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Gaming The Interwar
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Book Synopsis Gaming the Interwar by : Naval War College
Download or read book Gaming the Interwar written by Naval War College and published by CreateSpace. This book was released on 2014-06-12 with total page 96 pages. Available in PDF, EPUB and Kindle. Book excerpt: Wargames provide unbelievable opportunities for learning. They pique the interest and passion of the casual tactician or historian and assist the professional military officer in operational planning and execution. Their capacity for imparting knowledge can either supplant or complement lectures. Wargames are a valuable tool for the molding of the professional military officer. During the interwar period the United States Naval War College (NWC) used wargames extensively as a method of teaching both history and current tactics to aspiring naval officers. The NWC believed in wargaming's value so much, an entire building was dedicated to conducting the curriculum's games. On the game floor wars against Great Britain and Japan were repeatedly fought, and the evolution of multiple war plans stemmed from the spirited debates and uncanny tactics the games generated. An entire generation of naval officer brought what they had learned from the NWC's wargames to the fleet. Wargames directly benefited the U.S. Navy's interwar Fleet Exercises. The exercises were the pinnacle of the fleet's annual training. The lessons learned in Newport were tested in conditions resembling war. Feedback from the exercises both validated and reputed Newport's theories and the war plans' requirements (which the exercises were built to test). World War II was the ultimate test of Newport's lessons. Battles at Savo Island in the Solomon Islands, Peleliu, and Samar in the Philippines pointed out strengths and weaknesses in the NWC's strategic and tactical curricula. Looking into how wargames (simulations) affected war (reality) can provide a model for future training opportunities, particularly in fiscally challenging times; the rising cost of fuel and maintenance of ships underway inspires alternative methods of education and preparation for war.
Book Synopsis Gaming The Interwar by : U. S. Military
Download or read book Gaming The Interwar written by U. S. Military and published by . This book was released on 2017-05-06 with total page 119 pages. Available in PDF, EPUB and Kindle. Book excerpt: This unique book examines the use of wargaming by the Navy during World War II. Wargames provide unbelievable opportunities for learning. They pique the interest and passion of the casual tactician or historian and assist the professional military officer in operational planning and execution. Their capacity for imparting knowledge can either supplant or complement lectures. Wargames are a valuable tool for the molding of the professional military officer. During the interwar period the United States Naval War College (NWC) used wargames extensively as a method of teaching both history and current tactics to aspiring naval officers. The NWC believed in wargaming's value so much, an entire building was dedicated to conducting the curriculum's games. On the game floor wars against Great Britain and Japan were repeatedly fought, and the evolution of multiple war plans stemmed from the spirited debates and uncanny tactics the games generated. An entire generation of naval officer brought what they had learned from the NWC's wargames to the fleet. Wargames directly benefited the U.S. Navy's interwar Fleet Exercises. The exercises were the pinnacle of the fleet's annual training. The lessons learned in Newport were tested in conditions resembling war. Feedback from the exercises both validated and reputed Newport's theories and the war plans' requirements (which the exercises were built to test). World War II was the ultimate test of Newport's lessons. Battles at Savo Island in the Solomon Islands, Peleliu, and Samar in the Philippines pointed out strengths and weaknesses in the NWC's strategic and tactical curricula. Looking into how wargames (simulations) affected war (reality) can provide a model for future training opportunities, particularly in fiscally challenging times; the rising cost of fuel and maintenance of ships underway inspires alternative methods of education and preparation for war. CHAPTER 1 * INTRODUCTION * CHAPTER 2 * WHY WARGAMING? * Educational Military Gaming * A Brief History * The War College's Interwar Games * CHAPTER 3 * THE EVOLUTION OF THE ENEMY * If Not Red, Then Orange * The Game's Effect On War Plan Orange * Additional Children of the Game * CHAPTER 4 * THE FLEET EXERCISE * The Fleet Problems Test the Navy * Similarities and Differences * What Else Was Learned? * The Feedback Loop * Molding Mahan, In Time For War * CHAPTER 5 * THE GAMES CARRY OVER * The Solomons: Tactical Issues * Peleliu: Too Rigid a Path? * Samar: Spirit of the Underdog * The Aftermath of the Wargames * CHAPTER 6 * CONCLUSION * What Works? * What Doesn't Work? * And So
Download or read book Playing War written by John M. Lillard and published by U of Nebraska Press. This book was released on 2016-05 with total page 225 pages. Available in PDF, EPUB and Kindle. Book excerpt: Between the First and Second World Wars, the U.S. Navy used the experience it had gained in battle to prepare for future wars through simulated conflicts, or war games, at the Naval War College. In Playing War John M. Lillard analyzes individual war games in detail, showing how players tested new tactics and doctrines, experimented with advanced technology, and transformed their approaches through these war games, learning lessons that would prepare them to make critical decisions in the years to come. Recent histories of the interwar period explore how the U.S. Navy digested the impact of World War I and prepared itself for World War II. However, most of these works overlook or dismiss the transformational quality of the War College war games and the central role they played in preparing the navy for war. To address that gap, Playing War details how the interwar navy projected itself into the future through simulated conflicts. Playing War recasts the reputation of the interwar War College as an agent of preparation and innovation and the war games as the instruments of that agency.
Book Synopsis Fundamentals of War Gaming by : Francis J. McHugh
Download or read book Fundamentals of War Gaming written by Francis J. McHugh and published by Government Printing Office. This book was released on 1966 with total page 260 pages. Available in PDF, EPUB and Kindle. Book excerpt: Fundamentals of War Gaming provides an in-depth introduction to the basics of military gaming, and offers historical insights into the devewlopment of war gaming methodologies. It covers the evolution of gaming tools such as the ancient adaptations of chess and the development of Kriegspiel to teach military tactics to Prussian officers. The employment of gaming by various military powers, before and during the World Wars, is explored and culminated with the introduction of computer support and simulations in the U.S. Navy.
Download or read book A World Aflame written by Paul Eaglestone and published by Bloomsbury Publishing. This book was released on 2012-08-20 with total page 115 pages. Available in PDF, EPUB and Kindle. Book excerpt: Often called the ”Pulp Era”, the years between the two World Wars have seen a tremendous surge in interest among wargamers. A World Aflame captures the adventurous nature of the time period to present a fun, fast-paced set of tabletop miniatures rules that can handle the many diverse conflicts of the period, from the Chinese Civil Wars and the “Great Game” in Central Asia, to the Irish War of Independence and the bitter ideological warfare of the Russian and Spanish Civil Wars. The rules also contain options for the “Very British Civil War”. This gaming trend has sprung up in recent years, following a “what-if” scenario that has Edward VIII refusing to abdicate the throne, thrusting the country into civil war in 1938. It is a quirky, fun setting, and one that is surprisingly popular. Written by a life-long wargamer, A World Aflame focuses on the daring and heroism of battles fought in the last great era of adventure.
Book Synopsis Winning a Future War by : Norman Friedman
Download or read book Winning a Future War written by Norman Friedman and published by . This book was released on 2019-02 with total page 276 pages. Available in PDF, EPUB and Kindle. Book excerpt: "To win in the Pacific during World War II, the U.S. Navy had to transform itself technically, tactically, and strategically. It had to create a fleet capable of the unprecedented feat of fighting and winning far from home, without existing bases, in the face of an enemy with numerous bases fighting in his own waters. Much of the credit for the transformation should go to the war gaming conducted at the U.S. Naval War College. Conversely, as we face further demands for transformation, the inter-war experience at the War College offers valuable guidance as to what works, and why, and how."
Download or read book War Games written by Thomas B. Allen and published by Berkley. This book was released on 1989 with total page 420 pages. Available in PDF, EPUB and Kindle. Book excerpt: Startling and disturbing, this is an up-to-date look at today's high-tech rehearsals for war. Political scenarios, military strategies and frightening, true-to-life maneuvers--all the games played by today's leaders are here, based on information gained through the Freedom of Information Act.
Book Synopsis Military Innovation in the Interwar Period by : Williamson R. Murray
Download or read book Military Innovation in the Interwar Period written by Williamson R. Murray and published by Cambridge University Press. This book was released on 1998-08-13 with total page 452 pages. Available in PDF, EPUB and Kindle. Book excerpt: A study of major military innovations in the 1920s and 1930s.
Download or read book A World Aflame written by Paul Eaglestone and published by Bloomsbury Publishing. This book was released on 2012-08-20 with total page 65 pages. Available in PDF, EPUB and Kindle. Book excerpt: Often called the ”Pulp Era”, the years between the two World Wars have seen a tremendous surge in interest among wargamers. A World Aflame captures the adventurous nature of the time period to present a fun, fast-paced set of tabletop miniatures rules that can handle the many diverse conflicts of the period, from the Chinese Civil Wars and the “Great Game” in Central Asia, to the Irish War of Independence and the bitter ideological warfare of the Russian and Spanish Civil Wars. The rules also contain options for the “Very British Civil War”. This gaming trend has sprung up in recent years, following a “what-if” scenario that has Edward VIII refusing to abdicate the throne, thrusting the country into civil war in 1938. It is a quirky, fun setting, and one that is surprisingly popular. Written by a life-long wargamer, A World Aflame focuses on the daring and heroism of battles fought in the last great era of adventure.
Book Synopsis The Balkan Games and Balkan Politics in the Interwar Years 1929 – 1939 by : Penelope Kissoudi
Download or read book The Balkan Games and Balkan Politics in the Interwar Years 1929 – 1939 written by Penelope Kissoudi and published by Routledge. This book was released on 2013-10-18 with total page 211 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Balkan Games resulted on the one hand from the growth of modern European sport and the unsatisfactory performances of the Balkan athletes at national and international level, and on the other hand, from a desire to bring the Balkan peoples together in peace and concord. The Games were initiated in Athens in 1929 and increasingly became an integral part of the political, cultural and social life of the area. The common global reality is that when an athletic event is staged, attempted friendship seldom receives priority. In the 1930s, however, the Balkan Games provided a rare example of an international athletic event bringing antagonistic states together in friendship. This consideration of the significance of the Balkan Games as an instrument of political optimism provides clear evidence of the occasional positive influence of sport in politics. The work is a case-study of interest to political and social scientists and to historians of Europe and sport. This book was previously published as a special issue of the International Journal of the History of Sport.
Book Synopsis The Balkan Games and Balkan Politics in the Interwar Years 1929 – 1939 by : Penelope Kissoudi
Download or read book The Balkan Games and Balkan Politics in the Interwar Years 1929 – 1939 written by Penelope Kissoudi and published by Routledge. This book was released on 2013-10-18 with total page 380 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Balkan Games resulted on the one hand from the growth of modern European sport and the unsatisfactory performances of the Balkan athletes at national and international level, and on the other hand, from a desire to bring the Balkan peoples together in peace and concord. The Games were initiated in Athens in 1929 and increasingly became an integral part of the political, cultural and social life of the area. The common global reality is that when an athletic event is staged, attempted friendship seldom receives priority. In the 1930s, however, the Balkan Games provided a rare example of an international athletic event bringing antagonistic states together in friendship. This consideration of the significance of the Balkan Games as an instrument of political optimism provides clear evidence of the occasional positive influence of sport in politics. The work is a case-study of interest to political and social scientists and to historians of Europe and sport. This book was previously published as a special issue of the International Journal of the History of Sport.
Book Synopsis The Blue/Red War Games by : Timothy Borsilli
Download or read book The Blue/Red War Games written by Timothy Borsilli and published by . This book was released on 2017 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt:
Download or read book Playing War written by John M. Lillard and published by U of Nebraska Press. This book was released on 2016 with total page 194 pages. Available in PDF, EPUB and Kindle. Book excerpt: Between the First and Second World Wars, the U.S. Navy used the experience it had gained in battle to prepare for future wars through simulated conflicts, or war games, at the Naval War College. In Playing War John M. Lillard analyzes individual war games in detail, showing how players tested new tactics and doctrines, experimented with advanced technology, and transformed their approaches through these war games, learning lessons that would prepare them to make critical decisions in the years to come. Recent histories of the interwar period explore how the U.S. Navy digested the impact of World War I and prepared itself for World War II. However, most of these works overlook or dismiss the transformational quality of the War College war games and the central role they played in preparing the navy for war. To address that gap, Playing War details how the interwar navy projected itself into the future through simulated conflicts. Playing War recasts the reputation of the interwar War College as an agent of preparation and innovation and the war games as the instruments of that agency.
Book Synopsis Global War Game: the First Five Years by : Bud Hay
Download or read book Global War Game: the First Five Years written by Bud Hay and published by CreateSpace. This book was released on 2012-07-16 with total page 76 pages. Available in PDF, EPUB and Kindle. Book excerpt: Global War Game 1979 was the start of the first five-year series of global games that explored conflict in a worldwide setting. These games focused on developing insights into how maritime campaigns might be conducted on a global scale. Consequently, the emphasis in this first series was largely naval. However, as the series progressed, it became clear that naval play could not exist in isolation and that political actions and the activities of other services impacted heavily on the decisions for maritime force employment. Therefore, both interservice and intraservice participation, as well as civilian representation, were increased in order to provide a broader perspective. Initially, advice and assistance were solicited from the Army and Air Force regarding methods to make the game more realistic. Both services provided full cooperation, particularly the respective war colleges at Carlisle and Maxwell and the School of Command and Staff at Leavenworth. By the end of the first series, the focus of the military play was clearly joint, with the Army and the Air Force sending large delegations, which were fully integrated into the play of the game in all its aspects. The second five-year Global series, building on this foundation, stressed all aspects of military operations.
Book Synopsis Billy Mitchell's War with the Navy by : Thomas Wildenberg
Download or read book Billy Mitchell's War with the Navy written by Thomas Wildenberg and published by Naval Institute Press. This book was released on 2014-02-15 with total page 339 pages. Available in PDF, EPUB and Kindle. Book excerpt: When Billy Mitchell returned from WWI, he brought with him the deep-seated belief that air power had made navies obsolete. However, in the years following WWI, the U.S. Congress was far more interested in disarmament and isolationist policies than in funding national defense. For the military services this meant lean budgets and skeleton operating forces. Billy Mitchell’s War with the Navy recounts the intense political struggle between the Army and Navy air arms for the limited resources needed to define and establish the role of aviation within their respective services in the period between the two world wars. After Congress rejected the concept of a unified air service in 1920, Mitchell and his supporters turned on the Navy, seeking to substitute the Air Service as the nation's first line of defense. While Mitchell proved that aircraft could sink a battleship with the bombing of the Ostfriesland in 1921, he was unable to convince the General Staff of the Army, the General Board of the Navy, the Secretary of War, the Secretary of the Navy, or Congress of the need for an independent air force. When Mitchell turned to the pen to discredit the Navy, he was convicted by his own words and actions in a court-martial that captivated the nation, and was forced to resign in 1925. Rather than ending the rivalry for air power, Mitchell’s resignation set the stage for the ongoing dispute between the two services in the years immediately before WWII. After Mitchell’s resignation, the rivalry for air power between the two services resurfaced when the Navy's plans to procure torpedo planes for the defense of Pearl Harbor and Coco Solo were brought to the attention of the Army. The book concludes with a description of the events surrounding the Air Corps' abysmal performance at Pearl Harbor and Midway followed by a critical assessment of how the development of aviation was pursued by the Army and the Navy after WWII.
Book Synopsis The Cold War and the 1984 Olympic Games by : Philip D’Agati
Download or read book The Cold War and the 1984 Olympic Games written by Philip D’Agati and published by Springer. This book was released on 2013-06-05 with total page 123 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Soviet boycott of the 1984 Olympic Games is explained as the result of a complex series of events and policies that culminated in a strategic decision to not participate in Los Angeles. Using IR framework, D'Agati developes and argues for the concept of surrogate wars as an alternative means for conflict between states.
Download or read book Simulating War written by Philip Sabin and published by Bloomsbury Publishing. This book was released on 2012-01-19 with total page 412 pages. Available in PDF, EPUB and Kindle. Book excerpt: Over the past fifty years, many thousands of conflict simulations have been published that bring the dynamics of past and possible future wars to life. In this book, Philip Sabin explores the theory and practice of conflict simulation as a topic in its own right, based on his thirty years of experience in designing wargames and using them in teaching. Simulating War sets conflict simulation in its proper context alongside more familiar techniques such as game theory and operational analysis. It explains in detail the analytical and modelling techniques involved, and it teaches you how to design your own simulations of conflicts of your choice. The book provides eight simple illustrative simulations of specific historical conflicts, complete with rules, maps and counters. Simulating War is essential reading for all recreational or professional simulation gamers, and for anyone who is interested in modelling war, from teachers and students to military officers.