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Eighth Annual Computer Game Developers Conference Proceedings
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Book Synopsis Eighth Annual Computer Game Developers Conference Proceedings by :
Download or read book Eighth Annual Computer Game Developers Conference Proceedings written by and published by . This book was released on 1994 with total page 186 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Book Synopsis Proceedings, 9th Annual World Famous Computer Game Developers' Conference by :
Download or read book Proceedings, 9th Annual World Famous Computer Game Developers' Conference written by and published by . This book was released on 1995 with total page 260 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Download or read book Proceedings written by and published by . This book was released on 1994 with total page 178 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Book Synopsis Handbook of Research methods and Applications in Environmental Studies by : Matthias Ruth,
Download or read book Handbook of Research methods and Applications in Environmental Studies written by Matthias Ruth, and published by Edward Elgar Publishing. This book was released on 2015-08-28 with total page 544 pages. Available in PDF, EPUB and Kindle. Book excerpt: This Handbook presents methods to advance the understanding of interdependencies between the well-being of human societies and the performance of their biophysical environment. It showcases applications to material and energy use; urbanization and tech
Book Synopsis Proceedings, Sixth Annual Computer Game Developers Conference by :
Download or read book Proceedings, Sixth Annual Computer Game Developers Conference written by and published by . This book was released on 1992 with total page 124 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Book Synopsis Seventh Annual Computer Game Developers Conference Proceedings by :
Download or read book Seventh Annual Computer Game Developers Conference Proceedings written by and published by . This book was released on 1993 with total page 184 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Book Synopsis Conference Proceedings. The Future of Education. 8th Edition by : Pixel
Download or read book Conference Proceedings. The Future of Education. 8th Edition written by Pixel and published by libreriauniversitaria.it Edizioni. This book was released on 2018 with total page 690 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Book Synopsis From Animals to Animats 8 by : Stefan Schaal
Download or read book From Animals to Animats 8 written by Stefan Schaal and published by MIT Press. This book was released on 2004 with total page 554 pages. Available in PDF, EPUB and Kindle. Book excerpt: New research on the adaptive behavior of natural and synthetic agents.
Book Synopsis Human-Computer Interaction by : Constantine Stephanidis
Download or read book Human-Computer Interaction written by Constantine Stephanidis and published by CRC Press. This book was released on 2024-09-28 with total page 2935 pages. Available in PDF, EPUB and Kindle. Book excerpt: The pervasive influence of technology continuously shapes our daily lives. From smartphones to smart homes, technology is revolutionizing the way we live, work and interact with each other. Human-computer interaction (HCI) is a multidisciplinary research field focusing on the study of people interacting with information technology and plays a critical role in the development of computing systems that work well for the people using them, ensuring the seamless integration of interactive systems into our technologically driven lifestyles. The book series contains six volumes providing extensive coverage of the field, wherein each one addresses different theoretical and practical aspects of the HCI discipline. Readers will discover a wealth of information encompassing the foundational elements, state-of-the-art review in established and emerging domains, analysis of contemporary advancements brought about by the evolution of interactive technologies and artificial intelligence, as well as the emergence of diverse societal needs and application domains. These books: · Showcase the pivotal role of HCI in designing interactive applications across a diverse array of domains. · Explore the dynamic relationship between humans and intelligent environments, with a specific emphasis on the role of Artificial Intelligence (AI) and the Internet of Things (IoT). · Provide an extensive exploration of interaction design by examining a wide range of technologies, interaction techniques, styles and devices. · Discuss user experience methods and tools for the design of user-friendly products and services. · Bridge the gap between software engineering and human-computer interaction practices for usability, inclusion and sustainability. These volumes are an essential read for individuals interested in human-computer interaction research and applications.
Download or read book Computer Animation written by Rick Parent and published by Elsevier. This book was released on 2007-11-01 with total page 626 pages. Available in PDF, EPUB and Kindle. Book excerpt: Driven by the demands of research and the entertainment industry, the techniques of animation are pushed to render increasingly complex objects with ever-greater life-like appearance and motion. This rapid progression of knowledge and technique impacts professional developers, as well as students. Developers must maintain their understanding of conceptual foundations, while their animation tools become ever more complex and specialized. The second edition of Rick Parent's Computer Animation is an excellent resource for the designers who must meet this challenge. The first edition established its reputation as the best technically oriented animation text. This new edition focuses on the many recent developments in animation technology, including fluid animation, human figure animation, and soft body animation. The new edition revises and expands coverage of topics such as quaternions, natural phenomenon, facial animation, and inverse kinematics. The book includes up-to-date discussions of Maya scripting and the Maya C++ API, programming on real-time 3D graphics hardware, collision detection, motion capture, and motion capture data processing. - New up-to-the-moment coverage of hot topics like real-time 3D graphics, collision detection, fluid and soft-body animation and more! - Companion site with animation clips drawn from research & entertainment and code samples - Describes the mathematical and algorithmic foundations of animation that provide the animator with a deep understanding and control of technique
Book Synopsis Universal Usability by : Gabriele Meiselwitz
Download or read book Universal Usability written by Gabriele Meiselwitz and published by Now Publishers Inc. This book was released on 2010 with total page 137 pages. Available in PDF, EPUB and Kindle. Book excerpt: Computers are used all over the world in a variety of contexts by users with all levels of technical experience. This includes users such as kindergarteners, older users, people with various impairments, people who are busy doing other tasks (such as driving a car), and users with differing levels of education, literacy, and socio-economic means. The concept of computer interfaces that will be easy to use, for all of these users, in all of these different situations, is known as universal usability. Making progress towards this goal requires innovations in techniques for gathering and understanding requirements; designing and developing interfaces; evaluation and assessment; standards practices; and public policy, and much work in this field remains to be done. This survey presents an overview of universal usability as it currently exists in the human-computer interaction literature, and presents some future directions for work in universal usability.
Book Synopsis Transactions on Pattern Languages of Programming III by : James Noble
Download or read book Transactions on Pattern Languages of Programming III written by James Noble and published by Springer. This book was released on 2013-05-31 with total page 203 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Transactions on Pattern Languages of Programming subline aims to publish papers on patterns and pattern languages as applied to software design, development, and use, throughout all phases of the software life cycle, from requirements and design to implementation, maintenance and evolution. The primary focus of this LNCS Transactions subline is on patterns, pattern collections, and pattern languages themselves. The journal also includes reviews, survey articles, criticisms of patterns and pattern languages, as well as other research on patterns and pattern languages. This book, the third volume in the Transactions on Pattern Languages of Programming series, presents five papers that have been through a careful peer review process involving both pattern experts and domain experts. The papers present various pattern languages and a study of applying patterns and represent some of the best work that has been carried out in design patterns and pattern languages of programming over the last few years.
Book Synopsis Transactions on Edutainment VIII by : Maiga Chang
Download or read book Transactions on Edutainment VIII written by Maiga Chang and published by Springer. This book was released on 2012-06-05 with total page 286 pages. Available in PDF, EPUB and Kindle. Book excerpt: This journal subline serves as a forum for stimulating and disseminating innovative research ideas, theories, emerging technologies, empirical investigations, state-of-the-art methods, and tools in all different genres of edutainment, such as game-based learning and serious games, interactive storytelling, virtual learning environments, VR-based education, and related fields. It covers aspects from educational and game theories, human-computer interaction, computer graphics, artificial intelligence, and systems design. This issue contains 10 outstanding contributions from the International Conference on E-Learning and Games, Edutainment 2011, as well as 14 regular papers which were partly selected from national conferences. The topics covered are game engine, using games to teach, identifying player emotion states, assessing the effects of educational games to multi-touch interaction, natural user interface, and virtual reality. Generally, the papers present a large number of examples of edutainment applications, giving more evidence on the high potential and impact of edutainment approaches.
Book Synopsis Software Engineering Perspectives in Computer Game Development by : Kendra M. L. Cooper
Download or read book Software Engineering Perspectives in Computer Game Development written by Kendra M. L. Cooper and published by CRC Press. This book was released on 2021-07-04 with total page 313 pages. Available in PDF, EPUB and Kindle. Book excerpt: Featuring contributions from leading experts in software engineering, this edited book provides a comprehensive introduction to computer game software development. It is a complex, interdisciplinary field that relies on contributions from a wide variety of disciplines including arts and humanities, behavioural sciences, business, engineering, physical sciences, mathematics, etc. The book focuses on the emerging research at the intersection of game and software engineering communities. A brief history of game development is presented, which considers the shift from the development of rare games in isolated research environments in the 1950s to their ubiquitous presence in popular culture today. A summary is provided of the latest peer-reviewed research results in computer game development that have been reported at multiple levels of maturity (workshops, conferences, and journals). The core chapters of the book are devoted to sharing emerging research at the intersection of game development and software engineering. In addition, future research opportunities on new software engineering methods for games and serious educational games for software engineering education are highlighted. As an ideal reference for software engineers, developers, educators, and researchers, this book explores game development topics from software engineering and education perspectives. Key Features: Includes contributions from leading academic experts in the community Presents a current collection of emerging research at the intersection of games and software engineering Considers the interdisciplinary field from two broad perspectives: software engineering methods for game development and serious games for software engineering education Provides a snapshot of the recent literature (i.e., 2015-2020) on game development from software engineering perspectives
Book Synopsis Convergence of Broadband, Broadcast, and Cellular Network Technologies by : Trestian, Ramona
Download or read book Convergence of Broadband, Broadcast, and Cellular Network Technologies written by Trestian, Ramona and published by IGI Global. This book was released on 2014-04-30 with total page 359 pages. Available in PDF, EPUB and Kindle. Book excerpt: In the ever-evolving telecommunication industry, technological improvements alone are not able to keep up with the significant growth of mobile broadband traffic. As such, new research on communications networks is necessary to keep up with rising demand. Convergence of Broadband, Broadcast, and Cellular Network Technologies addresses the problems of broadband, broadcast, and cellular coexistence, including the increasing number of advanced mobile users and their bandwidth demands. This book will serve as a link between academia and industry, serving students, researchers, and industry professionals.
Book Synopsis ECKM2007-Proceedings of the 8th European Conference on Knowledge Management by : Dan Remenyi
Download or read book ECKM2007-Proceedings of the 8th European Conference on Knowledge Management written by Dan Remenyi and published by Academic Conferences Limited. This book was released on 2007 with total page 583 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Author :Carsten Busch Publisher :Academic Conferences and Publishing International ISBN 13 :1910309559 Total Pages :456 pages Book Rating :4.9/5 (13 download)
Book Synopsis ECGBL2014-8th European Conference on Games Based Learning by : Carsten Busch
Download or read book ECGBL2014-8th European Conference on Games Based Learning written by Carsten Busch and published by Academic Conferences and Publishing International. This book was released on 2014-11-11 with total page 456 pages. Available in PDF, EPUB and Kindle. Book excerpt: