Human Factors in Augmented Reality Environments

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Author :
Publisher : Springer Science & Business Media
ISBN 13 : 1461442044
Total Pages : 275 pages
Book Rating : 4.4/5 (614 download)

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Book Synopsis Human Factors in Augmented Reality Environments by : Weidong Huang

Download or read book Human Factors in Augmented Reality Environments written by Weidong Huang and published by Springer Science & Business Media. This book was released on 2012-09-19 with total page 275 pages. Available in PDF, EPUB and Kindle. Book excerpt: Advances in hardware and networking have made possible a wide use of augmented reality (AR) technologies. However, simply putting those hardware and technologies together does not make a “good” system for end users to use. New design principles and evaluation methods specific to this emerging area are urgently needed to keep up with the advance in technologies. Human Factors in Augmented Reality Environments is the first book on human factors in AR, addressing issues related to design, development, evaluation and application of AR systems. Topics include surveys, case studies, evaluation methods and metrics, HCI theories and design principles, human factors and lessons learned and experience obtained from developing, deploying or evaluating AR systems. The contributors for this cutting-edge volume are well-established researchers from diverse disciplines including psychologists, artists, engineers and scientists. Human Factors in Augmented Reality Environments is designed for a professional audience composed of practitioners and researchers working in the field of AR and human-computer interaction. Advanced-level students in computer science and engineering will also find this book useful as a secondary text or reference.

Human Factors in Augmented Reality Environments

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Author :
Publisher : Springer Science & Business Media
ISBN 13 : 1461442052
Total Pages : 275 pages
Book Rating : 4.4/5 (614 download)

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Book Synopsis Human Factors in Augmented Reality Environments by : Weidong Huang

Download or read book Human Factors in Augmented Reality Environments written by Weidong Huang and published by Springer Science & Business Media. This book was released on 2012-09-19 with total page 275 pages. Available in PDF, EPUB and Kindle. Book excerpt: Advances in hardware and networking have made possible a wide use of augmented reality (AR) technologies. However, simply putting those hardware and technologies together does not make a “good” system for end users to use. New design principles and evaluation methods specific to this emerging area are urgently needed to keep up with the advance in technologies. Human Factors in Augmented Reality Environments is the first book on human factors in AR, addressing issues related to design, development, evaluation and application of AR systems. Topics include surveys, case studies, evaluation methods and metrics, HCI theories and design principles, human factors and lessons learned and experience obtained from developing, deploying or evaluating AR systems. The contributors for this cutting-edge volume are well-established researchers from diverse disciplines including psychologists, artists, engineers and scientists. Human Factors in Augmented Reality Environments is designed for a professional audience composed of practitioners and researchers working in the field of AR and human-computer interaction. Advanced-level students in computer science and engineering will also find this book useful as a secondary text or reference.

Practical Augmented Reality

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Author :
Publisher : Addison-Wesley Professional
ISBN 13 : 0134094352
Total Pages : 595 pages
Book Rating : 4.1/5 (34 download)

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Book Synopsis Practical Augmented Reality by : Steve Aukstakalnis

Download or read book Practical Augmented Reality written by Steve Aukstakalnis and published by Addison-Wesley Professional. This book was released on 2016-09-08 with total page 595 pages. Available in PDF, EPUB and Kindle. Book excerpt: The most comprehensive and up-to-date guide to the technologies, applications and human factors considerations of Augmented Reality (AR) and Virtual Reality (VR) systems and wearable computing devices. Practical Augmented Reality is ideal for practitioners and students concerned with any application, from gaming to medicine. It brings together comprehensive coverage of both theory and practice, emphasizing leading-edge displays, sensors, and DIY tools that are already available commercially or will be soon. Beginning with a Foreword by NASA research scientist Victor Luo, this guide begins by explaining the mechanics of human sight, hearing and touch, showing how these perceptual mechanisms (and their performance ranges) directly dictate the design and use of wearable displays, 3-D audio systems, and tactile/force feedback devices. Steve Aukstakalnis presents revealing case studies of real-world applications from gaming, entertainment, science, engineering, aeronautics and aerospace, defense, medicine, telerobotics, architecture, law enforcement, and geophysics. Readers will find clear, easy-to-understand explanations, photos, and illustrations of devices including the Atheer AiR, HTC Vive, DAQRI Smart Helmet, Oculus (Facebook) CV1, Sony PlayStation VR, Vuzix M300, Google Glass, and many more. Functional diagrams and photographs clearly explain how these devices operate, and link directly to relevant theoretical and practical content. Practical Augmented Reality thoroughly considers the human factors of these systems, including sensory and motor physiology constraints, monocular and binocular depth cues, elements contributing to visually-induced motion sickness and nausea, and vergence–accommodation conflicts. It concludes by assessing both the legal and societal implications of new and emerging AR, VR, and wearable technologies as well as provides a look next generation systems.

Human Factors in Augmented Reality Environments

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Author :
Publisher : Springer
ISBN 13 : 9781461442066
Total Pages : 274 pages
Book Rating : 4.4/5 (42 download)

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Book Synopsis Human Factors in Augmented Reality Environments by : Weidong Huang

Download or read book Human Factors in Augmented Reality Environments written by Weidong Huang and published by Springer. This book was released on 2012-09-19 with total page 274 pages. Available in PDF, EPUB and Kindle. Book excerpt: Advances in hardware and networking have made possible a wide use of augmented reality (AR) technologies. However, simply putting those hardware and technologies together does not make a “good” system for end users to use. New design principles and evaluation methods specific to this emerging area are urgently needed to keep up with the advance in technologies. Human Factors in Augmented Reality Environments is the first book on human factors in AR, addressing issues related to design, development, evaluation and application of AR systems. Topics include surveys, case studies, evaluation methods and metrics, HCI theories and design principles, human factors and lessons learned and experience obtained from developing, deploying or evaluating AR systems. The contributors for this cutting-edge volume are well-established researchers from diverse disciplines including psychologists, artists, engineers and scientists. Human Factors in Augmented Reality Environments is designed for a professional audience composed of practitioners and researchers working in the field of AR and human-computer interaction. Advanced-level students in computer science and engineering will also find this book useful as a secondary text or reference.

Human Factors in Virtual Environments and Game Design

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Author :
Publisher : AHFE International
ISBN 13 : 1958651265
Total Pages : 293 pages
Book Rating : 4.9/5 (586 download)

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Book Synopsis Human Factors in Virtual Environments and Game Design by : Tareq Z. Ahram • Christianne S. Falcão

Download or read book Human Factors in Virtual Environments and Game Design written by Tareq Z. Ahram • Christianne S. Falcão and published by AHFE International. This book was released on 2022-07-24 with total page 293 pages. Available in PDF, EPUB and Kindle. Book excerpt: Human Factors in Virtual Environments and Game Design Proceedings of the 13th International Conference on Applied Human Factors and Ergonomics (AHFE 2022), July 24–28, 2022, New York, USA

Handbook of Virtual Environments

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Author :
Publisher : CRC Press
ISBN 13 : 0585399107
Total Pages : 1273 pages
Book Rating : 4.5/5 (853 download)

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Book Synopsis Handbook of Virtual Environments by : Kelly S. Hale

Download or read book Handbook of Virtual Environments written by Kelly S. Hale and published by CRC Press. This book was released on 2002-01-01 with total page 1273 pages. Available in PDF, EPUB and Kindle. Book excerpt: This Handbook, with contributions from leading experts in the field, provides a comprehensive, state-of-the-art account of virtual environments (VE). It serves as an invaluable source of reference for practitioners, researchers, and students in this rapidly evolving discipline. It also provides practitioners with a reference source to guide

Advances in Human Factors in Simulation and Modeling

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Author :
Publisher : Springer
ISBN 13 : 3319942239
Total Pages : 531 pages
Book Rating : 4.3/5 (199 download)

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Book Synopsis Advances in Human Factors in Simulation and Modeling by : Daniel N. Cassenti

Download or read book Advances in Human Factors in Simulation and Modeling written by Daniel N. Cassenti and published by Springer. This book was released on 2018-06-26 with total page 531 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book focuses on computational modeling and simulation research that advances the current state-of-the-art regarding human factors in this area. It reports on cutting-edge simulators such as virtual and augmented reality, on multisensory environments, and on modeling and simulation methods used in various applications, including surgery, military operations, occupational safety, sports training, education, transportation and robotics. Based on the AHFE 2018 International Conference on Human Factors in Simulation and Modeling, held on July 21–25, 2018, in Orlando, Florida, USA, the book serves as a timely reference guide for researchers and practitioners developing new modeling and simulation tools for analyzing or improving human performance. It also offers a unique resource for modelers seeking insights into human factors research and more feasible and reliable computational tools to foster advances in this exciting research field.

International Encyclopedia of Ergonomics and Human Factors - 3 Volume Set

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Author :
Publisher : CRC Press
ISBN 13 : 0849375479
Total Pages : 3656 pages
Book Rating : 4.8/5 (493 download)

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Book Synopsis International Encyclopedia of Ergonomics and Human Factors - 3 Volume Set by : Informa Healthcare

Download or read book International Encyclopedia of Ergonomics and Human Factors - 3 Volume Set written by Informa Healthcare and published by CRC Press. This book was released on 2006-03-15 with total page 3656 pages. Available in PDF, EPUB and Kindle. Book excerpt: The previous edition of the International Encyclopedia of Ergonomics and Human Factors made history as the first unified source of reliable information drawn from many realms of science and technology and created specifically with ergonomics professionals in mind. It was also a winner of the Best Reference Award 2002 from the Engineering Libraries

Advances in Human Factors and Simulation

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Author :
Publisher : Springer
ISBN 13 : 3030201481
Total Pages : 317 pages
Book Rating : 4.0/5 (32 download)

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Book Synopsis Advances in Human Factors and Simulation by : Daniel N. Cassenti

Download or read book Advances in Human Factors and Simulation written by Daniel N. Cassenti and published by Springer. This book was released on 2019-06-01 with total page 317 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book focuses on modeling and simulation research that advances the current state-of-the-art regarding human factors in this area. It reports on cutting-edge simulators such as virtual and augmented reality, on multisensory environments, and on modeling and simulation methods used in various applications, including surgery, military operations, occupational safety, sports training, education, transportation and robotics. Based on the AHFE 2019 International Conference on Human Factors in Simulation and Modeling, held on July 24-28, 2019, in Washington D.C., USA, the book serves as a timely reference guide for researchers and practitioners developing new modeling and simulation tools for analyzing or improving human performance. It also offers a unique resource for modelers seeking insights into human factors research and more feasible and reliable computational tools to foster advances in this exciting research field.

Foundations of Augmented Cognition. Advancing Human Performance and Decision-Making through Adaptive Systems

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Author :
Publisher : Springer
ISBN 13 : 9783319075266
Total Pages : 372 pages
Book Rating : 4.0/5 (752 download)

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Book Synopsis Foundations of Augmented Cognition. Advancing Human Performance and Decision-Making through Adaptive Systems by : Dylan D. Schmorrow

Download or read book Foundations of Augmented Cognition. Advancing Human Performance and Decision-Making through Adaptive Systems written by Dylan D. Schmorrow and published by Springer. This book was released on 2014-05-23 with total page 372 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the proceedings of the 8th International Conference on the Foundations of Augmented Cognition, AC 2014, held as part of HCI International 2014 which took place in Heraklion, Crete, Greece, in June 2014 and incorporated 14 conferences which similar thematic areas. HCII 2014 received a total of 4766 submissions, of which 1476 papers and 220 posters were accepted for publication after a careful reviewing process. These papers address the latest research and development efforts and highlight the human aspects of design and use of computing systems. The papers thoroughly cover the entire field of Human-Computer Interaction, addressing major advances in knowledge and effective use of computers in a variety of application areas. The 34 papers presented in the AC 2014 proceedings are organized in topical sections named: emotional and cognitive issues in augmented cognition; machine learning for augmented cognition; augmented cognition for learning and training and augmented cognition for health and rehabilitation.

Springer Handbook of Augmented Reality

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Author :
Publisher : Springer Nature
ISBN 13 : 3030678229
Total Pages : 919 pages
Book Rating : 4.0/5 (36 download)

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Book Synopsis Springer Handbook of Augmented Reality by : Andrew Yeh Ching Nee

Download or read book Springer Handbook of Augmented Reality written by Andrew Yeh Ching Nee and published by Springer Nature. This book was released on 2023-01-01 with total page 919 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Springer Handbook of Augmented Reality presents a comprehensive and authoritative guide to augmented reality (AR) technology, its numerous applications, and its intersection with emerging technologies. This book traces the history of AR from its early development, discussing the fundamentals of AR and its associated science. The handbook begins by presenting the development of AR over the last few years, mentioning the key pioneers and important milestones. It then moves to the fundamentals and principles of AR, such as photogrammetry, optics, motion and objects tracking, and marker-based and marker-less registration. The book discusses both software toolkits and techniques and hardware related to AR, before presenting the applications of AR. This includes both end-user applications like education and cultural heritage, and professional applications within engineering fields, medicine and architecture, amongst others. The book concludes with the convergence of AR with other emerging technologies, such as Industrial Internet of Things and Digital Twins. The handbook presents a comprehensive reference on AR technology from an academic, industrial and commercial perspective, making it an invaluable resource for audiences from a variety of backgrounds.

Virtual, Augmented and Mixed Reality: Design and Development

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Author :
Publisher : Springer Nature
ISBN 13 : 3031059395
Total Pages : 537 pages
Book Rating : 4.0/5 (31 download)

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Book Synopsis Virtual, Augmented and Mixed Reality: Design and Development by : Jessie Y. C. Chen

Download or read book Virtual, Augmented and Mixed Reality: Design and Development written by Jessie Y. C. Chen and published by Springer Nature. This book was released on 2022-06-16 with total page 537 pages. Available in PDF, EPUB and Kindle. Book excerpt: This two-volume set LNCS 13317 and 13318 constitutes the thoroughly refereed proceedings of the 14th International Conference on Virtual, Augmented and Mixed Reality, VAMR 2022, held virtually as part of the 24rd HCI International Conference, HCII 2022, in June/July 2022.The total of 1276 papers and 241 posters included in the 39 HCII 2021 proceedings volumes was carefully reviewed and selected from 5222 submissions. The 56 papers included in this 2-volume set were organized in topical sections as follows: Developing VAMR Environments; Evaluating VAMR environments; Gesture-based, haptic and multimodal interaction in VAMR; Social, emotional, psychological and persuasive aspects in VAMR; VAMR in learning, education and culture; VAMR in aviation; Industrial applications of VAMR. The first volume focuses on topics related to developing and evaluating VAMR environments, gesture-based, haptic and multimodal interaction in VAMR, as well as social, emotional, psychological and persuasive aspects in VAMR, while the second focusses on topics related to VAMR in learning, education and culture, VAMR in aviation, and industrial applications of VAMR.

Virtual Reality and Augmented Reality

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Author :
Publisher : John Wiley & Sons
ISBN 13 : 1786301059
Total Pages : 370 pages
Book Rating : 4.7/5 (863 download)

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Book Synopsis Virtual Reality and Augmented Reality by : Bruno Arnaldi

Download or read book Virtual Reality and Augmented Reality written by Bruno Arnaldi and published by John Wiley & Sons. This book was released on 2018-05-08 with total page 370 pages. Available in PDF, EPUB and Kindle. Book excerpt: Virtual and Augmented Reality have existed for a long time but were stuck to the research world or to some large manufacturing companies. With the appearance of low-cost devices, it is expected a number of new applications, including for the general audience. This book aims at making a statement about those novelties as well as distinguishing them from the complexes challenges they raise by proposing real use cases, replacing those recent evolutions through the VR/AR dynamic and by providing some perspective for the years to come.

Advances in Human Factors in Wearable Technologies and Game Design

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Author :
Publisher : Springer
ISBN 13 : 3030204766
Total Pages : 438 pages
Book Rating : 4.0/5 (32 download)

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Book Synopsis Advances in Human Factors in Wearable Technologies and Game Design by : Tareq Ahram

Download or read book Advances in Human Factors in Wearable Technologies and Game Design written by Tareq Ahram and published by Springer. This book was released on 2019-06-13 with total page 438 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book focuses on the human aspects of wearable technologies and game design, which are often neglected. It shows how user-centered practices can optimize the wearable experience, thus improving user acceptance, satisfaction and engagement with novel wearable gadgets. It addresses both research and best practices in the applications of human factors and ergonomics to sensors, wearable technologies and game design innovations, as well as new findings on the integration of wearability principles with regard to: aesthetics, affordance, comfort, contextual awareness, customization, ease of use, ergonomics, information overload, intuitiveness, obtrusiveness, privacy, reliability, responsiveness, satisfaction, subtlety, user-friendliness and wearability. Gathering the outcomes of both the AHFE 2019 Conference on Human Factors and Wearable Technologies and the AHFE 2019 Conference on Human Factors in Game Design and Virtual Environments, held on July 24–28, 2019 in Washington, DC, USA, the book addresses the needs of professionals, researchers, and students whose work involves the human aspects of wearable, smart and/or interactive technologies and game design research.

Virtual, Augmented and Mixed Reality

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Author :
Publisher : Springer Nature
ISBN 13 : 3031610415
Total Pages : 336 pages
Book Rating : 4.0/5 (316 download)

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Book Synopsis Virtual, Augmented and Mixed Reality by : Jessie Y. C. Chen

Download or read book Virtual, Augmented and Mixed Reality written by Jessie Y. C. Chen and published by Springer Nature. This book was released on with total page 336 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Advances in Human Factors, Business Management, Training and Education

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Author :
Publisher : Springer
ISBN 13 : 3319420704
Total Pages : 1228 pages
Book Rating : 4.3/5 (194 download)

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Book Synopsis Advances in Human Factors, Business Management, Training and Education by : Jussi Ilari Kantola

Download or read book Advances in Human Factors, Business Management, Training and Education written by Jussi Ilari Kantola and published by Springer. This book was released on 2016-07-26 with total page 1228 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book reports on practical approaches for facilitating the process of achieving excellence in the management and leadership of organizational resources. It shows how the principles of creating shared value can be applied to ensure faster learning, training, business development, and social renewal. In particular, the book presents novel methods and tools for tackling the complexity of management and learning in both business organizations and society. It covers ontologies, intelligent management systems, methods for creating knowledge and value added. It gives novel insights into time management and operations optimization, as well as advanced methods for evaluating customers’ satisfaction and conscious experience. Based on the AHFE 2016 International Conference on Human Factors, Business Management and Society, held on July 27-31, 2016, Walt Disney World®, Florida, USA, the book provides both researchers and professionals with new tools and inspiring ideas for achieving excellence in various business activities.

Augmented Reality Games II

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Publisher : Springer
ISBN 13 : 3030156206
Total Pages : 314 pages
Book Rating : 4.0/5 (31 download)

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Book Synopsis Augmented Reality Games II by : Vladimir Geroimenko

Download or read book Augmented Reality Games II written by Vladimir Geroimenko and published by Springer. This book was released on 2019-05-23 with total page 314 pages. Available in PDF, EPUB and Kindle. Book excerpt: This is the second of two comprehensive volumes that provide a thorough and multi-faceted research into the emerging field of augmented reality games and consider a wide range of its major issues. These first ever research monographs on augmented reality games have been written by a team of 70 leading researchers, practitioners and artists from 20 countries. Volume II explores the most important and challenging issues that have been raised by the use of the Augmented Reality approach and technology in the gamification of education, healthcare, medicine and art. The volume deals with a systematic analysis of educational augmented reality games, their use for health promotion in old age and for improving people’s well-being, the gamification of augmented reality art and immersive reading experiences, among other topics. Augmented Reality Games II is essential reading not only for researchers, practitioners, game developers and artists, but also for students (graduates and undergraduates) and all those interested in the rapidly developing area of augmented reality games.