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Grimtooths Dungeon Of Doom
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Book Synopsis Grimtooth's Dungeon of Doom by : Jim B. Peters
Download or read book Grimtooth's Dungeon of Doom written by Jim B. Peters and published by Flying Buffalo. This book was released on 1992-12-01 with total page 80 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Book Synopsis Grimtooth's Traps Fore by : Elizabeth Danforth
Download or read book Grimtooth's Traps Fore written by Elizabeth Danforth and published by Flying Buffalo. This book was released on 1986-01-01 with total page 70 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Book Synopsis Grimtooth's Traps Too by : Paul O'Connor
Download or read book Grimtooth's Traps Too written by Paul O'Connor and published by . This book was released on 1982-01-01 with total page 62 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Download or read book The Wurst of Grimtooth's Traps written by and published by Sword & Sorcery Studios. This book was released on 2005-03 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Book Synopsis How to Write Adventure Modules That Don't Suck by : Jobe Bittman
Download or read book How to Write Adventure Modules That Don't Suck written by Jobe Bittman and published by . This book was released on 2024-05-14 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Goodman Games has established a reputation for publishing some of the best adventure modules in the industry. Now we present our advice on how you can write great adventures! This compilation of articles is authored by two dozen of the industry's best-known adventure writers. Each article gives a different perspective on how to write adventure modules that don't suck, written by authors with decades of experience and prominent published credits. By the time you're done reading this book, you'll be on the path to designing great adventure modules on your own. Bonus: This PDF includes a digital copy of the original How To Write Adventures Modules That Don't Suck (2007). Whether you're an experienced writer or an aspiring novice, you'll find something of value in this book!
Book Synopsis Grimtooth's Trapsylvania by : Goodman Games
Download or read book Grimtooth's Trapsylvania written by Goodman Games and published by Goodman Games LLC. This book was released on 2024-04-09 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Your standard softcover edition! For the first time ever: the Legendary locations of Grimtooths Traps revealed! And fully compatible with DCC RPG! For over 30 years Grimtooths numerous Traps books have horrified players and inspired gamemasters with hundreds of dangerous devices, deadly deathtraps and hilarious hijinx! Now Grimtooth (with a little help from kid sister Grimtina) will take you on a personally guided tour of his realm and the central hub of his vast Traps empire. Run your own Grimtooth campaign or pick and choose locations you can use in your own single location adventures. Explore Grimtooths caverns, visit his Inner Sanctum, escape the Deathmaze Testing Center, attend Warthogs School for Trolls, take a ride on Grimtooths Airship, tour Grimtinas Petting Zoo or get lost in the Infinite Corridor of Hallways and many more gigantic places of doom. Each of these infamous locations include maps, descriptions, Non-player character details, scenarios, all with in-depth DCC stats and lots of art by Traps artist SS Crompton. And can you uncover the horrendous secret that lies deep beneath Grimtooths caverns and back into his familys history? Its a great read and a useful campaign setting all in one book. What are you waiting for? Get yours today!
Author :Kent David Kelly Publisher :Createspace Independent Publishing Platform ISBN 13 :9781983723933 Total Pages :344 pages Book Rating :4.7/5 (239 download)
Book Synopsis The Book of Dungeon Traps by : Kent David Kelly
Download or read book The Book of Dungeon Traps written by Kent David Kelly and published by Createspace Independent Publishing Platform. This book was released on 2018 with total page 344 pages. Available in PDF, EPUB and Kindle. Book excerpt: Tumbling boulders crushing over powdered bones, Death pits filled with gibbering slime, Strangling vines, enchanted lodestones, lightning bolts, Hateful wraiths Imprisoned in chests of ancient gold, Chained by holy symbol and silver seal ... Every mechanical horror, every thief's demise, Every fell contraption Lies here, deep in this book of secrets. Would you like to fill your dungeons with traps, but you can never find coherent rules or guidelines to show the way? Are your players weary of arbitrary deathtraps? Have you ever searched in vain for a system which codifies spells into magical traps? Are you bored with the "famous four" - pits, gas, arrows and poisoned needles - but never know what to replace them with? Castle Oldskull Supplement BDT1, THE BOOK OF DUNGEON TRAPS, is filled with over 800 classic traps and trap variations. Herein you will find rules for boiling mud, Illusionary bridges, amnesia vapor, polymorph traps, unseen servant-triggered machinations, collapsing columns, and much more. Best of all, all traps are collated into hierarchies of Lethality Levels, so that you can always challenge your players without killing their heroes outright. This elaborate tome also includes rules for trap placement in dungeon designs, advice on trap locations, trap triggers, trap detection, trap removal, 10' poles as trap detection devices, and even a complete set of random monster tables to aid you in populating monster pits, cages, summoning traps, alarm-trapped dungeon chambers, and much more. Every trap type features detailed rules which have been culled from dozens of books and dungeon modules, turning hidden and obscure rulings into a methodical and internally consistent system for trap design. Everything you will ever need to fill every dungeon you create with any trap you can dream of, it's all here in a single source. This book is made to interface with Castle Oldskull Supplement CDDG1, THE CLASSIC DUNGEON DESIGN GUIDE, but the integration is completely optional. You do not need both books to make use of them; they simply amplify one another. 49,800 words, 308 pages. Another classic Fantasy Role-Playing Game Supplement from Wonderland Imprints, Only the Finest Works of Fantasy.
Book Synopsis Dungeon Crawl Classics Role Playing Game by : Joseph Goodman
Download or read book Dungeon Crawl Classics Role Playing Game written by Joseph Goodman and published by Dungeon. This book was released on 2012-03-01 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt: Youre no hero. Youre an adventurer: a reaver, a cutpurse, a heathen-slayer, a tight-lipped warlock guarding long-dead secrets. You seek gold and glory, winning it with sword and spell, caked in the blood and filth of the weak, the dark, the demons, and the vanquished. There are treasures to be won deep underneath, and you shall have them.
Download or read book Necropolis written by Gary E. Gygax and published by World of Darkness. This book was released on 2002-07-31 with total page 224 pages. Available in PDF, EPUB and Kindle. Book excerpt: Fantasirollespil.
Download or read book Zak Smith written by Zak Smith and published by Distributed Art Publishers (DAP). This book was released on 2005 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Interview by Shamim Momin.
Book Synopsis Dungeon Crawl Classics #71 by : Joseph Goodman
Download or read book Dungeon Crawl Classics #71 written by Joseph Goodman and published by Goodman Games LLC. This book was released on 2024-04-09 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: A Level 4 Adventure for DCC RPG Thirteen generations ago, the ambitious first Duke of Magnussen made a fell pact with an unknown power, who asked for but one thing in return: the thirteenth daughter born to a Magnussen duke. Now, generations hence, the daughter of Duke Magnussen XIII is stolen away by a hooded executioner riding a leathery beast. As it wings back across the city walls to drop behind the Duke's mountain-top keep, all who watch know it alights in the Magnussen family crypts, where the devilish secrets of thirteen generations have been buried and forgotten - until now...
Author :Kent David Kelly Publisher :Createspace Independent Publishing Platform ISBN 13 :9781542405409 Total Pages :476 pages Book Rating :4.4/5 (54 download)
Book Synopsis The Classic Dungeon Design Guide by : Kent David Kelly
Download or read book The Classic Dungeon Design Guide written by Kent David Kelly and published by Createspace Independent Publishing Platform. This book was released on 2017-01-06 with total page 476 pages. Available in PDF, EPUB and Kindle. Book excerpt: Deep dwarven cities of the underworld, Infested by conquering orcs, Enslaved by demons of skull and pyre ... Black labyrinths of mad demigods, Proving grounds for daring adventurers And graveyards for greedy fools ... Twisting passages, all alike, Where lurking trolls and shadow beasts Guard the deepest riddles of the nether ... If you have ever wanted to know how to quickly and masterfully create your own mega-dungeon for your pen-and-paper Fantasy Role-Playing Game (PNP FRPG) campaigns, this is the perfect book for you. This Game Master's guide will show you, step by step, how to take your vague-yet-promising ideas and how to sculpt them with precise and careful design decisions (enhanced, if you prefer, by random die rolls), allowing you to conceive an endless mega-dungeon in record time. Best of all, the CASTLE OLDSKULL CLASSIC DUNGEON DESIGN GUIDE is also system-neutral. No matter which of the many FRPGs you choose to play, from basic skill level to advanced, a first edition or a fifth or anything in between, the lessons you master here will serve you in your gaming for years to come. Learn how to make the most of your ever-dwindling prep time, so that you can spend those saved hours gaming with your friends! This old school Guide is filled to overflowing with more than 450 pages of design material and dungeon generation tables. Highlights include: * Hack and slash and beyond. 39 adventure scenarios, with 20 diabolical twists, totaling 780 great ideas for your next campaign. * A myriad of options. Over 10,000 unusual benefactors ("quest givers"), unusual wilderness encounters your players will never forget, and extensive rumor and dungeon history generation systems. * Every endless labyrinth ever, under one cover. Extensive details on realistic underworlds, hundreds of dungeon dressing ideas, over 10,000 room types, and much more. * The imagined made real. A complete second book is included herein as a detailed example of dungeon design, featuring over 60 pages of specific examples. The Goblin Head campaign environment supplement reveals exactly how a 13-level mega-dungeon can be conceived in a matter of hours. The CLASSIC DUNGEON DESIGN GUIDE is brought to you by Kent David Kelly of Wonderland Imprints, a role-player and Game Master with over 30 years of play experience. Best of all, if there are any other materials you would like to see relating to dungeon design, feel free to contact the author. Many more CASTLE OLDSKULL supplements are being prepared specifically to support the players, initiates and Game Masters of the Old School Revival (OSR). This Guide is your gateway to the realms of sword and sorcery. Join us for the adventure! (A complete reference work designed to supplement existing pen-and-paper Fantasy Role-Playing Games. 12 chapters, over 100 section topics, 60,000 words, 475+ pages; organized via a fully ordered table of contents. Just one of the proud creations available now from Wonderland Imprints - Only the Finest Works of Fantasy.)
Book Synopsis Mage's Blood and Old Bones by : Elizabeth Danforth
Download or read book Mage's Blood and Old Bones written by Elizabeth Danforth and published by Flying Buffalo. This book was released on 1992-08-01 with total page 180 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Book Synopsis Dungeon Crawl Classics #87. 5: Grimtooth's Museum of Death by : Jobe Bittman
Download or read book Dungeon Crawl Classics #87. 5: Grimtooth's Museum of Death written by Jobe Bittman and published by Goodman Games LLC. This book was released on 2024-04-09 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: A Level 1 Adventure Not a dream! Not a hoax! Not an imaginary tale! It's the crossover you've always wanted: the legendary Grimtooth the Troll meets Dungeon Crawl Classics! This adventure module is written under DCC RPG rules and is officially licensed by Flying Buffalo, Inc. to include the Grimtooth character. After three decades of preparation, the evil troll Grimtooth has finally thrown wide the gates of his abode to all comers. The troll has sent ravens far and wide inviting delvers to share in the vast wealth of his treasure room. Of course, there is a catch. The adventurers must wend their way through a maze of traps in Grimtooth's Museum of Death, a curated collection of the deadliest and most devious traps ever assembled in one place. Along the way, they might even cross paths with a few of Grimtooth's allies: Grimtina, Spike the Grimdog, and Sludgeworth. Tread lightly, delver. There are no refunds for this tour.
Book Synopsis Curse of the Kingspire by : Harley Stroh
Download or read book Curse of the Kingspire written by Harley Stroh and published by . This book was released on 2009-02-18 with total page 64 pages. Available in PDF, EPUB and Kindle. Book excerpt: Strange mists and weird lights glimmer and seethe along the banks of the Drachenvold Swamp. The folk of Kingshire have vanished like ghosts into the swamp, leaving only strange idols in their wake. At the heart of the fetid marsh, ruins of an ancient keep are all that remain of a once mighty band of rebel eladrin lords. But the ruined keep is home to a hungry curse capable of drawing the heroes back through time and space. Cast into a foreign realm of endless horror and bloodshed, it will take all your courage and cunning to end...the Curse of the Kingspire. The popular Master Dungeons line continues to offer experienced dungeon masters options for advanced games with this next adventure in the series!
Book Synopsis Dungeon Crawl Classics #70 by : Harley Stroh
Download or read book Dungeon Crawl Classics #70 written by Harley Stroh and published by Goodman Games LLC. This book was released on 2024-04-09 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: A Level 3 Adventure for DCC RPG At the end of a forgotten back alley, in the weird and otherworldly marketplace of faiths known as the Bazaar of the Gods, stands the ruins of a forgotten chapel. Once the cult of the Carnifex was celebrated throughout the City of a Thousand Gates. But a band of holy warriors rose against the cult of executioners and torturers, casting down her signs and scattering her devotees to the winds. The fate of the cthonic goddess, and - more importantly - her fabled jewels remains a mystery...until this night. Set amid the sprawling decadence of Punjar, Jewels of the Carnifex offers low-level adventurers a chance to plumb the mysteries beneath the city's soiled streets, explore forgotten crypts lavished with weird artifacts, and - for the quick and daring - claim the lost Jewels of the Carnifex!
Book Synopsis Dungeon Crawl Classics #83: The Chained Coffin (DCC RPG Adv., Hardback) by : Goodman Games
Download or read book Dungeon Crawl Classics #83: The Chained Coffin (DCC RPG Adv., Hardback) written by Goodman Games and published by . This book was released on 2019-11-19 with total page 162 pages. Available in PDF, EPUB and Kindle. Book excerpt: Includes spinning wheel puzzle in plastic pouch.