COMPUTER GRAPHICS AND MULTIMEDIA INSIGHTS, MATHEMATICAL MODELS AND PROGRAMMING PARADIGMS

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Publisher : PHI Learning Pvt. Ltd.
ISBN 13 : 8120352238
Total Pages : 513 pages
Book Rating : 4.1/5 (23 download)

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Book Synopsis COMPUTER GRAPHICS AND MULTIMEDIA INSIGHTS, MATHEMATICAL MODELS AND PROGRAMMING PARADIGMS by : EVANGELINE, D.

Download or read book COMPUTER GRAPHICS AND MULTIMEDIA INSIGHTS, MATHEMATICAL MODELS AND PROGRAMMING PARADIGMS written by EVANGELINE, D. and published by PHI Learning Pvt. Ltd.. This book was released on 2016-04-13 with total page 513 pages. Available in PDF, EPUB and Kindle. Book excerpt: Nowadays, Computer Graphics and Multimedia have become crucial areas of study in the field of Computer Science and Information Technology. The commercial and academic viability of the field can be understood from its usability and application in various areas, including entertainment, education, image processing, CAD/CAM, fine arts, and so on. Students not only need to have a firm grounding in these fields but also have to learn how to integrate these technologies to get the desired results. This book, written in an easy-to-grasp style, equips the readers with all the basic and advanced concepts of computer graphics and multimedia. Inclusion of sufficient programs relating to C, OpenGL, VRML, Python Turtle Graphics and GKS helps the readers in generating realistic images. The text not only incorporates standard algorithms but also keeps pace with the newly invented ones. It provides an insight into graphics programming using various software packages. In most of the chapters, a number of solved numerical problems are provided to help students learn the practical applications of the preceding concept. Primarily intended for the undergraduate and postgraduate students of Computer Science and Engineering, Information Technology, and Mechanical Engineering, the book is equally useful for the students opting BCA, MCA, B.Sc. (CS/IT), M.Sc. (CS/IT) and Multimedia courses.

Physically-Based Modeling for Computer Graphics

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Publisher : Morgan Kaufmann
ISBN 13 : 0080916449
Total Pages : 359 pages
Book Rating : 4.0/5 (89 download)

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Book Synopsis Physically-Based Modeling for Computer Graphics by : Ronen Barzel

Download or read book Physically-Based Modeling for Computer Graphics written by Ronen Barzel and published by Morgan Kaufmann. This book was released on 2013-10-22 with total page 359 pages. Available in PDF, EPUB and Kindle. Book excerpt: Physically-Based Modeling for Computer Graphics: A Structured Approach addresses the challenge of designing and managing the complexity of physically-based models. This book will be of interest to researchers, computer graphics practitioners, mathematicians, engineers, animators, software developers and those interested in computer implementation and simulation of mathematical models. Presents a philosophy and terminology for "Structured Modeling" Includes mathematicl and programming techniques to support and implement the methodology Covers a library of model components, including rigid-body kinematics, rigid-body dynamics, and force-based constraint methods Includes illustrations of several ample models created from these components Foreword by Al Barr

Object-Oriented and Mixed Programming Paradigms

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Publisher : Springer Science & Business Media
ISBN 13 : 3642610625
Total Pages : 196 pages
Book Rating : 4.6/5 (426 download)

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Book Synopsis Object-Oriented and Mixed Programming Paradigms by : Peter Wisskirchen

Download or read book Object-Oriented and Mixed Programming Paradigms written by Peter Wisskirchen and published by Springer Science & Business Media. This book was released on 2012-12-06 with total page 196 pages. Available in PDF, EPUB and Kindle. Book excerpt: The area of computer graphics is characterized by rapid evolution. New techniques in hardware and software developments, e. g. , new rendering methods, have led to new ap plications and broader acceptance of graphics in fields such as scientific visualization, multi-media applications, computer aided design, and virtual reality systems. The evolving functionality and the growing complexity of graphics algorithms and sys tems make it more difficult for the application programmer to take full advantage of these systems. Conventional programming methods are no longer suited to manage the increasing complexity, so new programming paradigms and system architectures are re quired. One important step in this direction is the introduction and use of object-oriented methods. Intuition teils us that visible graphical entities are objects, and experience has indeed shown that object-oriented software techniques are quite useful for graphics. The expressiveness of object-oriented languages compared to pure procedurallanguages gives the graphics application programmer much better support when transforming his mental intentions into computer code. Moreover, object-oriented software development is a, weil founded technology, allowing software to be built from reusable and extensible compo nents. This book contains selected, reviewed and thoroughly revised vers ions of papers submit ted to and presented at the Fourth Eurographies Workshops on Object-Oriented Graphics, held on May 9-11, 1994 in Sintra, Portugal.

Mathematical Insights into Advanced Computer Graphics Techniques

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Publisher : Springer
ISBN 13 : 9811328501
Total Pages : 163 pages
Book Rating : 4.8/5 (113 download)

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Book Synopsis Mathematical Insights into Advanced Computer Graphics Techniques by : Yoshinori Dobashi

Download or read book Mathematical Insights into Advanced Computer Graphics Techniques written by Yoshinori Dobashi and published by Springer. This book was released on 2018-11-27 with total page 163 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book presents cutting-edge developments in the advanced mathematical theories utilized in computer graphics research – fluid simulation, realistic image synthesis, and texture, visualization and digital fabrication. A spin-off book from the International Symposium on Mathematical Progress in Expressive Image Synthesis in 2016 and 2017 (MEIS2016/2017) held in Fukuoka, Japan, it includes lecture notes and an expert introduction to the latest research presented at the symposium. The book offers an overview of the emerging interdisciplinary themes between computer graphics and driven mathematic theories, such as discrete differential geometry. Further, it highlights open problems in those themes, making it a valuable resource not only for researchers, but also for graduate students interested in computer graphics and mathematics.

The Indian National Bibliography

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Publisher :
ISBN 13 :
Total Pages : 600 pages
Book Rating : 4.:/5 (31 download)

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Book Synopsis The Indian National Bibliography by :

Download or read book The Indian National Bibliography written by and published by . This book was released on 2018-10 with total page 600 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Computer Graphics

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Publisher : Vikas Publishing House
ISBN 13 : 9325972611
Total Pages : 470 pages
Book Rating : 4.3/5 (259 download)

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Book Synopsis Computer Graphics by : Neeta Nain

Download or read book Computer Graphics written by Neeta Nain and published by Vikas Publishing House. This book was released on with total page 470 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book adopts a conceptual approach to computer graphics, with emphasis on mathematical concepts and their applications. It introduces an abstract paradigm that relates the mathematical concepts with computer graphic techniques and implementation methods. This model is intended to help the reader understand the mathematical concepts and their practical use. However, mathematical complexity has not been allowed to dominate. The haul mark of the book is its profuse solved examples which aid in the understanding of mathematical concepts. The text is supplemented with introduction to various graphics standards, animation, multimedia techniques and fractals. These topics are of immense use in each of the three visual disciplines: modeling transformations, projections and multi-view geometry for computer vision. Geometry of lines, vectors and planes is essential for any geometric computation problem, light and illumination for image-based rendering, and hidden surface removal. Almost every chapter has the working source code to illustrate the concepts, which could be written and used as small programs for better understanding of the topics. A concise appendix of open source OpenGL is also included to showcase programming concepts of computer graphics and visualization. The text is completely platform-independent and the only prerequisite is the knowledge of coordinate geometry and basic algebra. It will be useful both as a text and reference, thus it can easily be used by novices and experienced practitioners alike.

An Integrated Introduction to Computer Graphics and Geometric Modeling

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Publisher : CRC Press
ISBN 13 : 1439803358
Total Pages : 592 pages
Book Rating : 4.4/5 (398 download)

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Book Synopsis An Integrated Introduction to Computer Graphics and Geometric Modeling by : Ronald Goldman

Download or read book An Integrated Introduction to Computer Graphics and Geometric Modeling written by Ronald Goldman and published by CRC Press. This book was released on 2009-07-14 with total page 592 pages. Available in PDF, EPUB and Kindle. Book excerpt: Taking a novel, more appealing approach than current texts, An Integrated Introduction to Computer Graphics and Geometric Modeling focuses on graphics, modeling, and mathematical methods, including ray tracing, polygon shading, radiosity, fractals, freeform curves and surfaces, vector methods, and transformation techniques. The author begins with f

Mathematical Optimization in Computer Graphics and Vision

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Publisher : Morgan Kaufmann
ISBN 13 : 008087858X
Total Pages : 301 pages
Book Rating : 4.0/5 (88 download)

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Book Synopsis Mathematical Optimization in Computer Graphics and Vision by : Luiz Velho

Download or read book Mathematical Optimization in Computer Graphics and Vision written by Luiz Velho and published by Morgan Kaufmann. This book was released on 2011-08-09 with total page 301 pages. Available in PDF, EPUB and Kindle. Book excerpt: Mathematical optimization is used in nearly all computer graphics applications, from computer vision to animation. This book teaches readers the core set of techniques that every computer graphics professional should understand in order to envision and expand the boundaries of what is possible in their work. Study of this authoritative reference will help readers develop a very powerful tool- the ability to create and decipher mathematical models that can better realize solutions to even the toughest problems confronting computer graphics community today. Distills down a vast and complex world of information on optimization into one short, self-contained volume especially for computer graphics Helps CG professionals identify the best technique for solving particular problems quickly, by categorizing the most effective algorithms by application Keeps readers current by supplementing the focus on key, classic methods with special end-of-chapter sections on cutting-edge developments

Mathematical and Computer Programming Techniques for Computer Graphics

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Publisher : Springer Science & Business Media
ISBN 13 : 1846282926
Total Pages : 556 pages
Book Rating : 4.8/5 (462 download)

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Book Synopsis Mathematical and Computer Programming Techniques for Computer Graphics by : Peter Comninos

Download or read book Mathematical and Computer Programming Techniques for Computer Graphics written by Peter Comninos and published by Springer Science & Business Media. This book was released on 2010-04-06 with total page 556 pages. Available in PDF, EPUB and Kindle. Book excerpt: Provides a comprehensive and detailed coverage of the fundamentals of programming techniques for computer graphics Uses lots of code examples, encouraging the reader to explore and experiment with data and computer programs (in the C programming language)

Programming Paradigms in Graphics

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Publisher : Springer Science & Business Media
ISBN 13 : 3709194571
Total Pages : 178 pages
Book Rating : 4.7/5 (91 download)

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Book Synopsis Programming Paradigms in Graphics by : Remco C. Veltkamp

Download or read book Programming Paradigms in Graphics written by Remco C. Veltkamp and published by Springer Science & Business Media. This book was released on 2012-12-06 with total page 178 pages. Available in PDF, EPUB and Kindle. Book excerpt: The papers in this volume are a good sampling and overview of current solutions to the problems of creating graphically based systems. This breadth of scope comes out of the closing discussion at the Fourth Eurographics Workshop on Object-Oriented Graphics. The fifth workshop, on Programming Paradigms in Graphics, set out to provide answers and alternatives to the shortcomings of object-oriented graphics. The presentations investigated the applicability, merits and problems of various programming paradigms in computer graphics for design, modelling and implementation. This book contains a revised selection of the best papers from the Fifth Eurograph ics Workshop on Programming Paradigms in Graphics, held 2-3 September 1995 in Maastricht, The ~etherlands. All papers at the workshop were subjected to a thorough review by at least three members of the international programme committee. The se lection for this book was based on further review and the papers also incorporate the relevant aspects of the discussions at the workshop. In past Eurographics workshops on Object-Oriented Graphics the prominent trend has been a discovery of the limits of object-orientation in graphics. The limitations of object-orientation were felt to lie in such areas as the expression of relationships between objects. This is an area of particular strength for the declarative languages, such as constraint-based languages. On the other hand, a notion of state has long been a problem in declarative languages and yet it is often seen as an essential aspect of graphical modelling, particularly in simulation and animation.

Mathematics for Computer Graphics

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Publisher : Springer
ISBN 13 : 1447173368
Total Pages : 512 pages
Book Rating : 4.4/5 (471 download)

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Book Synopsis Mathematics for Computer Graphics by : John Vince

Download or read book Mathematics for Computer Graphics written by John Vince and published by Springer. This book was released on 2017-08-28 with total page 512 pages. Available in PDF, EPUB and Kindle. Book excerpt: John Vince explains a wide range of mathematical techniques and problem-solving strategies associated with computer games, computer animation, virtual reality, CAD and other areas of computer graphics in this completely revised and expanded fifth edition. The first five chapters cover a general introduction, number sets, algebra, trigonometry and coordinate systems, which are employed in the following chapters on vectors, matrix algebra, transforms, interpolation, curves and patches, analytic geometry and barycentric coordinates. Following this, the reader is introduced to the relatively new topic of geometric algebra, followed by two chapters that introduce differential and integral calculus. Finally, there is a chapter on worked examples. Mathematics for Computer Graphics covers all of the key areas of the subject, including: · Number sets · Algebra · Trigonometry · Coordinate systems · Determinants · Vectors · Quaternions · Matrix algebra · Geometric transforms · Interpolation · Curves and surfaces · Analytic geometry · Barycentric coordinates · Geometric algebra · Differential calculus · Integral calculus This fifth edition contains over 120 worked examples and over 320 colour illustrations, which are central to the author’s descriptive writing style. Mathematics for Computer Graphics provides a sound understanding of the mathematics required for computer graphics, giving a fascinating insight into the design of computer graphics software and setting the scene for further reading of more advanced books and technical research papers.

Mathematical Foundations of Scientific Visualization, Computer Graphics, and Massive Data Exploration

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Publisher : Springer Science & Business Media
ISBN 13 : 3540499261
Total Pages : 348 pages
Book Rating : 4.5/5 (44 download)

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Book Synopsis Mathematical Foundations of Scientific Visualization, Computer Graphics, and Massive Data Exploration by : Torsten Möller

Download or read book Mathematical Foundations of Scientific Visualization, Computer Graphics, and Massive Data Exploration written by Torsten Möller and published by Springer Science & Business Media. This book was released on 2009-06-12 with total page 348 pages. Available in PDF, EPUB and Kindle. Book excerpt: The goal of visualization is the accurate, interactive, and intuitive presentation of data. Complex numerical simulations, high-resolution imaging devices and incre- ingly common environment-embedded sensors are the primary generators of m- sive data sets. Being able to derive scienti?c insight from data increasingly depends on having mathematical and perceptual models to provide the necessary foundation for effective data analysis and comprehension. The peer-reviewed state-of-the-art research papers included in this book focus on continuous data models, such as is common in medical imaging or computational modeling. From the viewpoint of a visualization scientist, we typically collaborate with an application scientist or engineer who needs to visually explore or study an object which is given by a set of sample points, which originally may or may not have been connected by a mesh. At some point, one generally employs low-order piecewise polynomial approximationsof an object, using one or several dependent functions. In order to have an understanding of a higher-dimensional geometrical “object” or function, ef?cient algorithms supporting real-time analysis and manipulation (- tation, zooming) are needed. Often, the data represents 3D or even time-varying 3D phenomena (such as medical data), and the access to different layers (slices) and structures (the underlying topology) comprising such data is needed.

Calculus for Computer Graphics

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Publisher : Springer Nature
ISBN 13 : 3031281179
Total Pages : 387 pages
Book Rating : 4.0/5 (312 download)

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Book Synopsis Calculus for Computer Graphics by : John Vince

Download or read book Calculus for Computer Graphics written by John Vince and published by Springer Nature. This book was released on 2023-04-18 with total page 387 pages. Available in PDF, EPUB and Kindle. Book excerpt: Students studying different branches of computer graphics need to be familiar with geometry, matrices, vectors, rotation transforms, quaternions, curves and surfaces. And as computer graphics software becomes increasingly sophisticated, calculus is also being used to resolve its associated problems. In this 3rd edition, the author extends the scope of the original book to include vector differential operators and differential equations and draws upon his experience in teaching mathematics to undergraduates to make calculus appear no more challenging than any other branch of mathematics. He introduces the subject by examining how functions depend upon their independent variables, and then derives the appropriate mathematical underpinning and definitions. This gives rise to a function’s derivative and its antiderivative, or integral. Using the idea of limits, the reader is introduced to derivatives and integrals of many common functions. Other chapters address higher-order derivatives, partial derivatives, Jacobians, vector-based functions, single, double and triple integrals, with numerous worked examples and almost two hundred colour illustrations. This book complements the author’s other books on mathematics for computer graphics and assumes that the reader is familiar with everyday algebra, trigonometry, vectors and determinants. After studying this book, the reader should understand calculus and its application within the world of computer graphics, games and animation.

Computer Graphics

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Publisher : Addison-Wesley Professional
ISBN 13 : 9780201848403
Total Pages : 1294 pages
Book Rating : 4.8/5 (484 download)

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Book Synopsis Computer Graphics by : James D. Foley

Download or read book Computer Graphics written by James D. Foley and published by Addison-Wesley Professional. This book was released on 1996 with total page 1294 pages. Available in PDF, EPUB and Kindle. Book excerpt: On computer graphics

Computer graphics and mathematical models

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Publisher :
ISBN 13 :
Total Pages : pages
Book Rating : 4.:/5 (718 download)

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Book Synopsis Computer graphics and mathematical models by :

Download or read book Computer graphics and mathematical models written by and published by . This book was released on with total page pages. Available in PDF, EPUB and Kindle. Book excerpt:

Mathematics for Computer Graphics

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Publisher : Springer Science & Business Media
ISBN 13 : 1849960232
Total Pages : 300 pages
Book Rating : 4.8/5 (499 download)

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Book Synopsis Mathematics for Computer Graphics by : John A. Vince

Download or read book Mathematics for Computer Graphics written by John A. Vince and published by Springer Science & Business Media. This book was released on 2010-01-26 with total page 300 pages. Available in PDF, EPUB and Kindle. Book excerpt: John Vince explains a wide range of mathematical techniques and problem-solving strategies associated with computer games, computer animation, virtual reality, CAD, and other areas of computer graphics. Covering all the mathematical techniques required to resolve geometric problems and design computer programs for computer graphic applications, each chapter explores a specific mathematical topic prior to moving forward into the more advanced areas of matrix transforms, 3D curves and surface patches. Problem-solving techniques using vector analysis and geometric algebra are also discussed. All the key areas are covered including: Numbers, Algebra, Trigonometry, Coordinate geometry, Transforms, Vectors, Curves and surfaces, Barycentric coordinates, Analytic geometry. Plus – and unusually in a student textbook – a chapter on geometric algebra is included.

Introduction to the Mathematics of Computer Graphics

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Publisher : American Mathematical Soc.
ISBN 13 : 1614441227
Total Pages : 462 pages
Book Rating : 4.6/5 (144 download)

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Book Synopsis Introduction to the Mathematics of Computer Graphics by : Nathan Carter

Download or read book Introduction to the Mathematics of Computer Graphics written by Nathan Carter and published by American Mathematical Soc.. This book was released on 2016-12-31 with total page 462 pages. Available in PDF, EPUB and Kindle. Book excerpt: This text, by an award-winning [Author];, was designed to accompany his first-year seminar in the mathematics of computer graphics. Readers learn the mathematics behind the computational aspects of space, shape, transformation, color, rendering, animation, and modeling. The software required is freely available on the Internet for Mac, Windows, and Linux. The text answers questions such as these: How do artists build up realistic shapes from geometric primitives? What computations is my computer doing when it generates a realistic image of my 3D scene? What mathematical tools can I use to animate an object through space? Why do movies always look more realistic than video games? Containing the mathematics and computing needed for making their own 3D computer-generated images and animations, the text, and the course it supports, culminates in a project in which students create a short animated movie using free software. Algebra and trigonometry are prerequisites; calculus is not, though it helps. Programming is not required. Includes optional advanced exercises for students with strong backgrounds in math or computer science. Instructors interested in exposing their liberal arts students to the beautiful mathematics behind computer graphics will find a rich resource in this text.