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Heuristic Analysis Of Large Trees As Generated In The Game Of Go
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Book Synopsis Heuristic Analysis of Large Trees as Generated in the Game of Go by : Jonathan Leonard Ryder
Download or read book Heuristic Analysis of Large Trees as Generated in the Game of Go written by Jonathan Leonard Ryder and published by . This book was released on 1971 with total page 630 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Japanese game of Go is of interest both as a problem in mathematical representation and as a game which generates a move tree with an extraordinarily high branching factor (100 to 300 branches per ply). The complexity of Go (and the difficulty of Go for human players) is thought to be considerably greater than that of chess. The constraints of being able to play a complete game and of being able to produce a move with a moderate amount of processing time were placed on the solution. The basic approach used was to find methods for isolating and exploring several sorts of relevant subsections of the global game tree. This process depended heavily on the ability to define and manipulate entitles of Go as recursive functions rather than as patterns of stones. A general machine-accessible theory of Go was developed to provide context for program evaluations. A program for playing Go is now available on the Stanford PDP-10 computer. (Modified author abstract).
Download or read book IJCAI Proceedings 1979 written by Ijcai and published by Elsevier. This book was released on 1979 with total page 1196 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Book Synopsis Chips Challenging Champions by : J. Schaeffer
Download or read book Chips Challenging Champions written by J. Schaeffer and published by Gulf Professional Publishing. This book was released on 2002-05 with total page 376 pages. Available in PDF, EPUB and Kindle. Book excerpt: One of the earliest dreams of the fledgling field of artificial intelligence (AI) was to build computer programs that could play games as well as or better than the best human players. Despite early optimism in the field, the challenge proved to be surprisingly difficult. However, the 1990s saw amazing progress. Computers are now better than humans in checkers, Othello and Scrabble; are at least as good as the best humans in backgammon and chess; and are rapidly improving at hex, go, poker, and shogi. This book documents the progress made in computers playing games and puzzles. The book is the definitive source for material of high-performance game-playing programs.
Book Synopsis Computers, Chess, and Cognition by : T. Anthony Marsland
Download or read book Computers, Chess, and Cognition written by T. Anthony Marsland and published by Springer Science & Business Media. This book was released on 2012-12-06 with total page 331 pages. Available in PDF, EPUB and Kindle. Book excerpt: Computers, Chess, and Cognition presents an excellent up-to-date description of developments in computer chess, a rapidly advancing area in artificial intelligence research. This book is intended for an upper undergraduate and above level audience in the computer science (artificial intelligence) community. The chapters have been edited to present a uniform terminology and balanced writing style, to make the material understandable to a wider, less specialized audience. The book's primary strengths are the description of the workings of some major chess programs, an excellent review of tree searching methods, discussion of exciting new research ideas, a philosophical discussion of the relationship of computer game playing to artificial intelligence, and the treatment of computer Go as an important new research area. A complete index and extensive bibliography makes the book a valuable reference work. The book includes a special foreword by Ken Thompson, author of the UNIX operating system.
Book Synopsis Computers and Games by : H. Jaap van den Herik
Download or read book Computers and Games written by H. Jaap van den Herik and published by Springer. This book was released on 2006-01-24 with total page 344 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the thoroughly refereed post-proceedings of the 4th International Conference on Computers and Games, CG 2004, held in July 2004. The 21 revised full papers presented together with one keynote article were carefully selected during two rounds of reviewing and improvement from 37 submissions. The papers cover all aspects of artificial intelligence in computer-game playing. Topics addressed include evaluation and learning, search, single-agent search and planning, and computer Go.
Book Synopsis Frontiers in Computer Education by : Yuanzhi Wang
Download or read book Frontiers in Computer Education written by Yuanzhi Wang and published by CRC Press. This book was released on 2015-07-28 with total page 253 pages. Available in PDF, EPUB and Kindle. Book excerpt: This proceedings volume contains selected papers presented at the 2014 International Conference on Frontiers in Computer Education (ICFCE 2014), which was held December 24-25, 2014, in Wuhan, China. The objective of this conference was to provide a forum for different researchers in different fields, especially Computer Education as well as Information Technology, to exchange their various findings. The papers have been grouped under the following overarching themes: Computer Science, Computer Education, Education and Teaching Reform, and Communication and Intelligent Control.
Book Synopsis Challenges for Computational Intelligence by : Wlodzislaw Duch
Download or read book Challenges for Computational Intelligence written by Wlodzislaw Duch and published by Springer. This book was released on 2007-05-31 with total page 489 pages. Available in PDF, EPUB and Kindle. Book excerpt: In recent years computational intelligence has been extended by adding many other subdisciplines and this new field requires a series of challenging problems that will give it a sense of direction in order to ensure that research efforts are not wasted. This book written by top experts in computational intelligence provides such clear directions and a much-needed focus on the most important and challenging research issues.
Book Synopsis Introduction to Artificial Intelligence by : Philip C. Jackson
Download or read book Introduction to Artificial Intelligence written by Philip C. Jackson and published by Courier Dover Publications. This book was released on 2019-08-14 with total page 545 pages. Available in PDF, EPUB and Kindle. Book excerpt: Can computers think? Can they use reason to develop their own concepts, solve complex problems, understand our languages? This updated edition of a comprehensive survey includes extensive new text on "Artificial Intelligence in the 21st Century," introducing deep neural networks, conceptual graphs, languages of thought, mental models, metacognition, economic prospects, and research toward human-level AI. Ideal for both lay readers and students of computer science, the original text features abundant illustrations, diagrams, and photographs as well as challenging exercises. Lucid, easy-to-read discussions examine problem-solving methods and representations, game playing, automated understanding of natural languages, heuristic search theory, robot systems, heuristic scene analysis, predicate-calculus theorem proving, automatic programming, and many other topics.
Author :University of Michigan. Mental Health Research Institute Publisher :UM Libraries ISBN 13 : Total Pages :868 pages Book Rating :4.3/5 (91 download)
Book Synopsis Mental Health Research Institute Staff Publications by : University of Michigan. Mental Health Research Institute
Download or read book Mental Health Research Institute Staff Publications written by University of Michigan. Mental Health Research Institute and published by UM Libraries. This book was released on 1973 with total page 868 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Book Synopsis Encyclopedia of Library and Information Science by : Allen Kent
Download or read book Encyclopedia of Library and Information Science written by Allen Kent and published by CRC Press. This book was released on 1992-10-21 with total page 424 pages. Available in PDF, EPUB and Kindle. Book excerpt: "The Encyclopedia of Library and Information Science provides an outstanding resource in 33 published volumes with 2 helpful indexes. This thorough reference set--written by 1300 eminent, international experts--offers librarians, information/computer scientists, bibliographers, documentalists, systems analysts, and students, convenient access to the techniques and tools of both library and information science. Impeccably researched, cross referenced, alphabetized by subject, and generously illustrated, the Encyclopedia of Library and Information Science integrates the essential theoretical and practical information accumulating in this rapidly growing field."
Book Synopsis Encyclopedia of Microcomputers by : Allen Kent
Download or read book Encyclopedia of Microcomputers written by Allen Kent and published by CRC Press. This book was released on 1992-01-06 with total page 400 pages. Available in PDF, EPUB and Kindle. Book excerpt: "The Encyclopedia of Microcomputers serves as the ideal companion reference to the popular Encyclopedia of Computer Science and Technology. Now in its 10th year of publication, this timely reference work details the broad spectrum of microcomputer technology, including microcomputer history; explains and illustrates the use of microcomputers throughout academe, business, government, and society in general; and assesses the future impact of this rapidly changing technology."
Book Synopsis Encyclopedia of Computer Science and Technology by : Allen Kent
Download or read book Encyclopedia of Computer Science and Technology written by Allen Kent and published by CRC Press. This book was released on 1990-05-15 with total page 464 pages. Available in PDF, EPUB and Kindle. Book excerpt: "This comprehensive reference work provides immediate, fingertip access to state-of-the-art technology in nearly 700 self-contained articles written by over 900 international authorities. Each article in the Encyclopedia features current developments and trends in computers, software, vendors, and applications...extensive bibliographies of leading figures in the field, such as Samuel Alexander, John von Neumann, and Norbert Wiener...and in-depth analysis of future directions."
Book Synopsis Pattern-Directed Inference Systems by : D. A. Waterman
Download or read book Pattern-Directed Inference Systems written by D. A. Waterman and published by Academic Press. This book was released on 2014-05-10 with total page 673 pages. Available in PDF, EPUB and Kindle. Book excerpt: Pattern-Directed Inference Systems provides a description of the design and implementation of pattern-directed inference systems (PDIS) for various applications. The book also addresses the theoretical significance of PDIS for artificial intelligence and cognitive psychology. The book is divided into eight sections. The introduction provides a brief overview of pattern-directed inference systems, including a historical perspective, a review of basic concepts, and a survey of work in this area. Subsequent chapters address topics on architecture and design, methods for accessing and controlling rule based systems, methods for obtaining adaptive behavior via rule-based systems and cognitive modeling. Constructing models of human information processing, natural language understanding and multilevel systems and complexity are described as well. The last section discusses the earlier chapters in the book and provides a unifying set of principles for the PDIS formalism. Computer scientists, psychologists, engineers, and researchers in artificial intelligence will find the book very informative.
Book Synopsis Heuristic Programming in Artificial Intelligence by : David N. L. Levy
Download or read book Heuristic Programming in Artificial Intelligence written by David N. L. Levy and published by Prentice Hall. This book was released on 1991 with total page 252 pages. Available in PDF, EPUB and Kindle. Book excerpt: The proceedings of the 2nd Computer Olympiad, a conference conceived as an event to bring together computer programmers and research workers who are interested in programming intelligent games. Topics discussed range from mechanical bridge players to programs for Go, Chinese chess and checkers.
Book Synopsis Machine Intelligence and Robotics by : NASA Study Group on Machine Intelligence and Robotics
Download or read book Machine Intelligence and Robotics written by NASA Study Group on Machine Intelligence and Robotics and published by . This book was released on 1980 with total page 274 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Book Synopsis Exploratory Learning in the Game of Go by : Barney Pell
Download or read book Exploratory Learning in the Game of Go written by Barney Pell and published by . This book was released on 1992 with total page 28 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Book Synopsis Computer Games II by : David N.L. Levy
Download or read book Computer Games II written by David N.L. Levy and published by Springer. This book was released on 1988-06-24 with total page 576 pages. Available in PDF, EPUB and Kindle. Book excerpt: Long before the advent of the electronic computer, man was fascinated by the idea of automating the thought processes employed in playing games of skill. The very first chess "Automaton" captured the imagination oflate eighteenth century Vienna, and by the early 1900s there was a genuine machine that could play the chess endgame of king and rook against a lone king. Soon after the invention of the computer, scientists began to make a serious study of the problems involved in programming a machine to play chess. Within a decade this interest started to spread, first to draughts (checkers) and later to many other strategy games. By the time the home computer was born, there had already been three decades of research into computer games. Many of the results of this research were published, though usually in publications that are extremely difficult (or even impossible for most people) to find. Hence the present volumes. Interest in computers and programming has now reached into almost every home in the civilized world. Millions of people have regular access to computers, and most of them enjoy playing games. In fact, approximately 80 percent of all software sold for use on personal computers is games software.