Champions of Norrath

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Author :
Publisher : Prima Games
ISBN 13 : 9780761544418
Total Pages : 0 pages
Book Rating : 4.5/5 (444 download)

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Book Synopsis Champions of Norrath by : Jeff Barton

Download or read book Champions of Norrath written by Jeff Barton and published by Prima Games. This book was released on 2003-12 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Hack and cast your way through Norrath. - Precise strengths and weaknesses for each of the five playable classes - Proven single-player and cooperative strategy for battling through 50 levels of gameplay - Detailed strategies for every monster you'll encounter - Battle tactics and tricks for all the bosses you'll face - Weapon tables with secret armament stat info - Tactics and advice for every character class - Combat advice to keep you alive

Online Gaming in Context

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Author :
Publisher : Routledge
ISBN 13 : 1135275041
Total Pages : 334 pages
Book Rating : 4.1/5 (352 download)

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Book Synopsis Online Gaming in Context by : Garry Crawford

Download or read book Online Gaming in Context written by Garry Crawford and published by Routledge. This book was released on 2013-03-01 with total page 334 pages. Available in PDF, EPUB and Kindle. Book excerpt: There is little question of the social, cultural and economic importance of video games in the world today, with gaming now rivalling the movie and music sectors as a major leisure industry and pastime. The significance of video games within our everyday lives has certainly been increased and shaped by new technologies and gaming patterns, including the rise of home-based games consoles, advances in mobile telephone technology, the rise in more 'sociable' forms of gaming, and of course the advent of the Internet. This book explores the opportunities, challenges and patterns of gameplay and sociality afforded by the Internet and online gaming. Bringing together a series of original essays from both leading and emerging academics in the field of game studies, many of which employ new empirical work and innovative theoretical approaches to gaming, this book considers key issues crucial to our understanding of online gaming and associated social relations, including: patterns of play, legal and copyright issues, player production, identity construction, gamer communities, communication, patterns of social exclusion and inclusion around religion, gender and disability, and future directions in online gaming.

Vintage Games

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Publisher : CRC Press
ISBN 13 : 1136137580
Total Pages : 409 pages
Book Rating : 4.1/5 (361 download)

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Book Synopsis Vintage Games by : Bill Loguidice

Download or read book Vintage Games written by Bill Loguidice and published by CRC Press. This book was released on 2012-08-21 with total page 409 pages. Available in PDF, EPUB and Kindle. Book excerpt: Vintage Games explores the most influential videogames of all time, including Super Mario Bros., Grand Theft Auto III, Doom, The Sims and many more. Drawing on interviews as well as the authors' own lifelong experience with videogames, the book discusses each game's development, predecessors, critical reception, and influence on the industry. It also features hundreds of full-color screenshots and images, including rare photos of game boxes and other materials. Vintage Games is the ideal book for game enthusiasts and professionals who desire a broader understanding of the history of videogames and their evolution from a niche to a global market.

Technologies for Interactive Digital Storytelling and Entertainment

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Author :
Publisher : Springer
ISBN 13 : 3540499350
Total Pages : 393 pages
Book Rating : 4.5/5 (44 download)

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Book Synopsis Technologies for Interactive Digital Storytelling and Entertainment by : Stefan Göbel

Download or read book Technologies for Interactive Digital Storytelling and Entertainment written by Stefan Göbel and published by Springer. This book was released on 2006-11-17 with total page 393 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the refereed proceedings of the Third International Conference on Technologies for Interactive Digital Storytelling and Entertainment, TIDSE 2006, held in Darmstadt, Germany in December 2006. It contains 37 papers that cover a broad spectrum, from conceptual ideas, theories, and technological questions, to best practice examples in the different storytelling application domains, with a focus on entertainment and games.

Codes & Cheats Spring 2008 Edition

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Author :
Publisher :
ISBN 13 : 0761556710
Total Pages : 658 pages
Book Rating : 4.7/5 (615 download)

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Book Synopsis Codes & Cheats Spring 2008 Edition by :

Download or read book Codes & Cheats Spring 2008 Edition written by and published by . This book was released on with total page 658 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Game Preview

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Author :
Publisher : Nicolae Sfetcu
ISBN 13 :
Total Pages : 825 pages
Book Rating : 4./5 ( download)

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Book Synopsis Game Preview by : Nicolae Sfetcu

Download or read book Game Preview written by Nicolae Sfetcu and published by Nicolae Sfetcu. This book was released on 2014-05-04 with total page 825 pages. Available in PDF, EPUB and Kindle. Book excerpt: A guide for game preview and rules: history, definitions, classification, theory, video game consoles, cheating, links, etc. While many different subdivisions have been proposed, anthropologists classify games under three major headings, and have drawn some conclusions as to the social bases that each sort of game requires. They divide games broadly into, games of pure skill, such as hopscotch and target shooting; games of pure strategy, such as checkers, go, or tic-tac-toe; and games of chance, such as craps and snakes and ladders. A guide for game preview and rules: history, definitions, classification, theory, video game consoles, cheating, links, etc.

Digital Gameplay

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Publisher : McFarland
ISBN 13 : 0786483474
Total Pages : 268 pages
Book Rating : 4.7/5 (864 download)

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Book Synopsis Digital Gameplay by : Nate Garrelts

Download or read book Digital Gameplay written by Nate Garrelts and published by McFarland. This book was released on 2014-09-17 with total page 268 pages. Available in PDF, EPUB and Kindle. Book excerpt: In recent years, computer technology has permeated all aspects of life--not just work and education, but also leisure time. Increasingly, digital games are the way we play. This volume addresses the world of digital games, with special emphasis on the role and input of the gamer. In fifteen essays, the contributors discuss the various ways the game player interacts with the game. The first half of the book considers the physical and mental aspects of digital game play. The second section concentrates on other factors that influence play. Essays cover the full range of digital gaming, including computer and video games. Topics include several detailed investigations of particular, often controversial games such as Grand Theft Auto: Vice City, as well as a consideration of the ways in which game-playing crosses socioeconomic, age, gender and racial lines. The concluding essays discuss scholars' perceptions of digital media and efforts to frame them. Instructors considering this book for use in a course may request an examination copy here.

Token Supremacy

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Publisher : Knopf
ISBN 13 : 0593536762
Total Pages : 270 pages
Book Rating : 4.5/5 (935 download)

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Book Synopsis Token Supremacy by : Zachary Small

Download or read book Token Supremacy written by Zachary Small and published by Knopf. This book was released on 2024-05-21 with total page 270 pages. Available in PDF, EPUB and Kindle. Book excerpt: A New York Times investigative reporter wades into the murky, pixelated waters of the multibillion-dollar NFT market—the virtual casino that sprang up overnight in 2020 and came crashing down, with all its celebrity hucksters, just two years later. A vibrant and witty exploration of the increasingly blurry line between art and money, artist and con artist, value and worthlessness. “A perfect book to understand and to laugh at the craziness of the art world today." —Jerry Saltz, author of How to Be an Artist In 2021, when the gavel fell at Christie’s on the sale of Mike Winkelmann’s Everydays series—a compilation of five thousand digital artworks—it made a thunderous announcement: Non-fungible tokens had arrived. The ludicrous world of CryptoKitties and Bored Apes had just produced a piece of art worth $69.3 million (at least according to the highest bidder). On that day, the traditional art market—the largest unregulated market in the world—put its stamp of approval on a very new and carnivalesque digital reality. But what did it mean for these two worlds to collide? Was it all just a money laundering scheme? And come on, what was that piece of digital flotsam really worth anyway? In Token Supremacy, Zachary Small works through these and other fascinating questions, tracing the crypto economy back to its origins in the 2008 financial crisis and the lineage of NFTs back to the first photographic negatives. Small describes jaw-dropping tales of heists, publicity stunts, and rug pulls, before zeroing in on the role of "security tokens" in the FTX scandal. Detours through art history provide insight into the mythmaking tactics that drive stratospheric auction sales and help the wealthy launder their finances (and reputations) through art. And we cast an eye toward a future where NFTs have paved the way for a dangerous, new shadow banking system. A wild and spellbinding tour through a world that strains belief.

The Long Road Home (TV Tie-In)

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Publisher : Penguin
ISBN 13 : 0451490797
Total Pages : 362 pages
Book Rating : 4.4/5 (514 download)

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Book Synopsis The Long Road Home (TV Tie-In) by : Martha Raddatz

Download or read book The Long Road Home (TV Tie-In) written by Martha Raddatz and published by Penguin. This book was released on 2017-10-03 with total page 362 pages. Available in PDF, EPUB and Kindle. Book excerpt: NOW A NATIONAL GEOGRAPHIC MINISERIES EVENT ABC News’ Chief Global Affairs Correspondent Martha Raddatz shares remarkable tales of heroism, hope, and heartbreak in her account of “Black Sunday”—a battle during one of the deadliest periods of the Iraq war. The First Cavalry Division came under surprise attack in Sadr City on Sunday, April 4, 2004. More than seven thousand miles away, their families awaited the news for forty-eight hellish hours—expecting the worst. In this powerful, unflinching account, Martha Raddatz takes readers from the streets of Baghdad to the home front and tells the story of that horrific day through the eyes of the courageous American men and women who lived it. “A masterpiece of literary nonfiction that rivals any war-related classic that has preceded it.”—The Washington Post

The Minds Behind Shooter Games

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Publisher : McFarland
ISBN 13 : 1476641781
Total Pages : 274 pages
Book Rating : 4.4/5 (766 download)

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Book Synopsis The Minds Behind Shooter Games by : Patrick Hickey, Jr.

Download or read book The Minds Behind Shooter Games written by Patrick Hickey, Jr. and published by McFarland. This book was released on 2021-03-12 with total page 274 pages. Available in PDF, EPUB and Kindle. Book excerpt: Featuring interviews with the creators of 39 popular video games--including Halo 3, Call of Duty: Modern Warfare, Medal of Honor and Metroid Prime--this book gives a behind-the-scenes look at the origins of some of the most iconic shooter games. Interviewees recount endless hours of painstaking development, the challenges of working with mega-publishers, the growth of the genre and the creative processes that produced some of the industry's biggest hits, cult classics and indie successes.

Play Between Worlds

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Author :
Publisher : MIT Press
ISBN 13 : 0262250543
Total Pages : 206 pages
Book Rating : 4.2/5 (622 download)

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Book Synopsis Play Between Worlds by : T. L. Taylor

Download or read book Play Between Worlds written by T. L. Taylor and published by MIT Press. This book was released on 2009-02-13 with total page 206 pages. Available in PDF, EPUB and Kindle. Book excerpt: A study of Everquest that provides a snapshot of multiplayer gaming culture, questions the truism that computer games are isolating and alienating, and offers insights into broader issues of work and play, gender identity, technology, and commercial culture. In Play Between Worlds, T. L. Taylor examines multiplayer gaming life as it is lived on the borders, in the gaps—as players slip in and out of complex social networks that cross online and offline space. Taylor questions the common assumption that playing computer games is an isolating and alienating activity indulged in by solitary teenage boys. Massively multiplayer online games (MMOGs), in which thousands of players participate in a virtual game world in real time, are in fact actively designed for sociability. Games like the popular Everquest, she argues, are fundamentally social spaces. Taylor's detailed look at Everquest offers a snapshot of multiplayer culture. Drawing on her own experience as an Everquest player (as a female Gnome Necromancer)—including her attendance at an Everquest Fan Faire, with its blurring of online—and offline life—and extensive research, Taylor not only shows us something about games but raises broader cultural issues. She considers "power gamers," who play in ways that seem closer to work, and examines our underlying notions of what constitutes play—and why play sometimes feels like work and may even be painful, repetitive, and boring. She looks at the women who play Everquest and finds they don't fit the narrow stereotype of women gamers, which may cast into doubt our standardized and preconceived ideas of femininity. And she explores the questions of who owns game space—what happens when emergent player culture confronts the major corporation behind the game.

Official Gazette of the United States Patent and Trademark Office

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Author :
Publisher :
ISBN 13 :
Total Pages : 1084 pages
Book Rating : 4.0/5 ( download)

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Book Synopsis Official Gazette of the United States Patent and Trademark Office by :

Download or read book Official Gazette of the United States Patent and Trademark Office written by and published by . This book was released on 2004 with total page 1084 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Free Realms

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Publisher : Scholastic Inc.
ISBN 13 : 054524272X
Total Pages : 99 pages
Book Rating : 4.5/5 (452 download)

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Book Synopsis Free Realms by : Aaron Rosenberg

Download or read book Free Realms written by Aaron Rosenberg and published by Scholastic Inc.. This book was released on 2010 with total page 99 pages. Available in PDF, EPUB and Kindle. Book excerpt: A guide to the massive mulitplayer online game includes information on character design, quests, monsters, minigames, and members-only permium content.

Storytelling Across Worlds

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Publisher : CRC Press
ISBN 13 : 1136071415
Total Pages : 750 pages
Book Rating : 4.1/5 (36 download)

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Book Synopsis Storytelling Across Worlds by : Tom Dowd

Download or read book Storytelling Across Worlds written by Tom Dowd and published by CRC Press. This book was released on 2015-01-30 with total page 750 pages. Available in PDF, EPUB and Kindle. Book excerpt: Don’t restrict your creative property to one media channel. Make the essential leap to transmedia! From film to television to games and beyond, Storytelling Across Worlds gives you the tools to weave a narrative universe across multiple platforms and meet the insatiable demand of today’s audience for its favorite creative property. This, the first primer in the field for both producers and writers, teaches you how to: * Employ film, television, games, novels, comics, and the web to build rich and immersive transmedia narratives * Create writing and production bibles for transmedia property * Monetize your stories across separate media channels * Manage transmedia brands, marketing, and rights * Work effectively with writers and producers in different areas of production * Engage audiences with transmedia storytelling Up-to-date examples of current transmedia and cross-media properties accompany each chapter and highlight this hot but sure-to-be enduring topic in modern media.

Gaming Lives in the Twenty-First Century

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Author :
Publisher : Springer
ISBN 13 : 0230601766
Total Pages : 273 pages
Book Rating : 4.2/5 (36 download)

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Book Synopsis Gaming Lives in the Twenty-First Century by : G. Hawisher

Download or read book Gaming Lives in the Twenty-First Century written by G. Hawisher and published by Springer. This book was released on 2016-06-07 with total page 273 pages. Available in PDF, EPUB and Kindle. Book excerpt: This volume examines the claim that computer games can provide better literacy and learning environments than schools. Using case-studies in the US at the beginning of the twenty-first century and the words and observations of individual gamers, the book offers historical and cultural analyses of their literacy development, practices and values.

Film Review

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Publisher :
ISBN 13 :
Total Pages : 862 pages
Book Rating : 4.3/5 ( download)

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Book Synopsis Film Review by :

Download or read book Film Review written by and published by . This book was released on 2004-07 with total page 862 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Cinefantastique

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Publisher :
ISBN 13 :
Total Pages : 598 pages
Book Rating : 4.:/5 (321 download)

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Book Synopsis Cinefantastique by :

Download or read book Cinefantastique written by and published by . This book was released on 2005 with total page 598 pages. Available in PDF, EPUB and Kindle. Book excerpt: