Game Frame

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Publisher : Simon and Schuster
ISBN 13 : 1451611072
Total Pages : 226 pages
Book Rating : 4.4/5 (516 download)

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Book Synopsis Game Frame by : Aaron Dignan

Download or read book Game Frame written by Aaron Dignan and published by Simon and Schuster. This book was released on 2011-03-08 with total page 226 pages. Available in PDF, EPUB and Kindle. Book excerpt: Ever wonder why teens can spend entire weekends playing video games but struggle with just one hour of homework? Why we’re addicted to certain websites and steal glances at our smartphones under the dinner table? Or why some people are able to find joy in difficult or repetitive jobs while others burn out? It’s not the experiences themselves but the way they’re structured that matters. All our lives we’ve been told that games are distractions—playful pastimes, but unrelated to success. In Game Frame, Aaron Dignan shows us that the opposite is true: games produce peak learning conditions and accelerated achievement. Here, the crucial connection between the games we love to play and the everyday tasks, goals, and dreams we have trouble realizing is illuminated. Aaron Dignan is the thirty-something founder of a successful digital strategy firm that studies the transformative power of technology in culture. He and his peers were raised on a steady diet of games and gadgets, ultimately priming them to challenge the status quo of the modern workplace. What they learned from games goes deeper than hand-eye coordination; instead, this generation intrinsically understands the value of adding the elements of games into everyday life. Game Frame is the first prescriptive explanation of what games mean to us, the human psychology behind their magnetic pull, and how we can use the lessons they teach as a framework to achieve our potential in business and beyond. Games are a powerful way to influence and change behavior in any setting. Here, Dignan outlines why games and play are such important trends in culture today, and how our technology, from our iPhones to our hybrid cars, primes us to be instinctive players. Game Frame tackles the challenging task of defining games and the mechanics that make games work from several perspectives, then explores these ideas through the lens of neuroscience. Finally, Dignan provides practical tips for using basic game mechanics in a variety of settings, such as motivating employees at work or encouraging children at home, giving readers the tools to develop their own games to solve problems in their everyday lives. Illuminated throughout with a series of real-world examples and hypothetical scenarios, Game Frame promises a crash course in game design and behavioral psychology that will leave the reader—and, by extension, the world itself—more productive. Revolutionary, visionary, practical, and time-tested, Game Frame will change the way you approach life.

USA Weekend The Big Book of Frame Games

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Author :
Publisher : Liberty Street
ISBN 13 : 9781603208819
Total Pages : 0 pages
Book Rating : 4.2/5 (88 download)

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Book Synopsis USA Weekend The Big Book of Frame Games by : Terry Stickels

Download or read book USA Weekend The Big Book of Frame Games written by Terry Stickels and published by Liberty Street. This book was released on 2011-04-19 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: FRAME GAMES, as seen every week for the last 10 years in USA WEEKEND magazine, are very popular and enjoyable word puzzles that represent a famous phrase, song, person, place, or movie in a unique, framed puzzle. By looking at the way the letters are formed and where they are placed in relation to the other letters, readers are challenged to piece together a solution. These artfully constructed brainteasers are a favorite among teachers, travelers, and puzzle-lovers alike. With 500 puzzles, this book is sure to keep you thoroughly entertained.

Focal Points in Framed Games

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Author :
Publisher : Springer Science & Business Media
ISBN 13 : 3642511120
Total Pages : 142 pages
Book Rating : 4.6/5 (425 download)

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Book Synopsis Focal Points in Framed Games by : Andre Casajus

Download or read book Focal Points in Framed Games written by Andre Casajus and published by Springer Science & Business Media. This book was released on 2012-12-06 with total page 142 pages. Available in PDF, EPUB and Kindle. Book excerpt: Go to, let us go down, and there confound their language, that they may not understand one another's speech. So the LORD scattered them abroad from thence upon the face of all the earth: and they left off to built the city. (Genesis 11.7-8) 1.1 Static Focal Points 1.1.1 Coordination In real life, people quite often face situations in which they prefer to act in the same way, but they are not particular about the concrete way of acting. Some examples are given below: Credit cards: Buyers want to possess the credit cards potential sellers do accept. Also, sellers wish to have contracted the credit card company the credit cards of which potential customers usually carry along. For both, basically, it is all the same which credit card this is. What matters is that both choices coincide. Communication, information transmission: The transmission of in formation requires that the signals used have the same meaning to both the sender and the receiver. But it is inessential which signal has a certain mean ing. In verbal communication, this basically means that the people involved use the same (natural) language, though even then some ambiguities remain. Things are a bit more difficult for non-verbal communication, for example data transmission between computers-both sides have to use the same or compatible protocols. Again, what matters is the protocols to be the same for both sides.

Frame Games

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Author :
Publisher : Educational Technology
ISBN 13 : 9780877781448
Total Pages : 128 pages
Book Rating : 4.7/5 (814 download)

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Book Synopsis Frame Games by : Harold D. Stolovitch

Download or read book Frame Games written by Harold D. Stolovitch and published by Educational Technology. This book was released on 1980 with total page 128 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Framed!

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Author :
Publisher : Simon and Schuster
ISBN 13 : 1481436325
Total Pages : 304 pages
Book Rating : 4.4/5 (814 download)

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Book Synopsis Framed! by : James Ponti

Download or read book Framed! written by James Ponti and published by Simon and Schuster. This book was released on 2016-08-23 with total page 304 pages. Available in PDF, EPUB and Kindle. Book excerpt: Get to know the only kid on the FBI Director’s speed dial and several international criminals’ most wanted lists all because of his Theory of All Small Things in this hilarious start to a brand-new middle grade mystery series. So you’re only halfway through your homework and the Director of the FBI keeps texting you for help…What do you do? Save your grade? Or save the country? If you’re Florian Bates, you figure out a way to do both. Florian is twelve years old and has just moved to Washington. He’s learning his way around using TOAST, which stands for the Theory of All Small Things. It’s a technique he invented to solve life’s little mysteries such as: where to sit on the on the first day of school, or which Chinese restaurant has the best eggrolls. But when he teaches it to his new friend Margaret, they uncover a mystery that isn’t little. In fact, it’s HUGE, and it involves the National Gallery, the FBI, and a notorious crime syndicate known as EEL. Can Florian decipher the clues and finish his homework in time to help the FBI solve the case? Kirkus Reviews praised the “solid, realistic friendship bolstered by snappy dialogue,” and School Library Journal said “mystery buffs and fans of Anthony Horowitz’s Alex Rider series are in for a treat.”

Beyond Individual Choice

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Publisher : Princeton University Press
ISBN 13 : 0691186316
Total Pages : 241 pages
Book Rating : 4.6/5 (911 download)

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Book Synopsis Beyond Individual Choice by : Michael Bacharach

Download or read book Beyond Individual Choice written by Michael Bacharach and published by Princeton University Press. This book was released on 2018-06-05 with total page 241 pages. Available in PDF, EPUB and Kindle. Book excerpt: Game theory is central to modern understandings of how people deal with problems of coordination and cooperation. Yet, ironically, it cannot give a straightforward explanation of some of the simplest forms of human coordination and cooperation--most famously, that people can use the apparently arbitrary features of "focal points" to solve coordination problems, and that people sometimes cooperate in "prisoner's dilemmas." Addressing a wide readership of economists, sociologists, psychologists, and philosophers, Michael Bacharach here proposes a revision of game theory that resolves these long-standing problems. In the classical tradition of game theory, Bacharach models human beings as rational actors, but he revises the standard definition of rationality to incorporate two major new ideas. He enlarges the model of a game so that it includes the ways agents describe to themselves (or "frame") their decision problems. And he allows the possibility that people reason as members of groups (or "teams"), each taking herself to have reason to perform her component of the combination of actions that best achieves the group's common goal. Bacharach shows that certain tendencies for individuals to engage in team reasoning are consistent with recent findings in social psychology and evolutionary biology. As the culmination of Bacharach's long-standing program of pathbreaking work on the foundations of game theory, this book has been eagerly awaited. Following Bacharach's premature death, Natalie Gold and Robert Sugden edited the unfinished work and added two substantial chapters that allow the book to be read as a coherent whole.

Techno Politics in Presidential Campaigning

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Author :
Publisher : Routledge
ISBN 13 : 1136968210
Total Pages : 273 pages
Book Rating : 4.1/5 (369 download)

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Book Synopsis Techno Politics in Presidential Campaigning by : John Allen Hendricks

Download or read book Techno Politics in Presidential Campaigning written by John Allen Hendricks and published by Routledge. This book was released on 2014-06-03 with total page 273 pages. Available in PDF, EPUB and Kindle. Book excerpt: This volume examines the use of new media and technologies to reach voters in the 2008 US Presidential campaigns, and the role these tactics played in attracting new voters and communicating with the electorate. Chapters focus on how the technologies were used by candidates, the press, and voters.

Economics and Performativity

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Author :
Publisher : Routledge
ISBN 13 : 1351620940
Total Pages : 300 pages
Book Rating : 4.3/5 (516 download)

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Book Synopsis Economics and Performativity by : Nicolas Brisset

Download or read book Economics and Performativity written by Nicolas Brisset and published by Routledge. This book was released on 2018-07-27 with total page 300 pages. Available in PDF, EPUB and Kindle. Book excerpt: Economists do more than merely describe an external economic world. They shape it in the image of their theories and models. This idea, following the philosophy of language, puts forward that economic theories are performative, and not only descriptive. This idea has become a powerful critique of the scientificity of economics since it removes the idea of an external world against which our description could be evaluated as truth. If any theory can become true, there are no true theories per se because there is no such thing as a pre-existing economy to describe. Is such a relativist stance a fatality? This is the question at stake in this book. Furthermore, the author asks if any theory is able to ‘perform’ the social reality, or are there actually some limits to performativity? For philosophers, a performative statement is a statement that cannot fail to mean something, but can fail to do what it calls for. The state of the world may or may not be changed; the performative statement may be happy or unhappy. In economic terms, this can be interpreted as: some theories change the world while some do not. This book argues that this possibility of failure, a perspective previously missing from discussions on the subject, should be at the heart of any definition of failure. Taking on the question of why some theories change the world while others do not, this volume will be of interest to those studying advances courses on the philosophy of economics as well as those studying and researching in the areas of the philosophy of sciences and sociology of science and economics.

Meeting at Grand Central

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Publisher : Princeton University Press
ISBN 13 : 1400845483
Total Pages : 261 pages
Book Rating : 4.4/5 (8 download)

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Book Synopsis Meeting at Grand Central by : Lee Cronk

Download or read book Meeting at Grand Central written by Lee Cronk and published by Princeton University Press. This book was released on 2012-10-28 with total page 261 pages. Available in PDF, EPUB and Kindle. Book excerpt: A revolutionary approach to the study of cooperation that unites evolutionary biology and the social sciences From the family to the workplace to the marketplace, every facet of our lives is shaped by cooperative interactions. Yet everywhere we look, we are confronted by proof of how difficult cooperation can be—snarled traffic, polarized politics, overexploited resources, social problems that go ignored. The benefits to oneself of a free ride on the efforts of others mean that collective goals often are not met. But compared to most other species, people actually cooperate a great deal. Why is this? Meeting at Grand Central brings together insights from evolutionary biology, political science, economics, anthropology, and other fields to explain how the interactions between our evolved selves and the institutional structures we have created make cooperation possible. The book begins with a look at the ideas of Mancur Olson and George Williams, who shifted the question of why cooperation happens from an emphasis on group benefits to individual costs. It then explores how these ideas have influenced our thinking about cooperation, coordination, and collective action. The book persuasively argues that cooperation and its failures are best explained by evolutionary and social theories working together. Selection sometimes favors cooperative tendencies, while institutions, norms, and incentives encourage and make possible actual cooperation. Meeting at Grand Central will inspire researchers from different disciplines and intellectual traditions to share ideas and advance our understanding of cooperative behavior in a world that is more complex than ever before.

Global Perspectives on Long Term Community Resource Management

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Publisher : Springer
ISBN 13 : 3030158004
Total Pages : 314 pages
Book Rating : 4.0/5 (31 download)

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Book Synopsis Global Perspectives on Long Term Community Resource Management by : Ludomir R. Lozny

Download or read book Global Perspectives on Long Term Community Resource Management written by Ludomir R. Lozny and published by Springer. This book was released on 2019-06-21 with total page 314 pages. Available in PDF, EPUB and Kindle. Book excerpt: Communal-level resource management successes and failures comprise complex interactions that involve local, regional, and (increasingly) global scale political, economic, and environmental changes, shown to have recurring patterns and trajectories. The human past provides examples of long-term millennial and century-scale successes followed by undesired transitions (“collapse”), and rapid failure of collaborative management cooperation on the decadal scale. Management of scarce resources and common properties presents a critical challenge for planners attempting to avoid the "tragedy of the commons" in this century. Here, anthropologists, human ecologists, archaeologists, and environmental scientists discuss strategies for social well-being in the context of diminishing resources and increasing competition. The contributors in this volume revisit “tragedy of the commons” (also referred to as “drama” or “comedy” of the commons) and examine new data and theories to mitigate pressures and devise models for sustainable communal welfare and development. They present twelve archaeological, historic, and ethnographic cases of user-managed resources to demonstrate that very basic community-level participatory governance can be a successful strategy to manage short-term risk and benefits. The book connects past-present-future by presenting geographically and chronologically spaced out examples of communal-level governance strategies, and overviews of the current cutting-edge research. The lesson we learn from studying past responses to various ecological stresses is that we must not wait for a disaster to happen to react, but must react to mitigate conditions for emerging disasters.

Gaming and Gamers in Times of Pandemic

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Author :
Publisher : Bloomsbury Publishing USA
ISBN 13 :
Total Pages : 353 pages
Book Rating : 4.7/5 (651 download)

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Book Synopsis Gaming and Gamers in Times of Pandemic by : Piotr Siuda

Download or read book Gaming and Gamers in Times of Pandemic written by Piotr Siuda and published by Bloomsbury Publishing USA. This book was released on 2024-01-11 with total page 353 pages. Available in PDF, EPUB and Kindle. Book excerpt: This edited collection brings in multiple scholarly perspectives to examine the impact of the pandemic and resulting government policies, especially lockdowns, on one particular cultural sphere: games. The COVID-19 pandemic has impacted virtually every aspect of our lives, regardless of where we live. In the initial months, many industry reports noted the unexpected positive impact on online digital game sales. Games were not just lockdown-proof, but boosted by lockdowns. Stay-at-home orders triggered a rush toward games as an alternative form of entertainment, and the ubiquity of mobile phones allowed wider than ever participation. Gaming and Gamers in Times of Pandemic studies how the COVID-19 pandemic affected game players, game developers, game journalists and game scholars alike in many other ways, starting with the most direct – illness, and sometimes death. Some effects are temporary, others are here to stay.

Video Game Art Reader

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Publisher : Amherst College Press
ISBN 13 : 1943208344
Total Pages : 118 pages
Book Rating : 4.9/5 (432 download)

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Book Synopsis Video Game Art Reader by : Tiffany Funk

Download or read book Video Game Art Reader written by Tiffany Funk and published by Amherst College Press. This book was released on 2022-04 with total page 118 pages. Available in PDF, EPUB and Kindle. Book excerpt: This volume of VGAR critically analyzes video game art as a means of survival. Though "survival strategy" exists as a defined gaming genre, all video games-as unique, participatory artworks-model both individual and collaborative means of survival through play. Video games offer opportunities to navigate both historical and fictional conflicts, traverse landscapes devastated by climate change or nuclear holocaust, and manage the limited resources of individuals or even whole civilizations on earth and beyond. They offer players a dizzying array of dystopian scenarios in which to build and invent, cooperate with others (through other players, NPCs, or AI) to survive another day. Contributors show how video games focus attention, hone visuospatial skills, and shape cognitive control and physical reflexes and thus have the power to participate in the larger context of radical, activist artworks that challenge destructive hegemonic structures as methods of human conditioning, coping, and creating.

Gaming Empire in Children's British Board Games, 1836-1860

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Author :
Publisher : Routledge
ISBN 13 : 0429559267
Total Pages : 252 pages
Book Rating : 4.4/5 (295 download)

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Book Synopsis Gaming Empire in Children's British Board Games, 1836-1860 by : Megan A. Norcia

Download or read book Gaming Empire in Children's British Board Games, 1836-1860 written by Megan A. Norcia and published by Routledge. This book was released on 2019-03-25 with total page 252 pages. Available in PDF, EPUB and Kindle. Book excerpt: Over a century before Monopoly invited child players to bankrupt one another with merry ruthlessness, a lively and profitable board game industry thrived in Britain from the 1750s onward, thanks to publishers like John Wallis, John Betts, and William Spooner. As part of the new wave of materials catering to the developing mass market of child consumers, the games steadily acquainted future upper- and middle-class empire builders (even the royal family themselves) with the strategies of imperial rule: cultivating, trading, engaging in conflict, displaying, and competing. In their parlors, these players learned the techniques of successful colonial management by playing games such as Spooner’s A Voyage of Discovery, or Betts’ A Tour of the British Colonies and Foreign Possessions. These games shaped ideologies about nation, race, and imperial duty, challenging the portrait of Britons as "absent-minded imperialists." Considered on a continuum with children’s geography primers and adventure tales, these games offer a new way to historicize the Victorians, Britain, and Empire itself. The archival research conducted here illustrates the changing disciplinary landscape of children’s literature/culture studies, as well as nineteenth-century imperial studies, by situating the games at the intersection of material and literary culture.

On Coordination in Non-Cooperative Game Theory

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Author :
Publisher : Springer Nature
ISBN 13 : 3031361717
Total Pages : 355 pages
Book Rating : 4.0/5 (313 download)

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Book Synopsis On Coordination in Non-Cooperative Game Theory by : Lauren Larrouy

Download or read book On Coordination in Non-Cooperative Game Theory written by Lauren Larrouy and published by Springer Nature. This book was released on 2023-08-17 with total page 355 pages. Available in PDF, EPUB and Kindle. Book excerpt: By offering a critical assessment of the evolution of standard game theory, this book argues for a shift in the ontology and methodology of game theory for appraising games, one based on understanding the players’ strategic reasoning process. Analyzing the history of economic thought, the book highlights the methodological issues faced by standard game theory in its treatment of strategic reasoning and the consequence it has on the status of players’ beliefs. It also highlights how the two original contributions of T. C. Schelling and M. Bacharach can be applied to these issues. Furthermore, the book assesses the intersubjective dimension in games by applying the cognitive sciences and by integrating simulation theory into game theory. Consequently, this book offers an interdisciplinary approach for reassessing the nature of the intersubjectivity involved in strategic reasoning. It shows that the analysis of games should involve the study and identification of the reasoning process that leads the players to a specific outcome, i.e., to a specific solution. A game should not be understood (as is done in standard game theory) as a mathematical representation of an individual choice at equilibrium. This requires investigating the players’ capacity for coordination. Understanding the process of coordination allows us to understand strategic reasoning and ultimately to provide new answers to the indeterminacy problem, one of the central hurdles in game theory, and one that underscores its normative difficulties.

Math Games Grade 4

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Author :
Publisher : Teacher Created Resources
ISBN 13 : 0743937244
Total Pages : 50 pages
Book Rating : 4.7/5 (439 download)

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Book Synopsis Math Games Grade 4 by : Patti Sima

Download or read book Math Games Grade 4 written by Patti Sima and published by Teacher Created Resources. This book was released on 2003-02-15 with total page 50 pages. Available in PDF, EPUB and Kindle. Book excerpt: Both teachers and parents appreciate how effectively this series helps students master skills in mathematics, penmanship, reading, writing, and grammar. Each book provides activities that are great for independent work in class, homework assignments, or extra practice to get ahead. Text practice pages are included!

Approaching a Pedagogy of Game Writing

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Author :
Publisher : Taylor & Francis
ISBN 13 : 1000688569
Total Pages : 99 pages
Book Rating : 4.0/5 (6 download)

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Book Synopsis Approaching a Pedagogy of Game Writing by : Seth Hudson

Download or read book Approaching a Pedagogy of Game Writing written by Seth Hudson and published by Taylor & Francis. This book was released on 2022-07-18 with total page 99 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book examines the practices of writers in the AAA video game industry, to provide a model for game writing pedagogy that highlights the roles and skills utilized by these innovative storytellers. Based on a two-year qualitative study, gathering data through conversational interviews, Seth Hudson combines theory, practice, and his experience as an educator-researcher to shed light on the phenomenon of game writing and writers who drive innovation in game storytelling. The author gives context for a range of audiences, examining the role of computer game design (CGD) in higher education, the role of writing and narrative design within those programs, the current and historical challenges game writers face, and the purpose of the research underpinning this book. Hudson frames a synthesis of research findings and relevant theory to illustrate new teaching practices informed by his findings that will help better serve students. This book will provide an essential resource for game studies and game design educators and researchers, as well as game narrative enthusiasts.

Math Games, Grade 5

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Author :
Publisher : Teacher Created Resources
ISBN 13 : 0743937252
Total Pages : 50 pages
Book Rating : 4.7/5 (439 download)

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Book Synopsis Math Games, Grade 5 by : Patti Sima

Download or read book Math Games, Grade 5 written by Patti Sima and published by Teacher Created Resources. This book was released on 2003-03-14 with total page 50 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book has been designed to help parents and teachers reinforce basic skills with their children. "Practice makes perfect" reviews basic math skills for children in grade 5. Contains puzzles and games that allow children to learn, review, and reinforce basic math concepts"--Introduction.