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Fiend Folio
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Download or read book Fiend Folio written by Don Turnbull and published by Everett Press. This book was released on 1981 with total page 127 pages. Available in PDF, EPUB and Kindle. Book excerpt: Alphabetical listing, with descriptions and illustrations, of monsters designed for for use with the Advanced dungeons and dragons game system.
Book Synopsis Analog Game Studies: Volume I by : Aaron Trammell
Download or read book Analog Game Studies: Volume I written by Aaron Trammell and published by Lulu.com. This book was released on 2016-06-21 with total page 218 pages. Available in PDF, EPUB and Kindle. Book excerpt: Analog Game Studiesis a bi-monthy journal for the research and critique of analog games. We define analog games broadly and include work on tabletop and live-action role-playing games, board games, card games, pervasive games, game-like performances, carnival games, experimental games, and more.Analog Game Studieswas founded to reserve a space for scholarship on analog games in the wider field of game studies."
Book Synopsis Book of Fiends 5E by : Robert J. Schwalb
Download or read book Book of Fiends 5E written by Robert J. Schwalb and published by . This book was released on 2021-11-23 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Devils, demons, and daemons--these are theultimate servants of evil. Learn all their foul secrets in the Book of theFiends, the definitive Fifth Edition sourcebook on these fell creatures. Thistome presents over 130 of horrific fiends hailing from Hell, the Abyss, andGehenna, with Challenge Ratings ranging from 0 to 31. The original edition ofthe Book of Fiends was one of the most critically acclaimed books of the d20era. Now Dungeons & Dragons designer Robert J. Schwalb has reimaged all thecreatures, character options, and more for Fifth Edition. It builds on theinformation found in the core rulebooks, expanding and revealing all you couldever want to know about these evil planes and their inhabitants. The Book ofFiends provides profoundly wicked foes your players will never forget.
Book Synopsis The Diary of a Drug Fiend by : Aleister Crowley
Download or read book The Diary of a Drug Fiend written by Aleister Crowley and published by DigiCat. This book was released on 2023-11-20 with total page 311 pages. Available in PDF, EPUB and Kindle. Book excerpt: Diary of a Drug Fiend was Aleister Crowley's first published novel, and is also reportedly the earliest known reference to the Abbey of Thelema in Sicily. The story is widely thought to be based upon Crowley's own drug experiences, despite being written as a fiction. This seems almost conclusively confirmed by Crowley's statement in the novel's preface: "This is a true story. It has been rewritten only so far as was necessary to conceal personalities."
Book Synopsis How Pac-Man Eats by : Noah Wardrip-Fruin
Download or read book How Pac-Man Eats written by Noah Wardrip-Fruin and published by MIT Press. This book was released on 2020-12-15 with total page 382 pages. Available in PDF, EPUB and Kindle. Book excerpt: How the tools and concepts for making games are connected to what games can and do mean; with examples ranging from Papers, Please to Dys4ia. In How Pac-Man Eats, Noah Wardrip-Fruin considers two questions: What are the fundamental ways that games work? And how can games be about something? Wardrip-Fruin argues that the two issues are related. Bridging formalist and culturally engaged approaches, he shows how the tools and concepts for making games are connected to what games can and do mean. Wardrip-Fruin proposes that games work at a fundamental level on which their mechanics depend: operational logics. Games are about things because they use play to address topics; they do this through playable models (of which operational logics are the primary building blocks): larger structures used to represent what happens in a game world that relate meaningfully to a theme. Game creators can expand the expressiveness of games, Wardrip-Fruin explains, by expanding an operational logic. Pac-Man can eat, for example, because a game designer expanded the meaning of collision from hitting things to consuming them. Wardrip-Fruin describes strategies game creators use to expand what can be said through games, with examples drawn from indie games, art games, and research games that address themes ranging from border policy to gender transition. These include Papers, Please, which illustrates expansive uses of pattern matching; Prom Week, for which the game's developers created a model of social volition to enable richer relationships between characters; and Dys4ia, which demonstrates a design approach that supports game metaphors of high complexity.
Book Synopsis The Domfarers of Coramonde by : Brian Daley
Download or read book The Domfarers of Coramonde written by Brian Daley and published by Lucia St. Clair Robson. This book was released on 1977 with total page 356 pages. Available in PDF, EPUB and Kindle. Book excerpt: Twenty-four hours ago Gil MacDonald and his men had been fighting off an ambush in a Vietnam jungle. Now, thanks to some kin of spell, they were in the middle of this Fantasy Land filled with flying dragons, wizards, crazy castles and dispossessed princes.
Book Synopsis Big Book of Dragons by : Hinkler Books Pty, Limited
Download or read book Big Book of Dragons written by Hinkler Books Pty, Limited and published by . This book was released on 2006 with total page 12 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Download or read book Monster Manual Two written by Ed Bonny and published by . This book was released on 2002 with total page 232 pages. Available in PDF, EPUB and Kindle. Book excerpt: This indispensable supplement contains information on nearly 200 new monstersfor any D&D game. It provides descriptions for a vast array of new creatures, with an emphasis on higher-level creatures to provide experienced gamers withtougher foes to overcome. (Gamebooks)
Download or read book Draconomicon written by Andy Collins and published by . This book was released on 2003-10 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: An art-filled sourcebook for all things draconic in the Dungeons & Dragons world, this title includes information on playing dragons and dragon-like creatures, how to run a dragon in a fight, and how to both fight dragons and work with them as allies. The book itself is designed in a prestige format, with heavy use of art throughout and constructed of premium materials. (Games/Gamebooks/Crosswords)
Book Synopsis The Book of Weird by : Barbara Ninde Byfield
Download or read book The Book of Weird written by Barbara Ninde Byfield and published by Main Street Books. This book was released on 1973 with total page 160 pages. Available in PDF, EPUB and Kindle. Book excerpt: Read "The Book of Weird and enter into the mysterious netherworld of the fantastical. Ever since its original publication over a quarter of a century ago, this book has delighted fans of arcana and the occult. Now, a new package will draw still another generation to its mysterious charms. With the help of this playful sourcebook, you can decide which sounds like the more attractive occupation--witch or sorceress (or warlock or wizard). Using the table of ancient remedies you can learn how to cure common afflictions--from epilepsy to warts--that have plagued human history from the dawn of time. And by reading this book, you will finally know the proper time for matins and vespers, and when to celebrate Candlemas, Beltane, and Michaelmas. "The Book of Weird will take you through each of the deadly sins, and for good measure, each of the splendid virtues. You will learn how to avoid werewolves and vampires, and what to do to get rid of ghosts. It will teach you how to distinguish an incubus from a succubus in order to determine which you'd rather be visited by in the dark of night. Whether you are faced with gnome or dwarf, troll or ogre, elf or fairy, you will know the difference after browsing through this fun-filled, informative treasure chest of hidden knowledge.
Book Synopsis Board Games as Media by : Paul Booth
Download or read book Board Games as Media written by Paul Booth and published by Bloomsbury Academic. This book was released on 2021-01-14 with total page 297 pages. Available in PDF, EPUB and Kindle. Book excerpt: Leading expert Paul Booth explores the growth in popularity of board games today, and unpacks what it means to read a board game. What does a game communicate? How do games play us? And how do we decide which games to play and which are just wastes of cardboard? With little scholarly research in this still-emerging field, Board Games as Media underscores the importance of board games in the ever-evolving world of media.
Book Synopsis Miniatures Handbook by : Jonathan Tweet
Download or read book Miniatures Handbook written by Jonathan Tweet and published by . This book was released on 2003-10 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: As with other D&D accessories, this title contains new feats, spells, magic items, and prestige classes, and is one of the few titles that adds new base classes to the D&D realm.
Download or read book Fiend Folio written by Don Turnbull and published by TSR. This book was released on 1981-08-01 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt:
Book Synopsis Dungeons & Dragons Art & Arcana by : Michael Witwer
Download or read book Dungeons & Dragons Art & Arcana written by Michael Witwer and published by Ten Speed Press. This book was released on 2018-10-23 with total page 450 pages. Available in PDF, EPUB and Kindle. Book excerpt: An illustrated guide to the history and evolution of the beloved role-playing game told through the paintings, sketches, illustrations, and visual ephemera behind its creation, growth, and continued popularity. FINALIST FOR THE HUGO AWARD • FINALIST FOR THE LOCUS AWARD • NOMINATED FOR THE DIANA JONES AWARD From one of the most iconic game brands in the world, this official DUNGEONS & DRAGONS illustrated history provides an unprecedented look at the visual evolution of the brand, showing its continued influence on the worlds of pop culture and fantasy. Inside the book, you’ll find more than seven hundred pieces of artwork—from each edition of the core role-playing books, supplements, and adventures; as well as Forgotten Realms and Dragonlance novels; decades of Dragon and Dungeon magazines; and classic advertisements and merchandise; plus never-before-seen sketches, large-format canvases, rare photographs, one-of-a-kind drafts, and more from the now-famous designers and artists associated with DUNGEONS & DRAGONS. The superstar author team gained unparalleled access to the archives of Wizards of the Coast and the personal collections of top collectors, as well as the designers and illustrators who created the distinctive characters, concepts, and visuals that have defined fantasy art and gameplay for generations. This is the most comprehensive collection of D&D imagery ever assembled, making this the ultimate collectible for the game's millions of fans around the world.
Book Synopsis Monsters, Aliens, and Holes in the Ground by : Stu Horvath
Download or read book Monsters, Aliens, and Holes in the Ground written by Stu Horvath and published by MIT Press. This book was released on 2023-10-10 with total page 457 pages. Available in PDF, EPUB and Kindle. Book excerpt: A richly illustrated, encyclopedic deep dive into the history of roleplaying games. When Gary Gygax and Dave Arneson released Dungeons & Dragons in 1974, they created the first roleplaying game of all time. Little did they know that their humble box set of three small digest-sized booklets would spawn an entire industry practically overnight. In Monsters, Aliens, and Holes in the Ground, Stu Horvath explores how the hobby of roleplaying games, commonly known as RPGs, blossomed out of an unlikely pop culture phenomenon and became a dominant gaming form by the 2010s. Going far beyond D&D, this heavily illustrated tome covers more than three hundred different RPGs that have been published in the last five decades. Monsters, Aliens, and Holes in the Ground features (among other things) bunnies, ghostbusters, soap operas, criminal bears, space monsters, political intrigue, vampires, romance, and, of course, some dungeons and dragons. In a decade-by-decade breakdown, Horvath chronicles how RPGs have evolved in the time between their inception and the present day, offering a deep and gratifying glimpse into a hobby that has changed the way we think about games and play.
Book Synopsis Monsters, Aliens, and Holes in the Ground, Deluxe Edition by : Stu Horvath
Download or read book Monsters, Aliens, and Holes in the Ground, Deluxe Edition written by Stu Horvath and published by MIT Press. This book was released on 2023-10-10 with total page 457 pages. Available in PDF, EPUB and Kindle. Book excerpt: A richly illustrated, encyclopedic deep dive into the history of roleplaying games. When Gary Gygax and Dave Arneson released Dungeons & Dragons in 1974, they created the first roleplaying game of all time. Little did they know that their humble box set of three small digest-sized booklets would spawn an entire industry practically overnight. In Monsters, Aliens, and Holes in the Ground, Stu Horvath explores how the hobby of roleplaying games, commonly known as RPGs, blossomed out of an unlikely pop culture phenomenon and became a dominant gaming form by the 2010s. Going far beyond D&D, this heavily illustrated tome covers more than three hundred different RPGs that have been published in the last five decades. Monsters, Aliens, and Holes in the Ground features (among other things) bunnies, ghostbusters, soap operas, criminal bears, space monsters, political intrigue, vampires, romance, and, of course, some dungeons and dragons. In a decade-by-decade breakdown, Horvath chronicles how RPGs have evolved in the time between their inception and the present day, offering a deep and gratifying glimpse into a hobby that has changed the way we think about games and play. The deluxe edition will include a foil-stamped cover and slipcase with a cloth binding, a ribbon, gilded edges, and an 8.5x11-inch card stock poster of the regular edition.
Book Synopsis Advanced Dungeons and Dragons Monster Manual by : Gary Gygax
Download or read book Advanced Dungeons and Dragons Monster Manual written by Gary Gygax and published by T S R. This book was released on 1980 with total page 110 pages. Available in PDF, EPUB and Kindle. Book excerpt: