EEN BIJZONDER VIERTAL

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Publisher : Lulu.com
ISBN 13 : 1471647765
Total Pages : 241 pages
Book Rating : 4.4/5 (716 download)

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Book Synopsis EEN BIJZONDER VIERTAL by : Willem Westerbeke

Download or read book EEN BIJZONDER VIERTAL written by Willem Westerbeke and published by Lulu.com. This book was released on 2012-03-27 with total page 241 pages. Available in PDF, EPUB and Kindle. Book excerpt: Een bijzonder viertal. Van het vreemdelingenlegioen naar het koninkrijk van Koning Jezus. In dit boek worden 4 bijzondere mannen beschreven. Zij brachten hun jeugd door in de wereld en leefden volop in de zonde. Hun leven in de wereld hebben zij zelf beschreven. Gijs was een grote schelm. Hij deed dienst als tamboer in het Franse leger in de strijd tegen de Russen. Ebe Kooistra was een echte avonturier. Hij diende in het Franse vreemdelingenlegioen. Hij deserteerde na hachelijke avonturen en doodsgevaar en kwam terug in Nederland. Willem Slootmaker leefde als een losgeslagen jongen in de omgeving van Oud-Beijerland. Hein Heuvelman leefde meer ingetogen, als binnenvaartschipper. De onuitsprekelijke liefde van Christus trok hen uit de macht van de duisternis en zette hen over in Zijn koninkrijk.

Making Sense of Virtual Risks

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Publisher : IOS Press
ISBN 13 : 1614991715
Total Pages : 424 pages
Book Rating : 4.6/5 (149 download)

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Book Synopsis Making Sense of Virtual Risks by : C. Harteveld

Download or read book Making Sense of Virtual Risks written by C. Harteveld and published by IOS Press. This book was released on 2012-11-29 with total page 424 pages. Available in PDF, EPUB and Kindle. Book excerpt: Along with the rise of digital games over the past decades came an increased interest in using games for other purposes than entertainment. Although a few successes are known, much research seems to suggest little evidence for games’ advantages. Existing literature claims that more comprehensive, rigorous, and innovative studies are needed to investigate the effective design and use of games. To contribute to this emerging field, the author investigated the case of Levee Patroller. The target audience of this game, levee patrollers, are considered the “eyes and ears” of the Dutch water authorities. They inspect levees and report any risks they encounter. Similarly, in the game players have to find all virtual failures in a region and report these. If they do not find the failures in time or report them incorrectly, it could result in a levee breach that floods the whole virtual region. Using this game, an innovative game-based training was set up to prove its effectiveness in training inspection knowledge and skills, and to understand the contributing factors. In total, 147 levee patrollers from 3 water authorities in the Netherlands participated in a structured 3-week training which was evaluated using a quasi-experimental design with a mix of quantitative and qualitative methods. The results highlight a successful training. Clear evidence was found that the patrollers improved on their inspection knowledge and skills. But because how players perform in the game is most crucial for the game’s success as a training tool, future research should consider game design, data, and performance more elaborately.

Handbook of Virtual Environments

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Publisher : CRC Press
ISBN 13 : 080583270X
Total Pages : 1273 pages
Book Rating : 4.8/5 (58 download)

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Book Synopsis Handbook of Virtual Environments by : Kelly S. Hale

Download or read book Handbook of Virtual Environments written by Kelly S. Hale and published by CRC Press. This book was released on 2002-01-01 with total page 1273 pages. Available in PDF, EPUB and Kindle. Book excerpt: This Handbook, with contributions from leading experts in the field, provides a comprehensive, state-of-the-art account of virtual environments (VE). It serves as an invaluable source of reference for practitioners, researchers, and students in this rapidly evolving discipline. It also provides practitioners with a reference source to guide their development efforts and addresses technology concerns, as well as the social and business implications with which those associated with the technology are likely to grapple. While each chapter has a strong theoretical foundation, practical implications are derived and illustrated via the many tables and figures presented throughout the book. The Handbook presents a systematic and extensive coverage of the primary areas of research and development within VE technology. It brings together a comprehensive set of contributed articles that address the principles required to define system requirements and design, build, evaluate, implement, and manage the effective use of VE applications. The contributors provide critical insights and principles associated with their given area of expertise to provide extensive scope and detail on VE technology. After providing an introduction to VE technology, the Handbook organizes the body of knowledge into five main parts: *System Requirements--specifies multimodal system requirements, including physiological characteristics that affect VE system design. *Design Approaches and Implementation Strategies--addresses cognitive design strategies; identifies perceptual illusions that can be leveraged in VE design; discusses navigational issues, such as becoming lost within a virtual world; and provides insights into structured approaches to content design. *Health and Safety Issues--covers direct physiological effects, signs, symptoms, neurophysiology and physiological correlates of motion sickness, perceptual and perceptual-motor adaptation, and social concerns. *Evaluation--addresses VE usability engineering and ergonomics, human performance measurement in VEs, usage protocols; and provides means of measuring and managing visual, proprioceptive, and vestibular aftereffects, as well as measuring and engendering sense of presence. *Selected Applications of Virtual Environments--provides a compendium of VE applications. The Handbook closes with a brief review of the history of VE technology. The final chapter provides information on the VE profession, providing those interested with a number of sources to further their quest for the keys to developing the ultimate virtual world.

Designing Virtual Worlds

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Publisher : New Riders
ISBN 13 : 9780131018167
Total Pages : 768 pages
Book Rating : 4.0/5 (181 download)

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Book Synopsis Designing Virtual Worlds by : Richard A. Bartle

Download or read book Designing Virtual Worlds written by Richard A. Bartle and published by New Riders. This book was released on 2004 with total page 768 pages. Available in PDF, EPUB and Kindle. Book excerpt: This text provides a comprehensive treatment of virtual world design from one of its pioneers. It covers everything from MUDs to MOOs to MMORPGs, from text-based to graphical VWs.

Virtual Immortality - God, Evolution, and the Singularity in Post- and Transhumanism

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Publisher : transcript Verlag
ISBN 13 : 3839450594
Total Pages : 357 pages
Book Rating : 4.8/5 (394 download)

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Book Synopsis Virtual Immortality - God, Evolution, and the Singularity in Post- and Transhumanism by : Oliver Krüger

Download or read book Virtual Immortality - God, Evolution, and the Singularity in Post- and Transhumanism written by Oliver Krüger and published by transcript Verlag. This book was released on 2021-10-31 with total page 357 pages. Available in PDF, EPUB and Kindle. Book excerpt: In recent years, ideas of post- and transhumanism have been popularized by novels, TV series, and Hollywood movies. According to this radical perspective, humankind and all biological life have become obsolete. Traditional forms of life are inefficient at processing information and inept at crossing the high frontier: outer space. While humankind can expect to be replaced by their own artificial progeny, posthumanists assume that they will become an immortal part of a transcendent superintelligence. Krüger's award-winning study examines the historical and philosophical context of these futuristic promises by Ray Kurzweil, Nick Bostrom, Frank Tipler, and other posthumanist thinkers.

Identity and Leadership in Virtual Communities: Establishing Credibility and Influence

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Publisher : IGI Global
ISBN 13 : 1466651512
Total Pages : 321 pages
Book Rating : 4.4/5 (666 download)

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Book Synopsis Identity and Leadership in Virtual Communities: Establishing Credibility and Influence by : Hickey, Dona J.

Download or read book Identity and Leadership in Virtual Communities: Establishing Credibility and Influence written by Hickey, Dona J. and published by IGI Global. This book was released on 2014-02-28 with total page 321 pages. Available in PDF, EPUB and Kindle. Book excerpt: The presence and ubiquity of the internet continues to transform the way in which we identify ourselves and others both online and offline. The development of virtual communities permits users to create an online identity to interact with and influence one another in ways that vary greatly from face-to-face interaction. Identity and Leadership in Virtual Communities: Establishing Credibility and Influence explores the notion of establishing an identity online, managing it like a brand, and using it with particular members of a community. Bringing together a range of voices exemplifying how participants in online communities influence one another, this book serves as an essential reference for academicians, researchers, students, and professionals, including bloggers, software designers, and entrepreneurs seeking to build and manage their engagement online.

Virtual Space

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Publisher : Springer Science & Business Media
ISBN 13 : 1447102258
Total Pages : 326 pages
Book Rating : 4.4/5 (471 download)

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Book Synopsis Virtual Space by : Lars Qvortrup

Download or read book Virtual Space written by Lars Qvortrup and published by Springer Science & Business Media. This book was released on 2011-06-28 with total page 326 pages. Available in PDF, EPUB and Kindle. Book excerpt: Containing the edited research papers resulting from an ambitious, cross-disciplinary research project, this volume examines the spatiality of virtual inhabited 3D worlds - virtual reality and cyberspace. (Three other volumes look at Interaction, Staging and Methodology.) It is about the communication spaces emerging at the Internet and supported by special 3D interfaces. It is also about the virtual spaces created by virtual reality hardware (CAVEs, panoramic screens, head mounted display systems etc.) and software. Virtual Space: Spatiality in Virtual Inhabited 3D Worlds is interdisciplinary. It deals with philosophical, psychological, communicational, technological and aesthetic aspects of space. While philosophy raises the question concerning the ontology of space - what is space - psychology deals with our perception of space. Communication theory looks at the way in which space supports communication (i.e. that space is a medium for communication), and finally aesthetic analyses exemplify the use of virtual space in virtual cities, in museums and in art.

Augmented Cognition. Human Cognition and Behavior

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Publisher : Springer Nature
ISBN 13 : 3030504395
Total Pages : 495 pages
Book Rating : 4.0/5 (35 download)

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Book Synopsis Augmented Cognition. Human Cognition and Behavior by : Dylan D. Schmorrow

Download or read book Augmented Cognition. Human Cognition and Behavior written by Dylan D. Schmorrow and published by Springer Nature. This book was released on 2020-07-10 with total page 495 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the refereed proceedings of 14th International Conference on Augmented Cognition, AC 2020, held as part of the 22nd International Conference on Human-Computer Interaction, HCII 2020, in July 2020. The conference was planned to be held in Copenhagen, Denmark, but had to change to a virtual conference mode due to the COVID-19 pandemic. From a total of 6326 submissions, a total of 1439 papers and 238 posters has been accepted for publication in the HCII 2020 proceedings. The 21 papers presented in this volume were organized in topical sections as follows: cognitive modeling, perception, emotion and interaction; electroencephalography and BCI; and AI and augmented cognition.

The Virtual Dimension

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Publisher : Princeton Architectural Press
ISBN 13 : 9781568981208
Total Pages : 380 pages
Book Rating : 4.9/5 (812 download)

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Book Synopsis The Virtual Dimension by : John Beckmann

Download or read book The Virtual Dimension written by John Beckmann and published by Princeton Architectural Press. This book was released on 1998 with total page 380 pages. Available in PDF, EPUB and Kindle. Book excerpt: "The Virtual Dimension critically examines the role that digital and immersive technologies have on the methods used by architects, designers, and artists to conceptualize and represent both real and virtual spaces. Interdisciplinary in nature, the essays included here address the implications of "going virtual" from a variety of cultural and theoretical viewpoints."--BOOK JACKET.Title Summary field provided by Blackwell North America, Inc. All Rights Reserved

Design, Learning, and Innovation

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Publisher : Springer Nature
ISBN 13 : 3030784487
Total Pages : 215 pages
Book Rating : 4.0/5 (37 download)

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Book Synopsis Design, Learning, and Innovation by : Eva Irene Brooks

Download or read book Design, Learning, and Innovation written by Eva Irene Brooks and published by Springer Nature. This book was released on 2021-06-27 with total page 215 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the refereed post-conference proceedings the 5th EAI International Conference on DLI 2020, Design, Leaning and Innovation, which took place in December 2020. Due to COVID-19 pandemic the conference was held virtually. The 14 revised full papers presented were carefully selected from 40 submissions and are organized in four thematic sessions on: digital technologies and learning; designing for innovation; digital games, gamification and robots; designs for innovative learning.

Technology and Sustainable Development

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Publisher : Taylor & Francis
ISBN 13 : 1000886107
Total Pages : 243 pages
Book Rating : 4.0/5 (8 download)

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Book Synopsis Technology and Sustainable Development by : Henrik Skaug Sætra

Download or read book Technology and Sustainable Development written by Henrik Skaug Sætra and published by Taylor & Francis. This book was released on 2023-04-14 with total page 243 pages. Available in PDF, EPUB and Kindle. Book excerpt: Technological change is at the core of all major disruptions in human history, and revolutions, wars, and general development are regularly connected to some sort of technological change. However, not all development is beneficial. While technology has fueled great innovations and rapid development, the notion of sustainable development has gained prominence as we now experience serious social, economic, and environmental challenges. This book examines whether technology can be used to fix the very problems caused by technology, as the various chapters examine different aspects related to how technology has brought us where we are today (which some will say is the best place humanity’s been at according to a range of metrics), and whether technology helps or hinders us in our efforts to solve the challenges we currently face. The issues discussed cover the three sustainability dimensions and include topics such as the materiality of AI, technology in education, AI for gender equality, innovation and the digital divide, and how technology relates to power, the political system, and capitalism. The chapters all build on the theoretical backdrop of technological change, sustainable development, and the UN’s Sustainable Development Goals are actively used throughout this book, both to examine how these goals capture or overlook central elements of sustainable development, and also to facilitate and create a common framework of engagement between the chapters. This book provides a novel combination of traditional theories that are explored through different case studies, providing the ground for a better understanding of how and when technology can –and cannot –be the enabler of sustainable development. It is thus an important resource for students of all disciplines, technologists, and those developing and applying new technologies. It is also a valuable resource for politicians and regulators attempting to harness the power of technology for good, while limiting its negative potential. The Open Access version of this book, available at www.taylorfrancis.com, has been made available under a Creative Commons [Attribution-Non Commercial-No Derivatives (CC-BY-NC-ND)] 4.0 license. Funded by Ostfold University College.

Virtual Realities

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Publisher : Springer Nature
ISBN 13 : 3030825477
Total Pages : 219 pages
Book Rating : 4.0/5 (38 download)

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Book Synopsis Virtual Realities by : Stuart Marshall Bender

Download or read book Virtual Realities written by Stuart Marshall Bender and published by Springer Nature. This book was released on 2021-09-23 with total page 219 pages. Available in PDF, EPUB and Kindle. Book excerpt: Virtual Realities presents a ground-breaking application of phenomenology as a critical method to explore the impact of immersive media. Specific case studies examine 360-degree documentary productions about trauma, virtual military simulations, VR exposure therapy for anxiety and posttraumatic stress disorder, and the emerging debate about regulating violent content in immersive media gaming. By addressing these texts primarily as experiences, Virtual Realities deploys an analytic and critical methodology that is sensitive to the bodily and cognitive impact of immersive media, especially via the body of an appropriately attentive researcher-critic. Virtual Realities provokes a rethinking of many of the taken-for-granted ideas and assumptions circulating in the field of immersive media. These include concepts of empathy, embodiment, the affective impact of textual and immersive properties on the users’ experience, as well as the “gee-whizz” mentality often associated with approaches to the medium. The case studies provide fresh engagement with immersive media such as cinematic VR at a time when dominant attitudes about the technology display an evangelical fascination with VR and other mixed realities as inexorably beneficial. Virtual Realities makes a compelling case for VR-phenomenology to be employed as a methodology by humanities scholars and also in cross-disciplinary applications of immersive media in fields such as psychology, human-computer interaction studies and the health sciences.

Virtual Applications

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Publisher : Springer Science & Business Media
ISBN 13 : 1447137469
Total Pages : 262 pages
Book Rating : 4.4/5 (471 download)

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Book Synopsis Virtual Applications by : Peter B. Andersen

Download or read book Virtual Applications written by Peter B. Andersen and published by Springer Science & Business Media. This book was released on 2013-03-14 with total page 262 pages. Available in PDF, EPUB and Kindle. Book excerpt: 3D Virtual Applications: Applications with Virtual Inhabited 3D Worlds deals with the use of virtual inhabited 3D spaces in different domains of society. (Other volumes deal with interaction, production methodology and space.) From focusing on virtual reality (a reality into which users and objects from the real world should be moved) we are increasingly focusing on augmented reality (i.e. on moving computers out into the reality of real users, objects and activities). This book deals with the use of virtual inhabited 3D spaces in both contexts. Based on the structuring of the application domains, this book looks at the use of VR and augmented reality in the following major application domains: - Production oriented applications - use of VR and augmented reality for control of complex production plants, for navigation support (ships, cars, aeroplanes) and for support of collaborative work processes - Communication support applications - virtual spaces are used for supporting communication in learning environments and for support of organisational communication. Also virtual spaces are used for supporting the navigation of people in public spaces, i.e. as maps, planning tools - Scientific applications - use of 3D models for medical research; use of dynamic models for representation of abstract concepts and ideas (data-mining applications); use of dynamic 3D models for simulating biological or social processes - Artistic and cultural applications - the construction of stages representing concepts and/or emotions

Virtual Theatres

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Publisher : Psychology Press
ISBN 13 : 9780415283793
Total Pages : 188 pages
Book Rating : 4.2/5 (837 download)

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Book Synopsis Virtual Theatres by : Gabriella Giannachi

Download or read book Virtual Theatres written by Gabriella Giannachi and published by Psychology Press. This book was released on 2004 with total page 188 pages. Available in PDF, EPUB and Kindle. Book excerpt: Giannachi offers an investigation of the interface between theatre performance & digital arts, investigating the aesthetic concerns of current computer arts practices & showing how they radically question our conventional uses & definitions of time, space, place, character, identity & realness.

Visualization, Visual Analytics and Virtual Reality in Medicine

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Publisher : Elsevier
ISBN 13 : 0128231068
Total Pages : 570 pages
Book Rating : 4.1/5 (282 download)

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Book Synopsis Visualization, Visual Analytics and Virtual Reality in Medicine by : Bernhard Preim

Download or read book Visualization, Visual Analytics and Virtual Reality in Medicine written by Bernhard Preim and published by Elsevier. This book was released on 2023-05-15 with total page 570 pages. Available in PDF, EPUB and Kindle. Book excerpt: Visualization, Visual Analytics and Virtual Reality in Medicine: State-of-the-art Techniques and Applications describes important techniques and applications that show an understanding of actual user needs as well as technological possibilities. The book includes user research, for example, task and requirement analysis, visualization design and algorithmic ideas without going into the details of implementation. This reference will be suitable for researchers and students in visualization and visual analytics in medicine and healthcare, medical image analysis scientists and biomedical engineers in general. Visualization and visual analytics have become prevalent in public health and clinical medicine, medical flow visualization, multimodal medical visualization and virtual reality in medical education and rehabilitation. Relevant applications now include digital pathology, virtual anatomy and computer-assisted radiation treatment planning. - Combines visualization, virtual reality and analytics - Written by leading researchers in the field - Gives the latest state-of-the-art techniques and applications

Encyclopedia of Virtual Communities and Technologies

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Publisher : IGI Global
ISBN 13 : 1591407974
Total Pages : 620 pages
Book Rating : 4.5/5 (914 download)

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Book Synopsis Encyclopedia of Virtual Communities and Technologies by : Dasgupta, Subhasish

Download or read book Encyclopedia of Virtual Communities and Technologies written by Dasgupta, Subhasish and published by IGI Global. This book was released on 2005-10-31 with total page 620 pages. Available in PDF, EPUB and Kindle. Book excerpt: "This encyclopedia of virtual communities and technologies provides a much needed integrated overview of all the critical concepts, technologies and issues in the area of virtual communities"--Provided by publisher.

Digital Enterprise Technology

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Publisher : Springer Science & Business Media
ISBN 13 : 0387498648
Total Pages : 599 pages
Book Rating : 4.3/5 (874 download)

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Book Synopsis Digital Enterprise Technology by : Pedro Filipe Cunha

Download or read book Digital Enterprise Technology written by Pedro Filipe Cunha and published by Springer Science & Business Media. This book was released on 2007-09-18 with total page 599 pages. Available in PDF, EPUB and Kindle. Book excerpt: The first Digital Enterprise Technology (DET) International Conference was held in Durham, UK in 2002 and the second DET Conference in Seattle, USA in 2004. Sponsored by CIRP (College International pour la Recherche en Productique), the third DET Conference took place in Setúbal, Portugal in 2006. Digital Enterprise Technology: Perspectives and Future Challenges is an edited volume based on this conference. Topics include: distributed and collaborative design, process modeling and process planning, advanced factory equipment and layout design and modeling, physical-to-digital environment integrators, enterprise integration technologies, and entrepreneurship in DET.