IOS Core Animation

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Author :
Publisher : Pearson Education
ISBN 13 : 0133440753
Total Pages : 357 pages
Book Rating : 4.1/5 (334 download)

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Book Synopsis IOS Core Animation by : Nick Lockwood

Download or read book IOS Core Animation written by Nick Lockwood and published by Pearson Education. This book was released on 2013-08-12 with total page 357 pages. Available in PDF, EPUB and Kindle. Book excerpt: Core Animation is the technology underlying Apple's iOS user interface. By unleashing the full power of Core Animation, you can enhance your app with impressive 2D and 3D visual effects and create exciting and unique new interfaces. In this in-depth guide, iOS developer Nick Lockwood takes you step-by-step through the Core Animation framework, building up your understanding through sample code and diagrams together with comprehensive explanations and helpful tips. Lockwood demystifies the Core Animation APIs, and teaches you how to make use of Layers and views, software drawing and hardware compositing Layer geometry, hit testing and clipping Layer effects, transforms and 3D interfaces Video playback, text, tiled images, OpenGL, particles and reflections Implicit and explicit animations Property animations, keyframes and transitions Easing, frame-by-frame animation and physics Performance tuning and much, much more! Approximately 356 pages.

Core Animation

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Author :
Publisher : Pearson Education
ISBN 13 : 0321618084
Total Pages : 428 pages
Book Rating : 4.3/5 (216 download)

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Book Synopsis Core Animation by : Marcus Zarra

Download or read book Core Animation written by Marcus Zarra and published by Pearson Education. This book was released on 2009-12-04 with total page 428 pages. Available in PDF, EPUB and Kindle. Book excerpt: Apple’s Core Animation framework enables Mac OS X, iPhone, and iPod touch developers to create richer, more visual applications–more easily than ever and with far less code. Now, there’s a comprehensive, example-rich, full-color reference to Core Animation for experienced OS X and iPhone developers who want to make the most of this powerful framework. Marcus Zarra and Matt Long reveal exactly what Core Animation can and can’t do, how to use it most effectively–and how to avoid misusing it. Building on your existing knowledge of Objective-C, Cocoa, and Xcode, they present expert techniques, insights, and downloadable code for all aspects of Core Animation programming, from keyframing to movie playback. Zarra and Long thoroughly review similarities and differences between Core Animation on the Mac and iPhone, helping you write code that can easily move between platforms. They also present a full chapter of innovative techniques and proven “rules of thumb” for optimizing Core Animation’s real-world performance. Coverage includes: Taking full advantage of Core Animation’s lightweight layers and views Using keyframes to gain complete control over your animations Creating startling effects with Core Animation transforms Leveraging Core Image’s powerful filtering capabilities from within Core Animation Playing QuickTime movies using Core Animation’s QTMovieLayer Using the OpenGL layer to achieve greater control over movie playback Integrating advanced Quartz Composer visualizations into your user interfaces How to use helper layers to draw gradients, composite shapes, and replicate sublayers Adding mouse and keyboard user interaction points, and much more...

Core HTML5 Canvas

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Author :
Publisher : Pearson Education
ISBN 13 : 0132761661
Total Pages : 752 pages
Book Rating : 4.1/5 (327 download)

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Book Synopsis Core HTML5 Canvas by : David Geary

Download or read book Core HTML5 Canvas written by David Geary and published by Pearson Education. This book was released on 2012-05-14 with total page 752 pages. Available in PDF, EPUB and Kindle. Book excerpt: One of HTML5’s most exciting features, Canvas provides a powerful 2D graphics API that lets you implement everything from word processors to video games. In Core HTML5 Canvas, best-selling author David Geary presents a code-fueled, no-nonsense deep dive into that API, covering everything you need to know to implement rich and consistent web applications that run on a wide variety of operating systems and devices. Succinctly and clearly written, this book examines dozens of real-world uses of the Canvas API, such as interactively drawing and manipulating shapes, saving and restoring the drawing surface to temporarily draw shapes and text, and implementing text controls. You’ll see how to keep your applications responsive with web workers when you filter images, how to implement smooth animations, and how to create layered, 3D scrolling backgrounds with parallax. In addition, you’ll see how to implement video games with extensive coverage of sprites, physics, collision detection, and the implementation of a game engine and an industrial-strength pinball game. The book concludes by showing you how to implement Canvas-based controls that you can use in any HTML5 application and how to use Canvas on mobile devices, including iOS5. This authoritative Canvas reference covers The canvas element—using it with other HTML elements, handling events, printing a canvas, and using offscreen canvases Shapes—drawing, dragging, erasing, and editing lines, arcs, circles, curves, and polygons; using shadows, gradients, and patterns Text—drawing, positioning, setting font properties; building text controls Images—drawing, scaling, clipping, processing, and animating Animations—creating smooth, efficient, and portable animations Sprites—implementing animated objects that have painters and behaviors Physics—modeling physical systems (falling bodies, pendulums, and projectiles), and implementing tweening for nonlinear motion and animation Collision detection—advanced techniques, clearly explained Game development—all aspects of game development, such as time-based motion and high score support, implemented in a game engine Custom controls—infrastructure for implementing custom controls; implementing progress bars, sliders, and an image panner Mobile applications—fitting Canvas apps on a mobile screen, using media queries, handling touch events, and specifying iOS5 artifacts, such as app icons Throughout the book, Geary discusses high-quality, reusable code to help professional developers learn everything they really need to know, with no unnecessary verbiage. All of the book’s code and live demonstrations of key techniques are available at corehtml5canvas.com.

Graphics and Animation on IOS

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Author :
Publisher : "O'Reilly Media, Inc."
ISBN 13 : 1449305679
Total Pages : 78 pages
Book Rating : 4.4/5 (493 download)

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Book Synopsis Graphics and Animation on IOS by : Vandad Nahavandipoor

Download or read book Graphics and Animation on IOS written by Vandad Nahavandipoor and published by "O'Reilly Media, Inc.". This book was released on 2011-05-03 with total page 78 pages. Available in PDF, EPUB and Kindle. Book excerpt: "A beginner's guide to core graphics and core animation"--Cover.

Advanced Java Game Programming

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Author :
Publisher : Apress
ISBN 13 : 1430207132
Total Pages : 569 pages
Book Rating : 4.4/5 (32 download)

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Book Synopsis Advanced Java Game Programming by : David Wallace Croft

Download or read book Advanced Java Game Programming written by David Wallace Croft and published by Apress. This book was released on 2004-04-01 with total page 569 pages. Available in PDF, EPUB and Kindle. Book excerpt: Advanced Java Game Programming teaches you how to create desktop and Internet computer games using the latest Java programming language techniques. Whereas other Java game programming books focus on introductory Java material, this book covers game programming for experienced Java developers. David Wallace Croft, founder of the Game Developers Java Users Group (GameJUG), has assembled an open-source reusable game library—a Swing animation engine that allows developers to use these techniques and put out new games very rapidly. The open-source game library also includes a reusable game deployment framework and a multiplayer networking library with HTTP firewall tunneling capability for applets. All of the code is open source, including the example games. The animation has been scrupulously tested and optimized in the Swing environment, and Croft clearly explains how the code works in great detail. The graphics and audio libraries used in the examples are public domain and may also be used royalty-free for creating new games.

IOS Animations by Tutorials (Seventh Edition)

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Author :
Publisher : Razeware LLC
ISBN 13 : 9781950325658
Total Pages : 0 pages
Book Rating : 4.3/5 (256 download)

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Book Synopsis IOS Animations by Tutorials (Seventh Edition) by : raywenderlich Tutorial Team

Download or read book IOS Animations by Tutorials (Seventh Edition) written by raywenderlich Tutorial Team and published by Razeware LLC. This book was released on 2022-03-22 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Make Delightful Animations with Swift!There's no denying it: creating animations is one of the most enjoyable parts of iOS development.Animations are fun to create, they breathe life into your user interface, and they make your app a delight to use.In this book, you'll learn about iOS animation in Swift from beginning to advanced through a series of hands-on tutorials and challenges, that make your app look and feel great.Who This Book Is ForThis book is for intermediate to advanced developers, who already know the basics of iOS and Swift development and want to dive deep into animations.Topics Covered in iOS Animations by Tutorials:SwiftUI: Learn how to bring this exciting new technology to life.View Animations: Learn how to animate views: size, position, color, and more.Springs: Make your animations bounce with realistic spring behavior.Transitions: Add subtle transitions when you add or remove subviews.Keyframe Animations: Learn how to make complex animations with precise multi-stage timing.Animation and Auto Layout: Learn how to animate with Auto Layout by animating constraints.Layer Animations: Dive deeper and use layer animation for more advanced techniques.Shapes and Masks: Learn how to use shapes and layer masks for cool effects.Gradient Animations: Make moving gradients like the "slide to unlock" screen.Stroke and Path Animations: Animate lines moving over time along a path.3D Animations: Rotate, translate, and scale your layers over time in three dimensions.

Drive

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Author :
Publisher : Penguin
ISBN 13 : 1101524383
Total Pages : 275 pages
Book Rating : 4.1/5 (15 download)

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Book Synopsis Drive by : Daniel H. Pink

Download or read book Drive written by Daniel H. Pink and published by Penguin. This book was released on 2011-04-05 with total page 275 pages. Available in PDF, EPUB and Kindle. Book excerpt: The New York Times bestseller that gives readers a paradigm-shattering new way to think about motivation from the author of When: The Scientific Secrets of Perfect Timing Most people believe that the best way to motivate is with rewards like money—the carrot-and-stick approach. That's a mistake, says Daniel H. Pink (author of To Sell Is Human: The Surprising Truth About Motivating Others). In this provocative and persuasive new book, he asserts that the secret to high performance and satisfaction-at work, at school, and at home—is the deeply human need to direct our own lives, to learn and create new things, and to do better by ourselves and our world. Drawing on four decades of scientific research on human motivation, Pink exposes the mismatch between what science knows and what business does—and how that affects every aspect of life. He examines the three elements of true motivation—autonomy, mastery, and purpose-and offers smart and surprising techniques for putting these into action in a unique book that will change how we think and transform how we live.

Learn iOS 8 App Development

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Author :
Publisher : Apress
ISBN 13 : 1484202082
Total Pages : 751 pages
Book Rating : 4.4/5 (842 download)

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Book Synopsis Learn iOS 8 App Development by : James Bucanek

Download or read book Learn iOS 8 App Development written by James Bucanek and published by Apress. This book was released on 2014-12-09 with total page 751 pages. Available in PDF, EPUB and Kindle. Book excerpt: Learn iOS 8 App Development is both a rapid tutorial and a useful reference. You'll quickly get up to speed with Swift, Cocoa Touch, and the iOS 8 SDK. It's an all-in-one getting started guide to building useful apps. You'll learn best practices that ensure your code will be efficient and perform well, earning positive reviews on the iTunes App Store, and driving better search results and more revenue. The iOS 8 SDK offers powerful new features, and this book is the fastest path to mastering them—and the rest of the iOS SDK —for programmers with some experience who are new to iPhone and iPad app development. Many books introduce the iOS SDK, but few explain how to develop apps optimally and soundly. This book teaches both core Swift language concepts and how to exploit design patterns and logic with the iOS SDK, based on Swift and the Cocoa Touch framework. Why spend months or years discovering the best ways to design and code iPhone and iPad apps when this book will show you how to do things the right way from the start? Get an accelerated treatment of the core fundamentals of Swift. Develop your first app using Xcode's advanced interface design tools. Build your first iPhone app using the code that you're given as you walk through this book. Finally, debug and distribute your first app on Apple's iTunes App Store. Learn how to create apps for any model of iPhone, the iPod Touch, the iPad, or build universal apps that run on all of them. After reading this book, you'll be creating professional quality apps, ready to upload to the app store, making you the prestige and the money you seek!

Learn iOS 7 App Development

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Author :
Publisher : Apress
ISBN 13 : 1430250631
Total Pages : 772 pages
Book Rating : 4.4/5 (32 download)

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Book Synopsis Learn iOS 7 App Development by : James Bucanek

Download or read book Learn iOS 7 App Development written by James Bucanek and published by Apress. This book was released on 2014-01-24 with total page 772 pages. Available in PDF, EPUB and Kindle. Book excerpt: Learn iOS App Development is both a rapid tutorial and a useful reference. You'll quickly get up to speed with Objective-C, Cocoa Touch, and the iOS 7 SDK. It's an all-in-one getting started guide to building your first iPhone or iPad app. You'll learn best practices that ensure your code will be efficient and perform well, earning positive reviews on the iTunes App Store, and driving better search results and more revenue. The iOS 7 SDK offers powerful new features, and this book is the fastest path to mastering them—and the rest of the iOS SDK —for programmers with some experience who are new to iPhone and iPad app development. Many books introduce the iOS SDK, but few explain how to develop apps optimally and soundly. This book teaches both core Objective-C language concepts and how to exploit design patterns and logic with the iOS SDK, based on Objective-C and the Cocoa Touch framework. Why spend months or years discovering the best ways to design and code iPhone and iPad apps when this book will show you how to do things the right way from the start? Get an accelerated treatment of the core fundamentals of Objective-C. Develop your first app using Xcode's advanced interface design tools. Build your first iPhone app using the code that you're given as you walk through this book. Finally, debug and distribute your first app on Apple's iTunes App Store. Learn how to create apps for any model of iPhone, the iPod Touch, the iPad, or build universal apps that run on all of them. After reading this book, you'll be creating professional quality apps, ready to upload to the app store, making you the prestige and the money you seek!

MacRuby in Action

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Author :
Publisher : Simon and Schuster
ISBN 13 : 1638352119
Total Pages : 405 pages
Book Rating : 4.6/5 (383 download)

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Book Synopsis MacRuby in Action by : Jerry Cheung

Download or read book MacRuby in Action written by Jerry Cheung and published by Simon and Schuster. This book was released on 2012-04-10 with total page 405 pages. Available in PDF, EPUB and Kindle. Book excerpt: Summary MacRuby in Action is a tutorial for Ruby developers who want to code for Mac OS X without learning Objective-C. You'll learn the ins and outs of the MacRuby language, including straightforward examples of creating OS X applications using Cocoa components. About the Technology For Rubyists, it's a real drag switching to a static language like Objective-C for Mac development. Fortunately, you don't have to. MacRuby is a Ruby 1.9 implementation that sits right on the Mac OS X core. It gives you access to the Cocoa framework and easy interoperability with the Mac platform. About the Book MacRuby in Action teaches Ruby developers how to code OS X applications in Ruby. You'll explore key Cocoa design patterns, along with a few twists that MacRuby makes possible. You'll also pick up high-value techniques including system scripting, automated testing practices, and getting your apps ready for the Mac App Store. Written for Rubyists. No experience with Cocoa, Objective-C, or Mac OS X required. Purchase of the print book comes with an offer of a free PDF, ePub, and Kindle eBook from Manning. Also available is all code from the book. What's Inside Intro to Mac OS X development Full coverage of the Cocoa framework MacRuby for iOS Table of Contents PART 1 STARTING WITH MACRUBY Introducing MacRuby Using Macirb and the Apple development tools Going beyond the basics with Xcode Interface Builder PART 2 TAKE IT FOR A SPIN Using the delegate pattern Notifications and implementing the observer pattern Using key-value coding and key-value observing Implementing persistence with Core Data Core Animation basics PART 3 MACRUBY EXTRAS HotCocoa MacRuby testing MacRuby and the Mac App Store

Beginning iOS Game Development

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Author :
Publisher : John Wiley & Sons
ISBN 13 : 1118231619
Total Pages : 434 pages
Book Rating : 4.1/5 (182 download)

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Book Synopsis Beginning iOS Game Development by : Patrick Alessi

Download or read book Beginning iOS Game Development written by Patrick Alessi and published by John Wiley & Sons. This book was released on 2011-11-21 with total page 434 pages. Available in PDF, EPUB and Kindle. Book excerpt: Get in the game and start building games for the iPhone or iPad! Whether you only have a little experience with iOS programming or even none at all, this accessible guide is ideal for getting started developing games for the iPhone and iPad. Experienced developer and author Patrick Alessi presents the iOS system architecture, gives you the step-by-step of game development, and introduces the languages used to develop games. From the basic building blocks to including drawing, responding to user interaction, animation, and sound, this book provides a one-stop-shop for getting your game up and running. Explores the tools and methodology used to develop games for the iPhone and iPad Requires no previous experience with building a game for the iOS platform Details how iOS games require different considerations than other applications Addresses working with the Xcode programming environment, how to draw with the Quartz 2D API, ways to handle user input, and techniques for incorporating animation with Core Animation and sound with Core Audio If you're ready to jump on the gaming app bandwagon, then this book is what you need to get started!

Programming IOS 10

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Author :
Publisher : "O'Reilly Media, Inc."
ISBN 13 : 1491970138
Total Pages : 1087 pages
Book Rating : 4.4/5 (919 download)

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Book Synopsis Programming IOS 10 by : Matt Neuburg

Download or read book Programming IOS 10 written by Matt Neuburg and published by "O'Reilly Media, Inc.". This book was released on 2016-11-09 with total page 1087 pages. Available in PDF, EPUB and Kindle. Book excerpt: If you’re grounded in the basics of Swift, Xcode, and the Cocoa framework, this book provides a structured explanation of all essential real-world iOS app components. Through deep exploration and copious code examples, you’ll learn how to create views, manipulate view controllers, and add features from iOS frameworks. Stay up-to-date on iOS 10 innovations, such as property animators, force touch, speech recognition, and the User Notification framework, as well as Xcode 8 improvements for autolayout and asset catalogs. All example code (now rewritten in Swift 3) is available on GitHub for you to download, study, and run. Create, arrange, draw, layer, and animate views that respond to touch Use view controllers to manage multiple screens of interface Master interface classes for scroll views, table views, text, popovers, split views, web views, and controls Dive into frameworks for sound, video, maps, and sensors Access user libraries: music, photos, contacts, and calendar Explore additional topics, including files, networking, and threads Want to brush up on the basics? Pick up iOS 10 Programming Fundamentals with Swift (978-1-491-97007-2) to learn about Swift, Xcode, and Cocoa. Together with Programming iOS 10, you’ll gain a solid, rigorous, and practical understanding of iOS 10 development.

From Idea to App

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Author :
Publisher : Pearson Education
ISBN 13 : 0132575337
Total Pages : 385 pages
Book Rating : 4.1/5 (325 download)

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Book Synopsis From Idea to App by : Shawn Welch

Download or read book From Idea to App written by Shawn Welch and published by Pearson Education. This book was released on 2011-03-17 with total page 385 pages. Available in PDF, EPUB and Kindle. Book excerpt: There may be “an app for that,” but every app starts as an idea. Ideas can come from anyone—designers or developers, marketing managers or CEOs—and this book is about bringing those ideas to life. iOS is a remarkable platform, both from a technology standpoint and as a pure business opportunity. With over 10 billion apps downloaded through the iTunes App Store, and over 50 million new iOS devices expected to ship in 2011, no other platform puts big business and individual developers on a level playing field like iOS does. Needless to say, if you have an idea for an app, now is the time to make it happen. Whether you’re a designer or a developer, this book will help you: Create basic user interface elements Understand navigation metaphors and practices Design for multiple devices Customize system UI elements Incorporate system-provided and custom animations Use touch- and motion-based gestures Create UIViews and UIViewControllers using Core Graphics Avoid rejection by the iTunes App Store

Beginning iPhone Games Development

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Author :
Publisher : Apress
ISBN 13 : 1430226005
Total Pages : 718 pages
Book Rating : 4.4/5 (32 download)

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Book Synopsis Beginning iPhone Games Development by : PJ Cabrera

Download or read book Beginning iPhone Games Development written by PJ Cabrera and published by Apress. This book was released on 2010-08-03 with total page 718 pages. Available in PDF, EPUB and Kindle. Book excerpt: iPhone games are hot! Just look at the numbers. Games make up over 25 percent of total apps and over 70 percent of the most popular apps. Surprised? Of course not! Most of us have filled our iPhone or iPod touch with games, and many of us hope to develop the next best-selling, most talked-about game. You've probably already read and mastered Beginning iPhone 3 Development; Exploring the iPhone SDK, the best-selling second edition of Apress's highly acclaimed introduction to the iPhone and iPod touch by developers Dave Mark and Jeff LaMarche. This book is the game-specific equivalent, providing you with the same easy-to-follow, step-by-step approach, more deep technical insights, and that familiar friendly style. While games are all about fun, at the same time, they're serious business. With this Beginning iPhone Games Development book, you're going to roll up your sleeves and get your hands dirty with some hardcore coding. While you may have written games before, this book will take you further, immersing you in the following topics: Game graphics and animation with UIKit, Quartz, Core Animation, and OpenGL ES Game audio with OpenAL, MediaPlayer Framework, AV Foundation, and AudioSession Game networking with GameKit, Bonjour, and Internet sharing For those looking for iPad game development coverage and/or iOS 5 SDK specific game coverage, check out the published Beginning iOS 5 Games Development by Lucas Jordan from Apress.

Programming IOS 7

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Author :
Publisher : "O'Reilly Media, Inc."
ISBN 13 : 1449372325
Total Pages : 929 pages
Book Rating : 4.4/5 (493 download)

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Book Synopsis Programming IOS 7 by : Matt Neuburg

Download or read book Programming IOS 7 written by Matt Neuburg and published by "O'Reilly Media, Inc.". This book was released on 2013-12-10 with total page 929 pages. Available in PDF, EPUB and Kindle. Book excerpt: "Dive deep into views, view controllers, and frameworks"--Cover

Programming iOS 11

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Author :
Publisher : "O'Reilly Media, Inc."
ISBN 13 : 1491999179
Total Pages : 1772 pages
Book Rating : 4.4/5 (919 download)

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Book Synopsis Programming iOS 11 by : Matt Neuburg

Download or read book Programming iOS 11 written by Matt Neuburg and published by "O'Reilly Media, Inc.". This book was released on 2017-12-07 with total page 1772 pages. Available in PDF, EPUB and Kindle. Book excerpt: If you’re grounded in the basics of Swift, Xcode, and the Cocoa framework, this book provides a structured explanation of all essential real-world iOS app components. Through deep exploration and copious code examples, you’ll learn how to create views, manipulate view controllers, and add features from iOS frameworks. Create, arrange, draw, layer, and animate views that respond to touch Use view controllers to manage multiple screens of interface Master interface classes for scroll views, table views, text, popovers, split views, web views, and controls Dive into frameworks for sound, video, maps, and sensors Access user libraries: music, photos, contacts, and calendar Explore additional topics, including files, networking, and threads Stay up-to-date on iOS 11 innovations, such as: Drag and drop Autolayout changes (including the new safe area) Stretchable navigation bars Table cell swipe buttons Dynamic type improvements Offline sound file rendering, image picker controller changes, new map annotation types, and more All example code (now rewritten in Swift 4) is available on GitHub for you to download, study, and run. Want to brush up on the basics? Pick up iOS 11 Programming Fundamentals with Swift to learn about Swift, Xcode, and Cocoa. Together with Programming iOS 11, you’ll gain a solid, rigorous, and practical understanding of iOS 11 development.

Programming IOS 9

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Author :
Publisher : "O'Reilly Media, Inc."
ISBN 13 : 1491936827
Total Pages : 1048 pages
Book Rating : 4.4/5 (919 download)

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Book Synopsis Programming IOS 9 by : Matt Neuburg

Download or read book Programming IOS 9 written by Matt Neuburg and published by "O'Reilly Media, Inc.". This book was released on 2015-11-05 with total page 1048 pages. Available in PDF, EPUB and Kindle. Book excerpt: Start building apps for iOS 9 with Apple's Swift programming language. If you're grounded in the basics of Xcode and the Cocoa framework, this book provides a structured explanation of all essential real-world iOS app components. Through deep exploration and copious code examples, you'll learn how to create views, manipulate view controllers, and use iOS frameworks for adding features such as audio and video, access to user calendars and photos, and tracking the device's location.