DirectX Demystified

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Author :
Publisher : Sonar Publishing
ISBN 13 :
Total Pages : 0 pages
Book Rating : 4.2/5 (245 download)

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Book Synopsis DirectX Demystified by : Kameron Hussain

Download or read book DirectX Demystified written by Kameron Hussain and published by Sonar Publishing. This book was released on 2024-04-09 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: DirectX Demystified: A Comprehensive Guide to Game Development Essentials is the definitive guide for aspiring and experienced game developers looking to master DirectX, the collection of APIs pivotal in the creation of high-performance games on Windows platforms. This guide delves deep into the complexities of DirectX, offering readers a clear and detailed exploration of its components, including Direct3D for 3D graphics and rendering, DirectInput for input device support, and DirectSound for sound reproduction. From setting up a development environment and basic programming concepts to advanced techniques and optimizations, this book covers every aspect of DirectX game development. Each chapter is rich in practical examples and insights, ensuring developers gain hands-on experience. The book also discusses the latest features of DirectX 12, providing a forward-looking perspective on game development. With its comprehensive coverage, DirectX Demystified demystifies the challenging aspects of DirectX, making it accessible for beginners while providing depth for experienced programmers. Whether you're looking to understand the fundamentals of DirectX or push the limits of game performance on Windows, this guide is an indispensable resource for creating cutting-edge, high-performance games.

Director 8 Demystified

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Author :
Publisher : Macromedia Press
ISBN 13 : 9780201709209
Total Pages : 1222 pages
Book Rating : 4.7/5 (92 download)

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Book Synopsis Director 8 Demystified by : Phil Gross

Download or read book Director 8 Demystified written by Phil Gross and published by Macromedia Press. This book was released on 2000 with total page 1222 pages. Available in PDF, EPUB and Kindle. Book excerpt: This best-selling book on Director has been updated to cover Director's many new features. The CD-ROM includes useful tutorials and scripts to get readers up and running with the software. This edition covers features new to this latest release, including new design and authoring tools and one-click publishing of Shockwave content.

INSTRUCTIONS FOR PROGRAMMING DIRECT 3D EASILY TOYMAKER

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Author :
Publisher : Võ Hoài Duy
ISBN 13 :
Total Pages : 93 pages
Book Rating : 4./5 ( download)

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Book Synopsis INSTRUCTIONS FOR PROGRAMMING DIRECT 3D EASILY TOYMAKER by : Nguyễn Thoại Vy

Download or read book INSTRUCTIONS FOR PROGRAMMING DIRECT 3D EASILY TOYMAKER written by Nguyễn Thoại Vy and published by Võ Hoài Duy. This book was released on 2022-10-12 with total page 93 pages. Available in PDF, EPUB and Kindle. Book excerpt: So you want to be a games developer? One of the only things better than playing games in my opinion is creating them! Whilst it can be hard work learning to write computer games, it is also incredibly rewarding. How far you go obviously depends on your skills and motivation. You can write games just as a hobby or you can work full time in the games industry. This page explores the options and gives you lots of advice based on my experience of working in the industry and latterly as lecturer teaching games programming.

Macromedia Flash MX Game Design Demystified

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Author :
Publisher : Macromedia Press
ISBN 13 : 9780201770216
Total Pages : 652 pages
Book Rating : 4.7/5 (72 download)

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Book Synopsis Macromedia Flash MX Game Design Demystified by : Jobe Makar

Download or read book Macromedia Flash MX Game Design Demystified written by Jobe Makar and published by Macromedia Press. This book was released on 2003 with total page 652 pages. Available in PDF, EPUB and Kindle. Book excerpt: So you wanna be a hotshot game designer? Well, if you have a basic grasp of Macromedia Flash MX, you can. Unafraid to tackle some of the more complicated aspects of game creation (including physics and trigonometry!), this comprehensive reference covers it all. Macromedia Flash Game Design Demystified starts out with the basics: planning, adapting ActionScript techniques, using introductory Flash game techniques, and more. Then it gets down to the real business of building simple games. You'll tackle simple-logic and quiz games before moving on to multiplayer and complex-logic games (chess, for example)--learning about importing 3-D graphics, adding sound effects, and licensing your games in the process. The book's companion CD includes the source files for a number of games as well as the tutorials and lessons that go along with the book and XML server software to facilitate multiplayer games. If you're tired of the games that you have and want to make your own action, this book offers comprehensive coverage of sophisticated techniques--but put in easy-to-grasp, practical terms.

Personal Computing Demystified

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Author :
Publisher : McGraw Hill Professional
ISBN 13 : 9780072255140
Total Pages : 356 pages
Book Rating : 4.2/5 (551 download)

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Book Synopsis Personal Computing Demystified by : Larry Long

Download or read book Personal Computing Demystified written by Larry Long and published by McGraw Hill Professional. This book was released on 2004-06-17 with total page 356 pages. Available in PDF, EPUB and Kindle. Book excerpt: Quickly learn how to get the most out of your personal computing experience, whether you want to network multiple PCs, buy a PC, store photos, or download music. This easy-to-understand, step-by-step guide walks you through each task you need to complete without using unnecessary technical language. A user-friendly resource, you don’t need to have previous experience to get fast results.

Ray Tracing Gems

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Author :
Publisher : Apress
ISBN 13 : 1484244273
Total Pages : 622 pages
Book Rating : 4.4/5 (842 download)

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Book Synopsis Ray Tracing Gems by : Eric Haines

Download or read book Ray Tracing Gems written by Eric Haines and published by Apress. This book was released on 2019-02-25 with total page 622 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book is a must-have for anyone serious about rendering in real time. With the announcement of new ray tracing APIs and hardware to support them, developers can easily create real-time applications with ray tracing as a core component. As ray tracing on the GPU becomes faster, it will play a more central role in real-time rendering. Ray Tracing Gems provides key building blocks for developers of games, architectural applications, visualizations, and more. Experts in rendering share their knowledge by explaining everything from nitty-gritty techniques that will improve any ray tracer to mastery of the new capabilities of current and future hardware. What you'll learn: The latest ray tracing techniques for developing real-time applications in multiple domains Guidance, advice, and best practices for rendering applications with Microsoft DirectX Raytracing (DXR) How to implement high-performance graphics for interactive visualizations, games, simulations, and more Who this book is for:Developers who are looking to leverage the latest APIs and GPU technology for real-time rendering and ray tracing Students looking to learn about best practices in these areas Enthusiasts who want to understand and experiment with their new GPUs

Director 7 Demystified

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Author :
Publisher : Addison Wesley Longman
ISBN 13 : 9780201354454
Total Pages : 1228 pages
Book Rating : 4.3/5 (544 download)

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Book Synopsis Director 7 Demystified by : Jason Roberts

Download or read book Director 7 Demystified written by Jason Roberts and published by Addison Wesley Longman. This book was released on 1999 with total page 1228 pages. Available in PDF, EPUB and Kindle. Book excerpt: The companion CD includes special effects and music files, Director movies, and try-it-yourself software.

Isometric Game Programming with DirectX 7.0

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Author :
Publisher : Course Technology
ISBN 13 : 9780761530893
Total Pages : 756 pages
Book Rating : 4.5/5 (38 download)

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Book Synopsis Isometric Game Programming with DirectX 7.0 by : Ernest Pazera

Download or read book Isometric Game Programming with DirectX 7.0 written by Ernest Pazera and published by Course Technology. This book was released on 2001 with total page 756 pages. Available in PDF, EPUB and Kindle. Book excerpt: Isometric game programming is an alternative to 3D programming, it is less math intensive and can often achieve the same level of graphical aesthetics as 3D programming. Despite their use of 2D images, they still offer 3D projections.

DirectX 9 Graphics

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Author :
Publisher : Wordware
ISBN 13 : 1556222297
Total Pages : 349 pages
Book Rating : 4.5/5 (562 download)

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Book Synopsis DirectX 9 Graphics by : Alan Thorn

Download or read book DirectX 9 Graphics written by Alan Thorn and published by Wordware. This book was released on 2005 with total page 349 pages. Available in PDF, EPUB and Kindle. Book excerpt: DirectX 9 Graphics is the most comprehensive DirectX graphics reference currently available. Unlike other titles, this unique book takes the reader from beginner to advanced level, demystifying DirectX by starting with the basics of setting up a DirectX application and finishing with the exciting intricacies of real-time 3D animation. In one single volume, this book can help DirectX programmers of all levels make cutting-edge games that sell!

Managed DirectX 9

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Author :
Publisher : Sams Publishing
ISBN 13 : 9780672325960
Total Pages : 436 pages
Book Rating : 4.3/5 (259 download)

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Book Synopsis Managed DirectX 9 by : Tom Miller

Download or read book Managed DirectX 9 written by Tom Miller and published by Sams Publishing. This book was released on 2003 with total page 436 pages. Available in PDF, EPUB and Kindle. Book excerpt: Managed DirectX was released with the latest version of the core DirectX libraries in DirectX9. It enables developers using the new .NET languages (i.e. C#, VB.NET, etc.) to develop rich multimedia applications with DirectX. Unfortunately the Managed DirectX runtime was released without adequate documentation, and developers are having a hard time figuring out the best way to write managed applications. This book covers how to use the Managed DirectX objects, how they differ from the core DirectX libraries, and how to create these rich multimedia applications in C#. It also covers in depth graphics techniques and the new high-level shader language shipping with DirectX9.

Introduction to 3D Game Programming with DirectX 12

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Author :
Publisher : Mercury Learning and Information
ISBN 13 : 1944534555
Total Pages : 900 pages
Book Rating : 4.9/5 (445 download)

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Book Synopsis Introduction to 3D Game Programming with DirectX 12 by : Frank Luna

Download or read book Introduction to 3D Game Programming with DirectX 12 written by Frank Luna and published by Mercury Learning and Information. This book was released on 2016-04-19 with total page 900 pages. Available in PDF, EPUB and Kindle. Book excerpt: This updated bestseller provides an introduction to programming interactive computer graphics, with an emphasis on game development using DirectX 12. The book is divided into three main parts: basic mathematical tools, fundamental tasks in Direct3D, and techniques and special effects. It shows how to use new Direct12 features such as command lists, pipeline state objects, descriptor heaps and tables, and explicit resource management to reduce CPU overhead and increase scalability across multiple CPU cores. The book covers modern special effects and techniques such as hardware tessellation, writing compute shaders, ambient occlusion, reflections, normal and displacement mapping, shadow rendering, and character animation. Includes a companion DVD with code and figures. eBook Customers: Companion files are available for downloading with order number/proof of purchase by writing to the publisher at [email protected]. FEATURES: • Provides an introduction to programming interactive computer graphics, with an emphasis on game development using DirectX 12 • Uses new Direct3D 12 features to reduce CPU overhead and take advantage of multiple CPU cores • Contains detailed explanations of popular real-time game effects • Includes a DVD with source code and all the images (including 4-color) from the book • Learn advance rendering techniques such as ambient occlusion, real-time reflections, normal and displacement mapping, shadow rendering, programming the geometry shader, and character animation • Covers a mathematics review and 3D rendering fundamentals such as lighting, texturing, blending and stenciling • Use the end-of-chapter exercises to test understanding and provide experience with DirectX 12

Introduction to 3D game programming with DirectX 9.0

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Author :
Publisher : Jones & Bartlett Learning
ISBN 13 : 1449633463
Total Pages : 423 pages
Book Rating : 4.4/5 (496 download)

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Book Synopsis Introduction to 3D game programming with DirectX 9.0 by :

Download or read book Introduction to 3D game programming with DirectX 9.0 written by and published by Jones & Bartlett Learning. This book was released on with total page 423 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Demystifying ISDN

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Author :
Publisher : Wordware Publishing
ISBN 13 : 9781556225734
Total Pages : 220 pages
Book Rating : 4.2/5 (257 download)

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Book Synopsis Demystifying ISDN by : Rick Arnold

Download or read book Demystifying ISDN written by Rick Arnold and published by Wordware Publishing. This book was released on 1999 with total page 220 pages. Available in PDF, EPUB and Kindle. Book excerpt: "Demystifying ISDN" provides a comprehensive understanding of ISDN concepts and terms. In addition to an introduction to the technology, the reader will also learn how to make appropriate buying decisions when considering the purchase of an ISDN line and in selecting an ISDN digital modem as well as other digital services.

Learn Vertex and Pixel Shader Programming with DirectX 9

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Author :
Publisher : Wordware Publishing, Inc.
ISBN 13 : 1556222874
Total Pages : 304 pages
Book Rating : 4.5/5 (562 download)

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Book Synopsis Learn Vertex and Pixel Shader Programming with DirectX 9 by : James C. Leiterman

Download or read book Learn Vertex and Pixel Shader Programming with DirectX 9 written by James C. Leiterman and published by Wordware Publishing, Inc.. This book was released on 2004 with total page 304 pages. Available in PDF, EPUB and Kindle. Book excerpt: Because graphics systems for video games and game console hardware have become more complex, graphics applications must also advance. This is where programmable vertex and pixel shaders come in. This book shows how to write assembly language for programming the vertex shader and pixel shader hardware using DirectX 9 and covers the fundamentals of programming vectors using SIMD methodology in conjunction with the Direct3D 9 application interfaces. Features: Find out about the valid vertex shader and pixel shader instruction sets; Learn how branching and branchless code can be used for flow control; Understand the vertex shader instructions that support matrices; Discover how to use quaternions to accurately represent rotating objects; Use texturing with both vertex and pixel shaders, including bump mapping.

Introduction to 3D Game Programming with DirectX 9.0c: A Shader Approach

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Author :
Publisher : Wordware Publishing, Inc.
ISBN 13 : 1449633757
Total Pages : 655 pages
Book Rating : 4.4/5 (496 download)

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Book Synopsis Introduction to 3D Game Programming with DirectX 9.0c: A Shader Approach by : Frank Luna

Download or read book Introduction to 3D Game Programming with DirectX 9.0c: A Shader Approach written by Frank Luna and published by Wordware Publishing, Inc.. This book was released on 2006-06-07 with total page 655 pages. Available in PDF, EPUB and Kindle. Book excerpt: Introduction to 3D Game Programming with DirectX 9.0c: A Shader Approach presents an introduction to programming interactive computer graphics, with an emphasis on game development, using real-time shaders with DirectX 9.0. The book is divided into three parts that explain basic mathematical and 3D concepts, show how to describe 3D worlds and implement fundamental 3D rendering techniques, and demonstrate the application of Direct3D to create a variety of special effects. With this book understand basic mathematical tools used in video game creation such as vectors, matrices, and transformations; discover how to describe and draw interactive 3D scenes using Direct3D and the D3DX library; learn how to implement lighting, texture mapping, alpha blending, and stenciling using shaders and the high-level shading language (HLSL); explore a variety of techniques for creating special effects, including vertex blending, character animation, terrain rendering, multi-texturing, particle systems, reflections, shadows, and normal mapping;f ind out how to work with meshes, load and render .X files, program terrain/camera collision detection, and implement 3D object picking; review key ideas, gain programming experience, and explore new topics with the end-of-chapter exercises.

Special Effects Game Programming with DirectX

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Author :
Publisher : Course Technology
ISBN 13 : 9781931841061
Total Pages : 968 pages
Book Rating : 4.8/5 (41 download)

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Book Synopsis Special Effects Game Programming with DirectX by : Mason McCuskey

Download or read book Special Effects Game Programming with DirectX written by Mason McCuskey and published by Course Technology. This book was released on 2002 with total page 968 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book teaches readers everything they will need to know about seventeen awesome effects for game programming; including dynamically generated landscapes, fog, motion blur, and environment mapping. Detailed explanations of each trick, along with easily dissected sample code, allow readers to turn their games from everyday doldrums into bleeding edge eye candy.

PC Gamer

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Author :
Publisher :
ISBN 13 :
Total Pages : 338 pages
Book Rating : 4.0/5 ( download)

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Book Synopsis PC Gamer by :

Download or read book PC Gamer written by and published by . This book was released on 2007 with total page 338 pages. Available in PDF, EPUB and Kindle. Book excerpt: