Immersive Projection Technology and Virtual Environments 2001

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Publisher : Springer Science & Business Media
ISBN 13 : 9783211836712
Total Pages : 308 pages
Book Rating : 4.8/5 (367 download)

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Book Synopsis Immersive Projection Technology and Virtual Environments 2001 by : B. Fröhlich

Download or read book Immersive Projection Technology and Virtual Environments 2001 written by B. Fröhlich and published by Springer Science & Business Media. This book was released on 2001-05-03 with total page 308 pages. Available in PDF, EPUB and Kindle. Book excerpt: 17 papers report on the latest scientific advances in the fields of immersive projection technology and virtual environments. The main topics included here are human computer interaction (user interfaces, interaction techniques), software developments (virtual environment applications, rendering techniques), and input/output devices.

Immersive Projection Technology and Virtual Environments 2001

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Publisher : Springer Science & Business Media
ISBN 13 : 3709162211
Total Pages : 294 pages
Book Rating : 4.7/5 (91 download)

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Book Synopsis Immersive Projection Technology and Virtual Environments 2001 by : B. Fröhlich

Download or read book Immersive Projection Technology and Virtual Environments 2001 written by B. Fröhlich and published by Springer Science & Business Media. This book was released on 2012-12-06 with total page 294 pages. Available in PDF, EPUB and Kindle. Book excerpt: 17 papers report on the latest scientific advances in the fields of immersive projection technology and virtual environments. The main topics included here are human computer interaction (user interfaces, interaction techniques), software developments (virtual environment applications, rendering techniques), and input/output devices.

Immersive Projection Technology and Virtual Environments 2001

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Publisher :
ISBN 13 : 9783709162224
Total Pages : 304 pages
Book Rating : 4.1/5 (622 download)

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Book Synopsis Immersive Projection Technology and Virtual Environments 2001 by : B Frohlich

Download or read book Immersive Projection Technology and Virtual Environments 2001 written by B Frohlich and published by . This book was released on 2001-05-03 with total page 304 pages. Available in PDF, EPUB and Kindle. Book excerpt: 17 papers report on the latest scientific advances in the fields of immersive projection technology and virtual environments. The main topics included here are human computer interaction (user interfaces, interaction techniques), software developments (virtual environment applications, rendering techniques), and input/output devices.

Immersive Projection Technology and Virtual Environments 2001

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Publisher : Springer
ISBN 13 : 9783211836712
Total Pages : 0 pages
Book Rating : 4.8/5 (367 download)

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Book Synopsis Immersive Projection Technology and Virtual Environments 2001 by : B. Fröhlich

Download or read book Immersive Projection Technology and Virtual Environments 2001 written by B. Fröhlich and published by Springer. This book was released on 2001-05-03 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: 17 papers report on the latest scientific advances in the fields of immersive projection technology and virtual environments. The main topics included here are human computer interaction (user interfaces, interaction techniques), software developments (virtual environment applications, rendering techniques), and input/output devices.

Rendering Techniques 2001

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Publisher : Springer Science & Business Media
ISBN 13 : 9783211837092
Total Pages : 370 pages
Book Rating : 4.8/5 (37 download)

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Book Synopsis Rendering Techniques 2001 by : S.J. Gortler

Download or read book Rendering Techniques 2001 written by S.J. Gortler and published by Springer Science & Business Media. This book was released on 2001-07-31 with total page 370 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book contains the proceedings of the lih Eurographics Workshop on Rendering, th which took place from the 25 to the 27th of June, 2001, in London, United Kingdom. Over the past 11 years, the workshop has become the premier forum dedicated to research in rendering. Much of the work in rendering now appearing in other conferences and journals builds on ideas originally presented at the workshop. This year we received a total of 74 submissions. Each paper was carefully reviewed by two of the 28 international programme committee members, as well as external reviewers, selected by the co-chairs from a pool of 125 individuals. In this review process, all submissions and reviews were handled electronically, with the exception of videos submitted with a few of the papers. The overall quality of the submissions was exceptionally high. Space and time constraints forced the committee to make some difficult decisions. In the end, 29 by papers were accepted, and they appear here. Almost all papers are accompanied color images, which appear at the end of the book. The papers treat the following varied topics: methods for local and global illumination, techniques for acquisition and modeling from images, image-based rendering, new image representations, hardware assisted methods, shadow algorithms, visibility, perception, texturing, and filtering. Each year, in addition to the reviewed contributions, the workshop includes invited presentations from internationally recognized experts.

Multimedia 2001

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Publisher : Springer Science & Business Media
ISBN 13 : 3709161037
Total Pages : 221 pages
Book Rating : 4.7/5 (91 download)

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Book Synopsis Multimedia 2001 by : J.A. Jorge

Download or read book Multimedia 2001 written by J.A. Jorge and published by Springer Science & Business Media. This book was released on 2012-12-06 with total page 221 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book presents the results of EG Multimedia'2001, the Sixth Eurographics th th Workshop on Multimedia, held in Manchester, UK, on the 8 and 9 of September, 2001. All six such workshops are successful examples of fruitful international cooperation under the auspices of the Eurographics working group on Multimedia. The workshop covered a wide range of subjects, from media production to content processing and delivery, with a special focus on issues related to interactive video environments. These Dcluded standards and approaches for interactive television, hypervideo, collaborative video, augmented reality, mobile multimedia, the integration of TV and the Web, content analysis, processing and presentation. The program consisted of two invited keynote presentations, eighteen technical papers and one demonstration, attracting a diverse world-wide group of thirty attendees. Technical papers were organized in six sessions spanning the two days: 3D in Multimedia, Multimedia Architectures and Authoring, \ideo and Coding, Content Based Retrieval and Security, Interactive Media and Interactive TV. The demonstration presented a multimedia system for aerobics and fitness training, exploring the combination of sound and interactive graphics in an effective manner. The keynote presentation by V. Michael Bove provided insights into new architectures for large scale pervasive computing. The second invited presentation by Glorianna Davenport discussed the relations between creativity and interactive movies as participatory art enabled by new media.

Computer Animation and Simulation 2001

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Publisher : Springer Science & Business Media
ISBN 13 : 9783211837115
Total Pages : 224 pages
Book Rating : 4.8/5 (371 download)

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Book Synopsis Computer Animation and Simulation 2001 by : Nadia Magnenat-Thalmann

Download or read book Computer Animation and Simulation 2001 written by Nadia Magnenat-Thalmann and published by Springer Science & Business Media. This book was released on 2001-08-28 with total page 224 pages. Available in PDF, EPUB and Kindle. Book excerpt: This volume contains the research papers presented at the 12th Eurographics Workshop on Computer Animation and Simulation, Manchester, UK, September 2-3, 2001. The workshop is an international forum for research in computer-animation and simulation. This year, we choose to give a special focus on the modelling and animation of complex phenomena. This includes the modelling of virtual creature- from their body-parts to the control of their behavior, and the animation of natural phenomena such as water, smoke, fire and vegetation. The call for papers required submission of the full papers for review, and each paper was reviewed by at least 2 members of the international program committee and additional reviewers. Based on the reviews, 16 papers were accepted. We added to the final program an invited talk by Jos Stam. We wish to thank all reviewers for their time and effort in working within the rigid constraints of the tight schedule, thereby making it possible to publish this volume in time for the workshop. We also thank the authors for their contributions to the workshop, without whom this unique forum for animation and simulation work would not exist.

Volume Graphics 2001

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Publisher : Springer Science & Business Media
ISBN 13 : 9783211837375
Total Pages : 450 pages
Book Rating : 4.8/5 (373 download)

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Book Synopsis Volume Graphics 2001 by : K. Mueller

Download or read book Volume Graphics 2001 written by K. Mueller and published by Springer Science & Business Media. This book was released on 2001-10-08 with total page 450 pages. Available in PDF, EPUB and Kindle. Book excerpt: Volume graphics is in the process of evolving into a general graphics technology. The papers included in this book are testimonial to the wide spectrum of unique applications and solutions that volumetric representations are able to offer. They span a wide range of topics pertinent to volume graphics: volume-based modeling, volume data acquisition and generation, volume rendering using software, hardware, and hybrid approaches, theoretical considerations, and a number of applications and case studies. This books provides a valuable, comprehensive, and up-to-date source of information on this rapidly evolving technology.

Networked Graphics

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Publisher : Elsevier
ISBN 13 : 9780080922232
Total Pages : 536 pages
Book Rating : 4.9/5 (222 download)

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Book Synopsis Networked Graphics by : Anthony Steed

Download or read book Networked Graphics written by Anthony Steed and published by Elsevier. This book was released on 2009-10-30 with total page 536 pages. Available in PDF, EPUB and Kindle. Book excerpt: Networked Graphics equips programmers and designers with a thorough grounding in the techniques used to create truly network-enabled computer graphics and games. Written for graphics/game/VE developers and students, it assumes no prior knowledge of networking. The text offers a broad view of what types of different architectural patterns can be found in current systems, and readers will learn the tradeoffs in achieving system requirements on the Internet. It explains the foundations of networked graphics, then explores real systems in depth, and finally considers standards and extensions. Numerous case studies and examples with working code are featured throughout the text, covering groundbreaking academic research and military simulation systems, as well as industry-leading game designs. Everything designers need to know when developing networked graphics and games is covered in one volume - no need to consult multiple sources. The many examples throughout the text feature real simulation code in C++ and Java that developers can use in their own design experiments. Case studies describing real-world systems show how requirements and constraints can be managed.

Virtual Technologies: Concepts, Methodologies, Tools, and Applications

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Publisher : IGI Global
ISBN 13 : 1599049562
Total Pages : 1842 pages
Book Rating : 4.5/5 (99 download)

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Book Synopsis Virtual Technologies: Concepts, Methodologies, Tools, and Applications by : Kisielnicki, Jerzy

Download or read book Virtual Technologies: Concepts, Methodologies, Tools, and Applications written by Kisielnicki, Jerzy and published by IGI Global. This book was released on 2008-05-31 with total page 1842 pages. Available in PDF, EPUB and Kindle. Book excerpt: "This publication presents incompassing research of the concepts and realities involved in the field of virtual communities and technologies"--Provided by publisher.

Virtual Realities

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Publisher : Springer Science & Business Media
ISBN 13 : 3211991786
Total Pages : 251 pages
Book Rating : 4.2/5 (119 download)

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Book Synopsis Virtual Realities by : Sabine Coquillart

Download or read book Virtual Realities written by Sabine Coquillart and published by Springer Science & Business Media. This book was released on 2010-11-26 with total page 251 pages. Available in PDF, EPUB and Kindle. Book excerpt: The articles by well-known international experts intend to facilitate more elaborate expositions of the research presented at the seminar, and to collect and document the results of the various discussions, including ideas and open problems that were identified. Correspondingly the book will consist of two parts. Part I will consist of extended articles describing research presented at the seminar. This will include papers on tracking, motion capture, displays, cloth simulation, and applications. Part II will consist of articles that capture the results of breakout discussions, describe visions, or advocate particular positions. This will include discussions about system latency, 3D interaction, haptic interfaces, social gaming, perceptual issues, and the fictional "Holodeck".

Inhabited Information Spaces

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Publisher : Springer Science & Business Media
ISBN 13 : 1852338628
Total Pages : 329 pages
Book Rating : 4.8/5 (523 download)

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Book Synopsis Inhabited Information Spaces by : David N. Snowdon

Download or read book Inhabited Information Spaces written by David N. Snowdon and published by Springer Science & Business Media. This book was released on 2006-04-28 with total page 329 pages. Available in PDF, EPUB and Kindle. Book excerpt: In an era when increasing numbers of people are conducting research and interacting with one another through the internet, the study of ‘Inhabited Information Spaces’ is aimed at encouraging a more fruitful exchange between the users, and the digital data they are accessing. Introducing the new and developing field of Inhabited Information Spaces, this book covers all types of collaborative systems including virtual environments and more recent innovations such as hybrid and augmented real-world systems. Divided into separate sections, each covering a different aspect of Inhabited Information Systems, this book includes: How best to design and construct social work spaces; analysis of how users interact with existing systems, and the technological and sociological challenges designers face; How Inhabited Information Spaces are likely to evolve in the future and the new communities that they will create.

Computational Science and Its Applications - ICCSA 2005

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Publisher : Springer Science & Business Media
ISBN 13 : 3540258620
Total Pages : 1403 pages
Book Rating : 4.5/5 (42 download)

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Book Synopsis Computational Science and Its Applications - ICCSA 2005 by : Osvaldo Gervasi

Download or read book Computational Science and Its Applications - ICCSA 2005 written by Osvaldo Gervasi and published by Springer Science & Business Media. This book was released on 2005-04-27 with total page 1403 pages. Available in PDF, EPUB and Kindle. Book excerpt: The four-volume set LNCS 3480-3483 constitutes the refereed proceedings of the International Conference on Computational Science and Its Applications, ICCSA 2005, held in Singapore in May 2005. The four volumes present a total of 540 papers selected from around 2700 submissions. The papers span the whole range of computational science, comprising advanced applications in virtually all sciences making use of computational techniques as well as foundations, techniques, and methodologies from computer science and mathematics, such as high performance computing and communication, networking, optimization, information systems and technologies, scientific visualization, graphics, image processing, data analysis, simulation and modelling, software systems, algorithms, security, multimedia etc.

Virtual Reality: Concepts and Technologies

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Publisher : CRC Press
ISBN 13 : 0415684714
Total Pages : 434 pages
Book Rating : 4.4/5 (156 download)

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Book Synopsis Virtual Reality: Concepts and Technologies by : Philippe Fuchs

Download or read book Virtual Reality: Concepts and Technologies written by Philippe Fuchs and published by CRC Press. This book was released on 2011-07-27 with total page 434 pages. Available in PDF, EPUB and Kindle. Book excerpt: A manual for both designers and users, comprehensively presenting the current state of experts' knowledge on virtual reality (VR) in computer science, mechanics, optics, acoustics, physiology, psychology, ergonomics, ethics, and related area. Designed as a reference book and design guide to help the reader develop a VR project, it presents the reader with the importance of the user’s needs and various aspects of the human computer interface (HCI). It further treats technical aspects of VR, hardware and software implementations, and details on the sensory and psycho-sensory interfaces. Providing various concepts and technologies, including mathematics and modelling techniques, it allows the reader to formalize, conceptualize and construct a virtual reality project from original thought to application. This book is intended for engineers, computer scientists and computer game developers working on various VR applications. It can further serve as an educational tool in Virtual Reality courses for senior graduate and postgraduate students.

Virtual and Mixed Reality

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Publisher : Springer Science & Business Media
ISBN 13 : 3642027717
Total Pages : 649 pages
Book Rating : 4.6/5 (42 download)

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Book Synopsis Virtual and Mixed Reality by : Randall Shumaker

Download or read book Virtual and Mixed Reality written by Randall Shumaker and published by Springer Science & Business Media. This book was released on 2009-07-15 with total page 649 pages. Available in PDF, EPUB and Kindle. Book excerpt: The 13th International Conference on Human–Computer Interaction, HCI Inter- tional 2009, was held in San Diego, California, USA, July 19–24, 2009, jointly with the Symposium on Human Interface (Japan) 2009, the 8th International Conference on Engineering Psychology and Cognitive Ergonomics, the 5th International Conference on Universal Access in Human–Computer Interaction, the Third International Conf- ence on Virtual and Mixed Reality, the Third International Conference on Internati- alization, Design and Global Development, the Third International Conference on Online Communities and Social Computing, the 5th International Conference on Augmented Cognition, the Second International Conference on Digital Human Mod- ing, and the First International Conference on Human Centered Design. A total of 4,348 individuals from academia, research institutes, industry and gove- mental agencies from 73 countries submitted contributions, and 1,397 papers that were judged to be of high scientific quality were included in the program. These papers - dress the latest research and development efforts and highlight the human aspects of the design and use of computing systems. The papers accepted for presentation thoroughly cover the entire field of human–computer interaction, addressing major advances in knowledge and effective use of computers in a variety of application areas.

Intelligent Virtual Agents

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Publisher : Springer Science & Business Media
ISBN 13 : 3540287388
Total Pages : 518 pages
Book Rating : 4.5/5 (42 download)

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Book Synopsis Intelligent Virtual Agents by : Themis Panayiotopoulos

Download or read book Intelligent Virtual Agents written by Themis Panayiotopoulos and published by Springer Science & Business Media. This book was released on 2005-08-30 with total page 518 pages. Available in PDF, EPUB and Kindle. Book excerpt: The origin of the Intelligent Virtual Agents conference dates from a successful workshop on Intelligent Virtual Environments held in Brighton at the 13th European Conference on Artificial Intelligence (ECAI'98). This workshop was followed by a second one held in Salford in Manchester in 1999. Subsequent events took place in Madrid, Spain in 2001 and Irsee, Germany in 2003 and attracted participants from both sides of the Atlantic as well as Asia. th This volume contains the proceedings of the 5 International Working Conference on Intelligent Virtual Agents, IVA 2005, held on Kos Island, Greece, September 12–14, 2005, which highlighted once again the importance and vigor of the research field. A half-day workshop under the title “Socially Competent IVA’s: We are not alone in this (virtual) world!” also took place as part of this event. IVA 2005 received 69 submissions from Europe, North and South America, Africa and Asia. The papers published here are the 26 full papers and 14 short papers presented at the conference, as well as one-page descriptions of the 15 posters and the descriptions of the featured invited talks by Prof. Justine Cassell, of Northwestern University and Prof. Kerstin Dautenhahn, of the University of Hertfordshire. We would like to thank a number of people that have contributed to the success of this conference. First of all, we thank the authors for their high-quality work and their willingness to share their ideas.

12th Eurographics Symposium on Virtual Environments, Lisbon, Portugal, May 8th-10th, 2006

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Publisher : Transaction Publishers
ISBN 13 : 9783905673333
Total Pages : 154 pages
Book Rating : 4.6/5 (733 download)

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Book Synopsis 12th Eurographics Symposium on Virtual Environments, Lisbon, Portugal, May 8th-10th, 2006 by : Roger Hubbold

Download or read book 12th Eurographics Symposium on Virtual Environments, Lisbon, Portugal, May 8th-10th, 2006 written by Roger Hubbold and published by Transaction Publishers. This book was released on 2006-08-15 with total page 154 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book contains the papers presented at the 12th Eurographics Symposium on Virtual Environments, organized by the Eurographics Association in co-operation with ACM SIGGRAPH, which took place from May 8 - 10, 2006 in Lisbon, Portugal. These proceedings contain the fifteen full papers presented at the Eurographics Symposium on Virtual Environments, selected from nearly forty submissions. Each paper was reviewed by four members of the program committee and external reviewers. The selected papers cover a variety of topics ranging from augmented and mixed reality, novel 3D interface design, proximity detection and interaction, tracking technology, to view management and data annotation.