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Fspace Roleplaying The F Files Introduction
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Book Synopsis FSpace Roleplaying The F-Files introduction by : Martin Rait
Download or read book FSpace Roleplaying The F-Files introduction written by Martin Rait and published by FSpace Publications. This book was released on 2009-11-01 with total page 21 pages. Available in PDF, EPUB and Kindle. Book excerpt: FSpaceRPG is a science fiction roleplaying game in the classic mould. This is an information module providing more of a history of the Earth based alien conspiracies and some of their true origins in context of the FSpaceRPG universe.It is useful background information for the history of the modern era of FSpaceRPG. But it is also a great primer for running games in the past of FSpaceRPG, whether 20th or 21st century Earth (or maybe earlier).
Book Synopsis FSpace Roleplaying Main BETA Files by : Martin Rait
Download or read book FSpace Roleplaying Main BETA Files written by Martin Rait and published by FSpace Publications. This book was released on 2009-12-08 with total page 80 pages. Available in PDF, EPUB and Kindle. Book excerpt: This publication is a compilation of early development versions of work produced towards completing the Concise Rulebook. They were individual documents found on our 1999, March 2000, v2 and v3/2001 CDROMs.It is compilation of the original and development versions of: • Alien Characters • Armoury trial • Aronhi Profile • Conspiracy 97 Skills • Careers • Character Sheet • F-Files • Rulebook draft 1997 It is also a helpful look into the evolution of product development by a team of indie game developers.
Book Synopsis FSpace Roleplaying Boarding Action scenario by : Martin Rait
Download or read book FSpace Roleplaying Boarding Action scenario written by Martin Rait and published by FSpace Publications. This book was released on 2011-12-01 with total page 19 pages. Available in PDF, EPUB and Kindle. Book excerpt: A short adventure scenario staging a defence against a boarding action of a Mitan modular transport starship. Covers a early politically backed seizure of a ship along with further ideas for running similar boarding actions of such vessels during the Martian Wars, Serpenti War and post war periods.
Book Synopsis FSpace Roleplaying Developer BETA Files by : Martin Rait
Download or read book FSpace Roleplaying Developer BETA Files written by Martin Rait and published by FSpace Publications. This book was released on 2009-12-08 with total page 108 pages. Available in PDF, EPUB and Kindle. Book excerpt: This publication is a compilation of early development versions by most of the core development team. They were individual documents found on our 1999, March 2000, v2 and v3/2001 CDROMs.It is compilation of the original and development versions of: • Apgouecan - The Second French Colony • Air Rover AGrav Bus • Anvil Escort-v10 • ARES Development Corporation Tender for British SAS Weapon Procurement January 2170 • British Military Starships • Subterrainian Vehicles - The Practicality of Drillcars • The Drixat • Galactic History and it’s relevance to Gaming • Gary’s Alien Concepts • Issues in Heir to the Throne • Kim’s Concepts -Large Calibre Infantry Weapons • An Embryonic Magic System for Use with FSpace • Mass Combat Considerations • Mech Ground Units • Psionics Rules - a proposed psionic system for FED RPG • Recontuer Merchantman version 1.0 • Suggested Force sizes for Victoria • Alternative Proposal For Skill System • Soft Touch Co-op • Dave’s Survival Notes • Technology Items • Wymax Incorporated It is also a helpful look into the evolution of product development by a team of indie game developers.
Book Synopsis FSpace Roleplaying Complete Rulebook 2010 v2 by : Martin Rait
Download or read book FSpace Roleplaying Complete Rulebook 2010 v2 written by Martin Rait and published by FSpace Publications. This book was released on 2010-12-04 with total page 402 pages. Available in PDF, EPUB and Kindle. Book excerpt: FSpaceRPG is a science fiction roleplaying game in the classic mould. In the late 22nd century mankind expands into the the stars only to find them in more turmoil than it’s own internal nationalism. Pitted against the onslaught of the expansion of the Stotatl Empire, humanity must defend itself while forging alliances with others who face absorption.Whether you’re a Terran soldier or an Aronhi Warrior from the partially conquered Aronhi Empire, one goal stands supreme above all, survival. The wits and courage to stand and fight against superior odds and create victories from difficult situations.But not all the glory lies in the hands of warriors. Exploration of the vast wilderness that is space, charting dangers, finding resources and contacting potential allies is a cornerstone of survival.The conflict, intrigue, action and adventure of these times provide an exciting roleplaying environment for players, whether they like playing space marines, traders, spies, investigators or just general adventure seekers. The span of events in reality are all possible, giving a wide scope of play.If you don’t like flying around the cosmos as a British Royal Space Marine then you could always visit a primitive society and face the challenge of worlds filled with mystery, fantasy and danger. The Complete rulebook 2010 contains all you need to generate characters, select equipment and play this character level roleplaying game. Includes information on robots, starships and vehicles as well. Plenty of information on the various alien races and empires exist, including character generation profiles for 15 races. It also includes some starter scenarios to get you going. What you get: The FSpaceRPG Complete Rulebook 2010 v2 is a 400 page rulebook with all the core rules for running this role-playing game as well as plenty of information on the universe. Delivered in our color book style with plenty of colour illustrations, this edition is great entry into the world of FSpaceRPG.This book is a merger of the Concise Rulebook 4.2 with: • Derelict v2 • vehicle profiles from AGLC, Rough Rider and Tech Update • gun profiles from Tech Update and Turram Encounter • starship profiles from Tech Update and Turram Encounter • Robots v1 replaced entire robots section • Personality 1.1 • Martial Arts v1.1 • Serpenti Regional maps • Alt Skills • Library Data 2177 • the 2177 calendar from Netrules 2 • Kuetques v1.1 • Solarians 1.1 • Psionics v1.1 replacing entire psionics section • Quinkose Contact & Boarding Action scenarios from FED Times • Elements from Turram Encounter and McDougal Space v2
Book Synopsis FSpace Roleplaying Pritchard BETA Files by : Stephen Pritchard
Download or read book FSpace Roleplaying Pritchard BETA Files written by Stephen Pritchard and published by FSpace Publications. This book was released on 2009-12-08 with total page 244 pages. Available in PDF, EPUB and Kindle. Book excerpt: This publication is a compilation of early development versions of work produced by Stephen Pritchard. This includes the following materials: 3 drafts of the Personality module 5 drafts of the Technology Update 4 drafts of the Turram Encounter version 0.91 of Martial Arts This publications shows you the original intent of the author before the material was mainstreamed for the universe or game mechanics by the publisher.It is also a helpful look into the evolution of product development by a team of indie game developers.
Book Synopsis An Introduction to RPG-RPG II Programming by : Robert Alstrand Fisher
Download or read book An Introduction to RPG-RPG II Programming written by Robert Alstrand Fisher and published by . This book was released on 1975 with total page 420 pages. Available in PDF, EPUB and Kindle. Book excerpt: Teaches RPG programming as it relates to card processing.
Book Synopsis Interactive Digital Narrative by : Hartmut Koenitz
Download or read book Interactive Digital Narrative written by Hartmut Koenitz and published by Routledge. This book was released on 2015-04-10 with total page 427 pages. Available in PDF, EPUB and Kindle. Book excerpt: The book is concerned with narrative in digital media that changes according to user input—Interactive Digital Narrative (IDN). It provides a broad overview of current issues and future directions in this multi-disciplinary field that includes humanities-based and computational perspectives. It assembles the voices of leading researchers and practitioners like Janet Murray, Marie-Laure Ryan, Scott Rettberg and Martin Rieser. In three sections, it covers history, theoretical perspectives and varieties of practice including narrative game design, with a special focus on changes in the power relationship between audience and author enabled by interactivity. After discussing the historical development of diverse forms, the book presents theoretical standpoints including a semiotic perspective, a proposal for a specific theoretical framework and an inquiry into the role of artificial intelligence. Finally, it analyses varieties of current practice from digital poetry to location-based applications, artistic experiments and expanded remakes of older narrative game titles.
Book Synopsis Character Theory of Finite Groups by : I. Martin Isaacs
Download or read book Character Theory of Finite Groups written by I. Martin Isaacs and published by American Mathematical Soc.. This book was released on 2006-11-21 with total page 322 pages. Available in PDF, EPUB and Kindle. Book excerpt: Character theory is a powerful tool for understanding finite groups. In particular, the theory has been a key ingredient in the classification of finite simple groups. Characters are also of interest in their own right, and their properties are closely related to properties of the structure of the underlying group. The book begins by developing the module theory of complex group algebras. After the module-theoretic foundations are laid in the first chapter, the focus is primarily on characters. This enhances the accessibility of the material for students, which was a major consideration in the writing. Also with students in mind, a large number of problems are included, many of them quite challenging. In addition to the development of the basic theory (using a cleaner notation than previously), a number of more specialized topics are covered with accessible presentations. These include projective representations, the basics of the Schur index, irreducible character degrees and group structure, complex linear groups, exceptional characters, and a fairly extensive introduction to blocks and Brauer characters. This is a corrected reprint of the original 1976 version, later reprinted by Dover. Since 1976 it has become the standard reference for character theory, appearing in the bibliography of almost every research paper in the subject. It is largely self-contained, requiring of the reader only the most basic facts of linear algebra, group theory, Galois theory and ring and module theory.
Book Synopsis The Architects' Handbook by : Quentin Pickard
Download or read book The Architects' Handbook written by Quentin Pickard and published by John Wiley & Sons. This book was released on 2008-04-30 with total page 464 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Architects' Handbook provides a comprehensive range of visual and technical information covering the great majority of building types likely to be encountered by architects, designers, building surveyors and others involved in the construction industry. It is organised by building type and concentrates very much on practical examples. Including over 300 case studies, the Handbook is organised by building type and concentrates very much on practical examples. It includes: · a brief introduction to the key design considerations for each building type · numerous plans, sections and elevations for the building examples · references to key technical standards and design guidance · a comprehensive bibliography for most building types The book also includes sections on designing for accessibility, drawing practice, and metric and imperial conversion tables. To browse sample pages please see http://www.blackwellpublishing.com/architectsdata
Book Synopsis Improvisation for the Theater by : Viola Spolin
Download or read book Improvisation for the Theater written by Viola Spolin and published by . This book was released on 1983 with total page 397 pages. Available in PDF, EPUB and Kindle. Book excerpt: Theory and foundation - Exercises - Children and the theatre - The formal theatre_
Book Synopsis Physical Education Framework for California Public Schools, Kindergarten Through Grade Twelve by : California. Physical Education Curriculum Framework and Criteria Committee
Download or read book Physical Education Framework for California Public Schools, Kindergarten Through Grade Twelve written by California. Physical Education Curriculum Framework and Criteria Committee and published by Hippocrene Books. This book was released on 1994 with total page 108 pages. Available in PDF, EPUB and Kindle. Book excerpt: This framework describes a developmental, sequential, age-appropriate physical education program designed to provide students of all ages with the knowledge and ability needed to maintain an active, healthy life-style. Three major goals of the curriculum are that students should: (1) develop effective motor skills and understand the fundamentals of movement by practicing and analyzing purposeful movement; (2) develop and maintain a positive self-image and strive to achieve personal excellence in planned physical activities; and (3) develop appropriate social behaviors by working independently and with others during planned physical activity. The guide, divided into six chapters, provides concepts and strategies that form the foundation of a comprehensive physical education system for kindergarten through grade 12. The chapter titles are: (1) "A Vision for Physical Education"; (2) "Goals and Disciplines for the Physical Education Curriculum"; (3) "Physical Education Guidelines for Kindergarten through Grade 12"; (4) "Environment Needed for a Quality Physical Education Program"; (5) "Quality Instruction in Physical Education"; and (6) "Criteria for Evaluating Instructional Resources." A definition and outcomes of the physically educated person, a program advisory clarifying adapted physical education program services, and a list of publications available from the California Department of Education are appended. (LL)
Book Synopsis Interface Fantasy by : Andre Nusselder
Download or read book Interface Fantasy written by Andre Nusselder and published by MIT Press. This book was released on 2009-09-11 with total page 185 pages. Available in PDF, EPUB and Kindle. Book excerpt: Behind our computer screens we are all cyborgs: through fantasy we can understand our involvement in virtual worlds. Cyberspace is first and foremost a mental space. Therefore we need to take a psychological approach to understand our experiences in it. In Interface Fantasy, André Nusselder uses the core psychoanalytic notion of fantasy to examine our relationship to computers and digital technology. Lacanian psychoanalysis considers fantasy to be an indispensable “screen” for our interaction with the outside world; Nusselder argues that, at the mental level, computer screens and other human-computer interfaces incorporate this function of fantasy: they mediate the real and the virtual. Interface Fantasy illuminates our attachment to new media: why we love our devices; why we are fascinated by the images on their screens; and how it is possible that virtual images can provide physical pleasure. Nusselder puts such phenomena as avatars, role playing, cybersex, computer psychotherapy, and Internet addiction in the context of established psychoanalytic theory. The virtual identities we assume in virtual worlds, exemplified best by avatars consisting of both realistic and symbolic self-representations, illustrate the three orders that Lacan uses to analyze human reality: the imaginary, the symbolic, and the real. Nusselder analyzes our most intimate involvement with information technology—the almost invisible, affective aspects of technology that have the greatest impact on our lives. Interface Fantasy lays the foundation for a new way of thinking that acknowledges the pivotal role of the screen in the current world of information. And it gives an intelligible overview of basic Lacanian principles (including fantasy, language, the virtual, the real, embodiment, and enjoyment) that shows their enormous relevance for understanding the current state of media technology.
Book Synopsis Using Medicine in Science Fiction by : H. G. Stratmann
Download or read book Using Medicine in Science Fiction written by H. G. Stratmann and published by Springer. This book was released on 2015-09-14 with total page 564 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book offers a clearly written, entertaining and comprehensive source of medical information for both writers and readers of science fiction. Science fiction in print, in movies and on television all too often presents dubious or simply incorrect depictions of human biology and medical issues. This book explores the real science behind such topics as how our bodies adapt to being in space, the real-life feasibility of common plot elements such as suspended animation and medical nanotechnology, and future prospects for improving health, prolonging our lives, and enhancing our bodies through technology. Each chapter focuses on a single important science fiction-related subject, combining concise factual information with examples drawn from science fiction in all media. Chapters conclude with a “Bottom Line” section summarizing the most important points discussed in the chapter and giving science fiction writers practical advice on how to incorporate them into their own creations, including a list of references for further reading. The book will appeal to all readers interested in learning about the latest ideas on a variety of science fiction-related medical topics, and offers an invaluable reference source for writers seeking to increase the realism and readability of their works. Henry G. Stratmann, MD, FACC, FACP is a cardiologist with board certifications in internal medicine, cardiology, and nuclear cardiology. Befor e entering private practice he became Professor of Medicine at St. Louis University School of Medicine and performed clinical medical research. Henry received a BA in chemistry from St. Louis University and his MD at Southern Illinois University School of Medicine. He is currently enrolled at Missouri State University to obtain a BS in physics with a minor in astronomy. His professional publications include being an author or coauthor of many research articles for medical journals, primarily in the field of nuclear cardiology. Henry is also a regular contributor of both stories and science fact articles to Analog Science Fiction and Fact.
Book Synopsis Starships of the Galaxy by : Gary Astleford
Download or read book Starships of the Galaxy written by Gary Astleford and published by . This book was released on 2007 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: This supplement contains advanced starship combat rules for the "Star Wars] Roleplaying Game Saga Edition." In addition, it provides new character options for spacefaring heroes as well as descriptions, deckplans, and statistics for starships from all eras.
Book Synopsis The Sculptural Imagination by : Alex Potts
Download or read book The Sculptural Imagination written by Alex Potts and published by Yale University Press. This book was released on 2000-01-01 with total page 442 pages. Available in PDF, EPUB and Kindle. Book excerpt: Potts also offers a detailed view of selected iconic works by sculptors ranging from Antonio Canova and Auguste Rodin to Constantin Brancusi, David Smith, Carl Andre, Eva Hesse and Louise Bourgeois - key players in modern thinking about the sculptural. The impact of minimalism features prominently in this discussion, for it disrupted accepted understanding of how a viewer interacts with a work of art, thereby placing the phenomenology of viewing three-dimensional objects for the first time at the center of debate about modern visual art."--Jacket.
Book Synopsis How to Write what You Want and Sell what You Write by : Skip Press
Download or read book How to Write what You Want and Sell what You Write written by Skip Press and published by Career PressInc. This book was released on 1995 with total page 223 pages. Available in PDF, EPUB and Kindle. Book excerpt: Not loaded with theory, Skip's invaluable book contains concise, easily understood and applied advice for both writing and marketing any kind of book, article, story, play, screen-play, report, proposal or anything else you can think of.How to Write What You Want and Sell What You Write is for every writer or wannabe who needs to sort out his or her desires, capabilities and strengths and, even more importantly, learn the particular formats for the kind of writing in which he or she is interested.