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Book Synopsis Image and Graphics Technologies and Applications by : Yongtian Wang
Download or read book Image and Graphics Technologies and Applications written by Yongtian Wang and published by Springer. This book was released on 2019-07-19 with total page 741 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the refereed proceedings of the 14th Conference on Image and Graphics Technologies and Applications, IGTA 2019, held in Beijing, China in April, 2019. The 66 papers presented were carefully reviewed and selected from 152 submissions. They provide a forum for sharing progresses in the areas of image processing technology; image analysis and understanding; computer vision and pattern recognition; big data mining, computer graphics and VR, as well as image technology applications.
Book Synopsis Emerging Technology in Modelling and Graphics by : Jyotsna Kumar Mandal
Download or read book Emerging Technology in Modelling and Graphics written by Jyotsna Kumar Mandal and published by Springer. This book was released on 2019-07-16 with total page 782 pages. Available in PDF, EPUB and Kindle. Book excerpt: The book covers cutting-edge and advanced research in modelling and graphics. Gathering high-quality papers presented at the First International Conference on Emerging Technology in Modelling and Graphics, held from 6 to 8 September 2018 in Kolkata, India, it addresses topics including: image processing and analysis, image segmentation, digital geometry for computer imaging, image and security, biometrics, video processing, medical imaging, and virtual and augmented reality.
Book Synopsis Image and Graphics Technologies and Applications by : Wang Yongtian
Download or read book Image and Graphics Technologies and Applications written by Wang Yongtian and published by Springer Nature. This book was released on 2023-10-24 with total page 502 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the refereed proceedings of the 18th Chinese Conference on Image and Graphics Technologies and Applications, IGTA 2023, held in Beijing, China, during August 17–19, 2023. The 35 full papers included in this book were carefully reviewed and selected from 129 submissions. They were organized in topical sections as follows: image processing and enhancement techniques; machine vision and 3D reconstruction; image/video big data analysis and understanding; computer graphics; visualization and visual analysis; virtual reality and human-computer interaction; and applications of image and graphics.
Book Synopsis Integrated Image and Graphics Technologies by : David D. Zhang
Download or read book Integrated Image and Graphics Technologies written by David D. Zhang and published by Springer Science & Business Media. This book was released on 2006-04-18 with total page 418 pages. Available in PDF, EPUB and Kindle. Book excerpt: Integrated Image and Graphics Technologies attempts to enhance the access points to both introductory and advanced material in this area, and to facilitate the reader with a comprehensive reference for the study of integrated technologies, systems of image and graphics conveniently and effectively. This edited volume will provide a collection of fifteen contributed chapters by experts, containing tutorial articles and new material describing in a unified way, the basic concepts, theories, characteristic features of the technology and the integration of image and graphics technologies, with recent developments and significant applications.
Book Synopsis Graphics Technology in Space Applications (GTSA 1989) by :
Download or read book Graphics Technology in Space Applications (GTSA 1989) written by and published by . This book was released on 1989 with total page 272 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Book Synopsis Image and Graphics Technologies and Applications by : Yongtian Wang
Download or read book Image and Graphics Technologies and Applications written by Yongtian Wang and published by Springer. This book was released on 2018-08-11 with total page 674 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the refereed proceedings of the 13th Chinese Conference on Image and Graphics Technologies and Applications, IGTA 2018, held in Beijing, China in April, 2018. The 64 papers presented were carefully reviewed and selected from 138 submissions. They provide a forum for sharing progresses in the areas of image processing technology; image analysis and understanding; computer vision and pattern recognition; big data mining, computer graphics and VR; as well as image technology applications.
Book Synopsis 3D Game Engine Design by : David Eberly
Download or read book 3D Game Engine Design written by David Eberly and published by CRC Press. This book was released on 2006-11-03 with total page 1008 pages. Available in PDF, EPUB and Kindle. Book excerpt: The first edition of 3D Game Engine Design was an international bestseller that sold over 17,000 copies and became an industry standard. In the six years since that book was published, graphics hardware has evolved enormously. Hardware can now be directly controlled through techniques such as shader programming, which requires an entirely new thought process of a programmer. In a way that no other book can do, this new edition shows step by step how to make a shader-based graphics engine and how to tame this new technology. Much new material has been added, including more than twice the coverage of the essential techniques of scene graph management, as well as new methods for managing memory usage in the new generation of game consoles and portable game players. There are expanded discussions of collision detection, collision avoidance, and physics—all challenging subjects for developers. The mathematics coverage is now focused towards the end of the book to separate it from the general discussion. As with the first edition, one of the most valuable features of this book is the inclusion of Wild Magic, a commercial quality game engine in source code that illustrates how to build a real-time rendering system from the lowest-level details all the way to a working game. Wild Magic Version 4 consists of over 300,000 lines of code that allows the results of programming experiments to be seen immediately. This new version of the engine is fully shader-based, runs on Windows XP, Mac OS X, and Linux, and is only available with the purchase of the book.
Book Synopsis Advances in Image and Graphics Technologies by : Yongtian Wang
Download or read book Advances in Image and Graphics Technologies written by Yongtian Wang and published by Springer. This book was released on 2017-11-25 with total page 283 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the refereed proceedings of the 12th Chinese Conference on Image and Graphics Technologies and Applications, IGTA 2017, held in Beijing, China June 30 – July 1, 2017. The 26 papers presented were carefully reviewed and selected from 78 submissions. They provide a forum for sharing progresses in the areas of image processing technology; image analysis and understanding; computer vision and pattern recognition; big data mining, computer graphics and VR; as well as image technology applications
Book Synopsis Advances in Image and Graphics Technologies by : Tieniu Tan
Download or read book Advances in Image and Graphics Technologies written by Tieniu Tan and published by Springer. This book was released on 2014-10-20 with total page 367 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the referred proceedings of the 8th China Conference on Image and Graphics Technologies and Applications, IGTA 2014, held in Beijing, China, in June 2014. The 39 papers presented were carefully reviewed and selected from 110 submissions. They cover various aspects of research in image processing and graphics and related topics, including object detection, pattern recognition, object tracking, classification, image segmentation, reconstruction, etc.
Book Synopsis The Graphics of Communication by : Russell N. Baird
Download or read book The Graphics of Communication written by Russell N. Baird and published by Harcourt Brace College Publishers. This book was released on 1993 with total page 452 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Book Synopsis Creative Computer Graphics by : Annabel Jankel
Download or read book Creative Computer Graphics written by Annabel Jankel and published by Cambridge University Press. This book was released on 1984-11-15 with total page 160 pages. Available in PDF, EPUB and Kindle. Book excerpt: Creative Computer Graphics presents the dynamic visual power of images created with computer technology. From the pioneering efforts in the 1950s to the current achievements of modern exponents in the US, UK, France and Japan, the book explores computer graphic images through the techniques and technology used to create them. Scientific research laboratories, video games, NASA space simulations, feature films, television advertising and industrial design are some of the areas where computer graphics has made an impact. The book traces the history, assesses the current state of the art and looks ahead to the future where computer graphic images and techniques are to become progressively more important as a means of expression and communication.
Book Synopsis Real-Time Graphics Rendering Engine by : Hujun Bao
Download or read book Real-Time Graphics Rendering Engine written by Hujun Bao and published by Springer Science & Business Media. This book was released on 2011-12-07 with total page 309 pages. Available in PDF, EPUB and Kindle. Book excerpt: "Real-Time Graphics Rendering Engine" reveals the software architecture of the modern real-time 3D graphics rendering engine and the relevant technologies based on the authors’ experience developing this high-performance, real-time system. The relevant knowledge about real-time graphics rendering such as the rendering pipeline, the visual appearance and shading and lighting models are also introduced. This book is intended to offer well-founded guidance for researchers and developers who are interested in building their own rendering engines. Hujun Bao is a professor at the State Key Lab of Computer Aided Design and Computer Graphics, Zhejiang University, China. Dr. Wei Hua is an associate professor at the same institute.
Book Synopsis On Line and On Paper by : Kathryn Henderson
Download or read book On Line and On Paper written by Kathryn Henderson and published by MIT Press. This book was released on 1998-12-01 with total page 258 pages. Available in PDF, EPUB and Kindle. Book excerpt: The role of representation in the production of technoscientific knowledge has become a subject of great interest in recent years. In this book, sociologist and art critic Kathryn Henderson offers a new perspective on this topic by exploring the impact of computer graphic systems on the visual culture of engineering design. Henderson shows how designers use drawings both to organize work and knowledge and to recruit and organize resources, political support, and power. Henderson's analysis of the collective nature of knowledge in technical design work is based on her participant observation of practices in two industrial settings. In one she follows the evolution of a turbine engine package from design to production, and in the other she examines the development of an innovative surgical tool. In both cases she describes the messy realities of design practice, including the mixed use of the worlds of paper and computer graphics. One of the goals of the book is to lay a practice-informed groundwork for the creation of more usable computer tools. Henderson also explores the relationship between the historical development of engineering as a profession and the standardization of engineering knowledge, and then addresses the question: Just what is high technology, and how does its affect the extent to which people will allow their working habits to be disrupted and restructured? Finally, to help explain why visual representations are so powerful, Henderson develops the concept of "metaindexicality"—the ability of a visual representation, used interactively, to combine many diverse levels of knowledge and thus to serve as a meeting ground (and sometimes battleground) for many types of workers.
Download or read book Maximum PC written by and published by . This book was released on 2004-05 with total page 104 pages. Available in PDF, EPUB and Kindle. Book excerpt: Maximum PC is the magazine that every computer fanatic, PC gamer or content creator must read. Each and every issue is packed with punishing product reviews, insightful and innovative how-to stories and the illuminating technical articles that enthusiasts crave.
Book Synopsis Software Technologies for Embedded and Ubiquitous Systems by : Roman Obermaisser
Download or read book Software Technologies for Embedded and Ubiquitous Systems written by Roman Obermaisser and published by Springer. This book was released on 2007-09-17 with total page 575 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the thoroughly refereed post-proceedings of the 5th IFIP WG 10.2 International Workshop on Software Technologies for Future Embedded and Ubiquitous Systems, SEUS 2007, held in conjunction with ISORC 2007, the 10th IEEE International Symposium on Object/component/service-oriented Real-time Distributed Computing. Coverage includes ubiquitous computing frameworks, validation of embedded and ubiquitous systems, and ubiquitous computing applications.
Book Synopsis Scientific and Technical Aerospace Reports by :
Download or read book Scientific and Technical Aerospace Reports written by and published by . This book was released on 1990 with total page 996 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Download or read book X3D written by Don Brutzman and published by Elsevier. This book was released on 2010-07-19 with total page 472 pages. Available in PDF, EPUB and Kindle. Book excerpt: In the early days of the Web a need was recognized for a language to display 3D objects through a browser. An HTML-like language, VRML, was proposed in 1994 and became the standard for describing interactive 3D objects and worlds on the Web. 3D Web courses were started, several best-selling books were published, and VRML continues to be used today. However VRML, because it was based on HTML, is a stodgy language that is not easy to incorporate with other applications and has been difficult to add features to. Meanwhile, applications for interactive 3D graphics have been exploding in areas such as medicine, science, industry, and entertainment. There is a strong need for a set of modern Web-based technologies, applied within a standard extensible framework, to enable a new generation of modeling & simulation applications to emerge, develop, and interoperate. X3D is the next generation open standard for 3D on the web. It is the result of several years of development by the Web 3D Consortium's X3D Task Group. Instead of a large monolithic specification (like VRML), which requires full adoption for compliance, X3D is a component-based architecture that can support applications ranging from a simple non-interactive animation to the latest streaming or rendering applications. X3D replaces VRML, but also provides compatibility with existing VRML content and browsers. Don Brutzman organized the first symposium on VRML and is playing a similar role with X3D; he is a founding member of the consortium. Len Daly is a professional member of the consortium and both Len and Don have been involved with the development of the standard from the start. - The first book on the new way to present interactive 3D content over the Web, written by two of the designers of the standard - Plentiful illustrations and screen shots in the full color text - Companion website with extensive content, including the X3D specification, sample code and applications, content creation tools, and demos of compatible Web browsers