Fundamentals of Technical Graphics, Volume I

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Publisher : Business Expert Press
ISBN 13 : 1947083422
Total Pages : 149 pages
Book Rating : 4.9/5 (47 download)

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Book Synopsis Fundamentals of Technical Graphics, Volume I by : Edward E. Osakue

Download or read book Fundamentals of Technical Graphics, Volume I written by Edward E. Osakue and published by Business Expert Press. This book was released on 2018-09-19 with total page 149 pages. Available in PDF, EPUB and Kindle. Book excerpt: Developing Strengths-Based Project Teams integrates common project management and strengths-based talent development language to help you and your project team learn about and become a strengths-based project team. Everyone has talents and strengths. Everyone does projects. This book is designed for project managers, team members, and stakeholders who have an interest in talent development—not only their own talents and strengths, but also the combined talents and strengths of their project teams. Learn about the characteristics of a strengths-based project team. Apply a series of building blocks for individual and team strengths-based development. Through exercises, templates, action plans, and reflective questions, learn how to cultivate the collective strengths of project team members to become a strengths-based project team. Explore the various project management roles for sustaining a strengths-based project team culture. Create an environment in which team members can use their talent development tools long-term to develop and apply what they naturally do best—resulting in higher project team performance.

Fundamentals of Technical Graphics, Volume I

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Author :
Publisher : Momentum Press
ISBN 13 : 1947083430
Total Pages : 134 pages
Book Rating : 4.9/5 (47 download)

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Book Synopsis Fundamentals of Technical Graphics, Volume I by : Edward E. Osakue

Download or read book Fundamentals of Technical Graphics, Volume I written by Edward E. Osakue and published by Momentum Press. This book was released on 2018-08-03 with total page 134 pages. Available in PDF, EPUB and Kindle. Book excerpt: Fundamentals of Technical Graphics concentrates on the main concepts and principles of technical graphics. The book is divided into two volumes: volume one contains chapters one to five, whereas volume two comprises of chapters six to ten. Volume one covers the topics of drafting guidelines, free hand sketching, computer design drafting (CDD) systems, geometric and shape construction, and standard multiview drawing creation. Volume two treats the topics of auxiliary views, section views, basic dimensioning, isometric drawings, and working drawings. The appendices provide introductory discussions about screw fasteners, general and geometric tolerancing, and surface quality and symbols. The book is written with current drafting standards of American National Standards Institute/American Society for Mechanical Engineers (ANSI/ASME) in mind. The style is plain and discussions are straight to the point. Its principle goal is meeting the needs of first- and second-year students in engineering, engineering technology, design technology, and related disciplines.

Fundamentals of Graphics Communication

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Publisher :
ISBN 13 : 9780071221795
Total Pages : 800 pages
Book Rating : 4.2/5 (217 download)

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Book Synopsis Fundamentals of Graphics Communication by : Gary R. Bertoline

Download or read book Fundamentals of Graphics Communication written by Gary R. Bertoline and published by . This book was released on 2010 with total page 800 pages. Available in PDF, EPUB and Kindle. Book excerpt: Presents a contemporary approach to teach the engineering graphics skills. This title covers design concepts, the use of CAD, the basic visualization and sketching techniques that enable students to create and communicate graphic ideas effectively. It includes examples of how graphics communication pertains to 'real-world' engineering design

Graphics Drawing Workbook

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Publisher : McGraw-Hill Science, Engineering & Mathematics
ISBN 13 : 9780072336085
Total Pages : 508 pages
Book Rating : 4.3/5 (36 download)

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Book Synopsis Graphics Drawing Workbook by : Gary R. Bertoline

Download or read book Graphics Drawing Workbook written by Gary R. Bertoline and published by McGraw-Hill Science, Engineering & Mathematics. This book was released on 1999-03 with total page 508 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Graphics Drawing Workbook is meant to be used with either Technical Graphics Communications 2nd Edition or Fundamentals of Graphics Communications 2nd Edition. However the workbook can be used with any good reference text including Graphics communication for engineers by this author.There are workbook problems for every major topic normally taught in an engineering or technical drawing course. Most of the problems can be drawn with instruments or sketched. a special emphasis has been put on freehand sketching in this workbook in response to the increased use of CAD in many technical drawing courses. It is expected that the instructor will supplement these problems with others from the text to fully reinforce technical drawing topics.

Fundamentals of Computer Graphics

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Publisher : CRC Press
ISBN 13 : 1315362546
Total Pages : 749 pages
Book Rating : 4.3/5 (153 download)

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Book Synopsis Fundamentals of Computer Graphics by : Steve Marschner

Download or read book Fundamentals of Computer Graphics written by Steve Marschner and published by CRC Press. This book was released on 2018-10-24 with total page 749 pages. Available in PDF, EPUB and Kindle. Book excerpt: Drawing on an impressive roster of experts in the field, Fundamentals of Computer Graphics, Fourth Edition offers an ideal resource for computer course curricula as well as a user-friendly personal or professional reference. Focusing on geometric intuition, the book gives the necessary information for understanding how images get onto the screen by using the complementary approaches of ray tracing and rasterization. It covers topics common to an introductory course, such as sampling theory, texture mapping, spatial data structure, and splines. It also includes a number of contributed chapters from authors known for their expertise and clear way of explaining concepts. Highlights of the Fourth Edition Include: Updated coverage of existing topics Major updates and improvements to several chapters, including texture mapping, graphics hardware, signal processing, and data structures A text now printed entirely in four-color to enhance illustrative figures of concepts The fourth edition of Fundamentals of Computer Graphics continues to provide an outstanding and comprehensive introduction to basic computer graphic technology and theory. It retains an informal and intuitive style while improving precision, consistency, and completeness of material, allowing aspiring and experienced graphics programmers to better understand and apply foundational principles to the development of efficient code in creating film, game, or web designs. Key Features Provides a thorough treatment of basic and advanced topics in current graphics algorithms Explains core principles intuitively, with numerous examples and pseudo-code Gives updated coverage of the graphics pipeline, signal processing, texture mapping, graphics hardware, reflection models, and curves and surfaces Uses color images to give more illustrative power to concepts

Technical Graphics

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Author :
Publisher : John Wiley & Sons
ISBN 13 : 9780471533931
Total Pages : 308 pages
Book Rating : 4.5/5 (339 download)

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Book Synopsis Technical Graphics by : Edwin T. Boyer

Download or read book Technical Graphics written by Edwin T. Boyer and published by John Wiley & Sons. This book was released on 1991-05 with total page 308 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Fundamentals of Graphics Using MATLAB

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Author :
Publisher : CRC Press
ISBN 13 : 042959173X
Total Pages : 427 pages
Book Rating : 4.4/5 (295 download)

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Book Synopsis Fundamentals of Graphics Using MATLAB by : Ranjan Parekh

Download or read book Fundamentals of Graphics Using MATLAB written by Ranjan Parekh and published by CRC Press. This book was released on 2019-11-26 with total page 427 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book introduces fundamental concepts and principles of 2D and 3D graphics and is written for undergraduate and postgraduate students of computer science, graphics, multimedia, and data science. It demonstrates the use of MATLAB® programming for solving problems related to graphics and discusses a variety of visualization tools to generate graphs and plots. The book covers important concepts like transformation, projection, surface generation, parametric representation, curve fitting, interpolation, vector representation, and texture mapping, all of which can be used in a wide variety of educational and research fields. Theoretical concepts are illustrated using a large number of practical examples and programming codes, which can be used to visualize and verify the results. Key Features: Covers fundamental concepts and principles of 2D and 3D graphics Demonstrates the use of MATLAB® programming for solving problems on graphics Provides MATLAB® codes as answers to specific numerical problems Provides codes in a simple copy and execute format for the novice learner Focuses on learning through visual representation with extensive use of graphs and plots Helps the reader gain in-depth knowledge about the subject matter through practical examples Contains review questions and practice problems with answers for self-evaluation

Foundations of 3D Computer Graphics

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Publisher : MIT Press
ISBN 13 : 0262017350
Total Pages : 291 pages
Book Rating : 4.2/5 (62 download)

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Book Synopsis Foundations of 3D Computer Graphics by : Steven J. Gortler

Download or read book Foundations of 3D Computer Graphics written by Steven J. Gortler and published by MIT Press. This book was released on 2012-07-13 with total page 291 pages. Available in PDF, EPUB and Kindle. Book excerpt: An introduction to the basic concepts of 3D computer graphics that offers a careful mathematical exposition within a modern computer graphics application programming interface. Computer graphics technology is an amazing success story. Today, all of our PCs are capable of producing high-quality computer-generated images, mostly in the form of video games and virtual-life environments; every summer blockbuster movie includes jaw-dropping computer generated special effects. This book explains the fundamental concepts of 3D computer graphics. It introduces the basic algorithmic technology needed to produce 3D computer graphics, and covers such topics as understanding and manipulating 3D geometric transformations, camera transformations, the image-rendering process, and materials and texture mapping. It also touches on advanced topics including color representations, light simulation, dealing with geometric representations, and producing animated computer graphics. The book takes special care to develop an original exposition that is accessible and concise but also offers a clear explanation of the more difficult and subtle mathematical issues. The topics are organized around a modern shader-based version of OpenGL, a widely used computer graphics application programming interface that provides a real-time “rasterization-based” rendering environment. Each chapter concludes with exercises. The book is suitable for a rigorous one-semester introductory course in computer graphics for upper-level undergraduates or as a professional reference. Readers should be moderately competent programmers and have had some experience with linear algebra. After mastering the material presented, they will be on the path to expertise in an exciting and challenging field.

Fundamentals of Computer Graphics

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Author :
Publisher : CRC Press
ISBN 13 : 1439865523
Total Pages : 784 pages
Book Rating : 4.4/5 (398 download)

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Book Synopsis Fundamentals of Computer Graphics by : Peter Shirley

Download or read book Fundamentals of Computer Graphics written by Peter Shirley and published by CRC Press. This book was released on 2009-07-21 with total page 784 pages. Available in PDF, EPUB and Kindle. Book excerpt: With contributions by Michael Ashikhmin, Michael Gleicher, Naty Hoffman, Garrett Johnson, Tamara Munzner, Erik Reinhard, Kelvin Sung, William B. Thompson, Peter Willemsen, Brian Wyvill. The third edition of this widely adopted text gives students a comprehensive, fundamental introduction to computer graphics. The authors present the mathematical fo

Computer Graphics from Scratch

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Publisher : No Starch Press
ISBN 13 : 1718500769
Total Pages : 250 pages
Book Rating : 4.7/5 (185 download)

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Book Synopsis Computer Graphics from Scratch by : Gabriel Gambetta

Download or read book Computer Graphics from Scratch written by Gabriel Gambetta and published by No Starch Press. This book was released on 2021-05-13 with total page 250 pages. Available in PDF, EPUB and Kindle. Book excerpt: Computer Graphics from Scratch demystifies the algorithms used in modern graphics software and guides beginners through building photorealistic 3D renders. Computer graphics programming books are often math-heavy and intimidating for newcomers. Not this one. Computer Graphics from Scratch takes a simpler approach by keeping the math to a minimum and focusing on only one aspect of computer graphics, 3D rendering. You’ll build two complete, fully functional renderers: a raytracer, which simulates rays of light as they bounce off objects, and a rasterizer, which converts 3D models into 2D pixels. As you progress you’ll learn how to create realistic reflections and shadows, and how to render a scene from any point of view. Pseudocode examples throughout make it easy to write your renderers in any language, and links to live JavaScript demos of each algorithm invite you to explore further on your own. Learn how to: Use perspective projection to draw 3D objects on a 2D plane Simulate the way rays of light interact with surfaces Add mirror-like reflections and cast shadows to objects Render a scene from any camera position using clipping planes Use flat, Gouraud, and Phong shading to mimic real surface lighting Paint texture details onto basic shapes to create realistic-looking objects Whether you’re an aspiring graphics engineer or a novice programmer curious about how graphics algorithms work, Gabriel Gambetta’s simple, clear explanations will quickly put computer graphics concepts and rendering techniques within your reach. All you need is basic coding knowledge and high school math. Computer Graphics from Scratch will cover the rest.

Blueprint Reading Basics

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Publisher : Industrial Press Inc.
ISBN 13 : 9780831131258
Total Pages : 324 pages
Book Rating : 4.1/5 (312 download)

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Book Synopsis Blueprint Reading Basics by : Warren Hammer

Download or read book Blueprint Reading Basics written by Warren Hammer and published by Industrial Press Inc.. This book was released on 2001 with total page 324 pages. Available in PDF, EPUB and Kindle. Book excerpt: A best selling text and self-training manual.

3D Math Primer for Graphics and Game Development, 2nd Edition

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Publisher : CRC Press
ISBN 13 : 1568817231
Total Pages : 848 pages
Book Rating : 4.5/5 (688 download)

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Book Synopsis 3D Math Primer for Graphics and Game Development, 2nd Edition by : Fletcher Dunn

Download or read book 3D Math Primer for Graphics and Game Development, 2nd Edition written by Fletcher Dunn and published by CRC Press. This book was released on 2011-11-02 with total page 848 pages. Available in PDF, EPUB and Kindle. Book excerpt: This engaging book presents the essential mathematics needed to describe, simulate, and render a 3D world. Reflecting both academic and in-the-trenches practical experience, the authors teach you how to describe objects and their positions, orientations, and trajectories in 3D using mathematics. The text provides an introduction to mathematics for game designers, including the fundamentals of coordinate spaces, vectors, and matrices. It also covers orientation in three dimensions, calculus and dynamics, graphics, and parametric curves.

Engineering Graphics with SOLIDWORKS 2021

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Publisher : SDC Publications
ISBN 13 : 1630574074
Total Pages : 584 pages
Book Rating : 4.6/5 (35 download)

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Book Synopsis Engineering Graphics with SOLIDWORKS 2021 by : David Planchard

Download or read book Engineering Graphics with SOLIDWORKS 2021 written by David Planchard and published by SDC Publications. This book was released on 2021 with total page 584 pages. Available in PDF, EPUB and Kindle. Book excerpt: Engineering Graphics with SOLIDWORKS 2021 is written to assist students, designers, engineers and professionals who are new to SOLIDWORKS. The book combines the fundamentals of engineering graphics and dimensioning practices with a step-by-step project based approach to learning SOLIDWORKS. The book is divided into four sections with 11 Chapters. Chapters 1 - 3: Explore the history of engineering graphics, manual sketching techniques, orthographic projection, Third vs. First angle projection, multi-view drawings, dimensioning practices (ASME Y14.5-2009 standard), line type, fit type, tolerance, fasteners in general, general thread notes and the history of CAD leading to the development of SOLIDWORKS. Chapters 4 - 9: Comprehend the SOLIDWORKS User Interface and CommandManager, Document and System properties, simple machine parts, simple and complex assemblies, proper design intent, design tables, configurations, multi-sheet, multi-view drawings, BOMs, and Revision tables using basic and advanced features. Follow the step-by-step instructions in over 80 activities to develop eight parts, four sub-assemblies, three drawings and six document templates. Chapter 10: Prepare for the Certified SOLIDWORKS Associate (CSWA) exam. Understand the curriculum and categories of the CSWA exam and the required model knowledge needed to successfully take the exam. Chapter 11: Provide a basic understanding between Additive vs. Subtractive manufacturing. Discuss Fused Filament Fabrication (FFF), STereoLithography (SLA), and Selective Laser Sintering (SLS) printer technology. Select suitable filament material. Comprehend 3D printer terminology. Knowledge of preparing, saving, and printing a model on a Fused Filament Fabrication 3D printer. Information on the Certified SOLIDWORKS Additive Manufacturing (CSWA-AM) exam. Review individual features, commands, and tools using SOLIDWORKS Help. The chapter exercises analyze and examine usage competencies based on the chapter objectives. The book is designed to complement the SOLIDWORKS Tutorials located in the SOLIDWORKS Help menu. Desired outcomes and usage competencies are listed for each project. Know your objectives up front. Follow the step-by step procedures to achieve your design goals. Work between multiple documents, features, commands, and properties that represent how engineers and designers utilize SOLIDWORKS in industry. The author developed the industry scenarios by combining his own industry experience with the knowledge of engineers, department managers, vendors and manufacturers.

Engineering Graphics Fundamentals

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Publisher :
ISBN 13 : 9780071132879
Total Pages : 364 pages
Book Rating : 4.1/5 (328 download)

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Book Synopsis Engineering Graphics Fundamentals by : Arvid R. Eide

Download or read book Engineering Graphics Fundamentals written by Arvid R. Eide and published by . This book was released on 1995 with total page 364 pages. Available in PDF, EPUB and Kindle. Book excerpt: Provides coherent treatment of engineering graphics. Basic pencil and paper communication skills are integrated with CAD techniques and a 3-D modeling approach. With supporting computer software throughout the text.

AutoCAD 2007 Tutorial

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Publisher :
ISBN 13 :
Total Pages : 312 pages
Book Rating : 4.0/5 ( download)

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Book Synopsis AutoCAD 2007 Tutorial by : Randy H. Shih

Download or read book AutoCAD 2007 Tutorial written by Randy H. Shih and published by . This book was released on 2006 with total page 312 pages. Available in PDF, EPUB and Kindle. Book excerpt: This textbook contains a series of ten tutorial style lessons designed to introduce students to AutoCAD 2007. The new improvements and key enhancements of the software are incorporated into the lessons. Students will learn to use the AutoCAD Heads-up DesignTM interface, which means the students will learn to focus on the design, not on the keyboard. Table of Contents Introduction Getting Started 1. AutoCAD Fundamentals 2. Basic Object Construction Tools 3. Geometric Construction and Editing Tools 4. Object Properties and Organization 5. Orthographic Views in Multiview Drawings 6. Basic Dimensioning and Notes 7. Templates and Plotting 8. Auxiliary Views and Editing with GRIPS 9. Section Views 10. Assembly Drawings and Blocks

Practical Drafting

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Publisher :
ISBN 13 : 9780972205832
Total Pages : pages
Book Rating : 4.2/5 (58 download)

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Book Synopsis Practical Drafting by : Melvin G. Peterman

Download or read book Practical Drafting written by Melvin G. Peterman and published by . This book was released on 1999-01 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt:

Fundamentals of Engineering Drawing

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Publisher :
ISBN 13 :
Total Pages : pages
Book Rating : 4.:/5 (966 download)

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Book Synopsis Fundamentals of Engineering Drawing by : W. J. Luzadder

Download or read book Fundamentals of Engineering Drawing written by W. J. Luzadder and published by . This book was released on 1965 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt: