museums in a Digital Age

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Author :
Publisher : Routledge
ISBN 13 : 1135666318
Total Pages : 488 pages
Book Rating : 4.1/5 (356 download)

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Book Synopsis Museums in a Digital Age by : Ross Parry

Download or read book Museums in a Digital Age written by Ross Parry and published by Routledge. This book was released on 2013-01-11 with total page 488 pages. Available in PDF, EPUB and Kindle. Book excerpt: The influence of digital media on the cultural heritage sector has been pervasive and profound. Today museums are reliant on new technology to manage their collections. They collect digital as well as material things. New media is embedded within their exhibition spaces. And their activity online is as important as their physical presence on site. However, ‘digital heritage’ (as an area of practice and as a subject of study) does not exist in one single place. Its evidence base is complex, diverse and distributed, and its content is available through multiple channels, on varied media, in myriad locations, and different genres of writing. It is this diaspora of material and practice that this Reader is intended to address. With over forty chapters (by some fifty authors and co-authors), from around the world, spanning over twenty years of museum practice and research, this volume acts as an aggregator drawing selectively from a notoriously distributed network of content. Divided into seven parts (on information, space, access, interpretation, objects, production and futures), the book presents a series of cross-sections through the body of digital heritage literature, each revealing how a different aspect of curatorship and museum provision has been informed, shaped or challenged by computing. Museums in a Digital Age is a provocative and inspiring guide for any student or practitioner of digital heritage.

Virtual Heritage

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Author :
Publisher : Ubiquity Press
ISBN 13 : 1914481011
Total Pages : 153 pages
Book Rating : 4.9/5 (144 download)

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Book Synopsis Virtual Heritage by : Erik Malcolm Champion

Download or read book Virtual Heritage written by Erik Malcolm Champion and published by Ubiquity Press. This book was released on 2021-07-22 with total page 153 pages. Available in PDF, EPUB and Kindle. Book excerpt: Virtual heritage has been explained as virtual reality applied to cultural heritage, but this definition only scratches the surface of the fascinating applications, tools and challenges of this fast-changing interdisciplinary field. This book provides an accessible but concise edited coverage of the main topics, tools and issues in virtual heritage. Leading international scholars have provided chapters to explain current issues in accuracy and precision; challenges in adopting advanced animation techniques; shows how archaeological learning can be developed in Minecraft; they propose mixed reality is conceptual rather than just technical; they explore how useful Linked Open Data can be for art history; explain how accessible photogrammetry can be but also ethical and practical issues for applying at scale; provide insight into how to provide interaction in museums involving the wider public; and describe issues in evaluating virtual heritage projects not often addressed even in scholarly papers. The book will be of particular interest to students and scholars in museum studies, digital archaeology, heritage studies, architectural history and modelling, virtual environments.

Information Computing And Automation (In 3 Volumes) - Proceedings Of The International Conference

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Author :
Publisher : World Scientific
ISBN 13 : 9814471380
Total Pages : 1645 pages
Book Rating : 4.8/5 (144 download)

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Book Synopsis Information Computing And Automation (In 3 Volumes) - Proceedings Of The International Conference by : Jian Ping Li

Download or read book Information Computing And Automation (In 3 Volumes) - Proceedings Of The International Conference written by Jian Ping Li and published by World Scientific. This book was released on 2008-04-25 with total page 1645 pages. Available in PDF, EPUB and Kindle. Book excerpt: Wavelet analysis and its applications have become one of the fastest growing research areas in the past several years. Wavelet theory has been employed in many fields and applications, such as signal and image processing, communication systems, biomedical imaging, radar, air acoustics, and endless other areas. Active media technology is concerned with the development of autonomous computational or physical entities capable of perceiving, reasoning, adapting, learning, cooperating, and delegating in a dynamic environment.This book consists of carefully selected and received papers presented at the conference, and is an attempt to capture the essence of the current state-of-the-art in wavelet analysis and active media technology. Invited papers included in this proceedings includes contributions from Prof P Zhang, T D Bui, and C Y Suen from Concordia University, Canada; Prof N A Strelkov and V L Dol'nikov from Yaroslavl State University, Russia; Prof Chin-Chen Chang and Ching-Yun Chang from Taiwan; Prof S S Pandey from R D University, India; and Prof I L Bloshanskii from Moscow State Regional University, Russia.

Culture and Computing. Interactive Cultural Heritage and Arts

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Author :
Publisher : Springer Nature
ISBN 13 : 3030774112
Total Pages : 501 pages
Book Rating : 4.0/5 (37 download)

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Book Synopsis Culture and Computing. Interactive Cultural Heritage and Arts by : Matthias Rauterberg

Download or read book Culture and Computing. Interactive Cultural Heritage and Arts written by Matthias Rauterberg and published by Springer Nature. This book was released on 2021-07-03 with total page 501 pages. Available in PDF, EPUB and Kindle. Book excerpt: The two-volume set LNCS 12794-12795 constitutes the refereed proceedings of the 9th International Conference on Culture and Computing, C&C 2021, which was held as part of HCI International 2021 and took place virtually during July 24-29, 2021. The total of 1276 papers and 241 posters included in the 39 HCII 2021 proceedings volumes was carefully reviewed and selected from 5222 submissions. The papers included in the HCII-C&C volume set were organized in topical sections as follows: Part I: ICT for cultural heritage; technology and art; visitors’ experiences in digital culture; Part II: Design thinking in cultural contexts; digital humanities, new media and culture; perspectives on cultural computing.

The Wired Museum

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Author :
Publisher : American Alliance of Museums Press
ISBN 13 :
Total Pages : 286 pages
Book Rating : 4.3/5 ( download)

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Book Synopsis The Wired Museum by : Katherine Jones-Garmil

Download or read book The Wired Museum written by Katherine Jones-Garmil and published by American Alliance of Museums Press. This book was released on 1997 with total page 286 pages. Available in PDF, EPUB and Kindle. Book excerpt: Chapters covering on-line networks, digitizations of collections, cultural intellectual property, public access, finance, and management provide analyses of emerging information technology and the opportunities and challenges these changes present for museums.

Exploiting the potential of virtual reality. Innovative practices in museums

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Author :
Publisher : GRIN Verlag
ISBN 13 : 3668775141
Total Pages : 63 pages
Book Rating : 4.6/5 (687 download)

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Book Synopsis Exploiting the potential of virtual reality. Innovative practices in museums by : Nina Boldyreva

Download or read book Exploiting the potential of virtual reality. Innovative practices in museums written by Nina Boldyreva and published by GRIN Verlag. This book was released on 2018-08-17 with total page 63 pages. Available in PDF, EPUB and Kindle. Book excerpt: Master's Thesis from the year 2018 in the subject Art - Arts Management, , language: English, abstract: This thesis presents a detailed case study analysis of three VR projects ‘Modigliani VR: The Ochre Atelier’ at the Tate Modern, ‘Jupiter Hall’ at the Hermitage Museum, and 'DigiMuse programme’ at the National Museum of Singapore in the context of museological trends and global market. Specifically, it lays the foundation for understanding and analysing the two aspects of this immersive technology: first, how VR applications in museums have fostered the development of partnerships between art and tech worlds which can be understood as a new collaborative ecosystem, and second, how this new type of advanced technological exhibitions can empower to capitalise on these partnership opportunities while achieving museum’s mission. Importantly, this new form of cooperation has an economic component which ensures value creation, in this case, for VR projects, whether in-house, online or in different hosting venues. The attempt is to integrate the findings to demonstrate how VR technology can become a new channel to achieve museum’s objectives while remaining relevant and sustainable, and suggest a list of important factors to consider for an effective use of VR in museum practice. The present research aims at addressing the gap in the current academic literature by providing an analysis of VR in museum practices, in order to guide future designs of museum VR exhibitions. The thesis provides a solid foundation for further studies of this new collaborative ecosystem between the cultural and technological worlds.