Collision Detection in Interactive 3D Environments

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Publisher : CRC Press
ISBN 13 : 148229799X
Total Pages : 308 pages
Book Rating : 4.4/5 (822 download)

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Book Synopsis Collision Detection in Interactive 3D Environments by : Gino van den Bergen

Download or read book Collision Detection in Interactive 3D Environments written by Gino van den Bergen and published by CRC Press. This book was released on 2003-10-27 with total page 308 pages. Available in PDF, EPUB and Kindle. Book excerpt: The heart of any system that simulates the physical interaction between objects is collision detection-the ability to detect when two objects have come into contact. This system is also one of the most difficult aspects of a physical simulation to implement correctly, and invariably it is the main consumer of CPU cycles. Practitioners, new to the f

Collision Detection in Interactive 3D Environments: CD-ROM

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Publisher :
ISBN 13 :
Total Pages : 278 pages
Book Rating : 4.:/5 (527 download)

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Book Synopsis Collision Detection in Interactive 3D Environments: CD-ROM by : Gino Johannes Apolonia van den Bergen

Download or read book Collision Detection in Interactive 3D Environments: CD-ROM written by Gino Johannes Apolonia van den Bergen and published by . This book was released on 2004 with total page 278 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Real Time Collision Detection

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Publisher :
ISBN 13 : 9789999903691
Total Pages : 593 pages
Book Rating : 4.9/5 (36 download)

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Book Synopsis Real Time Collision Detection by :

Download or read book Real Time Collision Detection written by and published by . This book was released on 2005 with total page 593 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Efficient Collision Detection for Interactive 3D Graphics and Virtual Environments

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Publisher :
ISBN 13 :
Total Pages : 362 pages
Book Rating : 4.:/5 (41 download)

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Book Synopsis Efficient Collision Detection for Interactive 3D Graphics and Virtual Environments by : James Thomas Klosowski

Download or read book Efficient Collision Detection for Interactive 3D Graphics and Virtual Environments written by James Thomas Klosowski and published by . This book was released on 1998 with total page 362 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Real-Time Collision Detection

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Author :
Publisher : CRC Press
ISBN 13 : 1000750558
Total Pages : 634 pages
Book Rating : 4.0/5 (7 download)

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Book Synopsis Real-Time Collision Detection by : Christer Ericson

Download or read book Real-Time Collision Detection written by Christer Ericson and published by CRC Press. This book was released on 2004-12-22 with total page 634 pages. Available in PDF, EPUB and Kindle. Book excerpt: Written by an expert in the game industry, Christer Ericson's new book is a comprehensive guide to the components of efficient real-time collision detection systems. The book provides the tools and know-how needed to implement industrial-strength collision detection for the highly detailed dynamic environments of applications such as 3D games, virt

Real-Time Collision Detection

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Author :
Publisher : CRC Press
ISBN 13 : 1558607323
Total Pages : 634 pages
Book Rating : 4.5/5 (586 download)

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Book Synopsis Real-Time Collision Detection by : Christer Ericson

Download or read book Real-Time Collision Detection written by Christer Ericson and published by CRC Press. This book was released on 2004-12-22 with total page 634 pages. Available in PDF, EPUB and Kindle. Book excerpt: Written by an expert in the game industry, Christer Ericson's new book is a comprehensive guide to the components of efficient real-time collision detection systems. The book provides the tools and know-how needed to implement industrial-strength collision detection for the highly detailed dynamic environments of applications such as 3D games, virtual reality applications, and physical simulators. Of the many topics covered, a key focus is on spatial and object partitioning through a wide variety of grids, trees, and sorting methods. The author also presents a large collection of intersection and distance tests for both simple and complex geometric shapes. Sections on vector and matrix algebra provide the background for advanced topics such as Voronoi regions, Minkowski sums, and linear and quadratic programming. Of utmost importance to programmers but rarely discussed in this much detail in other books are the chapters covering numerical and geometric robustness, both essential topics for collision detection systems. Also unique are the chapters discussing how graphics hardware can assist in collision detection computations and on advanced optimization for modern computer architectures. All in all, this comprehensive book will become the industry standard for years to come.

Interactive Collision Detection Between Multiple 3D Objects in Large Complex Environments Using Graphics Hardware and Voxelization

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Publisher :
ISBN 13 :
Total Pages : 268 pages
Book Rating : 4.:/5 (182 download)

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Book Synopsis Interactive Collision Detection Between Multiple 3D Objects in Large Complex Environments Using Graphics Hardware and Voxelization by : Sumit Sukhramani

Download or read book Interactive Collision Detection Between Multiple 3D Objects in Large Complex Environments Using Graphics Hardware and Voxelization written by Sumit Sukhramani and published by . This book was released on 2006 with total page 268 pages. Available in PDF, EPUB and Kindle. Book excerpt: This thesis presents an approach which uses parallel computation for fast and interactive collision detection between multiple 3D objects in large environments using graphics hardware.

3D collision detection pipeline strategy for interactive 3D games and virtual environment application

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Publisher :
ISBN 13 :
Total Pages : pages
Book Rating : 4.:/5 (957 download)

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Book Synopsis 3D collision detection pipeline strategy for interactive 3D games and virtual environment application by : Daut Daman

Download or read book 3D collision detection pipeline strategy for interactive 3D games and virtual environment application written by Daut Daman and published by . This book was released on 2002 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt:

Real-Time Collision Detection

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Publisher : CRC Press
ISBN 13 : 0080474144
Total Pages : 633 pages
Book Rating : 4.0/5 (84 download)

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Book Synopsis Real-Time Collision Detection by : Christer Ericson

Download or read book Real-Time Collision Detection written by Christer Ericson and published by CRC Press. This book was released on 2004-12-22 with total page 633 pages. Available in PDF, EPUB and Kindle. Book excerpt: Written by an expert in the game industry, Christer Ericson's new book is a comprehensive guide to the components of efficient real-time collision detection systems. The book provides the tools and know-how needed to implement industrial-strength collision detection for the highly detailed dynamic environments of applications such as 3D games, virt

Computer Graphics

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Publisher : BoD – Books on Demand
ISBN 13 : 9535104551
Total Pages : 270 pages
Book Rating : 4.5/5 (351 download)

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Book Synopsis Computer Graphics by : Nobuhiko Mukai

Download or read book Computer Graphics written by Nobuhiko Mukai and published by BoD – Books on Demand. This book was released on 2012-03-30 with total page 270 pages. Available in PDF, EPUB and Kindle. Book excerpt: Computer graphics is now used in various fields; for industrial, educational, medical and entertainment purposes. The aim of computer graphics is to visualize real objects and imaginary or other abstract items. In order to visualize various things, many technologies are necessary and they are mainly divided into two types in computer graphics: modeling and rendering technologies. This book covers the most advanced technologies for both types. It also includes some visualization techniques and applications for motion blur, virtual agents and historical textiles. This book provides useful insights for researchers in computer graphics.

Virtual and Mixed Reality

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Publisher : Springer Science & Business Media
ISBN 13 : 3642027717
Total Pages : 663 pages
Book Rating : 4.6/5 (42 download)

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Book Synopsis Virtual and Mixed Reality by : Randall Shumaker

Download or read book Virtual and Mixed Reality written by Randall Shumaker and published by Springer Science & Business Media. This book was released on 2009-07-15 with total page 663 pages. Available in PDF, EPUB and Kindle. Book excerpt: The 13th International Conference on Human–Computer Interaction, HCI Inter- tional 2009, was held in San Diego, California, USA, July 19–24, 2009, jointly with the Symposium on Human Interface (Japan) 2009, the 8th International Conference on Engineering Psychology and Cognitive Ergonomics, the 5th International Conference on Universal Access in Human–Computer Interaction, the Third International Conf- ence on Virtual and Mixed Reality, the Third International Conference on Internati- alization, Design and Global Development, the Third International Conference on Online Communities and Social Computing, the 5th International Conference on Augmented Cognition, the Second International Conference on Digital Human Mod- ing, and the First International Conference on Human Centered Design. A total of 4,348 individuals from academia, research institutes, industry and gove- mental agencies from 73 countries submitted contributions, and 1,397 papers that were judged to be of high scientific quality were included in the program. These papers - dress the latest research and development efforts and highlight the human aspects of the design and use of computing systems. The papers accepted for presentation thoroughly cover the entire field of human–computer interaction, addressing major advances in knowledge and effective use of computers in a variety of application areas.

New Geometric Data Structures for Collision Detection and Haptics

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Publisher : Springer Science & Business Media
ISBN 13 : 3319010204
Total Pages : 248 pages
Book Rating : 4.3/5 (19 download)

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Book Synopsis New Geometric Data Structures for Collision Detection and Haptics by : René Weller

Download or read book New Geometric Data Structures for Collision Detection and Haptics written by René Weller and published by Springer Science & Business Media. This book was released on 2013-07-12 with total page 248 pages. Available in PDF, EPUB and Kindle. Book excerpt: Starting with novel algorithms for optimally updating bounding volume hierarchies of objects undergoing arbitrary deformations, the author presents a new data structure that allows, for the first time, the computation of the penetration volume. The penetration volume is related to the water displacement of the overlapping region, and thus corresponds to a physically motivated and continuous force. The practicability of the approaches used is shown by realizing new applications in the field of robotics and haptics, including a user study that evaluates the influence of the degrees of freedom in complex haptic interactions. New Geometric Data Structures for Collision Detection and Haptics closes by proposing an open source benchmarking suite that evaluates both the performance and the quality of the collision response in order to guarantee a fair comparison of different collision detection algorithms. Required in the fields of computer graphics, physically-based simulations, computer animations, robotics and haptics, collision detection is a fundamental problem that arises every time we interact with virtual objects. Some of the open challenges associated with collision detection include the handling of deformable objects, the stable computation of physically-plausible contact information, and the extremely high frequencies that are required for haptic rendering. New Geometric Data Structures for Collision Detection and Haptics presents new solutions to all of these challenges, and will prove to be a valuable resource for researchers and practitioners of collision detection in the haptics, robotics and computer graphics and animation domains.

Virtual Technologies for Business and Industrial Applications: Innovative and Synergistic Approaches

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Publisher : IGI Global
ISBN 13 : 1615206329
Total Pages : 266 pages
Book Rating : 4.6/5 (152 download)

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Book Synopsis Virtual Technologies for Business and Industrial Applications: Innovative and Synergistic Approaches by : Rao, N. Raghavendra

Download or read book Virtual Technologies for Business and Industrial Applications: Innovative and Synergistic Approaches written by Rao, N. Raghavendra and published by IGI Global. This book was released on 2010-07-31 with total page 266 pages. Available in PDF, EPUB and Kindle. Book excerpt: "This book provides research related to the concept of virtual reality and developing business models using this concept"--Provided by publisher.

Introduction to Game Development

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Publisher : Mercury Learning and Information
ISBN 13 : 1942270658
Total Pages : 445 pages
Book Rating : 4.9/5 (422 download)

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Book Synopsis Introduction to Game Development by : James R. Parker

Download or read book Introduction to Game Development written by James R. Parker and published by Mercury Learning and Information. This book was released on 2015-05-15 with total page 445 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book will guide you through the basic game development process, covering game development topics including graphics, sound, artificial intelligence, animation, game engines, Web-based games, etc. Real games will be created, and significant parts of a game engine will be built and made available for download. The companion DVD will contain example code, games, and color figures. Processing is a free, graphics-oriented language that provides the basic functionality needed for building games and runs on all major platforms. Moreover, it allows games to be built for desktop computers, HTML 5, and Android. eBook Customers: Companion files are available for downloading with order number/proof of purchase by writing to the publisher at [email protected]. Features: Teaches basic game development including graphics, sound, artificial intelligence, animation, game engines, Web-based games, and more Create a small collection of complete computer games developed throughout the book Uses Processing, a free, downloadable platform with a frame by frame display scheme that is perfect for computer games

Haptic Rendering

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Publisher : CRC Press
ISBN 13 : 1439865140
Total Pages : 623 pages
Book Rating : 4.4/5 (398 download)

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Book Synopsis Haptic Rendering by : Ming C. Lin

Download or read book Haptic Rendering written by Ming C. Lin and published by CRC Press. This book was released on 2008-07-25 with total page 623 pages. Available in PDF, EPUB and Kindle. Book excerpt: For a long time, human beings have dreamed of a virtual world where it is possible to interact with synthetic entities as if they were real. It has been shown that the ability to touch virtual objects increases the sense of presence in virtual environments. This book provides an authoritative overview of state-of-theart haptic rendering algorithms

Game Design Issues, Trend and Challenges (UTeM Press)

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Publisher : UTeM Press
ISBN 13 : 9672145519
Total Pages : 164 pages
Book Rating : 4.6/5 (721 download)

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Book Synopsis Game Design Issues, Trend and Challenges (UTeM Press) by : Ibrahim Ahmad

Download or read book Game Design Issues, Trend and Challenges (UTeM Press) written by Ibrahim Ahmad and published by UTeM Press. This book was released on 2019-01-10 with total page 164 pages. Available in PDF, EPUB and Kindle. Book excerpt: Game Design Issues, Trend and Challenges is a book of chapter containing articles written by some authors who have been involved in research related to game design. The contents of this book begins with the presentation of issues in game design, in the game design trend and end up with challenges in game design in the future. This book is expected to be a reference to students, researchers and individuals involved directly in the game design industry or who are interested in the field of game development.

Articulated Motion and Deformable Objects

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Publisher : Springer
ISBN 13 : 3540360328
Total Pages : 539 pages
Book Rating : 4.5/5 (43 download)

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Book Synopsis Articulated Motion and Deformable Objects by : Francisco J. Perales

Download or read book Articulated Motion and Deformable Objects written by Francisco J. Perales and published by Springer. This book was released on 2006-07-18 with total page 539 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the refereed proceedings of the 4th International Conference on Articulated Motion and Deformable Objects, AMDO 2006, held in Port d'Andratx, Mallorca, Spain, in July 2006. Presents 53 carefully selected and revised full papers on topics including geometric and physical deformable models, motion analysis, articulated models and animation, modelling and visualisation of deformable models, deformable models applications, motion analysis applications, single or multiple human motion analysis and synthesis, and more.