What Is Dungeons and Dragons?

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Author :
Publisher : Puffin
ISBN 13 : 9780140317541
Total Pages : 185 pages
Book Rating : 4.3/5 (175 download)

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Book Synopsis What Is Dungeons and Dragons? by : John Butterfield

Download or read book What Is Dungeons and Dragons? written by John Butterfield and published by Puffin. This book was released on 1984 with total page 185 pages. Available in PDF, EPUB and Kindle. Book excerpt:

The Truth about Dungeons & Dragons

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Author :
Publisher : Starburst Publishers
ISBN 13 : 9780914984375
Total Pages : 0 pages
Book Rating : 4.9/5 (843 download)

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Book Synopsis The Truth about Dungeons & Dragons by : Joan Hake Robie

Download or read book The Truth about Dungeons & Dragons written by Joan Hake Robie and published by Starburst Publishers. This book was released on 1991 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Psychologists have claimed, time and again, that when someone lives in the realm of fantasy for an extended length of time, the lines dividing reality and fantasy become distorted, fuzzy. In the last decade, the concept of fantasy living has been proven to be a real and increasing danger. The contributing force behind it for many youths has been Dungeons & Dragons and other fantasy role-playing games.

Dungeons & Dragons: How to Be More D&D

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Author :
Publisher : Running Press Adult
ISBN 13 : 0762478888
Total Pages : 162 pages
Book Rating : 4.7/5 (624 download)

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Book Synopsis Dungeons & Dragons: How to Be More D&D by : Kat Kruger

Download or read book Dungeons & Dragons: How to Be More D&D written by Kat Kruger and published by Running Press Adult. This book was released on 2022-08-23 with total page 162 pages. Available in PDF, EPUB and Kindle. Book excerpt: Tackle life with advantage with this officially licensed guide to life inspired by the world of Dungeons & Dragons! This playful, inspirational book invites fantasy lovers and fans of Dungeons & Dragons to celebrate and incorporate different elements of this iconic tabletop game in their lives and help them live their best, geekiest life. Written by Kat Kruger, the Dungeon Master of the popular Dungeons & Dragons actual play podcast d20 Dames, you'll learn how to take the skills, knowledge, and sense of adventure from your D&D campaign to help you better understand everything from how you interact with the world around you to facing the random events that life sometimes throws at you. With advice from classic player classes—like the Fighter, Warlock, Bard, Monk, or Ranger—and ways to take your experiences as a player (or a Dungeon Master) and use them in your day-to-day life, How to Be More D&D also features interactive elements like "Building Your Character" and "Dungeon Master State of Mind," quizzes like "What is Your D&D Class," and paired with rich, full-color art from the world of Dungeons & Dragons. Whether it is building your real world "character," discovering your ideal class and strengths, harnessing the three pillars of play for everyday use, or using roleplaying techniques to your advantage, How to Be More D&D explores how to enjoy the campaign known as life and is a perfect gift for any tabletop gamer or D&D fan. Dungeons & Dragons, D&D, their respective logos, and the dragon ampersand, are registered trademarks of Wizards of the Coast LLC. ©2022 Wizards of the Coast. All rights reserved.

Slaying the Dragon

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Author :
Publisher : Jabberwocky Literary Agency, Inc.
ISBN 13 : 1625675828
Total Pages : 316 pages
Book Rating : 4.6/5 (256 download)

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Book Synopsis Slaying the Dragon by : Ben Riggs

Download or read book Slaying the Dragon written by Ben Riggs and published by Jabberwocky Literary Agency, Inc.. This book was released on 2022-07-19 with total page 316 pages. Available in PDF, EPUB and Kindle. Book excerpt: Dungeons & Dragons. It’s the fantasy role-playing game first conceived over fifty years ago by the now-legendary company TSR ,which has enthralled millions of devoted gamers around the world for generations. It’s a test of skill, intelligence, audacity, and survival. But no D&D game ever played could compare to the stunning behind-the-scenes melee for power and dominance that was the true story of TSR. Slaying the Dragon chronicles the rise and fall of TSR (Tactical Studies Rules), how the brilliant and wild minds of the legendary Gary Gygax and his co-creator Dave Arneson gave birth to a game that would capture the imagination of outsiders and underdogs throughout the world. From its humble beginnings in the small town of Lake Geneva, Wisconsin to its emergence as a cultural phenomenon, TSR soon spawned an unlikely empire of games and geekdom—with Dungeons & Dragons leading the way—that was decades ahead of its time, inviting both hyper-devoted fans as well as hysteria surrounding the game’s supposed corrupting influence on America’s youth. TSR was in the news, in the money, and on top of the world. But success soon took its toll, with creative control and rivalries within the firm threatening the stability of TSR. Former allies grew apart personally and professionally, and the formerly fun, freewheeling firm founded by a band of misfits collapsed into a desperate struggle for survival. Despite attempts to grow in a changing market, setbacks and management decisions put TSR in a downward spiral in the 1990s which resulted in the company's death and then resurrection by the most unlikely of saviors. With author access to previously unreleased documents and insider stories, and interviews with former TSR employees and associates who witnessed the high-stakes machinations and maneuvering that would eventually seal the company’s fate, Slaying the Dragon is a fascinating, revealing tale of friends turned enemies, success and failure, and loyalty and betrayal that no roll of the die could predict... "Riggs has written a fascinating and dishy account of the business hits and whistling misses of a band of dreamers, writers, artists, and geeks... A must-read for fighters, magic-users, and even bards -- and everyone else, too." — Brad Ricca, Edgar-nominated author of Mrs. Sherlock Holmes and True Raiders"Far from a fluff piece on a beloved hobby, this book goes behind the GM's screen to take a hard-nosed look at the people and circumstances that first gave rise to D&D, then nearly killed it -- twice. Riggs takes you on a roller-coaster from boom to near bankruptcy, but never loses sight of the individuals involved, the good, the bad, and the geeky." — Marie Brennan, Hugo-Award nominated author of the Memoirs of Lady Trent series

Mordenkainen Presents: Monsters of the Multiverse (Dungeons & Dragons Book)

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Author :
Publisher : National Geographic Books
ISBN 13 : 0786967870
Total Pages : 0 pages
Book Rating : 4.7/5 (869 download)

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Book Synopsis Mordenkainen Presents: Monsters of the Multiverse (Dungeons & Dragons Book) by : Dungeons & Dragons

Download or read book Mordenkainen Presents: Monsters of the Multiverse (Dungeons & Dragons Book) written by Dungeons & Dragons and published by National Geographic Books. This book was released on 2022-05-17 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: A bestiary of wondrous friends and foes for the world’s greatest roleplaying game Sparkling with the musings of the wizard Mordenkainen, this tome features a host of creatures for use in the Dungeons & Dragons roleplaying game. Compiling and updating monsters that originally appeared in previous D&D fifth edition releases, these creatures represent some of the most benevolent and malevolent forces that D&D heroes might face. The book also gathers together fantastical peoples from many different worlds. Each of these peoples represents a race option when you create your D&D character, expanding on the choices in the Player’s Handbook. Includes more than 250 monsters—updates to the monsters include making spellcasters easier for Dungeon Masters to run, giving many monsters more damage and resilience, and improving the organization of the stat blocks themselves Includes more than 30 playable races—brings the game’s setting-agnostic races into one book, complementing the races in the Player’s Handbook A multiverse of lore—includes updates to monster lore that refocuses their stories on the D&D multiverse, rather than on any particular world

Dungeons & Dragons Art & Arcana

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Author :
Publisher : Ten Speed Press
ISBN 13 : 0399580948
Total Pages : 450 pages
Book Rating : 4.3/5 (995 download)

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Book Synopsis Dungeons & Dragons Art & Arcana by : Michael Witwer

Download or read book Dungeons & Dragons Art & Arcana written by Michael Witwer and published by Ten Speed Press. This book was released on 2018-10-23 with total page 450 pages. Available in PDF, EPUB and Kindle. Book excerpt: An illustrated guide to the history and evolution of the beloved role-playing game told through the paintings, sketches, illustrations, and visual ephemera behind its creation, growth, and continued popularity. FINALIST FOR THE HUGO AWARD • FINALIST FOR THE LOCUS AWARD • NOMINATED FOR THE DIANA JONES AWARD From one of the most iconic game brands in the world, this official DUNGEONS & DRAGONS illustrated history provides an unprecedented look at the visual evolution of the brand, showing its continued influence on the worlds of pop culture and fantasy. Inside the book, you’ll find more than seven hundred pieces of artwork—from each edition of the core role-playing books, supplements, and adventures; as well as Forgotten Realms and Dragonlance novels; decades of Dragon and Dungeon magazines; and classic advertisements and merchandise; plus never-before-seen sketches, large-format canvases, rare photographs, one-of-a-kind drafts, and more from the now-famous designers and artists associated with DUNGEONS & DRAGONS. The superstar author team gained unparalleled access to the archives of Wizards of the Coast and the personal collections of top collectors, as well as the designers and illustrators who created the distinctive characters, concepts, and visuals that have defined fantasy art and gameplay for generations. This is the most comprehensive collection of D&D imagery ever assembled, making this the ultimate collectible for the game's millions of fans around the world.

Of Dice and Men

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Author :
Publisher : Simon and Schuster
ISBN 13 : 1451640501
Total Pages : 289 pages
Book Rating : 4.4/5 (516 download)

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Book Synopsis Of Dice and Men by : David M. Ewalt

Download or read book Of Dice and Men written by David M. Ewalt and published by Simon and Schuster. This book was released on 2013-08-20 with total page 289 pages. Available in PDF, EPUB and Kindle. Book excerpt: A definitive look at Dungeons & Dragons traces its origins on the battlefields of ancient Europe through the hysteria that linked it to satanic rituals and teen suicides and to its apotheosis as father of the modern video game industry.

Warriors & Weapons (Dungeons & Dragons)

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Author :
Publisher : Ten Speed Press
ISBN 13 : 198485643X
Total Pages : 114 pages
Book Rating : 4.9/5 (848 download)

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Book Synopsis Warriors & Weapons (Dungeons & Dragons) by : Jim Zub

Download or read book Warriors & Weapons (Dungeons & Dragons) written by Jim Zub and published by Ten Speed Press. This book was released on 2019-07-16 with total page 114 pages. Available in PDF, EPUB and Kindle. Book excerpt: This introductory guide to DUNGEONS & DRAGONS is an illustrated primer to many of the characters you can play in D&D, along with their essential weapons and adventuring tools. In this illustrated guide, you're transported to the legendary and magical worlds of Dungeons & Dragons, where you are presented with one-of-a-kind entries for different types of warriors, as well as the weaponry these fighters need for D&D adventuring. This guide includes detailed illustrations of the weapons, armor, clothing, and other equipment that fighters use, and offers the tools young, aspiring adventurers need for learning how to build their own characters, including sample profiles, a flowchart to help you decide what type of warrior to be, and brainstorming challenges to start you thinking like an adventurer whether on your own or in the midst of an exciting quest with friends and fellow players.

Dungeons & Dragons For Dummies

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Author :
Publisher : John Wiley & Sons
ISBN 13 : 0764599240
Total Pages : 434 pages
Book Rating : 4.7/5 (645 download)

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Book Synopsis Dungeons & Dragons For Dummies by : Bill Slavicsek

Download or read book Dungeons & Dragons For Dummies written by Bill Slavicsek and published by John Wiley & Sons. This book was released on 2005-04-08 with total page 434 pages. Available in PDF, EPUB and Kindle. Book excerpt: Caught in traffic. Trapped in a cubicle. Stuck in a rut. Tangled up in red tape. In the real world, sometimes you feel powerless—but not in Dungeons & Dragons (D & D). In this fantasy-adventure, you have all kinds of special powers. You can slay the evil dragon, overcome the orc or the ogre, haunt the werewolf, and triumph over sinister trolls. You venture into strange realms, encounter strange creatures, and use magical powers. Your character grows and develops with every adventure. With this guide, you can learn the ins and outs of D & D and start playing right away. Dungeons & Dragons For Dummies gives beginners the basics of the complex game and helps experienced players fine-tune their roleplaying. It guides you through: Creating your character (a powerful fighter, a sneaky rogue, a crafty sorcerer, or a charismatic cleric), and character advancement The races: humans, dwarves, elves, and halflings The types of character actions: attack rolls, skill check, and ability checks The 6 abilities: strength, dexterity, constitution, intelligence, wisdom, charisma Feat requirements and types Playing the game, including moving in combat, attacking with a weapon (melee attacks or ranged attacks), and damage and dying Picking skills, armor, weapons, and gear Choosing spells if your character is a sorcerer or domains for a cleric Building encounter or combat strategies and using advanced tactics Maximizing your character’s power with the acquisition of the right magic items: armor, weapons, potion, scroll, ring, wand, staff, rod, plus wondrous items D & D game etiquette Becoming a Dungeon Master There’s even a sample play session that walks you through typical play, gets you comfortable using the battle grid and character markers, lets you test player characters against each other and against monsters, and shows you how to add story elements to create an adventure. Produced in partnership with Wizards of the Coast, written by D & D game designers, and complete with a battle grid, a sample dungeon map, and a glossary, this guide arms you with the knowledge to create and equip a character and empowers you to enter the captivating, fascinating world of D & D.

VAN RICHTEN'S GUIDE TO RAVENLOFT (ALTERNATE COVER)

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Author :
Publisher :
ISBN 13 : 9780786967261
Total Pages : pages
Book Rating : 4.9/5 (672 download)

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Book Synopsis VAN RICHTEN'S GUIDE TO RAVENLOFT (ALTERNATE COVER) by :

Download or read book VAN RICHTEN'S GUIDE TO RAVENLOFT (ALTERNATE COVER) written by and published by . This book was released on 2021 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt:

Dungeons & Dragons: Escape the Underdark

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Author :
Publisher : National Geographic Books
ISBN 13 : 1536200654
Total Pages : 0 pages
Book Rating : 4.5/5 (362 download)

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Book Synopsis Dungeons & Dragons: Escape the Underdark by : Matt Forbeck

Download or read book Dungeons & Dragons: Escape the Underdark written by Matt Forbeck and published by National Geographic Books. This book was released on 2018-08-07 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Welcome to the Forgotten Realms Endless Quest books, where you don’t just read a fantastic tale. You become the hero — and choose your own fate. You awaken in an underground cell, stripped of your armor and your sword. Your fellow prisoners inform you that you’re trapped in the Underdark, soon to be taken to the great drow city of Menzoberranzan and sold off as a slave. But word is that demons are stirring in the underworld’s depth. Perhaps you can use that to break free, fighter.

Fizban's Treasury of Dragons (Dungeon & Dragons Book)

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Author :
Publisher : National Geographic Books
ISBN 13 : 0786967293
Total Pages : 0 pages
Book Rating : 4.7/5 (869 download)

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Book Synopsis Fizban's Treasury of Dragons (Dungeon & Dragons Book) by : Dungeons & Dragons

Download or read book Fizban's Treasury of Dragons (Dungeon & Dragons Book) written by Dungeons & Dragons and published by National Geographic Books. This book was released on 2021-10-26 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Discover everything there is to know about dragons—the most iconic of D&D monsters—in this quintessential reference guide. Meet Fizban the Fabulous: doddering archmage, unlikely war hero, divine avatar of a dragon-god—and your guide to the mysteries of dragonkind. What is the difference between a red dragon and a gold dragon? What is dragonsight? How does a dragon’s magic impact the world around them? This comprehensive guide provides Dungeon Masters with a rich hoard of tools and information for designing dragon-themed encounters, adventures, and campaigns. Dragonslayers and dragon scholars alike will also appreciate its insight into harnessing the power of dragon magic and options for players to create unique, memorable draconic characters. Introduces gem dragons to fifth edition! Provides Dungeon Masters with tools to craft adventures inspired by dragons, including dragon lair maps and detailed information about 20 different types of dragons Adds player character options, including dragon-themed subclasses for monks and rangers, unique draconic ancestries for dragonborn, additional spell options, and a feat Presents a complete dragon bestiary and introduces a variety of dragons and dragon-related creatures—including aspects of the dragon gods, dragon minions, and more Reveals the story of the First World and the role the dragon gods Bahamut and Tiamat played in its creation and destruction

Dungeons & Dragons: Dungeon Academy: No Humans Allowed!

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Author :
Publisher : HarperCollins
ISBN 13 : 0063039133
Total Pages : 207 pages
Book Rating : 4.0/5 (63 download)

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Book Synopsis Dungeons & Dragons: Dungeon Academy: No Humans Allowed! by : Madeleine Roux

Download or read book Dungeons & Dragons: Dungeon Academy: No Humans Allowed! written by Madeleine Roux and published by HarperCollins. This book was released on 2021-11-02 with total page 207 pages. Available in PDF, EPUB and Kindle. Book excerpt: From New York Times bestselling author Madeleine Roux and acclaimed artist Tim Probert comes an all-new original Dungeons & Dragons middle grade series! Welcome to Dungeon Academy, where monsters and creatures train for the dark world that awaits just beyond the dungeon walls! But Zellidora “Zelli” Stormclash is a bit—different. She’s the one thing monsters and creatures of the Forgotten Realms fear the most: Zelli is a human! Knowing she’ll never be accepted, Zelli’s parents disguise her as a minotaur in hopes she’ll blend with the academy’s monstrous surroundings. Zelli does her work, keeps to herself, and becomes “invisible” to everyone. While in History of Horrible Humans class, Zelli learns of the great human adventurer, Allidora Steelstrike, who oddly resembles her. Could Zelli also be a Steelstrike? Seeking answers to her true lineage, Zelli embarks on a dangerous adventure. But she won’t be alone. A vegan owlbear, a cowardly kobold, and a shapeshifting mimic will join Zelli on her quest for truth in a world that holds no place for them. And who knows? Perhaps these monstrous misfits may discover some truths of their own . . . Get ready for humor, heart, magic, and adventure as middle graders and beyond learn to embrace who they are, accept others' differences, and discover that making mistakes is OK—as long as you learn from them.

Dungeons & Dragons: The Ultimate Pop-Up Book (Reinhart Pop-Up Studio)

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Author :
Publisher : Insight Editions
ISBN 13 : 9781647226206
Total Pages : 0 pages
Book Rating : 4.2/5 (262 download)

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Book Synopsis Dungeons & Dragons: The Ultimate Pop-Up Book (Reinhart Pop-Up Studio) by : Matthew Reinhart

Download or read book Dungeons & Dragons: The Ultimate Pop-Up Book (Reinhart Pop-Up Studio) written by Matthew Reinhart and published by Insight Editions. This book was released on 2023-05-16 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: See Dungeons & Dragons come to life through the incredible craftwork of pop-up legend Matthew Reinhart! Let a paper craft D20 guide your adventure as you explore iconic D&D locations and enjoy scores of easter eggs waiting to be discovered behind interactive doors and flaps! This immersive pop-up book is a unique addition to any D&D collection! Traverse the Forgotten Realms in an all-new way! Featuring innovative pop-up artistry and original illustrations, Dungeons & Dragons: The Ultimate Pop-Up gives fans a unique experience of the world of D&D. • ROLL FOR INITIATIVE: Use this pop-up book’s paper craft D20 to guide your adventure! Readers who roll a critical hit will discover auspicious interactive features, while others may meet certain doom. • ALL-STAR D&D CREATIVE TEAM: Written by Dungeons & Dragons Young Adventurer's Guide Series authors Jim Zub and Stacy King in conjunction with paper engineering wizard Matthew Reinhart, the book also features dozens of characters and locations rendered by Claudio Pozas. • D&D LIKE YOU’VE NEVER SEEN IT BEFORE: From locations such as Waterdeep and Neverwinter, to creatures like mind flayers, dragons, mimics, owl bears, and beholders, the expansive world of Dungeons & Dragons is brought to life in a whole new way through this immersive pop-up book. Eagle eyed fans will also spot Drizzt and Guenhwyvar throughout this book’s five action-packed spreads! • DISCOVER ALL-NEW D&D ART: Featuring original illustrations created especially for this book, Dungeons & Dragons: The Ultimate Pop-Up Book presents a menagerie of stunning fantasy artwork. • DOZENS OF SURPRISING POP-UPS: Packed with easter eggs from fan-favorite campaigns, and a wealth of hidden surprises to discover, Dungeons & Dragons: The Ultimate Pop-Up Book is bursting with pop-ups, pull tabs, and other interactive features, all culminating in a thrilling encounter with Tiamat. • AN ESSENTIAL VOLUME FOR YOUR D&D LIBRARY: A highly inventive adventure, Dungeons & Dragons: The Ultimate Pop-Up is unlike any D&D book on your shelf, and a must have for any fan!

Dungeons & Dragons Player's Handbook (Core Rulebook, D&D Roleplaying Game)

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Author :
Publisher : National Geographic Books
ISBN 13 : 0786965606
Total Pages : 0 pages
Book Rating : 4.7/5 (869 download)

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Book Synopsis Dungeons & Dragons Player's Handbook (Core Rulebook, D&D Roleplaying Game) by : Dungeons & Dragons

Download or read book Dungeons & Dragons Player's Handbook (Core Rulebook, D&D Roleplaying Game) written by Dungeons & Dragons and published by National Geographic Books. This book was released on 2014-08-19 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Create heroic characters for the world’s greatest roleplaying game. The Player’s Handbook is the essential reference for every Dungeons & Dragons roleplayer. It contains rules for character creation and advancement, backgrounds and skills, exploration and combat, equipment, spells, and much more. Use this book to create characters from among the most iconic D&D races and classes. Publisher’s Weekly #1 Best Seller in Hardcover Nonfiction Wall Street Journal #1 Best Seller in Hardcover Nonfiction • In Dungeons & Dragons, you and your friends coauthor your own legend. Guided by a Dungeon Master, you create characters and play their roles in a story, rolling dice and navigating maps as you unfold a tale as limitless as your imagination. • The Player’s Handbook is the first of three D&D core rulebooks, along with the Monster Manual and the Dungeon Master’s Guide. The Player’s Handbook is the cornerstone. It’s the foundational text of D&D’s fifth edition—for beginners and for veterans alike. • The Player’s Handbook walks you through how to create a Dungeons & Dragons character—the role you’ll play in the D&D world. • Dungeons & Dragons is the world’s greatest roleplaying game. Created in 1974, D&D transformed gaming culture by blending traditional fantasy with miniatures and wargaming.

Dungeons & Dragons: Forgotten Realms

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Author :
Publisher : National Geographic Books
ISBN 13 : 1613775091
Total Pages : 0 pages
Book Rating : 4.6/5 (137 download)

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Book Synopsis Dungeons & Dragons: Forgotten Realms by : Ed Greenwood

Download or read book Dungeons & Dragons: Forgotten Realms written by Ed Greenwood and published by National Geographic Books. This book was released on 2013-01-15 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Forgotten Realms creator Ed Greenwood opens the adventures of an unlikely new band of heroes who get into a bit more trouble than usual in the fabled port city of Waterdeep, but soon discover some of the seedier corners of the wider Realms — the hard way! Joined by artist Lee Ferguson and Sal Buscema, this new series kicks off a deadly tale with a kidnapping that is more — and less — than it seems.

Dungeons & Dragons Dungeon Master's Guide (Core Rulebook, D&D Roleplaying Game)

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Author :
Publisher : National Geographic Books
ISBN 13 : 0786965622
Total Pages : 0 pages
Book Rating : 4.7/5 (869 download)

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Book Synopsis Dungeons & Dragons Dungeon Master's Guide (Core Rulebook, D&D Roleplaying Game) by : Dungeons & Dragons

Download or read book Dungeons & Dragons Dungeon Master's Guide (Core Rulebook, D&D Roleplaying Game) written by Dungeons & Dragons and published by National Geographic Books. This book was released on 2014-12-09 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Weave legendary stories in the world’s greatest roleplaying game. All you need to run a Dungeons & Dragons game is your imagination, some dice, and this book. The Dungeon Master’s Guide teaches you how to how to run D&D adventures for your players— how to invent monsters for them to fight, mysteries for them to solve, and fantasy worlds for them to explore. “[The Dungeon Master’s Guide is] the one book to rule them all, the most comprehensive and powerful set of resources needed to run a game of D&D. . .” —Charlie Hall, Polygon.com “D&D acolytes are everywhere...Tech workers from Silicon Valley to Brooklyn have long-running campaigns, and the showrunners and the novelist behind ‘Game of Thrones’ have all been Dungeon Masters.”—Neima Jahromi, The New Yorker • The Dungeon Master’s Guide is one of the three main Dungeons & Dragons books, along with the Player’s Handbook and Monster Manual. It’s a reference used by the Dungeon Master (the game’s narrator) to create adventures—to run Dungeons & Dragons games and fill them with characters and stories. • The Dungeon Master’s Guide (DMG) is full of tools to help you immerse players in the game. What’s the demon lord’s secret weakness? Are the orcish invaders a criminal enterprise, or traitorous allies? Dozens of tables throughout the book help inspire your decisions and keep the game flowing smoothly. • In the Dungeon Master’s Guide (DMG), even the tables tell tales. A legendary sword takes five decades to craft. Who created it, and why? A tavern-crawling gnome has an eye twitch. How did she get it, and when? In every detail is an architecture for narrative—and the Dungeon Master’s Guide has all the tools you need to flesh it out with ease. • In Dungeons & Dragons, you and your friends coauthor your own legend. Guided by a Dungeon Master, you create characters and play their roles in a story, rolling dice and navigating maps as you unfold a tale as limitless as your imagination. • Dungeons & Dragons is the world’s greatest roleplaying game. Created in 1974, D&D transformed gaming culture by blending traditional fantasy with miniatures and wargaming.