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Gamers Never Die We Just Respawn
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Download or read book Respawn written by Colin Milburn and published by Duke University Press. This book was released on 2018-11-15 with total page 216 pages. Available in PDF, EPUB and Kindle. Book excerpt: In Respawn Colin Milburn examines the connections between video games, hacking, and science fiction that galvanize technological activism and technological communities. Discussing a wide range of games, from Portal and Final Fantasy VII to Super Mario Sunshine and Shadow of the Colossus, Milburn illustrates how they impact the lives of gamers and non-gamers alike. They also serve as resources for critique, resistance, and insurgency, offering a space for players and hacktivist groups such as Anonymous to challenge obstinate systems and experiment with alternative futures. Providing an essential walkthrough guide to our digital culture and its high-tech controversies, Milburn shows how games and playable media spawn new modes of engagement in a computerized world.
Download or read book The Art of Failure written by Jesper Juul and published by MIT Press. This book was released on 2013 with total page 173 pages. Available in PDF, EPUB and Kindle. Book excerpt: An exploration of why we play video games despite the fact that we are almost certain to feel unhappy when we fail at them.
Download or read book Hell Ride written by Curtis Miller and published by AuthorHouse. This book was released on 2021-12-23 with total page 308 pages. Available in PDF, EPUB and Kindle. Book excerpt: Two friends engage on a seemingly boring road trip to visit a dying family member. Little did they know they would be thrust into the fight for their life. A fun "Fictional Autobiography" about the lengths that someone will go to for the people that they care about, and the bonds of friendship.
Book Synopsis The Minds Behind Adventure Games by : Patrick Hickey, Jr.
Download or read book The Minds Behind Adventure Games written by Patrick Hickey, Jr. and published by McFarland. This book was released on 2020-01-03 with total page 237 pages. Available in PDF, EPUB and Kindle. Book excerpt: Featuring interviews with the creators of 31 popular video games--including Grand Theft Auto, Strider, Maximum Carnage and Pitfall--this book gives a behind-the-scenes look at the origins of some of the most enjoyable and iconic adventure games of all time. Interviewees recount the endless hours of painstaking development, the challenges of working with mega-publishers, the growth of the adventure genre, and reveal the creative processes that produced some of the industry's biggest hits, cult classics and indie successes.
Book Synopsis Not Another Poetry Book Volume I by : Alvin Washington
Download or read book Not Another Poetry Book Volume I written by Alvin Washington and published by Lulu.com. This book was released on 2016-04-12 with total page 50 pages. Available in PDF, EPUB and Kindle. Book excerpt: My second collection of poems. Containing poems ranging from love, life, and erotica. Hope all readers and supporters enjoy every simile and metaphor I have in store.
Book Synopsis Gods' Games We Play, Vol. 3 (light novel) by : Kei Sazane
Download or read book Gods' Games We Play, Vol. 3 (light novel) written by Kei Sazane and published by Yen Press LLC. This book was released on 2024-09-17 with total page 207 pages. Available in PDF, EPUB and Kindle. Book excerpt: After the fierce battle with the competitive apostle Dax, Fay and the crew planned to face the Bookmaker and get the god to reinstate their comrade, Nel—a retired apostle. Unfortunately, the cunning god turns the table on them. However, Fay provokes the god and with a masterful plan for a comeback, Fay takes on the Bookmaker, one-on-one. Meanwhile, apostles all over the world are unable to return from the Gods’ games. And Fay’s game is about to enter a new phase with the appearance of another irregular apostle!
Book Synopsis Apex Legends: Pathfinder's Quest (Lore Book) by : Respawn Entertainment
Download or read book Apex Legends: Pathfinder's Quest (Lore Book) written by Respawn Entertainment and published by Dark Horse Comics. This book was released on 2021-02-02 with total page 212 pages. Available in PDF, EPUB and Kindle. Book excerpt: Explore the world of the hit game through the eyes of the lovable robot, Pathfinder, as he chronicles his journey throughout the various environs of the Outlands to interview his fellow Legends -- all in the hope of finally locating his mysterious creator. The rich history of Apex Legends is explained by the characters that helped to shape it, as are their unique bonds of competition and camaraderie.
Book Synopsis LarpCraft Myths & Legends Rulebook by : LarpCraft, Inc.
Download or read book LarpCraft Myths & Legends Rulebook written by LarpCraft, Inc. and published by LarpCraft, Inc.. This book was released on 2014-01-01 with total page 76 pages. Available in PDF, EPUB and Kindle. Book excerpt: Our theme is Medieval... Our skills blend fantasy with play-ability... Our combat system is fast but not full contact. We believe registration should be fast, simple and efficient. We don’t want you to take 6 months to learn the game, we want you to start playing as quickly as possible. LarpCraft provides a system unlike any other you have ever seen. Diverse story and worlds, online character tracking and the ability to use your experience to learn the skills needed to progress your character.
Book Synopsis Common Culture by : Michael Petracca
Download or read book Common Culture written by Michael Petracca and published by Prentice Hall. This book was released on 2007 with total page 668 pages. Available in PDF, EPUB and Kindle. Book excerpt: For Freshman Composition courses and Popular Culture courses. From Barbie to the Internet, the Simpsons to the malls, this engaging text on pop culture helps students develop critical and analytical skills and write clear prose while reading, thinking, and writing about subjects they find interesting. Spanning a full range of topics, this text provides key reading and writing strategies; it contains essays addressing a topic generally followed by an in-depth exploration of related material. In addition to the readings, each section begins with a catchy cultural artifact that leads students into a detailed introduction, discussion questions, essay topics, and suggestions for further reading and research.
Book Synopsis The Phenomenology of Virtual Technology by : Daniel O'Shiel
Download or read book The Phenomenology of Virtual Technology written by Daniel O'Shiel and published by Bloomsbury Publishing. This book was released on 2022-07-14 with total page 265 pages. Available in PDF, EPUB and Kindle. Book excerpt: The digital age we now live in is fundamentally changing how we relate to our perceptions and images. Daniel O'Shiel provides the first comprehensive phenomenology of virtual technology in order to show how the previously well-established experiential lines and structures between three basic categories of phenomenal experience – our everyday perceptions of reality; our everyday fantasies of irreality; and our everyday engagements with external images, not least digital ones – are becoming blurred, inverted or are even collapsing in a new era where a specific type of virtuality is coming to the fore. O'Shiel examines in depth just what this means for the phenomenology behind it, as well as the concrete practical consequences going forward. The work is divided into two main parts. In the first O'Shiel fully investigates the phenomenological natures of perception and imagination through close textual analyses of the relevant works by Edmund Husserl, Eugen Fink and Jean-Paul Sartre. In each phenomenologist perception and imagination are ultimately seen as different in kind, although the dividing line differs, especially with reference to a middle category of 'image-consciousness' (Bildbewusstsein). This first part argues for basic phenomenological differences between perceptions; physical and external images; and more mental imagery, while also allowing for a more general gradation between them. The second part then applies these theoretical findings to some of the most influential 'virtual technologies' today – social media; online gaming; and some virtual, augmented and mixed reality technologies – in order to show how previously clear categories of real and irreal, present and absent, genuine and fake, and even true and false, are becoming less so.
Book Synopsis Fifty Bits of Bull by : David Middleton
Download or read book Fifty Bits of Bull written by David Middleton and published by David Middleton. This book was released on 2015-08-21 with total page 86 pages. Available in PDF, EPUB and Kindle. Book excerpt: This self help book is specifically for people who are wanting to adopt a lifestyle that is much more rewarding and are struggling to reinvent themselves. So get up to speed on nutrition, fitness and investing in just two hours max. Many readers have taken six months off work, gone backpacking, or bought that investment property for their retirement fund. The potency of this material to bring about much needed personal change is priceless.
Download or read book Posthuman Gaming written by Poppy Wilde and published by Taylor & Francis. This book was released on 2023-09-21 with total page 243 pages. Available in PDF, EPUB and Kindle. Book excerpt: Posthuman Gaming: Avatars, Gamers, and Entangled Subjectivities explores the relationship between avatar and gamer in the massively multiplayer online roleplaying game World of Warcraft, to examine notions of entangled subjectivity, affects and embodiments – what it means and how it feels to be posthuman. With a focus on posthuman subjectivity, Wilde considers how we can begin to articulate ourselves when the boundary between self and other is unclear. Drawing on fieldnotes of her own gameplay experiences, the author analyses how subjectivity is formed in ways that defy a single individual notion of "self", and explores how different practices, feelings, and societal understandings can disrupt strict binaries and emphasise our posthumanism. She interrogates if one can speak of an "I" in the face of posthuman multiplicity, before exploring different analytical themes, beginning with how acting theories might be posthumanised and articulate the relationship between avatar and gamer. She then defines posthuman empathy and explains how this is experienced in gaming, before addressing the need to account for boredom, the complexity of nostalgia, and ways death and loss are experienced through gaming. This volume will appeal to a broad audience and is particularly relevant to scholars and students of cultural studies, media studies, humanities, and game studies. Chapters 2 and 7 of this book are freely available as a downloadable Open Access PDF at http://www.taylorfrancis.com under a Creative Commons Attribution-Non Commercial-No Derivatives (CC-BY-NC-ND) 4.0 license.
Book Synopsis The Invisible Choir by : Tessa Lynne
Download or read book The Invisible Choir written by Tessa Lynne and published by Lifepath Press. This book was released on 2017-09-04 with total page 294 pages. Available in PDF, EPUB and Kindle. Book excerpt: A Spiritual Journey - A Love Story - A Search for Truth An extraordinary spiritual encounter has left psychotherapist Tessa Lynne in a quandary. Her intuition tells her to believe--her logical mind wants proof. A series of surreal events unfolds, forcing her to question her judgment and to examine her beliefs. Each time she thinks she knows the truth of her experience, she is tested again. Tessa is told of our life purpose, about life after death, and of a long-lost destiny, named Michael. Then she learns that he is dying. She reaches out to him spiritually and he sees her in a dream. They have visions of past lives, are surrounded by The Light. Is it possible that Michael might survive? Could their destinies be restored? Who holds that power? Events predicted to Tessa in 1995 have since come to pass. What she was told then resonates more strongly now, more than twenty years later. Discover why she was approached, learn more about the Invisible Choir, and use her story to reflect on the course of your own life journey.
Download or read book Chrysalis written by Leto Spirit Blackman and published by Little Spirit Fox. This book was released on 2018-06-18 with total page 208 pages. Available in PDF, EPUB and Kindle. Book excerpt: Jax and Kala have discovered that they have actually been on Crucible for almost a thousand years. But, they have no memories of that time, only dreams that haunt them. Now, with new allies, they must prepare for The Caste army that is marching towards them. Jax, a man of science, must come to terms that there is so much he does not understand. Kala, a construct built by an ancient mysterious race. She is naive, yet a headstrong woman. Kala must learn what it means to be human. Jill, a young woman with demons in her past, must find her place in this new, and often cruel world. Doc, a sentient A.I. in a liquid metal body, is a mystery. He now has a part of The Watcher in him, how will it affect him? Aurelia, a natural-born girl of Crucible. Her parents murdered, has not spoken since. She holds power no one seems to understand, how will she wield it?
Book Synopsis The Art of DOOM: Eternal by : Bethesda Softworks
Download or read book The Art of DOOM: Eternal written by Bethesda Softworks and published by Dark Horse Comics. This book was released on 2020-03-24 with total page 200 pages. Available in PDF, EPUB and Kindle. Book excerpt: A full-color digital art book containing concept art and commentary from the development of DOOM Eternal, the next entry in the iconic first-person shooter series. The newest chapter in the quintessential game franchise from id Software is here. Witness DOOM Eternal! This epic volume explores the art and development of the hotly anticipated sequel to the 2016 Game Award-winner for Best Action Game! Explore the twisted demonic invasion of Earth, the cultist UAC facilities, and plunge into otherworldly and unknown locations new to the DOOM universe. Admire the dangerous glimmering edges of the Slayer's arsenal and armor. Examine the ancient designs and breeds of Hell's soldiers and lords--all in gloriously designed full color images straight from the files of the game's artists themselves! Dark Horse Books and id Software join forces to present The Art of DOOM Eternal, encompassing every detail you've come to love from DOOM!
Book Synopsis Handbook of Research on Technoself: Identity in a Technological Society by : Luppicini, Rocci
Download or read book Handbook of Research on Technoself: Identity in a Technological Society written by Luppicini, Rocci and published by IGI Global. This book was released on 2012-10-31 with total page 874 pages. Available in PDF, EPUB and Kindle. Book excerpt: "This book provides insights to better enhance the understanding of technology's widespread intertwinement with human identity within an advancing technological society"--Provided by publisher.
Author :William Sims Bainbridge Publisher :Springer Science & Business Media ISBN 13 :0857299042 Total Pages :204 pages Book Rating :4.8/5 (572 download)
Book Synopsis The Virtual Future by : William Sims Bainbridge
Download or read book The Virtual Future written by William Sims Bainbridge and published by Springer Science & Business Media. This book was released on 2011-09-06 with total page 204 pages. Available in PDF, EPUB and Kindle. Book excerpt: The newest communication technologies are profoundly changing the world's politics, economies, and cultures, but the specific implications of online game worlds remain mysterious. The Virtual Future employs theories and methods from social science to explore nine very different virtual futures: The Matrix Online, Tabula Rasa, Anarchy Online, Entropia Universe, Star Trek Online, EVE Online, Star Wars Galaxies, World of Warcraft: Burning Crusade, and The Chronicles of Riddick. Each presents a different picture of how technology and society could evolve in coming centuries, but one theme runs through all of them, the attempt to escape the Earth and seek new destinies among the stars. Four decades after the last trip to the moon, a new conception of spaceflight is emerging. Rather than rockets shooting humans across vast physical distances to sterile rocks that lack the resources to sustain life, perhaps robot space probes and orbiting telescopes will glean information about the universe, that humans can then experience inside computer-generated environments much closer to home. All nine of these fantastically rich multiplayer masterpieces have shown myriads of people that really radical alternatives to contemporary society could exist, and has served as a laboratory for examining the consequences. Each is a prototype of new social forms, a utopian subculture, and a simulation of technologies that have yet to be invented. They draw upon several different traditions of science fiction and academic philosophy, and they were created in several nations. By comparing these nine role-playing fantasies, we can better consider what kind of world we want to inhabit in the real future.