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Catalog Of War Games
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Book Synopsis Catalog of Army War Games and Models by :
Download or read book Catalog of Army War Games and Models written by and published by . This book was released on 1968 with total page 84 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Author :DEPUTY CHIEF OF STAFF FOR MILITARY OPERATIONS (ARMY) WASHINGTON DC. Publisher : ISBN 13 : Total Pages :136 pages Book Rating :4.:/5 (227 download)
Book Synopsis CATALOG OF ARMY WAR GAMES AND MODELS. by : DEPUTY CHIEF OF STAFF FOR MILITARY OPERATIONS (ARMY) WASHINGTON DC.
Download or read book CATALOG OF ARMY WAR GAMES AND MODELS. written by DEPUTY CHIEF OF STAFF FOR MILITARY OPERATIONS (ARMY) WASHINGTON DC. and published by . This book was released on 1968 with total page 136 pages. Available in PDF, EPUB and Kindle. Book excerpt: The purpose of this catalog is to provide the Army staff, Army Commands, and the war gaming community with a source document which lists and briefly describes all available Army sponsored war games and war gaming models, as well as those that are currently being gamed or developed or are programed for future gaming or development. It is not intended to provide a detailed or exhaustive treatment of each game or model, but rather to provide the basic data to assist the war game or study action officer in his preliminary research. A secondary purpose of the catalog is to encourage and enhance the exchange of information and to promote increased coordination within the war gaming and study community. Additionally it is hoped that this catalog will assist in eliminating duplication of effort in the expensive field of model development and studies by providing a list of existing models and completed studies that may be used to meet current requirements. (Author).
Author :American, British, Canadian, Australian Armies' Standardization Program Publisher : ISBN 13 : Total Pages :238 pages Book Rating :4.:/5 (24 download)
Book Synopsis Catalog of War Games, Training Games, and Combat Simulations by : American, British, Canadian, Australian Armies' Standardization Program
Download or read book Catalog of War Games, Training Games, and Combat Simulations written by American, British, Canadian, Australian Armies' Standardization Program and published by . This book was released on 1988 with total page 238 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Book Synopsis Catalog of Army War Games and Models by : United States. Department of the Army
Download or read book Catalog of Army War Games and Models written by United States. Department of the Army and published by . This book was released on 196? with total page pages. Available in PDF, EPUB and Kindle. Book excerpt:
Download or read book War Game written by Michael Foreman and published by Farshore. This book was released on 2023-08-03 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: A special lavishly illustrated new edition of Michael Foreman's classic story. It's 1914 when everything changes for a group of boys growing up and playing football in the Suffolk countryside. Far away, in a place called Sarajevo, an Archduke has been killed and a web of global events results in a call for all British men to do their duty 'for King and Country' and join the army to fight the germans overseas. The boys sign up for what sounds like an adventure and a chance to see the world. After basic training the boys sail to France where they find themselves fighting on the front line. Living in the trenches in constant fear for their lives is nothing like they expected and only a bombed-out wasteland, no-man's-land, separates their trenches from those of their German enemies. Then, on Christmas Day, something remarkable happens as the German and British armies stop fighting and meet in the middle of no-man's-land. The enemies talk, play football and become friends. But the war isn't over, the two sides resume fighting and the group of Suffolk lads are ordered to charge across no-man's-land... From the author of War Boy, After the War Was Over, Farm Boy and Billy the Kid and the illustrator of Platinum Jubilee picture book There Once Is a Queen.
Download or read book 1997 written by and published by . This book was released on 1997 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Book Synopsis Catalog of War Gaming Models by : United States. Joint War Games Agency
Download or read book Catalog of War Gaming Models written by United States. Joint War Games Agency and published by . This book was released on 1969 with total page 218 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Download or read book Catalog of War Games written by and published by . This book was released on 1992 with total page 155 pages. Available in PDF, EPUB and Kindle. Book excerpt: This catalog provides information on the primary war games, combat simulations and training games used by ABCA Armies to support studies and Analyses or drive Command Post Exercises (CPXs) and Field Training Exercises (FTXs). It is intended to facilitate the exchange of information by describing here key features of current combat modeling techniques. More detailed documentation is available from the designated Point of Contact. The types of combat models considered include both functional area models and force level models. Functional area models are primarily one-sided and focus on the detailed aspects of a particular battlefield functional system, such as the divisional field artillery system. Force level models are two-sided and attempt to represent all or most combined arms and support functions at a given echelon such as division and below.
Download or read book War Games written by Jonna Eagle and published by Rutgers University Press. This book was released on 2019-11-15 with total page 197 pages. Available in PDF, EPUB and Kindle. Book excerpt: The word “wargames” might seem like a contradiction in terms. After all, the declaration “This is war” is meant to signal that things have turned deadly serious, that there is no more playing around. Yet the practices of war are intimately entangled with practices of gaming, from military videogames to live battle reenactments. How do these forms of play impact how both soldiers and civilians perceive acts of war? This Quick Take considers how various war games and simulations shape the ways we imagine war. Paradoxically, these games grant us a sense of mastery and control as we strategize and scrutinize the enemy, yet also allow us the thrilling sense of being immersed in the carnage and chaos of battle. But as simulations of war become more integrated into both popular culture and military practice, how do they shape our apprehension of the traumatic realities of warfare? Covering everything from chess to football, from Saving Private Ryan to American Sniper, and from Call of Duty to drone interfaces, War Games is an essential guide for anyone seeking to understand the militarization of American culture, offering a compact yet comprehensive look at how we play with images of war.
Author :United States. Department of the Army. Office of the Deputy Under Secretary of the Army (Operations Research) Publisher : ISBN 13 : Total Pages :216 pages Book Rating :4.:/5 (25 download)
Book Synopsis American British Canadian Australian Armies Standardization Program by : United States. Department of the Army. Office of the Deputy Under Secretary of the Army (Operations Research)
Download or read book American British Canadian Australian Armies Standardization Program written by United States. Department of the Army. Office of the Deputy Under Secretary of the Army (Operations Research) and published by . This book was released on 1991 with total page 216 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Author :United States. Joint Chiefs of Staff. Studies, Analysis, and Gaming Agency Publisher : ISBN 13 : Total Pages :269 pages Book Rating :4.:/5 (223 download)
Book Synopsis Catalog of War Gaming Models by : United States. Joint Chiefs of Staff. Studies, Analysis, and Gaming Agency
Download or read book Catalog of War Gaming Models written by United States. Joint Chiefs of Staff. Studies, Analysis, and Gaming Agency and published by . This book was released on 1971 with total page 269 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Book Synopsis Donald Featherstone's War Games by : John Curry
Download or read book Donald Featherstone's War Games written by John Curry and published by Lulu.com. This book was released on 2008-07-26 with total page 159 pages. Available in PDF, EPUB and Kindle. Book excerpt: Donald Featherstone's classic wargaming book, War Games, was first published in 1962. It was largely responsible for turning a somewhat obscure hobby into a popular pastime across the world. This revised edition includes new material including a foreword by Paddy Griffith, the full version of the Lionel Tarr Modern Wargaming Rules (modern being for Wordl War II) and a timeline of wargaming. It is published as part of the History of Wargaming Project at www.johncurryevents.co.uk
Download or read book War Games written by Philipp Von Hilgers and published by MIT Press. This book was released on 2012-03-16 with total page 235 pages. Available in PDF, EPUB and Kindle. Book excerpt: The convergence of military strategy and mathematics in war games, from medieval to modern times. For centuries, both mathematical and military thinkers have used game-like scenarios to test their visions of mastering a complex world through symbolic operations. By the end of World War I, mathematical and military discourse in Germany simultaneously discovered the game as a productive concept. Mathematics and military strategy converged in World War II when mathematicians designed fields of operation. In this book, Philipp von Hilgers examines the theory and practice of war games through history, from the medieval game boards, captured on parchment, to the paper map exercises of the Third Reich. Von Hilgers considers how and why war games came to exist: why mathematical and military thinkers created simulations of one of the most unpredictable human activities on earth. Von Hilgers begins with the medieval rythmomachia, or Battle of Numbers, then reconstructs the ideas about war and games in the baroque period. He investigates the role of George Leopold von Reiswitz's tactical war game in nineteenth-century Prussia and describes the artifact itself: a game board–topped table with drawers for game implements. He explains Clausewitz's emphasis on the “fog of war” and the accompanying element of incalculability, examines the contributions of such thinkers as Clausewitz, Leibniz, Wittgenstein, and von Neumann, and investigates the war games of the German military between the two World Wars. Baudrillard declared this to be the age of simulacra; war games stand contrariwise as simulations that have not been subsumed in absolute virtuality.
Download or read book War Games written by Andrew Burtch and published by Souvenir Catalogue. This book was released on 2023-06 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: DISCOVER THE SERIOUS HISTORY BEHIND GAMES ABOUT WAR. War games are as ancient, varied and complex as war itself. Across centuries and around the world, military planners have developed games to meet challenges and hone tactics. At the same time, contemporary and historic conflicts have shaped many of the games we play at home, from chess to online multiplayer battles. In this expansive introduction to war gaming, find out how games ? from tabletop battlefields to digital simulations ? have been used to train military personnel. Explore the connections between military conflicts and popular games. And read thought-provoking perspectives from professional gamers, researchers, designers and veterans.
Book Synopsis The Rules with No Name by : Bryan Ansell
Download or read book The Rules with No Name written by Bryan Ansell and published by . This book was released on 2009-01-27 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: It's been quite a few years now since Bryan Ansell first put pen to paper to produce the initial draft of The Rules With No Name: these rules have been playtested, developed and enjoyed many, many times since then and it is a travesty that they have not been seen on bookshelves until now. Very little editing to the original text was required, but I have added a painting and terrain guide for completeness and sincerely hope that Bryan likes the way his rules have been laid out and presented. Here's what Bryan originally wrote in his introduction to the playtest version of these rules all those years ago: These are intended primarily as a straightforward, simple set of Western gunfight rules, suitable for a quick, cheerful game, possibly involving a large number of participants. However, we wanted to include a degree of tactical skill, involvement with the rule system and an element of tension and surprise. We hope that we have succeeded in doing so without making the game at all puzzling or complicated. Consumption of alcoholic beverage and high-carbohydrate snacks and the playing of these rules are not necessarily mutually exclusive. We have tried not to introduce a lot of fussy rules to cover every eventuality, so if you are playing with large groups of strangers, you might like to use a gamesmaster; a god-like figure whose word is law. Fortunately, even the most competitive gamers don't come to a Western gunfight looking for an argument, so the way should be clear for a good time to be had by all. However, for those of you who prefer a more sophisticated game, especially if you intend to run a campaign, with the extra level of detail and involvement that familiarity permits, there is a selection of optional rules for you to mix and match according to your tastes. Set in the time of the American Old West where life was cheap and survival was the order of the day, these rules are written in a very conversational style that are a joy to read as well as play, and there are many suggestions by Bryan as to how the players can choose to extend and adapt the rules to suit their own levels of skill and/or to simply increase their sense of enjoyment. In this fast paced game all facets of life and the characters in the Old West as depicted in those many Hollywood and Italian 'Cowboy' films are covered; from the hardened gunslinger and town drunk to the law abiding owner of the General Store; all have to hone and develop their particular skills over the course of the game... or end up having that eternal slug of whisky in the saloon in the sky! So, get out those toy soldiers, strap on that six gun and get yourself a whole lot of pleasure by having a game with friends using these action-packed and fun- filled rules.
Book Synopsis Catalog of Navy War Game Models by : United States. Office of the Chief of Naval Operations
Download or read book Catalog of Navy War Game Models written by United States. Office of the Chief of Naval Operations and published by . This book was released on 1967 with total page 60 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Book Synopsis Catalogue by : United States Naval Academy
Download or read book Catalogue written by United States Naval Academy and published by . This book was released on 1968 with total page 284 pages. Available in PDF, EPUB and Kindle. Book excerpt: