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Fantasy Vector Designs
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Book Synopsis Fantasy Vector Designs by : Alan Weller
Download or read book Fantasy Vector Designs written by Alan Weller and published by Courier Corporation. This book was released on 2010-06-01 with total page 130 pages. Available in PDF, EPUB and Kindle. Book excerpt: Handpicked from ancient texts, architectural details, rare pictographs, and other sources, 200 vector-based images of dragons, wizards, fairies, elves, and other creatures from myth and legend can be manipulated easily without losing image quality.
Download or read book Fantasy Art Bible written by Jane Moseley and published by Chartwell. This book was released on 2009-09 with total page 195 pages. Available in PDF, EPUB and Kindle. Book excerpt: "A comprehensive guide for fantasy and science-fiction artists and students working in traditional or digital media."--Page 4 of cover
Book Synopsis Fantasy Map Making by : Jesper Schmidt
Download or read book Fantasy Map Making written by Jesper Schmidt and published by Fantasy Publishing. This book was released on with total page 172 pages. Available in PDF, EPUB and Kindle. Book excerpt: Have you ever struggled with map making? Spent countless hours trying to make it comply with the laws of nature? This book is a step-by-step guidebook that will teach you how to create an authentic fantasy map. You will gain all the knowledge necessary to complete a map which your audience will believe, no matter if they are readers, viewing a movie, video game players, or role-playing gamers. It contains the exact process I use when creating maps for my fantasy fiction. I have spent countless hours researching and learning about the topography of Earth and how to apply it to a fantasy map so that you do not have to. I have translated it all into 14 easy steps which allow you to construct an entire fantasy map from start to finish. Step One: What you need to consider before starting your map. Step Two: The different options for creating the map: from hand-drawn over software to hiring a professional. Step Three: An overview of what is to come. Step Four: Sketch your map and make sure to get size of the world just right. Step Five: Adding continents by understanding how tectonic plates work. Step Six: Terraforming your world. Step Seven: Incorporating islands and lakes. Step Eight: Making sure that rivers are realistic. Step Nine: Adding forests. Step Ten: Borders and understanding how the lands will affect the people who live on them, and vice versa. Step Eleven: It’s then time for roads. Step Twelve: Optional fantasy elements. Step Thirteen: The final touches. Step Fourteen: The Map Master. As a companion to this book, you will be able to download a free worksheet. This is not a book to teach you how to draw. It’s about designing.
Book Synopsis Photoshop Elements Drop Dead Fantasy Techniques by : Derek Lea
Download or read book Photoshop Elements Drop Dead Fantasy Techniques written by Derek Lea and published by Sterling Publishing Company, Inc.. This book was released on 2006 with total page 232 pages. Available in PDF, EPUB and Kindle. Book excerpt: Photoshop Elements may be the little brother of Photoshop, but it's no slouch when it comes to digital image manipulation, as this book proves. Packed with fun and challenging projects that will appeal to all Photoshop Elements users, Photoshop Elements Drop Dead Fantasy Techniques is a masterclass in photographic wizardry-the only limit is your imagination! Book jacket.
Book Synopsis Dragon's Lair and the Fantasy of Interactivity by : MJ Clarke
Download or read book Dragon's Lair and the Fantasy of Interactivity written by MJ Clarke and published by Rowman & Littlefield. This book was released on 2022-06-06 with total page 151 pages. Available in PDF, EPUB and Kindle. Book excerpt: Perhaps no arcade game is so nostalgically remembered, yet so critically bemoaned, as Dragon’s Lair. A bit of a technological neanderthal, the game implemented a unique combination of videogame components and home video replay, garnering great popular media and user attention in a moment of contracted economic returns and popularity for the videogame arcade business. But subsequently, writers and critics have cast the game aside as a cautionary tale of bad game design. In Dragon’s Lair and the Fantasy of Interactivity, MJ Clarke revives Dragon’s Lair as a fascinating textual experiment interlaced with powerful industrial strategies, institutional discourse, and textual desires around key notions of interactivity and fantasy. Constructing a multifaceted historical study of the game that considers its design, its makers, its recording medium, and its in-game imagery, Clarke suggests that the more appropriate metaphor for Dragon’s Lair is not that of a neanderthal, but a socio-technical network, infusing and advancing debates about the production and consumption of new screen technologies. Far from being the gaming failure posited by evolutionary-minded lay critics, Clarke argues, Dragon’s Lair offers a fascinating provisional solution to still-unsettled questions about screen media.
Book Synopsis Silhouette Vector Motifs by : Alan Weller
Download or read book Silhouette Vector Motifs written by Alan Weller and published by Courier Corporation. This book was released on 2010-12-16 with total page 52 pages. Available in PDF, EPUB and Kindle. Book excerpt: Great for use as spot illustrations, 301 sharp silhouettes are offered in four formats each. Ready to expand or enhance, vector-based images include people, animals, plant life, fantasy figures, vehicles, and more.
Book Synopsis Fantasy/Animation by : Christopher Holliday
Download or read book Fantasy/Animation written by Christopher Holliday and published by Routledge. This book was released on 2018-04-27 with total page 327 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book examines the relationship that exists between fantasy cinema and the medium of animation. Animation has played a key role in defining our collective expectations and experiences of fantasy cinema, just as fantasy storytelling has often served as inspiration for our most popular animated film and television. Bringing together contributions from world-renowned film and media scholars, Fantasy/Animation considers the various historical, theoretical, and cultural ramifications of the animated fantasy film. This collection provides a range of chapters on subjects including Disney, Pixar, and Studio Ghibli, filmmakers such as Ralph Bakshi and James Cameron, and on film and television franchises such as Dreamworks’ How To Train Your Dragon (2010–) and HBO’s Game of Thrones (2011–).
Book Synopsis Games | Game Design | Game Studies by : Gundolf S. Freyermuth
Download or read book Games | Game Design | Game Studies written by Gundolf S. Freyermuth and published by transcript Verlag. This book was released on 2015-11-30 with total page 291 pages. Available in PDF, EPUB and Kindle. Book excerpt: How did games rise to become the central audiovisual form of expression and storytelling in digital culture? How did the practices of their artistic production come into being? How did the academic analysis of the new medium's social effects and cultural meaning develop? Addressing these fundamental questions and aspects of digital game culture in a holistic way for the first time, Gundolf S. Freyermuth's introduction outlines the media-historical development phases of analog and digital games, the history and artistic practices of game design, as well as the history, academic approaches, and most important research topics of game studies. With contributions by André Czauderna, Nathalie Pozzi and Eric Zimmerman.
Book Synopsis Drawing and Painting Fantasy Beasts by : Kevin Walker
Download or read book Drawing and Painting Fantasy Beasts written by Kevin Walker and published by B.E.S. Publishing. This book was released on 2005 with total page 132 pages. Available in PDF, EPUB and Kindle. Book excerpt: A guide to drawing and painting fantasy beasts that uses step-by-step instructions and illustrations to explain how to create dragons, serpents, sea monsters, trolls, and centaurs.
Download or read book Fashion Forward written by and published by BRILL. This book was released on 2020-05-18 with total page 443 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Book Synopsis Once and Future Antiquities in Science Fiction and Fantasy by : Brett M. Rogers
Download or read book Once and Future Antiquities in Science Fiction and Fantasy written by Brett M. Rogers and published by Bloomsbury Publishing. This book was released on 2018-12-27 with total page 249 pages. Available in PDF, EPUB and Kindle. Book excerpt: In 15 all-new essays, this volume explores how science fiction and fantasy draw on materials from ancient Greece and Rome, 'displacing' them from their original settings-in time and space, in points of origins and genre-and encouraging readers to consider similar 'displacements' in the modern world. Modern examples from a wide range of media and genres-including Philip Pullman's His Dark Materials and the novels of Helen Oyeyemi, the Rocky Horror Picture Show and Hayao Miyazaki's Spirited Away, and the role-playing games Dungeons and Dragons and Warhammer 40K-are brought alongside episodes from ancient myth, important moments from history, and more. All together, these multifaceted studies add to our understanding of how science fiction and fantasy form important areas of classical reception, not only transmitting but also transmuting images of antiquity. The volume concludes with an inspiring personal reflection from the New York Times-bestselling author of speculative fiction, Catherynne M. Valente, offering her perspective on the limitless potential of the classical world to resonate with experience today.
Book Synopsis Fantasy Literature for Children and Young Adults by : Ruth Nadelman Lynn
Download or read book Fantasy Literature for Children and Young Adults written by Ruth Nadelman Lynn and published by Libraries Unlimited. This book was released on 1995-01-30 with total page 1186 pages. Available in PDF, EPUB and Kindle. Book excerpt: Drawing on distinguished review sources, this updated and expanded guide recommends more than 4,800 American and British fantasy novels and anthologies, including nearly 1,500 new to this edition. Ten topical chapters embrace the entire range of fantasy literature, from allegory to witchcraft. Detailed annotations note major awards won, review citations, suggested reading level, other related titles by the author, and more. - Back cover.
Book Synopsis Digital Fantasy Painting by : Michael Burns
Download or read book Digital Fantasy Painting written by Michael Burns and published by . This book was released on 2002 with total page 130 pages. Available in PDF, EPUB and Kindle. Book excerpt: Offers a step-by-step guide for fantasy painting on your computer, and presents the work of thirty-five artists along with three-dimensional display systems.
Book Synopsis Multimedia Project of a Chinese Fantasy - Journey to the West by : Yi-Ju (Kay) Chen
Download or read book Multimedia Project of a Chinese Fantasy - Journey to the West written by Yi-Ju (Kay) Chen and published by . This book was released on 2004 with total page 208 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Book Synopsis The Legend of Final Fantasy VI by : Pierre Maugein
Download or read book The Legend of Final Fantasy VI written by Pierre Maugein and published by Third Editions. This book was released on 2018-08-10 with total page 149 pages. Available in PDF, EPUB and Kindle. Book excerpt: The sixth episode of the the incredible story of Final Fantasy VI! In this book, you'll find everything you need to know about FFVI. You'll dive into its development, its story, its characters, and you will go further with in-depth analysis of its themes, its soundtrack, its game design choices, and its impact on the J-RPG genre. A complete analysis of the famous saga in the world of video game! EXTRACT 1991: Hironobu Sakaguchi was elevated to vice-president at Squaresoft. The position was in addition to his role as the creative director of Final Fantasy. The dual role made him aware that he could not indefinitely keep the same position nor continue to be a full-time game designer. He would have to delegate. Following the release of Final Fantasy V in December 1992, the sixth installment was placed on the drawing board. Sakaguchi chose to retain the positions of producer and overall supervisor, and entrust the reigns of the project to Yoshinori Kitase and Hiroyuki Ito. Kitase had been involved in the writing and field planning of FF V; for this new game, he was put in charge of the story-telling. Meanwhile, Ito would supervise the game and battle systems. With this configuration, Sakaguchi hoped to bring the franchise to new heights. The artist Yoshitaka Amano and the composer Nobuo Uematsu, mainstays since the beginning of the series, were brought back in for this project. Many rising stars were also attached to the development, such as art director Hideo Minaba (who would take charge of the FF IX world), the graphic designers Tetsuya Takahashi (one of the creators of Xenogears, Xenosaga and Xenoblade) and Yusuke Naora (future art director of FF VII). There was also a certain very promising game designer by the name of Tetsuya Nomura, who needs no introduction. ABOUT THE AUTHOR Pierre Maugein, under the pen name Killy, wrote for Jeuxvideo.com from 2003 until 2006. Although he trained to be a graphic designer, he decided to move to video game journalism because of his love for the industry. He worked as a freelance contributor for JeuxActu and then wrote for the Ragemag website on various topics, from art and literature to science, cinema and video games. Since then, he has been a member of the staff at Journal du Gamer. He has written various articles for the Level Up collection which is also published by Third Éditions.
Book Synopsis Random Solo Adventure: Fantasy Dungeon by : J. Pingo Lindstrom
Download or read book Random Solo Adventure: Fantasy Dungeon written by J. Pingo Lindstrom and published by Lulu.com. This book was released on 2015-11-23 with total page 122 pages. Available in PDF, EPUB and Kindle. Book excerpt: In this interactive solo role-playing book, one helps the Kingdom in a dangerous quest. Each game is random - each game is unique. With several different endings, and lots of items, weapons and magic potions to gather, one will have hours of fun play. Fast paced, easy to learn, rules. This solo role-playing adventure is a new take on the fantasy adventure books.
Book Synopsis Foundations of Digital Art and Design with Adobe Creative Cloud by : xtine burrough
Download or read book Foundations of Digital Art and Design with Adobe Creative Cloud written by xtine burrough and published by New Riders. This book was released on 2019-07-08 with total page 689 pages. Available in PDF, EPUB and Kindle. Book excerpt: Foundations of Digital Art and Design, Second Edition Fuses design fundamentals and software training into one cohesive approach! All students of digital design and production–whether learning in a classroom or on their own–need to understand the basic principles of design. These principles are often excluded from books that teach software. Foundations of Digital Art and Design reinvigorates software training by integrating design exercises into tutorials that fuse design fundamentals and core Adobe Creative Cloud skills. The result is a comprehensive design learning experience organized into five sections that focus on vector art, photography, image manipulation, typography, and effective work habits for digital artists. Design topics and principles include: Bits, Dots, Lines, Shapes, Unity, Rule of Thirds, Zone System, Color Models, Collage, Appropriation, Gestalt, The Bauhaus Basic Course Approach, Continuity, Automation, and Revision. This book: Teaches art and design principles with references to contemporary digital art alongside digital tools and processes in Adobe Creative Cloud Addresses the growing trend of compressing design fundamentals and design software into the same course in universities and design colleges Times each lesson to be used in 50 to 90-minute class sessions with additional practice materials available online Includes free video screencasts that demonstrate key concepts in every chapter Download work files and bonus chapters, view screencasts, connect with the author online and more; see the Introduction to the book for details. "This ambitious book teaches visual thinking and software skills together. The text leads readers step-by-step through the process of creating dynamic images using a range of powerful applications. The engaging, experimental exercises take this project well beyond the typical software guide." ELLEN LUPTON, co-author of Graphic Design: The New Basics