The Reality Game

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Publisher : PublicAffairs
ISBN 13 : 1541768248
Total Pages : 272 pages
Book Rating : 4.5/5 (417 download)

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Book Synopsis The Reality Game by : Samuel Woolley

Download or read book The Reality Game written by Samuel Woolley and published by PublicAffairs. This book was released on 2020-01-07 with total page 272 pages. Available in PDF, EPUB and Kindle. Book excerpt: Fake news posts and Twitter trolls were just the beginning. What will happen when misinformation moves from our social media feeds into our everyday lives? Online disinformation stormed our political process in 2016 and has only worsened since. Yet as Samuel Woolley shows in this urgent book, it may pale in comparison to what's to come: humanlike automated voice systems, machine learning, "deepfake" AI-edited videos and images, interactive memes, virtual reality, and more. These technologies have the power not just to manipulate our politics, but to make us doubt our eyes and ears and even feelings. Deeply researched and compellingly written, The Reality Game describes the profound impact these technologies will have on our lives. Each new invention built without regard for its consequences edges us further into this digital dystopia. Yet Woolley does not despair. Instead, he argues pointedly for a new culture of innovation, one built around accountability and especially transparency. With social media dragging us into a never-ending culture war, we must learn to stop fighting and instead prevent future manipulation. This book shows how we can use our new tools not to control people but to empower them.

Fake News

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Publisher : MIT Press
ISBN 13 : 0262538369
Total Pages : 413 pages
Book Rating : 4.2/5 (625 download)

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Book Synopsis Fake News by : Melissa Zimdars

Download or read book Fake News written by Melissa Zimdars and published by MIT Press. This book was released on 2020-02-18 with total page 413 pages. Available in PDF, EPUB and Kindle. Book excerpt: New perspectives on the misinformation ecosystem that is the production and circulation of fake news. What is fake news? Is it an item on Breitbart, an article in The Onion, an outright falsehood disseminated via Russian bot, or a catchphrase used by a politician to discredit a story he doesn't like? This book examines the real fake news: the constant flow of purposefully crafted, sensational, emotionally charged, misleading or totally fabricated information that mimics the form of mainstream news. Rather than viewing fake news through a single lens, the book maps the various kinds of misinformation through several different disciplinary perspectives, taking into account the overlapping contexts of politics, technology, and journalism. The contributors consider topics including fake news as “disorganized” propaganda; folkloric falsehood in the “Pizzagate” conspiracy; native advertising as counterfeit news; the limitations of regulatory reform and technological solutionism; Reddit's enabling of fake news; the psychological mechanisms by which people make sense of information; and the evolution of fake news in America. A section on media hoaxes and satire features an oral history of and an interview with prankster-activists the Yes Men, famous for parodies that reveal hidden truths. Finally, contributors consider possible solutions to the complex problem of fake news—ways to mitigate its spread, to teach students to find factually accurate information, and to go beyond fact-checking. Contributors Mark Andrejevic, Benjamin Burroughs, Nicholas Bowman, Mark Brewin, Elizabeth Cohen, Colin Doty, Dan Faltesek, Johan Farkas, Cherian George, Tarleton Gillespie, Dawn R. Gilpin, Gina Giotta, Theodore Glasser, Amanda Ann Klein, Paul Levinson, Adrienne Massanari, Sophia A. McClennen, Kembrew McLeod, Panagiotis Takis Metaxas, Paul Mihailidis, Benjamin Peters, Whitney Phillips, Victor Pickard, Danielle Polage, Stephanie Ricker Schulte, Leslie-Jean Thornton, Anita Varma, Claire Wardle, Melissa Zimdars, Sheng Zou

Real Games

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Publisher : MIT Press
ISBN 13 : 0262353636
Total Pages : 219 pages
Book Rating : 4.2/5 (623 download)

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Book Synopsis Real Games by : Mia Consalvo

Download or read book Real Games written by Mia Consalvo and published by MIT Press. This book was released on 2019-10-01 with total page 219 pages. Available in PDF, EPUB and Kindle. Book excerpt: How we talk about games as real or not-real, and how that shapes what games are made and who is invited to play them. In videogame criticism, the worst insult might be “That's not a real game!” For example, “That's not a real game, it's on Facebook!” and “That's not a real game, it's a walking simulator!” But how do people judge what is a real game and what is not—what features establish a game's gameness? In this engaging book, Mia Consalvo and Christopher Paul examine the debates about the realness or not-realness of videogames and find that these discussions shape what games get made and who is invited to play them. Consalvo and Paul look at three main areas often viewed as determining a game's legitimacy: the game's pedigree (its developer), the content of the game itself, and the game's payment structure. They find, among other things, that even developers with a track record are viewed with suspicion if their games are on suspect platforms. They investigate game elements that are potentially troublesome for a game's gameness, including genres, visual aesthetics, platform, and perceived difficulty. And they explore payment models, particularly free-to-play—held by some to be a marker of illegitimacy. Finally, they examine the debate around such so-called walking simulators as Dear Esther and Gone Home. And finally, they consider what purpose is served by labeling certain games “real."

The (Fake) Dating Game

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Publisher : Harlequin
ISBN 13 : 0369748913
Total Pages : 252 pages
Book Rating : 4.3/5 (697 download)

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Book Synopsis The (Fake) Dating Game by : Timothy Janovsky

Download or read book The (Fake) Dating Game written by Timothy Janovsky and published by Harlequin. This book was released on 2024-01-23 with total page 252 pages. Available in PDF, EPUB and Kindle. Book excerpt: “Game show antics, idiots in love, and a healthy dose of steam…this book is everything I want in a romance novel!” —Alison Cochrun, author of The Charm Offensive and Kiss Her Once for Me Ready. Set. Faux. Holden James picked the worst time to have a meltdown. His chance to audition for his favorite game show, Madcap Market, should have been a moment of triumph—a glorious, loving homage to his adored mom, who died six years ago. Instead, he’s destroying the minibar in a grim Los Angeles hotel room…recently dumped, partnerless and sliding into misery. But at least the hotel service is sublime. It even comes with an unfairly fit and sexy (smart-ass) concierge who arrives at the door with pizza, Monopoly and deliciously distracting forearms. All Holden knows about Leo Min is that he’s beautiful and unexpectedly sympathetic, and the chemistry between them is beyond. Maybe it’s even enough to convince everyone, including the show’s casting directors, that they’re a real couple. All they’d have to do is crush the competition, win the huge cash prize and all of Holden’s problems—his broken heart, his buried grief, his complete lack of money and direction—will be fixed. Of course, reality doesn’t quite work out that way. But love is an entirely different game… From showing up to glowing up, these characters are on the path to leading their best lives and finding sizzling romance along the way. Don’t miss these other fun titles from Afterglow Books: The Bookbinder’s Guide to Love by Katherine Garbera The Devil in Blue Jeans by Stacey Kennedy Frenemy Fix-Up by Yahrah St. John The Boyfriend Subscription by Steven Salvatore Manila Takes Manhattan by Carla de Guzman Fake Flame by Adele Buck Out of Office by A.H. Cunningham

Game Equilibrium Models III

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Publisher : Springer Science & Business Media
ISBN 13 : 3662073676
Total Pages : 292 pages
Book Rating : 4.6/5 (62 download)

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Book Synopsis Game Equilibrium Models III by : Reinhard Selten

Download or read book Game Equilibrium Models III written by Reinhard Selten and published by Springer Science & Business Media. This book was released on 2013-03-09 with total page 292 pages. Available in PDF, EPUB and Kindle. Book excerpt: The four volumes of Game Equilibrium Models present applications of non-cooperative game theory. Problems of strategic interaction arising in biology, economics, political science and the social sciences in general are treated in 42 papers on a wide variety of subjects. Internationally known authors with backgrounds in various disciplines have contributed original research. The reader finds innovative modelling combined with advanced methods of analysis. The four volumes are the outcome of a research year at the Center for Interdisciplinary Studies of the University of Bielefeld. The close interaction of an international interdisciplinary group of researchers has produced an unusual collection of remarkable results of great interest for everybody who wants to be informed on the scope, potential, and future direction of work in applied game theory. Volume III Strategic Bargaining contains ten papers on game equilibrium models of bargaining. All these contributions look at bargaining situations as non-cooperative games. General models of two-person and n-person bargaining are explored.

A Complete Index to All L.R.A. Notes

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Author :
Publisher :
ISBN 13 :
Total Pages : 1476 pages
Book Rating : 4.:/5 (2 download)

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Book Synopsis A Complete Index to All L.R.A. Notes by :

Download or read book A Complete Index to All L.R.A. Notes written by and published by . This book was released on 1919 with total page 1476 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Desk Book ... Complete Index of All L.R.A. Notes

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Author :
Publisher :
ISBN 13 :
Total Pages : 1514 pages
Book Rating : 4.3/5 (511 download)

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Book Synopsis Desk Book ... Complete Index of All L.R.A. Notes by :

Download or read book Desk Book ... Complete Index of All L.R.A. Notes written by and published by . This book was released on 1919 with total page 1514 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Public Key Cryptography – PKC 2008

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Publisher : Springer
ISBN 13 : 3540784403
Total Pages : 402 pages
Book Rating : 4.5/5 (47 download)

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Book Synopsis Public Key Cryptography – PKC 2008 by : Ronald Cramer

Download or read book Public Key Cryptography – PKC 2008 written by Ronald Cramer and published by Springer. This book was released on 2008-02-27 with total page 402 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book contains the proceedings of the 11th International Workshop on Practice and Theory in Public-Key Cryptography. Coverage includes algebraic and number theoretical cryptoanalysis, theory of public key encryption, and public key encryption.

Outdoor Life

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Publisher :
ISBN 13 :
Total Pages : 652 pages
Book Rating : 4.U/5 (183 download)

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Book Synopsis Outdoor Life by :

Download or read book Outdoor Life written by and published by . This book was released on 1908 with total page 652 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Complete Digest of All Lawyers Reports Annotated

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Publisher :
ISBN 13 :
Total Pages : 2524 pages
Book Rating : 4.E/5 ( download)

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Book Synopsis Complete Digest of All Lawyers Reports Annotated by :

Download or read book Complete Digest of All Lawyers Reports Annotated written by and published by . This book was released on 1924 with total page 2524 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Five Crazy Nights

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Publisher : Triumph Books
ISBN 13 : 163319731X
Total Pages : 96 pages
Book Rating : 4.6/5 (331 download)

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Book Synopsis Five Crazy Nights by : Triumph Books

Download or read book Five Crazy Nights written by Triumph Books and published by Triumph Books. This book was released on 2016-10-01 with total page 96 pages. Available in PDF, EPUB and Kindle. Book excerpt: Kids and adults around the world are having the living daylights scared out of them by Five Nights at Freddy’s (FNaF), the cute and original charmer of a horror game on mobile devices and PCs. As a security guard, stationary players must monitor an overnight shift through a bank of security cameras at a children’s pizza joint, and keep an eye out for the animatronic animal robots, which have a tendency to mischievously move around at night. From the just-off-screen action, to the clever use of creepy noises, to the murky onscreen mayhem, this game requires players to achieve set goals in a fixed amount of time, and treats them to a fright fest with a fresh twist that keeps them coming back for more. The “Five Nights” are levels, and they get progressively more difficult to survive. Five Crazy Nights: The Survival Guide to Five Nights at Freddy’s and Other Mystery Games celebrates the ingenuity of the game, and gives readers the tips and tools they need to not just survive, but thrive, into the sixth night at Freddy’s and learn more about the ever-evolving FNaF world.CONTENT INCLUDES: • History of the Game: The interesting back-story of the creation of the game and the Five Nights at Freddy’s world. • Tips & Tricks: Including how to maximize your power supply and getting the most out of your doors. • Opponent Tendencies: Learn the tendencies of each terrifyingly cute robotic animal.

Advances in Cryptology - EUROCRYPT 2006

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Publisher : Springer Science & Business Media
ISBN 13 : 3540345469
Total Pages : 624 pages
Book Rating : 4.5/5 (43 download)

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Book Synopsis Advances in Cryptology - EUROCRYPT 2006 by : Serge Vaudenay

Download or read book Advances in Cryptology - EUROCRYPT 2006 written by Serge Vaudenay and published by Springer Science & Business Media. This book was released on 2006-05-26 with total page 624 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the refereed proceedings of the 25th Annual International Conference on the Theory and Applications of Cryptographic Techniques, EUROCRYPT 2006. 33 revised full papers are presented together with 2 invited talks. The papers are organized in topical sections on cryptanalysis, cryptography meets humans, stream ciphers, hash functions, oblivious transfer, numbers and lattices, foundations, block ciphers, cryptography without random oracles, multiparty computation, and cryptography for groups.

Index to All the Law in L.R.A. Notes, 1-70 L.R.A. 1-42 L.R.A. (N.S.).

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Publisher :
ISBN 13 :
Total Pages : 1466 pages
Book Rating : 4.0/5 ( download)

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Book Synopsis Index to All the Law in L.R.A. Notes, 1-70 L.R.A. 1-42 L.R.A. (N.S.). by : Lawyers' reports annotated. (Indexes).

Download or read book Index to All the Law in L.R.A. Notes, 1-70 L.R.A. 1-42 L.R.A. (N.S.). written by Lawyers' reports annotated. (Indexes). and published by . This book was released on 1913 with total page 1466 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Career Building Through Skinning and Modding

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Publisher : The Rosen Publishing Group, Inc
ISBN 13 : 9781404213548
Total Pages : 68 pages
Book Rating : 4.2/5 (135 download)

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Book Synopsis Career Building Through Skinning and Modding by : Jeri Freedman

Download or read book Career Building Through Skinning and Modding written by Jeri Freedman and published by The Rosen Publishing Group, Inc. This book was released on 2008-01-15 with total page 68 pages. Available in PDF, EPUB and Kindle. Book excerpt: Introduces readers to skinning and modding, the practices of modifying the appearance or function of existing software, and suggests ways that these creative activities might lead to a career in web design or game programming.

Gaming Masculinity

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Publisher : University of Iowa Press
ISBN 13 : 1609385667
Total Pages : 151 pages
Book Rating : 4.6/5 (93 download)

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Book Synopsis Gaming Masculinity by : Megan Condis

Download or read book Gaming Masculinity written by Megan Condis and published by University of Iowa Press. This book was released on 2018-05-01 with total page 151 pages. Available in PDF, EPUB and Kindle. Book excerpt: In 2016, a female videogame programmer and a female journalist were harassed viciously by anonymous male online users in what became known as GamerGate. Male gamers threatened to rape and kill both women, and the news soon made international headlines, exposing the level of abuse that many women and minorities face when participating in the predominantly male online culture. Gaming Masculinity explains how the term “gamer” has been constructed in the popular imagination by a core group of male online users in an attempt to shore up an embattled form of geeky masculinity. This latest form of toxicity comes at a moment of upheaval in gaming culture, as women, people of color, and LGBTQ individuals demand broader access and representation online. Paying close attention to the online practices of trolling and making memes, author Megan Condis demonstrates that, despite the supposedly disembodied nature of life online, performances of masculinity are still afforded privileged status in gamer culture. Even worse, she finds that these competing discourses are not just relegated to the gaming world but are creating rifts within the culture at large, as witnessed by the direct links between the GamerGate movement and the recent rise of the alt-right during the last presidential election. Condis asks what this moment can teach us about the performative, collaborative, and sometimes combative ways that American culture enacts race, gender, and sexuality. She concludes by encouraging designers and those who work in the tech industry to think about how their work might have, purposefully or not, been developed in ways that are marked by gender.

The Game Design Reader

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Publisher : MIT Press
ISBN 13 : 0262195364
Total Pages : 955 pages
Book Rating : 4.2/5 (621 download)

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Book Synopsis The Game Design Reader by : Katie Salen Tekinbas

Download or read book The Game Design Reader written by Katie Salen Tekinbas and published by MIT Press. This book was released on 2005-11-23 with total page 955 pages. Available in PDF, EPUB and Kindle. Book excerpt: Classic and cutting-edge writings on games, spanning nearly 50 years of game analysis and criticism, by game designers, game journalists, game fans, folklorists, sociologists, and media theorists. The Game Design Reader is a one-of-a-kind collection on game design and criticism, from classic scholarly essays to cutting-edge case studies. A companion work to Katie Salen and Eric Zimmerman's textbook Rules of Play: Game Design Fundamentals, The Game Design Reader is a classroom sourcebook, a reference for working game developers, and a great read for game fans and players. Thirty-two essays by game designers, game critics, game fans, philosophers, anthropologists, media theorists, and others consider fundamental questions: What are games and how are they designed? How do games interact with culture at large? What critical approaches can game designers take to create game stories, game spaces, game communities, and new forms of play? Salen and Zimmerman have collected seminal writings that span 50 years to offer a stunning array of perspectives. Game journalists express the rhythms of game play, sociologists tackle topics such as role-playing in vast virtual worlds, players rant and rave, and game designers describe the sweat and tears of bringing a game to market. Each text acts as a springboard for discussion, a potential class assignment, and a source of inspiration. The book is organized around fourteen topics, from The Player Experience to The Game Design Process, from Games and Narrative to Cultural Representation. Each topic, introduced with a short essay by Salen and Zimmerman, covers ideas and research fundamental to the study of games, and points to relevant texts within the Reader. Visual essays between book sections act as counterpoint to the writings. Like Rules of Play, The Game Design Reader is an intelligent and playful book. An invaluable resource for professionals and a unique introduction for those new to the field, The Game Design Reader is essential reading for anyone who takes games seriously.

Screen Schooled

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Publisher : Chicago Review Press
ISBN 13 : 1613739540
Total Pages : 272 pages
Book Rating : 4.6/5 (137 download)

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Book Synopsis Screen Schooled by : Joe Clement

Download or read book Screen Schooled written by Joe Clement and published by Chicago Review Press. This book was released on 2017-10-01 with total page 272 pages. Available in PDF, EPUB and Kindle. Book excerpt: As two veteran teachers who have taught thousands of students, Joe Clement and Matt Miles have seen firsthand how damaging technology overuse and misuse has been to our students. Rather than becoming better problem solvers, kids look to Google to answer their questions for them. Rather than deepening students' intellectual curiosity, educational technology is too often cumbersome and distracting, causing needless frustration and greatly extending homework time. Rather than becoming the great equalizer, electronic devices are widening the achievement gap. On a mission to educate and empower parents, Clement and Miles provide many real-world examples and cite multiple studies showing how technology use has created a wide range of cognitive and social deficits in our young people. They lift the veil on what's really going on at school: teachers who are powerless to curb cell phone distractions; zoned-out kids who act helpless and are unfocused, unprepared, and antisocial; administrators who are too-easily swayed by the pro-tech "science" sponsored by corporate technology purveyors. They provide action steps parents can take to demand change and make a compelling case for simpler, smarter, more effective forms of teaching and learning.