CHI PLAY 2018

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Publisher :
ISBN 13 :
Total Pages : 709 pages
Book Rating : 4.:/5 (18 download)

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Book Synopsis CHI PLAY 2018 by :

Download or read book CHI PLAY 2018 written by and published by . This book was released on 2018 with total page 709 pages. Available in PDF, EPUB and Kindle. Book excerpt:

CHI PLAY'18

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Publisher :
ISBN 13 : 9781450356244
Total Pages : pages
Book Rating : 4.3/5 (562 download)

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Book Synopsis CHI PLAY'18 by :

Download or read book CHI PLAY'18 written by and published by . This book was released on 2018 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt:

Information and Communication Technology and Applications

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Publisher : Springer Nature
ISBN 13 : 3030691438
Total Pages : 746 pages
Book Rating : 4.0/5 (36 download)

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Book Synopsis Information and Communication Technology and Applications by : Sanjay Misra

Download or read book Information and Communication Technology and Applications written by Sanjay Misra and published by Springer Nature. This book was released on 2021-02-13 with total page 746 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes revised selected papers from the Third International Conference on Information and Communication Technology and Applications, ICTA 2020, held in Minna, Nigeria, in November 2020. Due to the COVID-19 pandemic the conference was held online. The 67 full papers were carefully reviewed and selected from 234 submissions. The papers are organized in the topical sections on Artificial Intelligence, Big Data and Machine Learning; Information Security Privacy and Trust; Information Science and Technology.

The Game of Wei-Chi

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Publisher : Heian International Publishing Company
ISBN 13 : 9789812180155
Total Pages : 128 pages
Book Rating : 4.1/5 (81 download)

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Book Synopsis The Game of Wei-Chi by : Daniele Pecorini

Download or read book The Game of Wei-Chi written by Daniele Pecorini and published by Heian International Publishing Company. This book was released on 1991 with total page 128 pages. Available in PDF, EPUB and Kindle. Book excerpt: Wei Chi has won an enormous following of millions world-wide today. Players are fascinated by the infinite combinations of moves, myriad traps and unpredictable developments in this ancient Chinese game. This book guides the beginner through the first steps of the and different moves, explains strategies and formations, and analyses famous games by great masters.

ECGBL 2018 12th European Conference on Game-Based Learning

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Publisher : Academic Conferences and publishing limited
ISBN 13 : 1912764008
Total Pages : pages
Book Rating : 4.9/5 (127 download)

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Book Synopsis ECGBL 2018 12th European Conference on Game-Based Learning by : Dr Melanie Ciussi

Download or read book ECGBL 2018 12th European Conference on Game-Based Learning written by Dr Melanie Ciussi and published by Academic Conferences and publishing limited. This book was released on 2018-10-04 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt:

HCI in Games: Experience Design and Game Mechanics

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Publisher : Springer Nature
ISBN 13 : 3030772772
Total Pages : 423 pages
Book Rating : 4.0/5 (37 download)

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Book Synopsis HCI in Games: Experience Design and Game Mechanics by : Xiaowen Fang

Download or read book HCI in Games: Experience Design and Game Mechanics written by Xiaowen Fang and published by Springer Nature. This book was released on 2021-07-03 with total page 423 pages. Available in PDF, EPUB and Kindle. Book excerpt: This two-volume set LNCS 12789 and 12790 constitutes the refereed proceedings of the Third International Conference on HCI in Games, HCI-Games 2021, held as part of the 23rd International Conference, HCI International 2021, which took place in July 2021. Due to COVID-19 pandemic the conference was held virtually. The total of 1276 papers and 241 posters included in the 39 HCII 2021 proceedings volumes was carefully reviewed and selected from 5222 submissions. The papers of HCI-Games 2021, Part I, are organized in topical sections named: Experience Design in Games; User Engagement and Game Impact; Game Mechanics.

Chi Marathon

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Publisher : Simon and Schuster
ISBN 13 : 1451617992
Total Pages : 320 pages
Book Rating : 4.4/5 (516 download)

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Book Synopsis Chi Marathon by : Danny Dreyer

Download or read book Chi Marathon written by Danny Dreyer and published by Simon and Schuster. This book was released on 2012-03-13 with total page 320 pages. Available in PDF, EPUB and Kindle. Book excerpt: From the authors of the bestselling Chi Running, a game-changing training guide for injury-free long distance running. In Chi Marathon, Danny Dreyer, creator of the revolutionary ChiRunning program, highly respected running coach, and accomplished distance runner, takes a whole-body approach to long-distance running—much like T’ai Chi—making ease and efficiency of movement the prime goal of one’s training. Chi Marathon is the first book to focus not on building stamina first (though that is covered here) but on how to run all those miles without harming your body. A staggering 80 to 90 percent of marathoners face injuries during their training. This book debunks the myth that marathoners need to push through and beyond pain, and presents a technique-based plan for pain- and injury-free, high-performance half and full marathons. Chi Marathon also shows how to improve your performance by developing your own race-specific training plan tailored to your event, and will help you cross the finish line feeling strong no matter your age, body type, or running ability. -Run a marathon or half marathon free of pain and injury -Transform your racing with the training triad: form, conditioning, and mastery -Tap into your chi, an energy source more powerful and enduring than muscles -Teach your mind and body to work together as a team and master your event This is the book that distance runners have been waiting for. With Chi Marathon you can enjoy the run and feel confident no matter the distance.

Exertion Games

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Publisher :
ISBN 13 : 9781680832020
Total Pages : 106 pages
Book Rating : 4.8/5 (32 download)

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Book Synopsis Exertion Games by : Florian Mueller

Download or read book Exertion Games written by Florian Mueller and published by . This book was released on 2016-12-28 with total page 106 pages. Available in PDF, EPUB and Kindle. Book excerpt: Advances in human-computer interaction (HCI) technologies have led to emerging computer game systems that foster physical exertion as part of the interaction. This book provides an overview of existing work in the area, outlines a spectrum of exertion games, and presents an analysis of key enabling technologies.

Proceedings of the 17th European Conference on Game-Based Learning

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Publisher : Academic Conferences and publishing limited
ISBN 13 : 1914587898
Total Pages : 950 pages
Book Rating : 4.9/5 (145 download)

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Book Synopsis Proceedings of the 17th European Conference on Game-Based Learning by : Ton Spil

Download or read book Proceedings of the 17th European Conference on Game-Based Learning written by Ton Spil and published by Academic Conferences and publishing limited. This book was released on 2023-10-05 with total page 950 pages. Available in PDF, EPUB and Kindle. Book excerpt: These proceedings represent the work of contributors to the 24th European Conference on Knowledge Management (ECKM 2023), hosted by Iscte – Instituto Universitário de Lisboa, Portugal on 7-8 September 2023. The Conference Chair is Prof Florinda Matos, and the Programme Chair is Prof Álvaro Rosa, both from Iscte Business School, Iscte – Instituto Universitário de Lisboa, Portugal. ECKM is now a well-established event on the academic research calendar and now in its 24th year the key aim remains the opportunity for participants to share ideas and meet the people who hold them. The scope of papers will ensure an interesting two days. The subjects covered illustrate the wide range of topics that fall into this important and ever-growing area of research. The opening keynote presentation is given by Professor Leif Edvinsson, on the topic of Intellectual Capital as a Missed Value. The second day of the conference will open with an address by Professor Noboru Konno from Tama Graduate School and Keio University, Japan who will talk about Society 5.0, Knowledge and Conceptual Capability, and Professor Jay Liebowitz, who will talk about Digital Transformation for the University of the Future. With an initial submission of 350 abstracts, after the double blind, peer review process there are 184 Academic research papers, 11 PhD research papers, 1 Masters Research paper, 4 Non-Academic papers and 11 work-in-progress papers published in these Conference Proceedings. These papers represent research from Australia, Austria, Brazil, Bulgaria, Canada, Chile, China, Colombia, Cyprus, Czech Republic, Denmark, Finland, France, Germany, Greece, Hungary, India, Iran, Iraq, Ireland, Israel, Italy, Japan, Jordan, Kazakhstan, Kuwait, Latvia, Lithuania, Malaysia, México, Morocco, Netherlands, Norway, Palestine, Peru, Philippines, Poland, Portugal, Romania, South Africa, Spain, Sweden, Switzerland, Taiwan, Thailand, Tunisia, UK, United Arab Emirates and the USA.

Model-driven Simulation and Training Environments for Cybersecurity

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Publisher : Springer Nature
ISBN 13 : 3030624331
Total Pages : 179 pages
Book Rating : 4.0/5 (36 download)

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Book Synopsis Model-driven Simulation and Training Environments for Cybersecurity by : George Hatzivasilis

Download or read book Model-driven Simulation and Training Environments for Cybersecurity written by George Hatzivasilis and published by Springer Nature. This book was released on 2020-11-06 with total page 179 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the refereed post-conference proceedings of the Second International Workshop on Model-Driven Simulation and Training Environments for Cybersecurity, MSTEC 2020, held in Guildford, UK, in September 2020 in conjunction with the 24th European Symposium on Research in Computer Security, ESORICS 2020. The conference was held virtually due to the COVID-19 pandemic. The MSTEC Workshop received 20 submissions from which 10 full papers were selected for presentation. The papers are grouped in thematically on: cyber security training modelling; serious games; emulation & simulation studies; attacks; security policies.

Distributed, Ambient and Pervasive Interactions

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Publisher : Springer Nature
ISBN 13 : 303077015X
Total Pages : 395 pages
Book Rating : 4.0/5 (37 download)

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Book Synopsis Distributed, Ambient and Pervasive Interactions by : Norbert Streitz

Download or read book Distributed, Ambient and Pervasive Interactions written by Norbert Streitz and published by Springer Nature. This book was released on 2021-07-07 with total page 395 pages. Available in PDF, EPUB and Kindle. Book excerpt: This conference proceedings LNCS 12782 constitutes the refereed proceedings of the 9 th International Conference on Distributed, Ambient and Pervasive Interactions, DAPI 2021, held as part of the 23rd International Conference, HCI International 2021, which took place in July 2021. The conference was held virtually due to the COVID-19 pandemic. The total of 1276 papers and 241 posters included in the 39 HCII 2021 proceedings volumes was carefully reviewed and selected from 5222 submissions. The papers of DAPI 2021, Distributed, Ambient and Pervasive Interactions, are organized in topical sections named: Smart Cities; IoT, Sensors and Smart Environments; Learning and Culture in Intelligent Environments; Designing Intelligent Environments.

Innovation Through Information Systems

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Publisher : Springer Nature
ISBN 13 : 3030867978
Total Pages : 786 pages
Book Rating : 4.0/5 (38 download)

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Book Synopsis Innovation Through Information Systems by : Frederik Ahlemann

Download or read book Innovation Through Information Systems written by Frederik Ahlemann and published by Springer Nature. This book was released on 2021-10-15 with total page 786 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book presents the current state of research in information systems and digital transformation. Due to the global trend of digitalization and the impact of the Covid 19 pandemic, the need for innovative, high-quality research on information systems is higher than ever. In this context, the book covers a wide range of topics, such as digital innovation, business analytics, artificial intelligence, and IT strategy, which affect companies, individuals, and societies. This volume gathers the revised and peer-reviewed papers on the topic "Technology" presented at the International Conference on Information Systems, held at the University of Duisburg-Essen in 2021.

Games User Research

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Publisher : Oxford University Press
ISBN 13 : 0198794843
Total Pages : 549 pages
Book Rating : 4.1/5 (987 download)

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Book Synopsis Games User Research by : Anders Drachen

Download or read book Games User Research written by Anders Drachen and published by Oxford University Press. This book was released on 2018 with total page 549 pages. Available in PDF, EPUB and Kindle. Book excerpt: Games live and die commercially on the player experience. Games User Research is collectively the way we optimise the quality of the user experience (UX) in games, working with all aspects of a game from the mechanics and interface, visuals and art, interaction and progression, making sure every element works in concert and supports the game UX. This means that Games User Research is essential and integral to the production of games and to shape the experience of players. Today, Games User Research stands as the primary pathway to understanding players and how to design, build, and launch games that provide the right game UX. Until now, the knowledge in Games User Research and Game UX has been fragmented and there were no comprehensive, authoritative resources available. This book bridges the current gap of knowledge in Games User Research, building the go-to resource for everyone working with players and games or other interactive entertainment products. It is accessible to those new to Games User Research, while being deeply comprehensive and insightful for even hardened veterans of the game industry. In this book, dozens of veterans share their wisdom and best practices on how to plan user research, obtain the actionable insights from users, conduct user-centred testing, which methods to use when, how platforms influence user research practices, and much, much more.

Personal Fabrication

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Publisher :
ISBN 13 : 9781680832587
Total Pages : 140 pages
Book Rating : 4.8/5 (325 download)

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Book Synopsis Personal Fabrication by : Patrick Baudisch

Download or read book Personal Fabrication written by Patrick Baudisch and published by . This book was released on 2017-05-08 with total page 140 pages. Available in PDF, EPUB and Kindle. Book excerpt: While fabrication technologies have been in use in industry for several decades, expiring patents have recently allowed the technology to spill over to technology-enthusiastic "makers." Personal Fabrication looks at the massive, disruptive changes that are likely to be seen in interactive computing, as well as to computing as a whole. It discusses six main challenges that need to be addressed for this change to take place, and explains researchers in HCI will play a key role in tackling these challenges.

Games and Play in HCI

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Publisher : Frontiers Media SA
ISBN 13 : 2889711447
Total Pages : 193 pages
Book Rating : 4.8/5 (897 download)

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Book Synopsis Games and Play in HCI by : Kathrin Gerling

Download or read book Games and Play in HCI written by Kathrin Gerling and published by Frontiers Media SA. This book was released on 2021-08-03 with total page 193 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Videogame Sciences and Arts

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Publisher : Springer Nature
ISBN 13 : 3031514521
Total Pages : 347 pages
Book Rating : 4.0/5 (315 download)

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Book Synopsis Videogame Sciences and Arts by : Liliana Vale Costa

Download or read book Videogame Sciences and Arts written by Liliana Vale Costa and published by Springer Nature. This book was released on 2024-01-02 with total page 347 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the revised selected papers of the 13th International Conference on Videogame Sciences and Arts, VJ 2023, held in Aveiro, Portugal, during November 28–30, 2023. The 17 full papers and the 6 short papers presented were carefully reviewed and selected from 64 submissions. They are organized in topical sections named: game experience and evaluation; game-based learning and edutainment; games and culture; game design and development.

Software Engineering Perspectives in Computer Game Development

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Publisher : CRC Press
ISBN 13 : 1351382349
Total Pages : 302 pages
Book Rating : 4.3/5 (513 download)

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Book Synopsis Software Engineering Perspectives in Computer Game Development by : Kendra M. L. Cooper

Download or read book Software Engineering Perspectives in Computer Game Development written by Kendra M. L. Cooper and published by CRC Press. This book was released on 2021-07-05 with total page 302 pages. Available in PDF, EPUB and Kindle. Book excerpt: Featuring contributions from leading experts in software engineering, this edited book provides a comprehensive introduction to computer game software development. It is a complex, interdisciplinary field that relies on contributions from a wide variety of disciplines including arts and humanities, behavioural sciences, business, engineering, physical sciences, mathematics, etc. The book focuses on the emerging research at the intersection of game and software engineering communities. A brief history of game development is presented, which considers the shift from the development of rare games in isolated research environments in the 1950s to their ubiquitous presence in popular culture today. A summary is provided of the latest peer-reviewed research results in computer game development that have been reported at multiple levels of maturity (workshops, conferences, and journals). The core chapters of the book are devoted to sharing emerging research at the intersection of game development and software engineering. In addition, future research opportunities on new software engineering methods for games and serious educational games for software engineering education are highlighted. As an ideal reference for software engineers, developers, educators, and researchers, this book explores game development topics from software engineering and education perspectives. Key Features: Includes contributions from leading academic experts in the community Presents a current collection of emerging research at the intersection of games and software engineering Considers the interdisciplinary field from two broad perspectives: software engineering methods for game development and serious games for software engineering education Provides a snapshot of the recent literature (i.e., 2015-2020) on game development from software engineering perspectives