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Creating Iphone Apps With Cocoa Touch The Mini Missing Manual
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Book Synopsis Creating iPhone Apps with Cocoa Touch: The Mini Missing Manual by : Craig Hockenberry
Download or read book Creating iPhone Apps with Cocoa Touch: The Mini Missing Manual written by Craig Hockenberry and published by "O'Reilly Media, Inc.". This book was released on 2010-05-19 with total page 154 pages. Available in PDF, EPUB and Kindle. Book excerpt: Creating iPhone Apps with Cocoa Touch: The Mini Missing Manual walks you through developing your first iPhone App and introduces you to your programming environments and tools: Cocoa Touch, Interface Builder, Xcode, and the Objective-C programming language. If you're a Java or C developer, this eBook is your fast track to App development. This eBook is adapted from parts of iPhone App Development: The Missing Manual.
Book Synopsis Creating IPhone Apps with Cocoa Touch by : Craig Hockenberry
Download or read book Creating IPhone Apps with Cocoa Touch written by Craig Hockenberry and published by . This book was released on 2010 with total page 142 pages. Available in PDF, EPUB and Kindle. Book excerpt: "Creating iPhone Apps with Cocoa Touch: The Mini Missing Manual walks you through developing your first iPhone App and introduces you to your programming environment and tools: Cocoa Touch, Interface Builder, Xcode, and the Objective-C programming language. This eBook is adapted from parts of iPhone App Development: The Missing Manual"--Resource description page.
Book Synopsis iPhone App Development: The Missing Manual by : Craig Hockenberry
Download or read book iPhone App Development: The Missing Manual written by Craig Hockenberry and published by "O'Reilly Media, Inc.". This book was released on 2010-05-03 with total page 344 pages. Available in PDF, EPUB and Kindle. Book excerpt: Anyone with programming experience can learn how to write an iPhone app. But if you want to build a great app, there's a lot more to it than simple coding: you also need to know how design and market your creation. This easy-to-follow guide walks you through the entire process, from sketching out your idea to promoting the finished product. Get to know the tools for developing your iPhone app Design a great app before you start coding Build a complex app with Xcode and Interface Builder Decide how to brand your app-then beta-test that brand in the real world Learn the inside scoop on how to get your app into the App Store Promote your product, track sales, and build a strong customer following
Book Synopsis iPhone: The Missing Manual by : David Pogue
Download or read book iPhone: The Missing Manual written by David Pogue and published by "O'Reilly Media, Inc.". This book was released on 2010-08-24 with total page 452 pages. Available in PDF, EPUB and Kindle. Book excerpt: With multitasking and more than a 100 other new features, iPhone 4.0 is a real treat, cooked up with Apple's traditional secret sauce of simplicity, intelligence, and whimsy. iPhone: The Missing Manual gives you a guided tour of everything the new iPhone has to offer, with lots of tips, tricks, and surprises. Learn how to make calls and play songs by voice control, take great photos, keep track of your schedule, and much more with complete step-by-step instructions and crystal-clear explanations by iPhone master David Pogue. Whether you have a brand-new iPhone, or want to update an earlier model with the iPhone 4.0 software, this beautiful full-color book is the best, most objective resource available. Use it as a phone -- learn the basics as well as time-saving tricks and tips for contact searching, texting, and more Treat it as an iPod -- master the ins and outs of iTunes, and listen to music, upload and view photos, and fill the iPhone with TV shows and movies Take the iPhone online -- make the most of your online experience to browse the Web, read and compose email, use social networks, or send photos and audio files Go beyond the iPhone -- learn how to use the App Store, and how to multitask between your apps, organize them in folders, and read ebooks in iBooks Unlock the full potential of your iPhone -- with the book that should have been in the box.
Book Synopsis iPhone UK: The Missing Manual by : David Pogue
Download or read book iPhone UK: The Missing Manual written by David Pogue and published by "O'Reilly Media, Inc.". This book was released on 2010-10-27 with total page 452 pages. Available in PDF, EPUB and Kindle. Book excerpt: With multitasking and more than a 100 other new features, iPhone 4.0 is a real treat, cooked up with Apple ™s traditional secret sauce of simplicity, intelligence, and whimsy. iPhone UK: The Missing Manual gives you a guided tour of everything the new iPhone has to offer, with lots of tips, tricks, and surprises. Learn how to make calls and play songs by voice control, take great photos, keep track of your schedule, and much more with complete step-by-step instructions and crystal-clear explanations by iPhone master David Pogue. Whether you have a brand-new iPhone, or want to update an earlier model with the iPhone 4.0 software, this beautiful full-colour book is the best, most objective resource available.Use it as a phone -- learn the basics as well as time-saving tricks and tips for contact searching, texting, and more Treat it as an iPod -- master the ins and outs of iTunes, and listen to music, upload and view photos, and fill the iPhone with TV shows and films Take the iPhone online -- make the most of your online experience to browse the Web, read and compose email, use social networks, or send photos and audio files Go beyond the iPhone -- learn how to use the App Store, and how to multitask between your apps, organize them in folders, and read ebooks in iBooksUnlock the full potential of your iPhone with the book that should have been in the box.
Book Synopsis iPhone App Development: The Missing Manual by : Craig Hockenberry
Download or read book iPhone App Development: The Missing Manual written by Craig Hockenberry and published by O'Reilly Media. This book was released on 2010-05-03 with total page 340 pages. Available in PDF, EPUB and Kindle. Book excerpt: Anyone with programming experience can learn how to write an iPhone app. But if you want to build a great app, there's a lot more to it than simple coding: you also need to know how design and market your creation. This easy-to-follow guide walks you through the entire process, from sketching out your idea to promoting the finished product. Get to know the tools for developing your iPhone app Design a great app before you start coding Build a complex app with Xcode and Interface Builder Decide how to brand your app-then beta-test that brand in the real world Learn the inside scoop on how to get your app into the App Store Promote your product, track sales, and build a strong customer following
Book Synopsis Learn Cocoa Touch for iOS by : Jeff Kelley
Download or read book Learn Cocoa Touch for iOS written by Jeff Kelley and published by Apress. This book was released on 2012-06-27 with total page 393 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Cocoa Touch frameworks and APIs are powerful tools for creating native iOS apps, and they're free with Xcode, Apple's development environment. If you've already gotten your feet wet with Objective-C, and you're ready to learn more about iOS development, then Learn Cocoa Touch for iOS is the book for you. You'll learn on the job - building cool apps as you read through the book that will teach you what you need to know to use Cocoa Touch and prepare you for creating your own apps. Learn Cocoa Touch for iOS shows you how to use frameworks like MapKit, Twitter, and MediaPlayer. You'll also learn about hardware APIs so you can get the most out of your accelerometer, camera, and more. You'll even learn about more advanced features like Grand Central Dispatch. A home inventory management system A live-updating Twitter client A photo browser with an animated slideshow If you're ready for the next step toward becoming a Cocoa Touch master, this is the book for you. What you’ll learn Get up and running with Xcode and Apple’s other development tools Discover the Objective-C language and when to use the underlying C language Use the Model-View-Controller (MVC) paradigm to create well-designed apps Implement network services in your apps Animate screen components with UIKit animations Get awesome performance with multithreaded code Who this book is for Novice or intermediate programmers who want to create engaging iOS applications and get in-depth coverage of Cocoa Touch. Table of Contents Getting Started: Xcode and Hello World Objective-C in a Nutshell Memory Management and ARC Model-View-Controller Programming: Well-Designed Code The Delegation Pattern Managing On-Screen Content with View Controllers Providing Lists of Content with Table Views Nib Loading In-Depth Parent and Child View Controllers Handling User Touches Saving Content in Your App Moving Data Around Core Data Integrating Networking and Web Services Writing Modern Code with Blocks Managing What Happens When Timers Run Loops Grand Central Dispatch User Interface Design Custom UIView Subclasses Creating Dynamic User Interfaces with CoreGraphics Animation with UIKit and CoreAnimation Hardware APIs: Accelerometer, Camera, etc. Media in Your App: Playing Audio and Video Localization and Internationalization: Maximizing Your App’s Reach
Book Synopsis Programming the iPhone User Experience by : Toby Boudreaux
Download or read book Programming the iPhone User Experience written by Toby Boudreaux and published by "O'Reilly Media, Inc.". This book was released on 2009-08-05 with total page 191 pages. Available in PDF, EPUB and Kindle. Book excerpt: Apple's iPhone and iPod Touch not only feature the world's most powerful mobile operating system, they also usher in a new standard of human-computer interaction through gestural interfaces and multi-touch navigation. This book provides you with a hands-on, example-driven tour of UIKit, Apple's user interface toolkit, and includes common design patterns to help you create new iPhone and iPod Touch user experiences. Using Apple's Cocoa Touch framework, you'll learn how to build applications that respond in unique ways when users tap, slide, swipe, tilt, shake, or pinch the screen. Programming the iPhone User Experience is a perfect companion to Apple's Human Interface Guidelines, and provides the practical information you need to develop innovative applications for the iPhone and iPod Touch, whether you're a CTO, developer, or UI/UX designer. Understand the basics of the Cocoa Touch framework for building iPhone and iPod Touch applications Learn theory and best practices for using Cocoa Touch to develop applications with engaging and effective user interfaces Apply your knowledge of Objective-C to the iPhone/iPod Touch framework Customize standard UIKit views according to Apple's Human Interface Guidelines and usability principles Learn patterns for handling user experience concerns outside of the interface, such as network- and location-awareness
Book Synopsis Beginning iOS 7 Development by : Jack Nutting
Download or read book Beginning iOS 7 Development written by Jack Nutting and published by Apress. This book was released on 2014-03-31 with total page 705 pages. Available in PDF, EPUB and Kindle. Book excerpt: The team that brought you the bestselling Beginning iPhone Development is back again for Beginning iOS 7 Development, bringing this definitive guide up-to-date with Apple's latest and greatest iOS 7 SDK, as well as with the latest version of Xcode. There’s coverage of brand-new technologies, including a new chapter on Apple's Sprite Kit framework for game development, as well as significant updates to existing material. You'll have everything you need to create your very own apps for the latest iOS devices. Every single sample app in the book has been rebuilt from scratch using latest Xcode and the latest 64-bit iOS 7-specific project templates, and designed to take advantage of the latest Xcode features. Assuming only a minimal working knowledge of Objective-C, and written in a friendly, easy-to-follow style, Beginning iOS 7 Development offers a complete soup-to-nuts course in iPhone, iPad, and iPod touch programming. The book starts with the basics, walking through the process of downloading and installing Xcode and the iOS 7 SDK, and then guides you though the creation of your first simple application. From there, you’ll learn how to integrate all the interface elements iOS users have come to know and love, such as buttons, switches, pickers, toolbars, and sliders. You’ll master a variety of design patterns, from the simplest single view to complex hierarchical drill-downs. The confusing art of table building will be demystified, and you’ll learn how to save your data using the iPhone file system. You’ll also learn how to save and retrieve your data using a variety of persistence techniques, including Core Data and SQLite. And there’s much more!
Book Synopsis Beginning iOS 6 Development by : David Mark
Download or read book Beginning iOS 6 Development written by David Mark and published by Apress. This book was released on 2013-05-30 with total page 748 pages. Available in PDF, EPUB and Kindle. Book excerpt: The team that brought you the bestselling Beginning iPhone Development is back again for Beginning iOS 6 Development, bringing this definitive guide up-to-date with Apple's latest and greatest iOS 6 SDK, as well as with the latest version of Xcode. There's coverage of brand new technologies, with chapters on storyboards and iCloud, for example, as well as significant updates to existing chapters to bring them in line with all the changes that came with the iOS 6 SDK. You'll have everything you need to create your very own apps for the latest iOS devices, including the iPhone 4S, iPad 2, and the latest iPod touch. Every single sample app in the book has been rebuilt from scratch using latest Xcode and the latest 64-bit iOS 6-specific project templates and designed to take advantage of the latest Xcode features. Assuming only a minimal working knowledge of Objective-C, and written in a friendly, easy-to-follow style, Beginning iOS 6 Development offers a complete soup-to-nuts course in iPhone, iPad, and iPod touch programming. The book starts with the basics, walking through the process of downloading and installing Xcode and the iOS 6 SDK, and then guides you though the creation of your first simple application. From there, you’ll learn how to integrate all the interface elements Apple touch users have come to know and love, such as buttons, switches, pickers, toolbars, and sliders. You’ll master a variety of design patterns, from the simplest single view to complex hierarchical drill-downs. The confusing art of table building will be demystified, and you’ll learn how to save your data using the iPhone file system. You’ll also learn how to save and retrieve your data using a variety of persistence techniques, including Core Data and SQLite. And there’s much more! You’ll learn to draw using Quartz 2D and OpenGL ES, add multitouch gestural support (pinches and swipes) to your applications, and work with the camera, photo library, accelerometer, and built-in GPS. You’ll discover the fine points of application preferences and learn how to localize your apps for multiple languages. The iOS 6 update to the bestselling and most recommended book for Cocoa touch developers Packed full of tricks, techniques, and enthusiasm for the new SDK from a developer perspective Written in an accessible, easy-to-follow style
Book Synopsis iPhone SDK Programming: A Beginner's Guide by : James Brannan
Download or read book iPhone SDK Programming: A Beginner's Guide written by James Brannan and published by McGraw Hill Professional. This book was released on 2009-08-03 with total page 481 pages. Available in PDF, EPUB and Kindle. Book excerpt: Essential Skills--Made Easy! Now you can create your own iPhone and iPod touch applications in no time. iPhone SDK Programming: A Beginner's Guide shows you how to use Cocoa Touch, the Objective-C programming language, and the Xcode development tools. This hands-on guide features several self-contained projects, with the corresponding Xcode available for download and modification. By the end of the book you'll be able to build, test, and debug custom iPhone and iPod touch applications with ease. Designed for Easy Learning Key Skills & Concepts--Chapter-opening lists of specific skills covered in the chapter Ask the Expert--Q&A sections filled with bonus information and helpful tips Try This--Hands-on exercises that show you how to apply your skills Notes--Extra information related to the topic being covered Tips--Helpful reminders or alternate ways of doing things Cautions--Errors and pitfalls to avoid Annotated Syntax--Example code with commentary that describes the programming techniques being illustrated
Book Synopsis Programming in Objective-C by : Stephen G. Kochan
Download or read book Programming in Objective-C written by Stephen G. Kochan and published by Pearson Education. This book was released on 2014 with total page 551 pages. Available in PDF, EPUB and Kindle. Book excerpt: This is a concise tutorial on the basics of Objective-C and object-oriented programming for Apple's iOS and Mac platforms. This edition has been fully updated for the significant changes in iOS 5 and Xcode 4.2.
Download or read book Programming IOS 6 written by Matt Neuburg and published by "O'Reilly Media, Inc.". This book was released on 2013 with total page 1186 pages. Available in PDF, EPUB and Kindle. Book excerpt: Get a solid grounding in all the fundamentals of Cocoa Touch, and avoid problems during iPhone and iPad app development. With this revised and expanded edition, you'll dig into Cocoa and learn how to work effectively with Objective-C and Xcode. This book covers iOS 6 in a rigorous, orderly fashion--ideal whether you're approaching iOS for the first time or need a reference to bolster existing skills. Learn about features introduced with iOS 6, including Objective-C language advances, autosynthesis, autolayout, new view controller rotation rules, unwind segues, state restoration, styled text, and collection views. Learn Objective-C language details and object-oriented programming concepts Understand the anatomy of an Xcode project and all the stages of its lifecycle Grasp key Cocoa concepts such as relationships between classes, receiving events, and model-view-controller architecture Learn how views and layers are managed, drawn, composited, and animated Become familiar with view controllers and their relationships, along with nib and storyboard management Fully explore all basic interface objects such as scroll views, table views, and controls Delve into Cocoa frameworks for sound, video, sensors, maps, and other features Touch on advanced topics such as threading and networking
Book Synopsis Sams Teach Yourself Cocoa Touch Programming in 24 Hours by : Sengan Baring-Gould
Download or read book Sams Teach Yourself Cocoa Touch Programming in 24 Hours written by Sengan Baring-Gould and published by Pearson Education. This book was released on 2009-10-15 with total page 746 pages. Available in PDF, EPUB and Kindle. Book excerpt: In Full Color Code samples are syntax highlighted as in Xcode!! In just 24 sessions of one hour or less, learn how to build powerful mobile applications with Apple’s Cocoa Touch technology for the iPhone and iPod touch! Using this book’s straightforward, step-by-step approach, you’ll master every skill and technology you need, from handling user interaction and building effective user interfaces to accessing the Internet, playing media, and using the iPhone and iPod touch’s incredible sensing capabilities. Each lesson builds on what you’ve already learned, giving you a rock-solid foundation for real-world success! Step-by-step instructions carefully walk you through the most common Cocoa Touch programming tasks. Quizzes and Exercises at the end of each chapter help you test your knowledge. By the Way notes present interesting information related to the discussion. Did You Know? tips offer advice or show you easier ways to perform tasks. Watch Out! cautions alert you to possible problems and give you advice on how to avoid them. Write simple, efficient code that reflects a clear understanding of how Cocoa Touch works and why it works that way Build great iPhone/iPod touch user interfaces from the ground up Display tables and provide for clear navigation Access the Internet and networks and show web pages Save and retrieve data, including user preferences Understand how the Cocoa Touch runtime loop interacts with your application Draw and manipulate images Create complex animations such as Cover Flow Build applications that play and record media Use the iPhone’s built-in accelerometer, GPS capabilities, and WiFi support Share data via custom URLs, emails, and other techniques Find and fix common Cocoa Touch software bugs, fast Avoid the performance bottlenecks that affect Cocoa Touch code
Book Synopsis iOS SDK Programming A Beginners Guide by : James A. Brannan
Download or read book iOS SDK Programming A Beginners Guide written by James A. Brannan and published by McGraw Hill Professional. This book was released on 2011-01-31 with total page 529 pages. Available in PDF, EPUB and Kindle. Book excerpt: Essential Skills--Made Easy! Develop, test, and debug iPhone, iPad, and iPod touch applications with help from this practical resource. iOS SDK Programming: A Beginner's Guide shows you how to use Objective-C and Apple's new Xcode 4 development environment with an integrated, easy-to-use Interface Builder. You'll learn which UIView subclasses to use when laying out an iOS app and master all of the iOS user interface controls. Setting application preferences and storing application data are also covered. The book explains how to integrate multimedia into your apps and develop universal apps that run on the iPhone, iPod touch, and iPad. You'll learn how to take advantage of the iPad's larger display and the new features of iOS 4.2. By the end of this book, you'll be ready to create the next bit hit in the iTunes App Store! Designed for Easy Learning: Key Skills & Concepts--Chapter-opening lists of specific skills covered in the chapter Try This--Hands-on exercises that show you how to apply your skills Notes--Extra information related to the topic being covered Tips--Helpful reminders or alternate ways of doing things Cautions--Errors and pitfalls to avoid Annotated Syntax--Example code with commentary that describes the programming techniques being illustrated
Book Synopsis iPhone 3D Programming by : Philip Rideout
Download or read book iPhone 3D Programming written by Philip Rideout and published by "O'Reilly Media, Inc.". This book was released on 2010-05-03 with total page 442 pages. Available in PDF, EPUB and Kindle. Book excerpt: What does it take to build an iPhone app with stunning 3D graphics? This book will show you how to apply OpenGL graphics programming techniques to any device running the iPhone OS -- including the iPad and iPod Touch -- with no iPhone development or 3D graphics experience required. iPhone 3D Programming provides clear step-by-step instructions, as well as lots of practical advice, for using the iPhone SDK and OpenGL. You'll build several graphics programs -- progressing from simple to more complex examples -- that focus on lighting, textures, blending, augmented reality, optimization for performance and speed, and much more. All you need to get started is a solid understanding of C++ and a great idea for an app. Learn fundamental graphics concepts, including transformation matrices, quaternions, and more Get set up for iPhone development with the Xcode environment Become familiar with versions 1.1 and 2.0 of the OpenGL ES API, and learn to use vertex buffer objects, lighting, texturing, and shaders Use the iPhone's touch screen, compass, and accelerometer to build interactivity into graphics applications Build iPhone graphics applications such as a 3D wireframe viewer, a simple augmented reality application, a spring system simulation, and more
Book Synopsis Beginning iPhone Development with Swift 3 by : Molly Maskrey
Download or read book Beginning iPhone Development with Swift 3 written by Molly Maskrey and published by Apress. This book was released on 2016-11-18 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Create your very own apps for the latest iOS devices. You'll start with the basics, and then work your way through the process of downloading and installing Xcode and the iOS 10 SDK, and then guides you though the creation of your first simple application. Assuming little or no working knowledge of the Swift programming language, and written in a friendly, easy-to-follow style, Beginning iPhone Development with Swift 3 offers a comprehensive course in iPhone and iPad programming. In this third edition of the best-selling book, you’ll learn how to integrate all the interface elements iOS users have come to know and love, such as buttons, switches, pickers, toolbars, and sliders. Every single sample app in the book has been rebuilt from scratch using the latest Xcode and the latest iOS 10-specific project templates, and designed to take advantage of the latest Xcode features. Discover brand-new technologies, as well as significant updates to existing tools. You’ll master a variety of design patterns, from the simplest single view to complex hierarchical drill-downs. The art of table building will be demystified, and you’ll learn how to save your data using the iOS file system. You’ll also learn how to save and retrieve your data using a variety of persistence techniques, including Core Data and SQLite. And there’s much more! What You Will Learn Develop your own bestselling iPhone and iPad apps Utilize Swift playgrounds Display data in Table Views Draw to the screen using Core Graphics Use iOS sensor capabilities to map your world Get your app to work with iCloud and more Who This Book is For Anyone who wants to start developing for iPhone and iPad.