Emotions, Technology, and Digital Games

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Author :
Publisher : Academic Press
ISBN 13 : 0128018402
Total Pages : 366 pages
Book Rating : 4.1/5 (28 download)

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Book Synopsis Emotions, Technology, and Digital Games by :

Download or read book Emotions, Technology, and Digital Games written by and published by Academic Press. This book was released on 2015-09-25 with total page 366 pages. Available in PDF, EPUB and Kindle. Book excerpt: Emotions, Technology, and Digital Games explores the need for people to experience enjoyment, excitement, anxiety, anger, frustration, and many other emotions. The book provides essential information on why it is necessary to have a greater understanding of the power these emotions have on players, and how they affect players during, and after, a game. This book takes this understanding and shows how it can be used in practical ways, including the design of video games for teaching and learning, creating tools to measure social and emotional development of children, determining how empathy-related thought processes affect ethical decision-making, and examining how the fictional world of game play can influence and shape real-life experiences. - Details how games affect emotions—both during and after play - Describes how we can manage a player's affective reactions - Applies the emotional affect to making games more immersive - Examines game-based learning and education - Identifies which components of online games support socio-emotional development - Discusses the impact of game-based emotions beyond the context of games

Examining the Evolution of Gaming and Its Impact on Social, Cultural, and Political Perspectives

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Publisher : IGI Global
ISBN 13 : 1522502629
Total Pages : 491 pages
Book Rating : 4.5/5 (225 download)

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Book Synopsis Examining the Evolution of Gaming and Its Impact on Social, Cultural, and Political Perspectives by : Valentine, Keri Duncan

Download or read book Examining the Evolution of Gaming and Its Impact on Social, Cultural, and Political Perspectives written by Valentine, Keri Duncan and published by IGI Global. This book was released on 2016-06-20 with total page 491 pages. Available in PDF, EPUB and Kindle. Book excerpt: With complex stories and stunning visuals eliciting intense emotional responses, coupled with opportunities for self-expression and problem solving, video games are a powerful medium to foster empathy, critical thinking, and creativity in players. As these games grow in popularity, ambition, and technological prowess, they become a legitimate art form, shedding old attitudes and misconceptions along the way. Examining the Evolution of Gaming and Its Impact on Social, Cultural, and Political Perspectives asks whether videogames have the power to transform a player and his or her beliefs from a sociopolitical perspective. Unlike traditional forms of storytelling, videogames allow users to immerse themselves in new worlds, situations, and politics. This publication surveys the landscape of videogames and analyzes the emergent gaming that shifts the definition and cultural effects of videogames. This book is a valuable resource to game designers and developers, sociologists, students of gaming, and researchers in relevant fields.

The Impact of Technology on Relationships in Educational Settings

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Author :
Publisher : Routledge
ISBN 13 : 1136478868
Total Pages : 241 pages
Book Rating : 4.1/5 (364 download)

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Book Synopsis The Impact of Technology on Relationships in Educational Settings by : Angela Costabile

Download or read book The Impact of Technology on Relationships in Educational Settings written by Angela Costabile and published by Routledge. This book was released on 2013-02-28 with total page 241 pages. Available in PDF, EPUB and Kindle. Book excerpt: As the linguistic, cognitive and social elements of our lives are transformed by new and emerging technologies, educational settings are also challenged to respond to the issues that have arisen as a consequence. This book focuses on that challenge: using psychological theory as a lens to highlight the positive uses of new technologies in relationships and educational settings, and to advocate technological learning opportunities and social support where the misuse and abuse of ICT occurs. The Impact of Technology on Relationships in Educational Settings sets out to explore the role of ICTs in relationship forming, social networking and social relationships within our schools and has grown out of the European Cooperation in Science and Technology (COST); Action on cyberbullying, involving 28 participating countries, and two non-COST countries, of which Australia is one. This cutting edge international text offers cross-cultural, psychological perspectives on the positive uses of new and emerging technologies to improve social relationships and examples of best practice to prevent virtual bullying. This comes at a time when much of the focus in current writings has been on the more negative aspects which have emerged as new technologies evolved: cyberbullying, cyber-aggression and cybersafety concerns. This text is ideally suited to researchers and practiitioners in the fields of Educational and developmental psychology, as well as those specialising in educational technology and the sociology of education.

The Psychology of Video Games

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Author :
Publisher : Routledge
ISBN 13 : 1000194760
Total Pages : 105 pages
Book Rating : 4.0/5 (1 download)

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Book Synopsis The Psychology of Video Games by : Celia Hodent

Download or read book The Psychology of Video Games written by Celia Hodent and published by Routledge. This book was released on 2020-10-07 with total page 105 pages. Available in PDF, EPUB and Kindle. Book excerpt: What impact can video games have on us as players? How does psychology influence video game creation? Why do some games become cultural phenomena? The Psychology of Video Games introduces the curious reader to the relationship between psychology and video games from the perspective of both game makers and players. Assuming no specialist knowledge, this concise, approachable guide is a starter book for anyone intrigued by what makes video games engaging and what is their psychological impact on gamers. It digests the research exploring the benefits gaming can have on players in relation to education and healthcare, considers the concerns over potential negative impacts such as pathological gaming, and concludes with some ethics considerations. With gaming being one of the most popular forms of entertainment today, The Psychology of Video Games shows the importance of understanding the human brain and its mental processes to foster ethical and inclusive video games.

The Impact of Social Media, Gaming, and Smartphone Usage on Mental Health

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Author :
Publisher : Frontiers Media SA
ISBN 13 : 2832544266
Total Pages : 123 pages
Book Rating : 4.8/5 (325 download)

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Book Synopsis The Impact of Social Media, Gaming, and Smartphone Usage on Mental Health by :

Download or read book The Impact of Social Media, Gaming, and Smartphone Usage on Mental Health written by and published by Frontiers Media SA. This book was released on 2024-02-06 with total page 123 pages. Available in PDF, EPUB and Kindle. Book excerpt:

eCommerce and the Effects of Technology on Taxation

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Author :
Publisher : Springer
ISBN 13 : 3319154494
Total Pages : 367 pages
Book Rating : 4.3/5 (191 download)

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Book Synopsis eCommerce and the Effects of Technology on Taxation by : Anne Michèle Bardopoulos

Download or read book eCommerce and the Effects of Technology on Taxation written by Anne Michèle Bardopoulos and published by Springer. This book was released on 2015-03-31 with total page 367 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book focuses on the impact of technology on taxation and deals with the broad effect of technology on diverse taxation systems. It addresses the highly relevant eTax issue and argues that while VAT may not be the ultimate solution with regard to taxing electronic commerce, it can be demonstrated to be the most effective solution to date. The book analyzes the application and the effectiveness of traditional income tax principles in contradistinction to VAT principles. Taking into account rapidly ameliorating technology, the book next assesses the compatibility between electronic commerce and diverse systems of taxation. Using case studies of Amazon.com and Second Life as well as additional practical examples, the book demonstrates the effectiveness of VAT in respect of electronic commerce and ameliorating technology in the incalculable and borderless realm of cyberspace.

Impacts of Information Technology on Patient Care and Empowerment

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Author :
Publisher : IGI Global
ISBN 13 : 1799800482
Total Pages : 482 pages
Book Rating : 4.7/5 (998 download)

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Book Synopsis Impacts of Information Technology on Patient Care and Empowerment by : McHaney, Roger W.

Download or read book Impacts of Information Technology on Patient Care and Empowerment written by McHaney, Roger W. and published by IGI Global. This book was released on 2019-09-20 with total page 482 pages. Available in PDF, EPUB and Kindle. Book excerpt: Modern technology has impacted healthcare and interactions between patients and healthcare providers through a variety of means including the internet, social media, mobile devices, and the internet of things. These new technologies have empowered, frustrated, educated, and confused patients by making educational materials more widely available and allowing patients to monitor their own vital signs and self-diagnose. Further analysis of these and future technologies is needed in order to provide new approaches to empowerment, reduce mistakes, and improve overall healthcare. Impacts of Information Technology on Patient Care and Empowerment is a critical scholarly resource that delves into patient access to information and the effect that access has on their relationship with healthcare providers and their health outcomes. Featuring a range of topics such as gamification, mobile computing, and risk analysis, this book is ideal for healthcare practitioners, doctors, nurses, surgeons, hospital staff, medical administrators, patient advocates, researchers, academicians, policymakers, and healthcare students.

Digital Game-Based Learning

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Publisher : Paragon House
ISBN 13 : 9781557788634
Total Pages : 464 pages
Book Rating : 4.7/5 (886 download)

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Book Synopsis Digital Game-Based Learning by : Marc Prensky

Download or read book Digital Game-Based Learning written by Marc Prensky and published by Paragon House. This book was released on 2007-03-01 with total page 464 pages. Available in PDF, EPUB and Kindle. Book excerpt: Today's workforce is quicker, sharper, more visually oriented, and more technology-savvy than ever. To truly benefit from the Digital Natives' learning power and enthusiasm, traditional training methods must adapt to the way people learn today. Written by the founder of Games2train, this innovative book is filled with examples and information to meet the demands of both educators and employers.

The Impact of Tablet PCs and Pen-based Technology on Education 2007

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Author :
Publisher : Purdue University Press
ISBN 13 : 9781557534613
Total Pages : 188 pages
Book Rating : 4.5/5 (346 download)

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Book Synopsis The Impact of Tablet PCs and Pen-based Technology on Education 2007 by : Lenard J. Cohen

Download or read book The Impact of Tablet PCs and Pen-based Technology on Education 2007 written by Lenard J. Cohen and published by Purdue University Press. This book was released on 2007 with total page 188 pages. Available in PDF, EPUB and Kindle. Book excerpt: A wide variety of disciplines are embracing Tablet PC's and similar pen-based devices as tools for the radical enhancement of teaching and learning. Deployments of Tablet PCs have spanned the K-12, undergraduate, and graduate levels and have dealt with an amazingly diverse range of subject areas. This work is aimed at identifying best practices in the educational use of pen-based computing so that all educators may benefit from this next generation of technology.

Evaluating the Impact of Technology on Learning, Teaching, and Designing Curriculum: Emerging Trends

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Publisher : IGI Global
ISBN 13 : 1466600330
Total Pages : 311 pages
Book Rating : 4.4/5 (666 download)

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Book Synopsis Evaluating the Impact of Technology on Learning, Teaching, and Designing Curriculum: Emerging Trends by : Ng, Eugenia M. W.

Download or read book Evaluating the Impact of Technology on Learning, Teaching, and Designing Curriculum: Emerging Trends written by Ng, Eugenia M. W. and published by IGI Global. This book was released on 2012-01-31 with total page 311 pages. Available in PDF, EPUB and Kindle. Book excerpt: "This book provides a forum for researchers and practitioners to discuss the current and potential impact of online learning and training and to formulate methodologies for the creation of effective learning systems"--Provided by publisher.

Impact of Contemporary Technology on Art and Design

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Publisher : IGI Global
ISBN 13 :
Total Pages : 394 pages
Book Rating : 4.3/5 (693 download)

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Book Synopsis Impact of Contemporary Technology on Art and Design by : Dölkele?, Gülce

Download or read book Impact of Contemporary Technology on Art and Design written by Dölkele?, Gülce and published by IGI Global. This book was released on 2024-10-09 with total page 394 pages. Available in PDF, EPUB and Kindle. Book excerpt: The intersection of art, design, and digitalization marks a pivotal shift in how creative processes are conceived, executed, and experienced. As contemporary technology continues to evolve, it profoundly influences the methods and mediums of artistic expression, reshaping traditional practices and giving rise to new forms such as digital, software, and virtual art. This technological transformation is not just altering the landscape of art and design but is also redefining the future of creativity itself. Understanding the impact of these advancements is essential for grasping the current and future trajectories of artistic innovation. Impact of Contemporary Technology on Art and Design offers a thorough exploration of the dynamic relationship between new technologies, art, and design. The book delves into a wide array of topics, including contemporary and digital art, computer and software art, virtual and interactive art, video art, animation, and digital advertising. By tracing the historical trajectory from traditional to digital practices, it provides a comprehensive analysis of how art and design processes are adapting to the digital age. This volume is an invaluable resource for anyone interested in the evolving landscape of art and design, from artists and designers to academics, and researchers, seeking to understand the profound changes reshaping creative expression.

The Law of Play: Understanding Legalities in the Gaming Industry

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Author :
Publisher : Book Lovers HQ
ISBN 13 :
Total Pages : 197 pages
Book Rating : 4./5 ( download)

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Book Synopsis The Law of Play: Understanding Legalities in the Gaming Industry by : Quinten J. Tenley

Download or read book The Law of Play: Understanding Legalities in the Gaming Industry written by Quinten J. Tenley and published by Book Lovers HQ. This book was released on 2024-11-04 with total page 197 pages. Available in PDF, EPUB and Kindle. Book excerpt: The gaming industry is at the heart of modern culture and technology, merging entertainment, competition, and innovation in ways unimaginable just a few decades ago. But with this growth comes a complex legal landscape fraught with regulations, intellectual property issues, and ethical challenges. The Law of Play: Understanding Legalities in the Gaming Industry offers essential insights into the laws shaping the gaming world today—from video games and eSports to online gambling, virtual assets, and more. In this comprehensive guide, readers will explore the foundational elements of gaming law, including licensing, intellectual property, and consumer rights. As digital transactions, loot boxes, and virtual economies become more prevalent, the lines between gaming and gambling law blur, creating new challenges and regulations for industry stakeholders. With real-world case studies, this book examines how policies vary across jurisdictions and what they mean for developers, players, investors, and regulators alike. It addresses the latest trends in gaming monetization and sheds light on the legal implications of emerging technologies such as blockchain, virtual reality, and AI, which are rapidly transforming the industry. The Law of Play goes beyond compliance, delving into the ethical and social responsibilities of gaming companies in fostering safe and fair virtual environments. It is a must-read for developers, lawyers, investors, and gamers who want to understand the rules that govern this dynamic field and make informed decisions as the industry evolves. What You Will Find in This Book: In-depth look at licensing and compliance for gaming and gambling Essential information on intellectual property protection in games Understanding the legal boundaries of player rights and consumer protection Insights into the ethical implications of monetization models and loot boxes A guide to navigating global laws and cross-border gaming regulation The impact of blockchain, AI, and VR on gaming law Legal concerns surrounding eSports and competitive gaming Predictions for future legal challenges in the gaming industry Whether you're in the gaming business or simply passionate about the industry, The Law of Play provides the knowledge and context needed to thrive in today’s complex and exciting legal landscape.

The Impact of Technology on Sport II

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Publisher : CRC Press
ISBN 13 : 1439828423
Total Pages : 976 pages
Book Rating : 4.4/5 (398 download)

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Book Synopsis The Impact of Technology on Sport II by : Franz Konstantin Fuss

Download or read book The Impact of Technology on Sport II written by Franz Konstantin Fuss and published by CRC Press. This book was released on 2007-10-11 with total page 976 pages. Available in PDF, EPUB and Kindle. Book excerpt: Sport technology has to be seen from the holistic, as well as inter- and transdisciplinary point of view. Product development requires close collaboration between engineers, athletes, sports scientists, and business managers. It requires an in-depth understanding of engineering disciplines, life and sport sciences, as well as economics. The Impact

Games and Gaming

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Publisher : Berg
ISBN 13 : 1847884911
Total Pages : 196 pages
Book Rating : 4.8/5 (478 download)

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Book Synopsis Games and Gaming by : Larissa Hjorth

Download or read book Games and Gaming written by Larissa Hjorth and published by Berg. This book was released on 2011-02-15 with total page 196 pages. Available in PDF, EPUB and Kindle. Book excerpt: The computer games industry has rapidly matured. Once a preoccupation only of young technophiles, games are now one of the dominant forms of global popular culture. From consoles such as Nintendo Wii and Sony Xbox to platforms such as iPhones and online gaming worlds, the realm of games and their scope has become all-pervasive. The study of games is no longer a niche interest but rather an integral part of cultural and media studies. The analysis of games reveals much about contemporary social relations, online communities and media engagement. Presenting a range of approaches and analytical tools through which to explore the role of games in everyday life, and packed with case material, Games and Gaming provides a comprehensive overview of this new media and how it permeates global culture in the twenty-first century.

Impact and Role of Digital Technologies in Adolescent Lives

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Publisher : IGI Global
ISBN 13 : 1799883205
Total Pages : 313 pages
Book Rating : 4.7/5 (998 download)

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Book Synopsis Impact and Role of Digital Technologies in Adolescent Lives by : Malik, Shaveta

Download or read book Impact and Role of Digital Technologies in Adolescent Lives written by Malik, Shaveta and published by IGI Global. This book was released on 2021-11-26 with total page 313 pages. Available in PDF, EPUB and Kindle. Book excerpt: Digital technology covers digital information in every form. The world lives in an information age in which massive amounts of data are being produced to improve our daily lives. This intelligent digital network incorporates interconnected people, robots, gadgets, content, and services all determined by digital transformation. The role of digital technologies in children’s, adolescent’s, and young adult’s lives is significantly increasing across the world. New and emerging devices and services promise to make their lives easier as they create new ways of connecting, creating, and relaxing. They also promise to support learning at home and school by enabling ready access to information and new and exciting pathways for young people to follow their interests. Yet, alongside these conveniences come trade-offs with implications for privacy, safety, health, and well-being. Impact and Role of Digital Technologies in Adolescent Lives provides a deeper understanding of how digital technologies impact the lives of children, adolescents, and young adults; this includes the navigation of developmental tasks and the issues faced when utilizing these technologies. Covering topics such as adolescent stress, cyberbullying, intellectual disabilities, mental health, obesity, social media, and mindfulness practices, this text is essential for sociologists, psychologists, media analysts, technologists, academicians, researchers, students, non-government and government organizations, and professors.

Video Game Influences on Aggression, Cognition, and Attention

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Author :
Publisher : Springer
ISBN 13 : 3319954954
Total Pages : 205 pages
Book Rating : 4.3/5 (199 download)

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Book Synopsis Video Game Influences on Aggression, Cognition, and Attention by : Christopher J. Ferguson

Download or read book Video Game Influences on Aggression, Cognition, and Attention written by Christopher J. Ferguson and published by Springer. This book was released on 2018-08-21 with total page 205 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book addresses the ongoing scientific debates regarding video games and their effects on players. The book features opposing perspectives and offers point and counterpoint exchanges in which researchers on both sides of a specific topic make their best case for their findings and analysis. Chapters cover both positive and negative effects of video games on players’ behavior and cognition, from contributing to violence and alienation to promoting therapeutic outcomes for types of cognitive dysfunction. The contrasting viewpoints model presents respectful scientific debate, encourages open dialogue, and allows readers to come to informed conclusions. Key questions addressed include: · Do violent video games promote violence? · Does video game addiction exist? · Should parents limit children’s use of interactive media? · Do action video games promote visual attention? · Does sexist content in video games promote misogyny in real life? · Can video games slow the progress of dementia? · Are video games socially isolating? Video Game Influences on Aggression, Cognition, and Attention is a must-have resource for researchers, clinicians and professionals as well as graduate students in developmental psychology, social work, educational policy and politics, criminology/criminal justice, child and school psychology, sociology, media law, and other related disciplines.

The Science of Elite Performance: The World Awaits

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Author :
Publisher : AM8 International
ISBN 13 : 0994569424
Total Pages : 528 pages
Book Rating : 4.9/5 (945 download)

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Book Synopsis The Science of Elite Performance: The World Awaits by : Dr Ashley M. Berge, PhD

Download or read book The Science of Elite Performance: The World Awaits written by Dr Ashley M. Berge, PhD and published by AM8 International. This book was released on 2017-03-20 with total page 528 pages. Available in PDF, EPUB and Kindle. Book excerpt: Never before in the world of sports have coaches been privy to a method or style of practice that has handed them the reins to develop the best athletes in the world. One sport and one technique provide the necessary channels to follow addressing the very existence of a formula attributed to elite sporting success.The sport of tennis was used along with its collective technique in the forehand groundstroke, as the gateway to deliver to the coach and athlete a blueprint that encapsulates the requirements and demands vital in achieving a “top 10” ranking. A blueprint of the science and education, as one, is presented. The featured literature reviews, reiterated yet stylistically shaped with a multi-premise: to teach both the coach and athlete how to develop and achieve optimal performance success, synonymous with a “top 10” ranking, and to accommodate the academic: a guide on how to build, structure and freely evolve the literature review, serving as their own unique learning structures. Introducing the ground-breaking sports coaching phenomenon: the Optimal Performance Theory, and The V by Dr. B © – handing you what the sporting world has been awaiting: the formula behind optimal performance success.