Field and Service Robotics

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Publisher : Springer
ISBN 13 : 3642406866
Total Pages : 648 pages
Book Rating : 4.6/5 (424 download)

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Book Synopsis Field and Service Robotics by : Kazuya Yoshida

Download or read book Field and Service Robotics written by Kazuya Yoshida and published by Springer. This book was released on 2013-12-30 with total page 648 pages. Available in PDF, EPUB and Kindle. Book excerpt: FSR, the International Conference on Field and Service Robotics, is the leading single track conference of robotics for field and service applications. This book presents the results of FSR2012, the eighth conference of Field and Service Robotics, which was originally planned for 2011 with the venue of Matsushima in Tohoku region of Japan. However, on March 11, 2011, a magnitude M9.0 earthquake occurred off the Pacific coast of Tohoku, and a large-scale disaster was caused by the Tsunami which resulted, therefore the conference was postponed by one year to July, 2012. In fact, this earthquake raised issues concerning the contribution of field and service robotics technology to emergency scenarios. A number of precious lessons were learned from operation of robots in the resulting, very real and challenging, disaster environments. Up-to-date study on disaster response, relief and recovery was then featured in the conference. This book offers 43 papers on a broad range of topics including: Disaster Response, Service/Entertainment Robots, Inspection/Maintenance Robots, Mobile Robot Navigation, Agricultural Robots, Robots for Excavation, Planetary Exploration, Large Area Mapping, SLAM for Outdoor Robots, and Elemental Technology for Mobile Robots.

New Geometric Data Structures for Collision Detection and Haptics

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Publisher : Springer Science & Business Media
ISBN 13 : 3319010204
Total Pages : 248 pages
Book Rating : 4.3/5 (19 download)

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Book Synopsis New Geometric Data Structures for Collision Detection and Haptics by : René Weller

Download or read book New Geometric Data Structures for Collision Detection and Haptics written by René Weller and published by Springer Science & Business Media. This book was released on 2013-07-12 with total page 248 pages. Available in PDF, EPUB and Kindle. Book excerpt: Starting with novel algorithms for optimally updating bounding volume hierarchies of objects undergoing arbitrary deformations, the author presents a new data structure that allows, for the first time, the computation of the penetration volume. The penetration volume is related to the water displacement of the overlapping region, and thus corresponds to a physically motivated and continuous force. The practicability of the approaches used is shown by realizing new applications in the field of robotics and haptics, including a user study that evaluates the influence of the degrees of freedom in complex haptic interactions. New Geometric Data Structures for Collision Detection and Haptics closes by proposing an open source benchmarking suite that evaluates both the performance and the quality of the collision response in order to guarantee a fair comparison of different collision detection algorithms. Required in the fields of computer graphics, physically-based simulations, computer animations, robotics and haptics, collision detection is a fundamental problem that arises every time we interact with virtual objects. Some of the open challenges associated with collision detection include the handling of deformable objects, the stable computation of physically-plausible contact information, and the extremely high frequencies that are required for haptic rendering. New Geometric Data Structures for Collision Detection and Haptics presents new solutions to all of these challenges, and will prove to be a valuable resource for researchers and practitioners of collision detection in the haptics, robotics and computer graphics and animation domains.

Graphics Interface 2014

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Publisher : CRC Press
ISBN 13 : 1000106985
Total Pages : 250 pages
Book Rating : 4.0/5 (1 download)

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Book Synopsis Graphics Interface 2014 by : Paul G. Kry

Download or read book Graphics Interface 2014 written by Paul G. Kry and published by CRC Press. This book was released on 2020-11-25 with total page 250 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book is the proceedings of the 40th annual Graphics Interface conference-the oldest continuously scheduled conference in the field. The book includes high-quality papers on recent advances in interactive systems, human computer interaction, and graphics from around the world. It covers the following topics: shading and rendering, geometric modeling and meshing, image-based rendering, image synthesis and realism, computer animation, real-time rendering, non-photorealistic rendering, interaction techniques, human interface devices, augmented reality, data and information visualization, mobile computing, haptic and tangible interfaces, and perception.

Assistive Technology for Blindness and Low Vision

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Publisher : CRC Press
ISBN 13 : 1351832824
Total Pages : 445 pages
Book Rating : 4.3/5 (518 download)

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Book Synopsis Assistive Technology for Blindness and Low Vision by : Roberto Manduchi

Download or read book Assistive Technology for Blindness and Low Vision written by Roberto Manduchi and published by CRC Press. This book was released on 2018-09-03 with total page 445 pages. Available in PDF, EPUB and Kindle. Book excerpt: Assistive technology has made it feasible for individuals with a wide range of impairments to engage in many activities, such as education and employment, in ways not previously possible. The key factor is to create consumer-driven technologies that solve the problems by addressing the needs of persons with visual impairments. Assistive Technology for Blindness and Low Vision explores a broad range of technologies that are improving the lives of these individuals. Presenting the current state of the art, this book emphasizes what can be learned from past successful products, as well as what exciting new solutions the future holds. Written by world-class leaders in their field, the chapters cover the physiological bases of vision loss and the fundamentals of orientation, mobility, and information access for blind and low vision individuals. They discuss technology for multiple applications (mobility, wayfinding, information access, education, work, entertainment), including both established technology and cutting-edge research. The book also examines computer and digital media access and the scientific basis for the theory and practice of sensory substitution. This volume provides a holistic view of the elements to consider when designing assistive technology for persons with visual impairment, keeping in mind the need for a user-driven approach to successfully design products that are easy to use, well priced, and fill a specific need. Written for a broad audience, this book provides a comprehensive overview and in-depth descriptions of current technology for designers, engineers, practitioners, rehabilitation professionals, and all readers interested in the challenges and promises of creating successful assistive technology.

Ontology-based Procedural Modelling of Traversable Buildings Composed by Arbitrary Shapes

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Publisher : Springer
ISBN 13 : 331942372X
Total Pages : 128 pages
Book Rating : 4.3/5 (194 download)

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Book Synopsis Ontology-based Procedural Modelling of Traversable Buildings Composed by Arbitrary Shapes by : Telmo Adão

Download or read book Ontology-based Procedural Modelling of Traversable Buildings Composed by Arbitrary Shapes written by Telmo Adão and published by Springer. This book was released on 2016-09-26 with total page 128 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book presents a new procedural modelling methodology capable of producing traversable buildings constrained by arbitrary convex shapes, based on a pure treemap approach. The authors establish a process to change the format of interior rooms, through wall number modification and offer an adaptation of a “fake-concave” technique to support non-convex building layouts. It will also include: • A proposal for an extensible building ontology to guide the methodology process and support the generation of other architectural style buildings (e.g. roman houses); • A presentation of an ontology-based grammar to provide the procedural modelling methodology with production rules; • Experimental computer managed processes for the stochastic generation of buildings. Most of the existing solutions regarding building interiors only focus on the generation of floor plans mainly composed of rectangular shapes. Yet there are a wide variety of ancient and contemporary buildings that are composed of shapes other than rectangles, both internally and externally. Ontology-based Procedural Modelling of Traversable Buildings Composed by Arbitrary Shapes will address this by providing the Procedural Modelling field with processes and techniques capable of properly supporting for example, digital preservation of cultural heritage or extensive virtual urban environment productions, specifically ones involving the generation/reconstruction of virtual buildings with such geometric requirements.

Comptes Rendus - Interface Graphique

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Publisher :
ISBN 13 :
Total Pages : 254 pages
Book Rating : 4.:/5 (11 download)

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Book Synopsis Comptes Rendus - Interface Graphique by :

Download or read book Comptes Rendus - Interface Graphique written by and published by . This book was released on 2013 with total page 254 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Advances in Computer Graphics

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Publisher : Springer Nature
ISBN 13 : 3031500784
Total Pages : 409 pages
Book Rating : 4.0/5 (315 download)

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Book Synopsis Advances in Computer Graphics by : Bin Sheng

Download or read book Advances in Computer Graphics written by Bin Sheng and published by Springer Nature. This book was released on 2024-01-24 with total page 409 pages. Available in PDF, EPUB and Kindle. Book excerpt: This 4-volume set of LNCS 14495-14498 constitutes the proceedings of the 40th Computer Graphics International Conference, CGI 2023, held in Shanghai, China, August 28 – September 1, 2023. The 149 papers in this set were carefully reviewed and selected from 385 submissions. They are organized in topical sections as follows: Detection and Recognition; Image Analysis and Processing; Image Restoration and Enhancement; Image Attention and Perception; Reconstruction; Rendering and Animation; Synthesis and Generation; Visual Analytics and Modeling; Graphics and AR/VR; Medical Imaging and Robotics; Theoretical Analysis; Image Analysis and Visualization in Advanced Medical Imaging Technology; Empowering Novel Geometric Algebra for Graphics and Engineering.

Virtual Crowds

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Publisher : Morgan & Claypool Publishers
ISBN 13 : 162705829X
Total Pages : 272 pages
Book Rating : 4.6/5 (27 download)

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Book Synopsis Virtual Crowds by : Mubbasir Kapadia

Download or read book Virtual Crowds written by Mubbasir Kapadia and published by Morgan & Claypool Publishers. This book was released on 2015-11-01 with total page 272 pages. Available in PDF, EPUB and Kindle. Book excerpt: This volume presents novel computational models for representing digital humans and their interactions with other virtual characters and meaningful environments. In this context, we describe efficient algorithms to animate, control, and author human-like agents having their own set of unique capabilities, personalities, and desires. We begin with the lowest level of footstep determination to steer agents in collision-free paths. Steering choices are controlled by navigation in complex environments, including multi-domain planning with dynamically changing situations. Virtual agents are given perceptual capabilities analogous to those of real people, including sound perception, multi-sense attention, and understanding of environment semantics which affect their behavior choices. The roles and impacts of individual attributes, such as memory and personality are explored. The animation challenges of integrating a number of simultaneous behavior and movement demands on an agent are addressed through an open source software system. Finally, the creation of stories and narratives with groups of agents subject to planning and environmental constraints culminates the presentation.

Games and Play in HCI

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Publisher : Frontiers Media SA
ISBN 13 : 2889711447
Total Pages : 193 pages
Book Rating : 4.8/5 (897 download)

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Book Synopsis Games and Play in HCI by : Kathrin Gerling

Download or read book Games and Play in HCI written by Kathrin Gerling and published by Frontiers Media SA. This book was released on 2021-08-03 with total page 193 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Handbook of Human Centric Visualization

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Publisher : Springer Science & Business Media
ISBN 13 : 146147485X
Total Pages : 742 pages
Book Rating : 4.4/5 (614 download)

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Book Synopsis Handbook of Human Centric Visualization by : Weidong Huang

Download or read book Handbook of Human Centric Visualization written by Weidong Huang and published by Springer Science & Business Media. This book was released on 2013-08-13 with total page 742 pages. Available in PDF, EPUB and Kindle. Book excerpt: Visualizations are visual representations of non-visual data. They are produced for people to interact with and to make sense of the underlying data. Rapid advances in display technology and computer power have enabled researchers to produce visually appealing pictures. However, the effectiveness of those pictures in conveying the embedded information to end users has not been fully explored. Handbook of Human Centric Visualization addresses issues related to design, evaluation and application of visualizations. Topics include visualization theories, design principles, evaluation methods and metrics, human factors, interaction methods and case studies. This cutting-edge book includes contributions from well-established researchers worldwide, from diverse disciplines including psychology, visualization and human-computer interaction. This handbook is designed for a professional audience composed of practitioners, lecturers and researchers working in the field of computer graphics, visualization, human-computer interaction and psychology. Undergraduate and postgraduate students in science and engineering focused on this topic will also find this book useful as a comprehensive textbook or reference.

Computer Vision, Imaging and Computer Graphics Theory and Applications

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Publisher : Springer
ISBN 13 : 3319648705
Total Pages : 625 pages
Book Rating : 4.3/5 (196 download)

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Book Synopsis Computer Vision, Imaging and Computer Graphics Theory and Applications by : José Braz

Download or read book Computer Vision, Imaging and Computer Graphics Theory and Applications written by José Braz and published by Springer. This book was released on 2017-08-08 with total page 625 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes thoroughly revised and selected papers from the 11th International Joint Conference on Computer Vision, Imaging and Computer Graphics Theory and Applications, VISIGRAPP 2016, held in Rome, Italy, in February 2016. VISIGRAPP comprises GRAPP, International Conference on Computer Graphics Theory and Applications; IVAPP, International Conference on Information Visualization Theory and Applications; and VISAPP, International Conference on Computer Vision Theory and Applications. The 28 thoroughly revised and extended papers presented in this volume were carefully reviewed and selected from 338 submissions. The book also contains one invited talk in full-paper length. The regular papers were organized in topical sections named: computer graphics theory and applications; information visualization theory and applications; and computer vision theory and applications.

Human-Computer Interaction -- INTERACT 2011

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Publisher : Springer Science & Business Media
ISBN 13 : 3642237649
Total Pages : 733 pages
Book Rating : 4.6/5 (422 download)

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Book Synopsis Human-Computer Interaction -- INTERACT 2011 by : Pedro Campos

Download or read book Human-Computer Interaction -- INTERACT 2011 written by Pedro Campos and published by Springer Science & Business Media. This book was released on 2011-08-30 with total page 733 pages. Available in PDF, EPUB and Kindle. Book excerpt: The four-volume set LNCS 6946-6949 constitutes the refereed proceedings of the 13th IFIP TC13 International Conference on Human-Computer Interaction, INTERACT 2011, held in Lisbon, Portugal, in September 2011. The 46 papers included in the third volume are organized in topical sections on novel user interfaces and interaction techniques, paper 2.0, recommender systems, social media and privacy, social networks, sound and smell, touch interfaces, tabletops, ubiquitous and context-aware computing, UI modeling, and usability.

Graph Drawing

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Publisher : Springer
ISBN 13 : 3642367631
Total Pages : 596 pages
Book Rating : 4.6/5 (423 download)

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Book Synopsis Graph Drawing by : Walter Didimo

Download or read book Graph Drawing written by Walter Didimo and published by Springer. This book was released on 2013-02-14 with total page 596 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the thoroughly refereed post-conference proceedings of the 20th International Symposium on Graph Drawing, GD 2012, held in Redmond, WA, USA, in September 2012. The 42 revised full papers presented together with 4 revised short papers and 8 poster descriptions were carefully reviewed and selected from 92 submissions. They cover a wide range of topics in two main tracks: combinatorial and algorithmic aspects, and visualization systems and interfaces. In addition, reports of the 19th Annual Graph Drawing Contest, which was held during the conference, and of a workshop on theory and practice of graph drawing to celebrate Professor Peter Eades' 60th birthday are included in the volume.

Interaction Design for 3D User Interfaces

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Publisher : CRC Press
ISBN 13 : 1482216957
Total Pages : 784 pages
Book Rating : 4.4/5 (822 download)

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Book Synopsis Interaction Design for 3D User Interfaces by : Francisco R. Ortega

Download or read book Interaction Design for 3D User Interfaces written by Francisco R. Ortega and published by CRC Press. This book was released on 2016-01-06 with total page 784 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book addresses the new interaction modalities that are becoming possible with new devices by looking at user interfaces from an input perspective. It deals with modern input devices and user interaction and design covering in-depth theory, advanced topics for noise reduction using Kalman Filters, a case study, and multiple chapters showing hands-on approaches to relevant technology, including modern devices such as the Leap-Motion, Xbox One Kinect, inertial measurement units, and multi-touch technology. It also discusses theories behind interaction and navigation, past and current techniques, and practical topics about input devices.

Human-Computer Interaction - INTERACT 2017

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Publisher : Springer
ISBN 13 : 3319676849
Total Pages : 515 pages
Book Rating : 4.3/5 (196 download)

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Book Synopsis Human-Computer Interaction - INTERACT 2017 by : Regina Bernhaupt

Download or read book Human-Computer Interaction - INTERACT 2017 written by Regina Bernhaupt and published by Springer. This book was released on 2017-09-19 with total page 515 pages. Available in PDF, EPUB and Kindle. Book excerpt: The four-volume set LNCS 10513—10516 constitutes the proceedings of the 16th IFIP TC 13 International Conference on Human-Computer Interaction, INTERACT 2017, held in Mumbai, India, in September 2017. The total of 68 papers presented in these books was carefully reviewed and selected from 221 submissions. The contributions are organized in topical sections named: Part I: adaptive design and mobile applications; aging and disabilities; assistive technology for blind users; audience engagement; co-design studies; cultural differences and communication technology; design rationale and camera-control. Part II: digital inclusion; games; human perception, cognition and behavior; information on demand, on the move, and gesture interaction; interaction at the workplace; interaction with children. Part III: mediated communication in health; methods and tools for user interface evaluation; multi-touch interaction; new int eraction techniques; personalization and visualization; persuasive technology and rehabilitation; and pointing and target selection.

Cross-Cultural Design. User Experience of Products, Services, and Intelligent Environments

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Author :
Publisher : Springer Nature
ISBN 13 : 3030497887
Total Pages : 732 pages
Book Rating : 4.0/5 (34 download)

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Book Synopsis Cross-Cultural Design. User Experience of Products, Services, and Intelligent Environments by : Pei-Luen Patrick Rau

Download or read book Cross-Cultural Design. User Experience of Products, Services, and Intelligent Environments written by Pei-Luen Patrick Rau and published by Springer Nature. This book was released on 2020-07-10 with total page 732 pages. Available in PDF, EPUB and Kindle. Book excerpt: This two-volume set LNCS 12192 and 12193 constitutes the refereed proceedings of the 12th International Conference on Cross-Cultural Design, CCD 2020, held as part of HCI International 2020 in Copenhagen, Denmark in July 2020.The conference was held virtually due to the corona pandemic. The total of 1439 papers and 238 posters included in the 40 HCII 2020 proceedings volumes was carefully reviewed and selected from 6326 submissions. The regular papers of Cross-Cultural Design CCD 2020 presented in this volume were organized in topical sections named: Cross-Cultural User Experience Design; Culture-Based Design, Cross-Cultural Behaviour and Attitude, and Cultural Facets of Interactions with Autonomous Agents and Intelligent Environments.

Proxemic Interactions

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Publisher : Springer Nature
ISBN 13 : 3031022084
Total Pages : 177 pages
Book Rating : 4.0/5 (31 download)

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Book Synopsis Proxemic Interactions by : Nicolai Marquardt

Download or read book Proxemic Interactions written by Nicolai Marquardt and published by Springer Nature. This book was released on 2022-05-31 with total page 177 pages. Available in PDF, EPUB and Kindle. Book excerpt: In the everyday world, much of what we do as social beings is dictated by how we perceive and manage our interpersonal space. This is called proxemics. At its simplest, people naturally correlate physical distance to social distance. We believe that people’s expectations of proxemics can be exploited in interaction design to mediate their interactions with devices (phones, tablets, computers, appliances, large displays) contained within a small ubiquitous computing ecology. Just as people expect increasing engagement and intimacy as they approach others, so should they naturally expect increasing connectivity and interaction possibilities as they bring themselves and their devices in close proximity to one another. This is called Proxemic Interactions. This book concerns the design of proxemic interactions within such future proxemic-aware ecologies. It imagines a world of devices that have fine-grained knowledge of nearby people and other devices—how they move into range, their precise distance, their identity, and even their orientation—and how such knowledge can be exploited to design interaction techniques. The first part of this book concerns theory. After introducing proxemics, we operationalize proxemics for ubicomp interaction via the Proxemic Interactions framework that designers can use to mediate people’s interactions with digital devices. The framework, in part, identifies five key dimensions of proxemic measures (distance, orientation, movement, identity, and location) to consider when designing proxemic-aware ubicomp systems. The second part of this book applies this theory to practice via three case studies of proxemic-aware systems that react continuously to people’s and devices’ proxemic relationships. The case studies explore the application of proxemics in small-space ubicomp ecologies by considering first person-to-device, then device-to-device, and finally person-to-person and device-to-device proxemic relationships. We also offer a critical perspective on proxemic interactions in the form of “dark patterns,” where knowledge of proxemics may (and likely will) be easily exploited to the detriment of the user. Table of Contents: Acknowledgments / Videos / Figure Credits / Introduction / Part I / Ubicomp in Brief / Proxemic Interactions Theory / Operationalizing Proxemics for Ubicomp Interaction / Exploiting Proxemics to Address Challenges in Ubicomp Ecologies / Part II: Exploiting Proxemics in Ubicomp Ecologies / Person/Person-to-Device Proxemic Interactions / Device-to-Device Proxemic Interactions / Considering Person-to-Person and Device-to-Device Proxemics / Dark Patterns / Conclusion / References / Author Biographies