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Hikaru No Go Vol 23
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Download or read book Hikaru No Go written by Takeshi Obata and published by . This book was released on 2004 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt: "Hikaru Shindo is like any sixth-grader in Japan: a pretty normal school boy with a two-tone head of hair and a penchant for antics. One day, he finds an old bloodstained Go board in his grandfather's attic-- and that's when things get really interesting. Trapped inside the Go board is Fujiwara-no-Sai, the ghost of an ancient Go master who taught the strategically complex board game to the Emperor of Japan many centuries ago."--Cover of v. 1.
Book Synopsis Hikaru no Go, Vol. 18 by : Yumi Hotta
Download or read book Hikaru no Go, Vol. 18 written by Yumi Hotta and published by VIZ Media LLC. This book was released on 2010-02-02 with total page 216 pages. Available in PDF, EPUB and Kindle. Book excerpt: An ancient ghost possesses Hikaru and unleashes his hidden genius! R to L (Japanese Style). After stumbling across a haunted Go board, irresponsible Hikaru Shindo discovers that the spirit of a master player has taken up residence in his consciousness. In his pursuit of the "Divine Move," Fujiwara-no-Sai awakens in Hikaru an untapped genius for the game, and soon the schoolboy is chasing his own dream--defeating the famed Go prodigy Akira Toya!Six Characters, Six StoriesThe main storyline takes a holiday, making way for six tales that offer fresh insight into the characters and lives of Akira Toya, Tetsuo Kaga, Asumi Nase, Yuki Mitani, Atsushi Kurata and Fujiwara-no-Sai. Hikaru Shindo figures in some of these but only takes center stage when, in the final tale, he challenges a crooked antique shop owner to a game of go in an attempt to restore an heirloom vase to its rightful owner. Six Characters, Six Stories The main storyline takes a holiday, making way for six tales that offer fresh insight into the characters and lives of Akira Toya, Tetsuo Kaga, Asumi Nase, Yuki Mitani, Atsushi Kurata and Fujiwara-no-Sai. Hikaru Shindo figures in some of these but only takes center stage when, in the final tale, he challenges a crooked antique shop owner to a game of go in an attempt to restore an heirloom vase to its rightful owner.
Book Synopsis Hikaru No Go: sai vs. toya koyo by : Yumi Hotta
Download or read book Hikaru No Go: sai vs. toya koyo written by Yumi Hotta and published by . This book was released on 2004 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt: "Hikaru Shindo is like any sixth-grader in Japan: a pretty normal school boy with a two-tone head of hair and a penchant for antics. One day, he finds an old bloodstained Go board in his grandfather's attic-- and that's when things get really interesting. Trapped inside the Go board is Fujiwara-no-Sai, the ghost of an ancient Go master who taught the strategically complex board game to the Emperor of Japan many centuries ago."--Cover of v. 1.
Book Synopsis Black Cat, Vol. 10 by : Kentaro Yabuki
Download or read book Black Cat, Vol. 10 written by Kentaro Yabuki and published by VIZ Media LLC. This book was released on 2013-09-24 with total page 193 pages. Available in PDF, EPUB and Kindle. Book excerpt: The battle between Creed’s Apostles and the Cerberus Team ends in a draw, with serious wounds on both sides. Just when Train thinks he can relax again, his friends Sven and Eve are captured by Creed, who believes that killing them is the only way to get Train to join him. Now Train has to race to save the only people he can trust. -- VIZ Media
Book Synopsis Hikaru no Go, Vol. 16 by : Yumi Hotta
Download or read book Hikaru no Go, Vol. 16 written by Yumi Hotta and published by VIZ Media LLC. This book was released on 2009-08-04 with total page 200 pages. Available in PDF, EPUB and Kindle. Book excerpt: R to L (Japanese Style). Chinese Go AssociationSince Sai's disappearance, Hikaru has given up go! Meanwhile, undefeated by his failure to pass the pro test, Isumi plays his heart out in China. His foreign training teaches him unique ways to handle the stress of mental challenges and competition. Upon his return, he asks Hikaru for a rematch! But how good will Hikaru's game be after such a long break--and without Sai...?
Book Synopsis blanc et noir: Takeshi Obata Illustrations by :
Download or read book blanc et noir: Takeshi Obata Illustrations written by and published by VIZ Media LLC. This book was released on 2016-05-03 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: A collection of best-selling artist Takeshi Obata’s work from 2001–2006, which contains definitive illustrations from popular series Death Note and Hikaru no Go. This gorgeous oversized art book is encased in a silver-stamped slipcase and is stuffed with 132 pages of full-color art, several massive foldout posters, special papers and 12 pages of artist commentary, including a “how to draw” section. It also includes three large double-sided laminated posters. This incredibly special art book is being offered as a limited edition print run of 10,000 copies.
Book Synopsis Mostly Manga by : Elizabeth F.S. Kalen
Download or read book Mostly Manga written by Elizabeth F.S. Kalen and published by Bloomsbury Publishing USA. This book was released on 2012-01-05 with total page 184 pages. Available in PDF, EPUB and Kindle. Book excerpt: Appropriate for any public library collection, this book provides a comprehensive readers' advisory guide for Japanese manga and anime, Korean manhwa, and Chinese manhua. Japanese manga and anime, Korean manhwa, and Chinese manhua are Asian graphic novels and animated films that have gained great popularity in the last ten years and now are found in most public library collections. Mostly Manga: A Genre Guide to Popular Manga, Manhwa, Manhua, and Anime is the first readers' advisory guide to focus on this important body of literature. This guide provides information on all of the major manga and anime formats and genres, covering publications from the early 1990s to the present. It identifies important titles historically and provides a broad representation of what is available in each format. Selected major titles are described in detail, covering the general plot as well as grade level and pertinent awards. The author also discusses common issues related to manga and anime, such as terminology, content and ratings, and censorship.
Book Synopsis Skip・Beat!, Vol. 23 by : Yoshiki Nakamura
Download or read book Skip・Beat!, Vol. 23 written by Yoshiki Nakamura and published by VIZ Media LLC. This book was released on 2013-12-31 with total page 189 pages. Available in PDF, EPUB and Kindle. Book excerpt: Chiori's rage threatens the whole production when she lashes out and hurts Kyoko. Kyoko is used to overcoming obstacles, and she uses her injury as an excuse to push Chiori into exploring her acting. But Chiori has a traumatic past. Will focusing on the dark side of her character bring it all rushing back?! -- VIZ Media
Book Synopsis Hikaru no Go, Vol. 15 by : Yumi Hotta
Download or read book Hikaru no Go, Vol. 15 written by Yumi Hotta and published by VIZ Media LLC. This book was released on 2012-09-17 with total page 214 pages. Available in PDF, EPUB and Kindle. Book excerpt: Hikaru ignores Sai's pleas to let him play go, and then one day Sai vanishes! Is he mad at Hikaru? Where has he gone? Will he ever come back? And will Hikaru be able to play without Sai's coaching...? -- VIZ Media
Download or read book Manga written by Toni Johnson-Woods and published by A&C Black. This book was released on 2010-04-15 with total page 370 pages. Available in PDF, EPUB and Kindle. Book excerpt: A collection of essays by an international cast of scholars, experts, and fans, providing a definitive, one-stop Manga resource.
Book Synopsis Manga's Cultural Crossroads by : Jaqueline Berndt
Download or read book Manga's Cultural Crossroads written by Jaqueline Berndt and published by Routledge. This book was released on 2014-03-14 with total page 283 pages. Available in PDF, EPUB and Kindle. Book excerpt: Focusing on the art and literary form of manga, this volume examines the intercultural exchanges that have shaped manga during the twentieth century and how manga’s culturalization is related to its globalization. Through contributions from leading scholars in the fields of comics and Japanese culture, it describes "manga culture" in two ways: as a fundamentally hybrid culture comprised of both subcultures and transcultures, and as an aesthetic culture which has eluded modernist notions of art, originality, and authorship. The latter is demonstrated in a special focus on the best-selling manga franchise, NARUTO.
Book Synopsis Hikaru no Go, Vol. 16 by : Yumi Hotta
Download or read book Hikaru no Go, Vol. 16 written by Yumi Hotta and published by VIZ Media LLC. This book was released on 2012-10-01 with total page 194 pages. Available in PDF, EPUB and Kindle. Book excerpt: Since Sai's disappearance, Hikaru has given up go! Meanwhile, undefeated by his failure to pass the pro test, Isumi plays his heart out in China. His foreign training teaches him unique ways to handle the stress of mental challenges and competition. Upon his return, he asks Hikaru for a rematch! But how good will Hikaru's game be after such a long break--and without Sai...? -- VIZ Media
Book Synopsis Hikaru no Go, Vol. 8 by : Yumi Hotta
Download or read book Hikaru no Go, Vol. 8 written by Yumi Hotta and published by VIZ Media LLC. This book was released on 2006-11-07 with total page 220 pages. Available in PDF, EPUB and Kindle. Book excerpt: After stumbling across a haunted go board, Hikaru Shindo discovers that the spirit of a master player named Fujiwara-no-Sai has taken up residence in his consciousness. Sai awakens in Hikaru an untapped genius for the game, and soon the schoolboy is chasing his own dream--defeating the famed go prodigy Akira Toya! Hikaru faces the preliminary rounds of the pro test, during which he must eliminate not only his classmates at the insei school but also any outsiders who want to take the test. One of them in particular appears to know how to exploit Hikaru's weaknesses, and poor Hikaru seems powerless to stop him.
Download or read book Graphic Novels written by Michael Pawuk and published by Bloomsbury Publishing USA. This book was released on 2017-05-30 with total page 758 pages. Available in PDF, EPUB and Kindle. Book excerpt: Covering genres from adventure and fantasy to horror, science fiction, and superheroes, this guide maps the vast terrain of graphic novels, describing and organizing titles to help librarians balance their graphic novel collections and direct patrons to read-alikes. New subgenres, new authors, new artists, and new titles appear daily in the comic book and manga world, joining thousands of existing titles—some of which are very popular and well-known to the enthusiastic readers of books in this genre. How do you determine which graphic novels to purchase, and which to recommend to teen and adult readers? This updated guide is intended to help you start, update, or maintain a graphic novel collection and advise readers about the genre. Containing mostly new information as compared to the previous edition, the book covers iconic super-hero comics and other classic and contemporary crime fighter-based comics; action and adventure comics, including prehistoric, heroic, explorer, and Far East adventure as well as Western adventure; science fiction titles that encompass space opera/fantasy, aliens, post-apocalyptic themes, and comics with storylines revolving around computers, robots, and artificial intelligence. There are also chapters dedicated to fantasy titles; horror titles, such as comics about vampires, werewolves, monsters, ghosts, and the occult; crime and mystery titles regarding detectives, police officers, junior sleuths, and true crime; comics on contemporary life, covering romance, coming-of-age stories, sports, and social and political issues; humorous titles; and various nonfiction graphic novels.
Book Synopsis A Parent's Guide to the Best Kids' Comics by : Scott Robins
Download or read book A Parent's Guide to the Best Kids' Comics written by Scott Robins and published by Penguin. This book was released on 2012-05-03 with total page 369 pages. Available in PDF, EPUB and Kindle. Book excerpt: "Children are made readers on the laps of their parents." --Author Emilie Buchwald Filled with beautifully illustrated reviews and a wealth of recommendations, A Parent's Guide to the Best Kids' Comics lovingly and thoughtfully reveals a world of graphic novels sure to capture the imagination and curiosity of your child. Children's literature experts and library professionals Scott Robins and Snow Wildsmith select and review 100 age-appropriate books, and recommend another 750 titles for children from pre-kindergarten to eighth grade in this full-color, first-of-its-kind guide. You'll also find an educator's bibliography, website recommendations, and a bounty of resources to make this magical journey informative as well as delightful. Jeff Smith and Vijaya Iyer, producers of the highly acclaimed and award-winning Bone series, provide a Foreword for the book.
Book Synopsis Whistle!, Vol. 9 by : Daisuke Higuchi
Download or read book Whistle!, Vol. 9 written by Daisuke Higuchi and published by VIZ Media LLC. This book was released on 2006-01-03 with total page 206 pages. Available in PDF, EPUB and Kindle. Book excerpt: Everybody has a dream, and for Shô Kazamatsuri, that dream is simple: he wants to be the best soccer player he can possibly be. He's the spirited leader of the Josui Junior High team and everyone looks up to him. In turn, he tries to keep the team together at any cost! Shô and Tatsuya manage to overcome their quarrel concerning Tatsuya and his relationship to his father, but they're still right in the middle of the game against tenacious Rakuyô. Josui manages to tie it up, but will they be able to squeak out a victory in the PK shootout?!
Download or read book Hikaru No Go written by Yumi Hotta and published by Viz. This book was released on 2011-05-03 with total page 200 pages. Available in PDF, EPUB and Kindle. Book excerpt: Sixth-grade Hikaru Shindo's discovery of a bloodstained game board leads to an encounter with the ghost of Go master Fujiwara-no-Sai and the formation of an unbeatable Go team.