Human Walking in Virtual Environments

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Publisher : Springer Science & Business Media
ISBN 13 : 1441984321
Total Pages : 405 pages
Book Rating : 4.4/5 (419 download)

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Book Synopsis Human Walking in Virtual Environments by : Frank Steinicke

Download or read book Human Walking in Virtual Environments written by Frank Steinicke and published by Springer Science & Business Media. This book was released on 2013-05-15 with total page 405 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book presents a survey of past and recent developments on human walking in virtual environments with an emphasis on human self-motion perception, the multisensory nature of experiences of walking, conceptual design approaches, current technologies, and applications. The use of Virtual Reality and movement simulation systems is becoming increasingly popular and more accessible to a wide variety of research fields and applications. While, in the past, simulation technologies have focused on developing realistic, interactive visual environments, it is becoming increasingly obvious that our everyday interactions are highly multisensory. Therefore, investigators are beginning to understand the critical importance of developing and validating locomotor interfaces that can allow for realistic, natural behaviours. The book aims to present an overview of what is currently understood about human perception and performance when moving in virtual environments and to situate it relative to the broader scientific and engineering literature on human locomotion and locomotion interfaces. The contents include scientific background and recent empirical findings related to biomechanics, self-motion perception, and physical interactions. The book also discusses conceptual approaches to multimodal sensing, display systems, and interaction for walking in real and virtual environments. Finally, it will present current and emerging applications in areas such as gait and posture rehabilitation, gaming, sports, and architectural design.

Human Perception and Performance Technical Report

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Author :
Publisher :
ISBN 13 :
Total Pages : 422 pages
Book Rating : 4.:/5 (31 download)

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Book Synopsis Human Perception and Performance Technical Report by :

Download or read book Human Perception and Performance Technical Report written by and published by . This book was released on 1991 with total page 422 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Virtual Environments ’95

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Publisher : Springer
ISBN 13 :
Total Pages : 324 pages
Book Rating : 4.:/5 (321 download)

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Book Synopsis Virtual Environments ’95 by : Martin Göbel

Download or read book Virtual Environments ’95 written by Martin Göbel and published by Springer. This book was released on 1995-09-14 with total page 324 pages. Available in PDF, EPUB and Kindle. Book excerpt: Virtual Environments - (VE) the new dimension in man-machine communication - have been developed and experienced in Europe since 1990. In September 1993 the first workshop on VEs was held in Barcelona, Spain, in conjunction with the annual Eurographics conference. The workshop brought together about 35 researchers from Europe and the US. The second workshop was held together with Imagina ’95 in Monte Carlo, Monaco. This time, around 40 researchers from Europe, the US, but also from Asia met for a 2-day exchange of experience. While in the first workshop in 1993 many concepts in VE were presented, the ’95 workshop showed up various applications in different areas and demonstrated quite clear that Virtual Environments are now under use in interactive applications. The book contains 22 selected and revised papers that have been presented in EG workshops in Barcelona and Monte Carlo. The areas covered are visual presentation aspects, gesture and speech interaction issues, applications and VE system, demonstrating very clearly the emphasis and the results of various research activities in the field.

Handbook of Virtual Environments

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Publisher : CRC Press
ISBN 13 : 1466511842
Total Pages : 1450 pages
Book Rating : 4.4/5 (665 download)

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Book Synopsis Handbook of Virtual Environments by : Kelly S. Hale

Download or read book Handbook of Virtual Environments written by Kelly S. Hale and published by CRC Press. This book was released on 2014-09-10 with total page 1450 pages. Available in PDF, EPUB and Kindle. Book excerpt: A Complete Toolbox of Theories and Techniques The second edition of a bestseller, Handbook of Virtual Environments: Design, Implementation, and Applications presents systematic and extensive coverage of the primary areas of research and development within VE technology. It brings together a comprehensive set of contributed articles that address the principles required to define system requirements and design, build, evaluate, implement, and manage the effective use of VE applications. The contributors provide critical insights and principles associated with their given areas of expertise to provide extensive scope and detail on VE technology and its applications. What’s New in the Second Edition: Updated glossary of terms to promote common language throughout the community New chapters on olfactory perception, avatar control, motion sickness, and display design, as well as a whole host of new application areas Updated information to reflect the tremendous progress made over the last decade in applying VE technology to a growing number of domains This second edition includes nine new, as well as forty-one updated chapters that reflect the progress made in basic and applied research related to the creation, application, and evaluation of virtual environments. Contributions from leading researchers and practitioners from multidisciplinary domains provide a wealth of theoretical and practical information, resulting in a complete toolbox of theories and techniques that you can rely on to develop more captivating and effective virtual worlds. The handbook supplies a valuable resource for advancing VE applications as you take them from the laboratory to the real-world lives of people everywhere.

Proceedings of the 22nd ACM Conference on Virtual Reality Software and Technology

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Author :
Publisher :
ISBN 13 : 9781450344913
Total Pages : pages
Book Rating : 4.3/5 (449 download)

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Book Synopsis Proceedings of the 22nd ACM Conference on Virtual Reality Software and Technology by : Dieter Kranzlmüller

Download or read book Proceedings of the 22nd ACM Conference on Virtual Reality Software and Technology written by Dieter Kranzlmüller and published by . This book was released on 2016-11-02 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt: VRST '16: 22th ACM Symposium on Virtual Reality Software and Technology Nov 02, 2016-Nov 04, 2016 Munich, Germany. You can view more information about this proceeding and all of ACM�s other published conference proceedings from the ACM Digital Library: http://www.acm.org/dl.

Human Factors Issues in Combat Identification

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Publisher : CRC Press
ISBN 13 : 1317120183
Total Pages : 596 pages
Book Rating : 4.3/5 (171 download)

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Book Synopsis Human Factors Issues in Combat Identification by : Robert P Herz

Download or read book Human Factors Issues in Combat Identification written by Robert P Herz and published by CRC Press. This book was released on 2017-09-29 with total page 596 pages. Available in PDF, EPUB and Kindle. Book excerpt: This edited book presents an array of approaches on how human factors theory and research addresses the challenges associated with combat identification. Special emphasis is placed on reducing human error that leads to fratricide, which is the unintentional death or injury of friendly personnel by friendly weapons during an enemy engagement. Although fratricide has been a concern since humans first engaged in combat operations, it gained prominence during the Persian Gulf War. To reduce fratricide, advances in technological approaches to enhance combat identification (e.g., Blue Force Tracker) should be coupled with the application of human factors principles to reduce human error. The book brings together a diverse group of authors from academic and military researchers to government contractors and commercial developers to provide a single volume with broad appeal. Human Factors Issues in Combat Identification is intended for the larger human factors community within academia, the military and other organizations that work with the military such as government contractors and commercial developers as well as others interested in combat identification issues including military personnel and policy makers.

Virtual Environments and Advanced Interface Design

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Publisher : Oxford University Press
ISBN 13 : 0195360532
Total Pages : 595 pages
Book Rating : 4.1/5 (953 download)

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Book Synopsis Virtual Environments and Advanced Interface Design by : Woodrow Barfield

Download or read book Virtual Environments and Advanced Interface Design written by Woodrow Barfield and published by Oxford University Press. This book was released on 1995-06-01 with total page 595 pages. Available in PDF, EPUB and Kindle. Book excerpt: This sweeping introduction to the science of virtual environment technology masterfully integrates research and practical applications culled from a range of disciplines, including psychology, engineering, and computer science. With contributions from the field's foremost researchers and theorists, the book focuses in particular on how virtual technology and interface design can better accommodate human cognitive, motor, and perceptual capabilities. Throughout, it brings the reader up-to-date with the latest design strategies and cutting-edge virtual environments, and points to promising avenues for future development. The book is divided into three parts. The first part introduces the reader to the subject by defining basic terms, identifying key components of the virtual environment, and reviewing the origins and elements of virtual environments. The second part focuses of current technologies used to present visual, auditory, tactile, and kinesthetic information. The book concludes with an in-depth analysis of how environments and human perception are integrated to create effective virtual systems. Comprehensive and splendidly written, Virtual Environments and Advanced Interface Design will be the "bible" on the subject for years to come. Students and researchers in computer science, psychology, and cognitive science will all want to have a copy on their shelves.

Emerging Trends and Applications in Information Communication Technologies

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Publisher : Springer
ISBN 13 : 3642289622
Total Pages : 568 pages
Book Rating : 4.6/5 (422 download)

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Book Synopsis Emerging Trends and Applications in Information Communication Technologies by : Bhawani Shankar Chowdhry

Download or read book Emerging Trends and Applications in Information Communication Technologies written by Bhawani Shankar Chowdhry and published by Springer. This book was released on 2012-04-15 with total page 568 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the refereed proceedings of the Second International Multi-topic Conference, IMTIC 2012, held in Jamshoro, Pakistan, in March 2012. The 51 revised full papers presented were carefully reviewed and selected from 205 submissions. The papers address topics from information communication technologies.

The VR Book

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Publisher : Morgan & Claypool
ISBN 13 : 1970001143
Total Pages : 747 pages
Book Rating : 4.9/5 (7 download)

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Book Synopsis The VR Book by : Jason Jerald

Download or read book The VR Book written by Jason Jerald and published by Morgan & Claypool. This book was released on 2015-09-01 with total page 747 pages. Available in PDF, EPUB and Kindle. Book excerpt: This is a strong foundation of human-centric virtual reality design for anyone and everyone involved in creating VR experiences. Without a clear understanding of the human side of virtual reality (VR), the experience will always fail. The VR Book bridges this gap by focusing on human-centered design. Creating compelling VR applications is an incredibly complex challenge. When done well, these experiences can be brilliant and pleasurable, but when done badly, they can result in frustration and sickness. Whereas limitations of technology can cause bad VR execution, problems are oftentimes caused by a lack of understanding human perception, interaction, design principles, and real users. This book focuses on the human elements of VR, such as how users perceive and intuitively interact with various forms of reality, causes of VR sickness, creating useful and pleasing content, and how to design and iterate upon effective VR applications. This book is not just for VR designers, it is for managers, programmers, artists, psychologists, engineers, students, educators, and user experience professionals. It is for the entire VR team, as everyone contributing should understand at least the basics of the many aspects of VR design. The industry is rapidly evolving, and The VR Book stresses the importance of building prototypes, gathering feedback, and using adjustable processes to efficiently iterate towards success. It contains extensive details on the most important aspects of VR, more than 600 applicable guidelines, and over 300 additional references.

International Encyclopedia of Ergonomics and Human Factors - 3 Volume Set

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Publisher : CRC Press
ISBN 13 : 1482298538
Total Pages : 1980 pages
Book Rating : 4.4/5 (822 download)

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Book Synopsis International Encyclopedia of Ergonomics and Human Factors - 3 Volume Set by : Informa Healthcare

Download or read book International Encyclopedia of Ergonomics and Human Factors - 3 Volume Set written by Informa Healthcare and published by CRC Press. This book was released on 2000-12-14 with total page 1980 pages. Available in PDF, EPUB and Kindle. Book excerpt: The first encyclopedia in the field, the International Encyclopedia of Ergonomics and Human Factors provides a comprehensive and authoritative compendium of current knowledge on ergonomics and human factors. It gives specific information on concepts and tools unique to ergonomics. About 500 entries, published in three volumes and on CD-ROM, are pre

Visual Perception from a Computer Graphics Perspective

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Publisher : CRC Press
ISBN 13 : 1439865493
Total Pages : 540 pages
Book Rating : 4.4/5 (398 download)

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Book Synopsis Visual Perception from a Computer Graphics Perspective by : William Thompson

Download or read book Visual Perception from a Computer Graphics Perspective written by William Thompson and published by CRC Press. This book was released on 2016-04-19 with total page 540 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book provides an introduction to human visual perception suitable for readers studying or working in the fields of computer graphics and visualization, cognitive science, and visual neuroscience. It focuses on how computer graphics images are generated, rather than solely on the organization of the visual system itself; therefore, the text pro

Encyclopedia of Healthcare Information Systems

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Publisher : IGI Global
ISBN 13 : 1599048906
Total Pages : 1566 pages
Book Rating : 4.5/5 (99 download)

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Book Synopsis Encyclopedia of Healthcare Information Systems by : Wickramasinghe, Nilmini

Download or read book Encyclopedia of Healthcare Information Systems written by Wickramasinghe, Nilmini and published by IGI Global. This book was released on 2008-06-30 with total page 1566 pages. Available in PDF, EPUB and Kindle. Book excerpt: Healthcare, a vital industry that touches most of us in our lives, faces major challenges in demographics, technology, and finance. Longer life expectancy and an aging population, technological advancements that keep people younger and healthier, and financial issues area constant strain on healthcare organizations' resources and management. Focusing on the organization's ability to improve access, quality, and value of care to the patient may present possible solutions to these challenges. The Encyclopedia of Healthcare Information Systems provides an extensive and rich compilation of international research, discussing the use, adoption, design, and diffusion of information communication technologies (ICTs) in healthcare, including the role of ICTs in the future of healthcare delivery; access, quality, and value of healthcare; nature and evaluation of medical technologies; ethics and social implications; and medical information management.

A Performance Cosmology

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Publisher : Routledge
ISBN 13 : 1134972938
Total Pages : 335 pages
Book Rating : 4.1/5 (349 download)

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Book Synopsis A Performance Cosmology by : Judie Christie

Download or read book A Performance Cosmology written by Judie Christie and published by Routledge. This book was released on 2013-03-07 with total page 335 pages. Available in PDF, EPUB and Kindle. Book excerpt: Exploring thirty years of work by The Centre for Performance Research (CPR), A Performance Cosmology explores the future challenges of performance and theatre through a diverse and fascinating series of interviews, testimonies and perspectives from leading international theatre practitioners and academics. Contributors include: Philip Auslander, Rustom Bharucha, Tim Etchells, Jane Goodall, Guillermo Gomez-Pena, Jon Mckenzie, Claire MacDonald, Susan Melrose, Alphonso Lingis, Richard Schechner, Rebecca Schneider, Edward Scheer, and Freddie Rokem. A Performance Cosmology is structured as a travelogue through a matrix of strategic, imaginary, interdisciplinary field stations. This innovative framework enables readings which disrupt linearity and afford different forms of thematic engagement. The resulting volume opens entirely new vistas on the old, new, and as yet unimagined, worlds of performance.

Routledge Handbook of Talent Identification and Development in Sport

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Publisher : Routledge
ISBN 13 : 1317359836
Total Pages : 694 pages
Book Rating : 4.3/5 (173 download)

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Book Synopsis Routledge Handbook of Talent Identification and Development in Sport by : Joseph Baker

Download or read book Routledge Handbook of Talent Identification and Development in Sport written by Joseph Baker and published by Routledge. This book was released on 2017-03-16 with total page 694 pages. Available in PDF, EPUB and Kindle. Book excerpt: Identifying athletic talent and developing that talent to its full potential is a central concern in sport. Understanding talent identification and its implications for both positive and negative developmental outcomes is crucial to sporting success. This is the first comprehensive resource for scientists, researchers, students, coaches, analysts and policymakers looking to improve their knowledge of the talent identification and development process. With contributions from leading researchers and practitioners, this book offers a complete overview of contemporary talent identification and development from in-depth discussion of methodological and philosophical issues through to practical applications. Adopting an international and multi-disciplinary approach, it addresses all key aspects of the talent identification and development process, including skill acquisition and motor learning, psychological factors and family influences, creating optimal environments for performance, and dealing with injury and rehabilitation. Presenting an unrivalled wealth of research, the Routledge Handbook of Talent Identification and Development in Sport is an essential resource for any undergraduate or postgraduate degree course in sport studies, sport science, sport coaching or sport management, as well as for sport policymakers, analysts and coaches.

Usability Evaluation and Interface Design

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Publisher : CRC Press
ISBN 13 : 9780805836073
Total Pages : 1610 pages
Book Rating : 4.8/5 (36 download)

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Book Synopsis Usability Evaluation and Interface Design by : Michael J. Smith

Download or read book Usability Evaluation and Interface Design written by Michael J. Smith and published by CRC Press. This book was released on 2001-08-01 with total page 1610 pages. Available in PDF, EPUB and Kindle. Book excerpt: This three volume set provides the complete proceedings of the Ninth International Conference on Human-Computer Interaction held August, 2001 in New Orleans. A total of 2,738 individuals from industry, academia, research institutes, and governmental agencies from 37 countries submitted their work for presentation at the conference. The papers address the latest research and application in the human aspects of design and use of computing systems. Those accepted for presentation thoroughly cover the entire field of human-computer interaction, including the cognitive, social, ergonomic, and health aspects of work with computers. The papers also address major advances in knowledge and effective use of computers in a variety of diversified application areas, including offices, financial institutions, manufacturing, electronic publishing, construction, and health care.

Virtual Reality

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Publisher : Springer
ISBN 13 : 3540733353
Total Pages : 775 pages
Book Rating : 4.5/5 (47 download)

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Book Synopsis Virtual Reality by : Randall Shumaker

Download or read book Virtual Reality written by Randall Shumaker and published by Springer. This book was released on 2007-08-24 with total page 775 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the refereed proceedings of the Second International Conference on Virtual Reality, ICVR 2007, held in Beijing, China. It covers 3D rendering and visualization, interacting and navigating in virtual and augmented environments, industrial applications of virtual reality, as well as health, cultural, educational and entertainment applications.

Immersed in Media

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Author :
Publisher : Springer
ISBN 13 : 3319101900
Total Pages : 338 pages
Book Rating : 4.3/5 (191 download)

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Book Synopsis Immersed in Media by : Matthew Lombard

Download or read book Immersed in Media written by Matthew Lombard and published by Springer. This book was released on 2015-06-18 with total page 338 pages. Available in PDF, EPUB and Kindle. Book excerpt: Highlights key research currently being undertaken within the field of telepresence, providing the most detailed account of the field to date, advancing our understanding of a fundamental property of all media - the illusion of presence; the sense of “being there” inside a virtual environment, with actual or virtual others. This collection has been put together by leading international scholars from America, Europe, and Asia. Together, they describe the state-of-the-art in presence theory, research and technology design for an advanced academic audience. Immersed in Media provides research that can help designers optimize presence for users of advanced media technologies such as virtual and augmented reality, collaborative social media, robotics, and artificial intelligence and lead us to better understand human cognition, emotion and behaviour.