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Champions Of Norrath
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Book Synopsis Online Gaming in Context by : Garry Crawford
Download or read book Online Gaming in Context written by Garry Crawford and published by Routledge. This book was released on 2013-03-01 with total page 334 pages. Available in PDF, EPUB and Kindle. Book excerpt: There is little question of the social, cultural and economic importance of video games in the world today, with gaming now rivalling the movie and music sectors as a major leisure industry and pastime. The significance of video games within our everyday lives has certainly been increased and shaped by new technologies and gaming patterns, including the rise of home-based games consoles, advances in mobile telephone technology, the rise in more 'sociable' forms of gaming, and of course the advent of the Internet. This book explores the opportunities, challenges and patterns of gameplay and sociality afforded by the Internet and online gaming. Bringing together a series of original essays from both leading and emerging academics in the field of game studies, many of which employ new empirical work and innovative theoretical approaches to gaming, this book considers key issues crucial to our understanding of online gaming and associated social relations, including: patterns of play, legal and copyright issues, player production, identity construction, gamer communities, communication, patterns of social exclusion and inclusion around religion, gender and disability, and future directions in online gaming.
Download or read book Vintage Games written by Bill Loguidice and published by CRC Press. This book was released on 2012-08-21 with total page 409 pages. Available in PDF, EPUB and Kindle. Book excerpt: Vintage Games explores the most influential videogames of all time, including Super Mario Bros., Grand Theft Auto III, Doom, The Sims and many more. Drawing on interviews as well as the authors' own lifelong experience with videogames, the book discusses each game's development, predecessors, critical reception, and influence on the industry. It also features hundreds of full-color screenshots and images, including rare photos of game boxes and other materials. Vintage Games is the ideal book for game enthusiasts and professionals who desire a broader understanding of the history of videogames and their evolution from a niche to a global market.
Download or read book Free Realms written by Aaron Rosenberg and published by Scholastic Inc.. This book was released on 2010 with total page 99 pages. Available in PDF, EPUB and Kindle. Book excerpt: A guide to the massive mulitplayer online game includes information on character design, quests, monsters, minigames, and members-only permium content.
Book Synopsis The Long Road Home (TV Tie-In) by : Martha Raddatz
Download or read book The Long Road Home (TV Tie-In) written by Martha Raddatz and published by Penguin. This book was released on 2017-10-03 with total page 362 pages. Available in PDF, EPUB and Kindle. Book excerpt: NOW A NATIONAL GEOGRAPHIC MINISERIES EVENT ABC News’ Chief Global Affairs Correspondent Martha Raddatz shares remarkable tales of heroism, hope, and heartbreak in her account of “Black Sunday”—a battle during one of the deadliest periods of the Iraq war. The First Cavalry Division came under surprise attack in Sadr City on Sunday, April 4, 2004. More than seven thousand miles away, their families awaited the news for forty-eight hellish hours—expecting the worst. In this powerful, unflinching account, Martha Raddatz takes readers from the streets of Baghdad to the home front and tells the story of that horrific day through the eyes of the courageous American men and women who lived it. “A masterpiece of literary nonfiction that rivals any war-related classic that has preceded it.”—The Washington Post
Download or read book Game Preview written by Nicolae Sfetcu and published by Nicolae Sfetcu. This book was released on 2014-05-04 with total page 825 pages. Available in PDF, EPUB and Kindle. Book excerpt: A guide for game preview and rules: history, definitions, classification, theory, video game consoles, cheating, links, etc. While many different subdivisions have been proposed, anthropologists classify games under three major headings, and have drawn some conclusions as to the social bases that each sort of game requires. They divide games broadly into, games of pure skill, such as hopscotch and target shooting; games of pure strategy, such as checkers, go, or tic-tac-toe; and games of chance, such as craps and snakes and ladders. A guide for game preview and rules: history, definitions, classification, theory, video game consoles, cheating, links, etc.
Book Synopsis Champions of Norrath by : Jeff Barton
Download or read book Champions of Norrath written by Jeff Barton and published by Prima Games. This book was released on 2003-12 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Hack and cast your way through Norrath. - Precise strengths and weaknesses for each of the five playable classes - Proven single-player and cooperative strategy for battling through 50 levels of gameplay - Detailed strategies for every monster you'll encounter - Battle tactics and tricks for all the bosses you'll face - Weapon tables with secret armament stat info - Tactics and advice for every character class - Combat advice to keep you alive
Book Synopsis Codes & Cheats Spring 2008 Edition by :
Download or read book Codes & Cheats Spring 2008 Edition written by and published by . This book was released on with total page 658 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Download or read book Puppets of Chaos written by Larry Arnold and published by iUniverse. This book was released on 2009-01-07 with total page 342 pages. Available in PDF, EPUB and Kindle. Book excerpt: Lil Joe Hernandez grew up in the Southern California city of San Bernardino. With no father at home to serve as a role model, he takes to chasing Latinas, doing drugs, and hanging out with the wrong people. But one day, he takes his petty crimes to the next level, helping his friend Franky carry out a violent killing. Even though Lil Joes lawyer urges him to sell out his partner, he wont do it, and the two boys begin a stint in a juvenile unit, leaving behind their best friend, Jimmy. Separated from society, Lil Joe and Frankie realize that to survive, they must stick together and accept violence with open arms. But for Lil Joe, life only gets worse as he continues a life of crime and ends up at Pelican Bay State Prison. There, the penal system only gets crueler and darker. Not even Lil Joe can escape its grasp. Explore the heartache, violence, and broken dreams that go along with a life behind bars in Puppets of Chaos.
Book Synopsis Storytelling Across Worlds by : Tom Dowd
Download or read book Storytelling Across Worlds written by Tom Dowd and published by CRC Press. This book was released on 2015-01-30 with total page 750 pages. Available in PDF, EPUB and Kindle. Book excerpt: Don’t restrict your creative property to one media channel. Make the essential leap to transmedia! From film to television to games and beyond, Storytelling Across Worlds gives you the tools to weave a narrative universe across multiple platforms and meet the insatiable demand of today’s audience for its favorite creative property. This, the first primer in the field for both producers and writers, teaches you how to: * Employ film, television, games, novels, comics, and the web to build rich and immersive transmedia narratives * Create writing and production bibles for transmedia property * Monetize your stories across separate media channels * Manage transmedia brands, marketing, and rights * Work effectively with writers and producers in different areas of production * Engage audiences with transmedia storytelling Up-to-date examples of current transmedia and cross-media properties accompany each chapter and highlight this hot but sure-to-be enduring topic in modern media.
Download or read book Digital Gameplay written by Nate Garrelts and published by McFarland. This book was released on 2014-09-17 with total page 268 pages. Available in PDF, EPUB and Kindle. Book excerpt: In recent years, computer technology has permeated all aspects of life--not just work and education, but also leisure time. Increasingly, digital games are the way we play. This volume addresses the world of digital games, with special emphasis on the role and input of the gamer. In fifteen essays, the contributors discuss the various ways the game player interacts with the game. The first half of the book considers the physical and mental aspects of digital game play. The second section concentrates on other factors that influence play. Essays cover the full range of digital gaming, including computer and video games. Topics include several detailed investigations of particular, often controversial games such as Grand Theft Auto: Vice City, as well as a consideration of the ways in which game-playing crosses socioeconomic, age, gender and racial lines. The concluding essays discuss scholars' perceptions of digital media and efforts to frame them. Instructors considering this book for use in a course may request an examination copy here.
Book Synopsis The Minds Behind Shooter Games by : Patrick Hickey, Jr.
Download or read book The Minds Behind Shooter Games written by Patrick Hickey, Jr. and published by McFarland. This book was released on 2021-03-12 with total page 274 pages. Available in PDF, EPUB and Kindle. Book excerpt: Featuring interviews with the creators of 39 popular video games--including Halo 3, Call of Duty: Modern Warfare, Medal of Honor and Metroid Prime--this book gives a behind-the-scenes look at the origins of some of the most iconic shooter games. Interviewees recount endless hours of painstaking development, the challenges of working with mega-publishers, the growth of the genre and the creative processes that produced some of the industry's biggest hits, cult classics and indie successes.
Download or read book Gmr written by and published by . This book was released on 2003 with total page 100 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Book Synopsis Technologies for Interactive Digital Storytelling and Entertainment by : Stefan Göbel
Download or read book Technologies for Interactive Digital Storytelling and Entertainment written by Stefan Göbel and published by Springer. This book was released on 2006-11-17 with total page 393 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the refereed proceedings of the Third International Conference on Technologies for Interactive Digital Storytelling and Entertainment, TIDSE 2006, held in Darmstadt, Germany in December 2006. It contains 37 papers that cover a broad spectrum, from conceptual ideas, theories, and technological questions, to best practice examples in the different storytelling application domains, with a focus on entertainment and games.
Download or read book Token Supremacy written by Zachary Small and published by Knopf. This book was released on 2024-05-21 with total page 361 pages. Available in PDF, EPUB and Kindle. Book excerpt: A New York Times investigative reporter wades into the murky, pixelated waters of the multibillion-dollar NFT market—the virtual casino that sprang up overnight in 2020 and came crashing down, with all its celebrity hucksters, just two years later. A vibrant and witty exploration of the increasingly blurry line between art and money, artist and con artist, value and worthlessness. “A perfect book to understand and to laugh at the craziness of the art world today." —Jerry Saltz, author of How to Be an Artist In 2021, when the gavel fell at Christie’s on the sale of Mike Winkelmann’s Everydays series—a compilation of five thousand digital artworks—it made a thunderous announcement: Non-fungible tokens had arrived. The ludicrous world of CryptoKitties and Bored Apes had just produced a piece of art worth $69.3 million (at least according to the highest bidder). On that day, the traditional art market—the largest unregulated market in the world—put its stamp of approval on a very new and carnivalesque digital reality. But what did it mean for these two worlds to collide? Was it all just a money laundering scheme? And come on, what was that piece of digital flotsam really worth anyway? In Token Supremacy, Zachary Small works through these and other fascinating questions, tracing the crypto economy back to its origins in the 2008 financial crisis and the lineage of NFTs back to the first photographic negatives. Small describes jaw-dropping tales of heists, publicity stunts, and rug pulls, before zeroing in on the role of "security tokens" in the FTX scandal. Detours through art history provide insight into the mythmaking tactics that drive stratospheric auction sales and help the wealthy launder their finances (and reputations) through art. And we cast an eye toward a future where NFTs have paved the way for a dangerous, new shadow banking system. A wild and spellbinding tour through a world that strains belief.
Book Synopsis Play Between Worlds by : T. L. Taylor
Download or read book Play Between Worlds written by T. L. Taylor and published by MIT Press. This book was released on 2009-02-13 with total page 206 pages. Available in PDF, EPUB and Kindle. Book excerpt: A study of Everquest that provides a snapshot of multiplayer gaming culture, questions the truism that computer games are isolating and alienating, and offers insights into broader issues of work and play, gender identity, technology, and commercial culture. In Play Between Worlds, T. L. Taylor examines multiplayer gaming life as it is lived on the borders, in the gaps—as players slip in and out of complex social networks that cross online and offline space. Taylor questions the common assumption that playing computer games is an isolating and alienating activity indulged in by solitary teenage boys. Massively multiplayer online games (MMOGs), in which thousands of players participate in a virtual game world in real time, are in fact actively designed for sociability. Games like the popular Everquest, she argues, are fundamentally social spaces. Taylor's detailed look at Everquest offers a snapshot of multiplayer culture. Drawing on her own experience as an Everquest player (as a female Gnome Necromancer)—including her attendance at an Everquest Fan Faire, with its blurring of online—and offline life—and extensive research, Taylor not only shows us something about games but raises broader cultural issues. She considers "power gamers," who play in ways that seem closer to work, and examines our underlying notions of what constitutes play—and why play sometimes feels like work and may even be painful, repetitive, and boring. She looks at the women who play Everquest and finds they don't fit the narrow stereotype of women gamers, which may cast into doubt our standardized and preconceived ideas of femininity. And she explores the questions of who owns game space—what happens when emergent player culture confronts the major corporation behind the game.
Book Synopsis PS2 Secret Codes 2004 by : Brady Games
Download or read book PS2 Secret Codes 2004 written by Brady Games and published by BradyGames. This book was released on 2004-05 with total page 164 pages. Available in PDF, EPUB and Kindle. Book excerpt: This handy pocket guide uncovers secrets and codes for the best PS2 games available. Some of the titles featured in this book include The Suffering, Manhunt, Max Payne 2: The Fall of Max Payne, Ratchet and Clank: Going Commando, James Bond 007: Everything or Nothing, and more! At only $7.99, this guide is a great value based on price and game coverage! As of March 2004, North American sales of the PS2 had reached 25 million units and overall PS2 worldwide shipments are over 70 million units. Secret codes have become a "must have" in video gaming, and have been instrumental in the popularity of fighting games.
Download or read book Codebreaker Code Book written by and published by . This book was released on 2006 with total page 708 pages. Available in PDF, EPUB and Kindle. Book excerpt: - Over 50,000 codes for more than 1,300 titles available for your PS2. - A world of codes is at your fingertips: Infinite ammo, invincibility, level skipping, and more are just a click away! - CodeBreaker is a software program that opens exclusive codes for PS2 games. The print version of the CodeBreaker Code Book includes this software; you'll need to purchase a CodeBreaker disc in order to use the eGuide.