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Catalog Of Army War Games And Models
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Book Synopsis Catalog of Army War Games and Models by :
Download or read book Catalog of Army War Games and Models written by and published by . This book was released on 1968 with total page 84 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Author :DEPUTY CHIEF OF STAFF FOR MILITARY OPERATIONS (ARMY) WASHINGTON DC. Publisher : ISBN 13 : Total Pages :136 pages Book Rating :4.:/5 (227 download)
Book Synopsis CATALOG OF ARMY WAR GAMES AND MODELS. by : DEPUTY CHIEF OF STAFF FOR MILITARY OPERATIONS (ARMY) WASHINGTON DC.
Download or read book CATALOG OF ARMY WAR GAMES AND MODELS. written by DEPUTY CHIEF OF STAFF FOR MILITARY OPERATIONS (ARMY) WASHINGTON DC. and published by . This book was released on 1968 with total page 136 pages. Available in PDF, EPUB and Kindle. Book excerpt: The purpose of this catalog is to provide the Army staff, Army Commands, and the war gaming community with a source document which lists and briefly describes all available Army sponsored war games and war gaming models, as well as those that are currently being gamed or developed or are programed for future gaming or development. It is not intended to provide a detailed or exhaustive treatment of each game or model, but rather to provide the basic data to assist the war game or study action officer in his preliminary research. A secondary purpose of the catalog is to encourage and enhance the exchange of information and to promote increased coordination within the war gaming and study community. Additionally it is hoped that this catalog will assist in eliminating duplication of effort in the expensive field of model development and studies by providing a list of existing models and completed studies that may be used to meet current requirements. (Author).
Book Synopsis Catalog of Army War Games and Models by : United States. Department of the Army
Download or read book Catalog of Army War Games and Models written by United States. Department of the Army and published by . This book was released on 196? with total page pages. Available in PDF, EPUB and Kindle. Book excerpt:
Book Synopsis Catalog of War Gaming Models by : United States. Joint War Games Agency
Download or read book Catalog of War Gaming Models written by United States. Joint War Games Agency and published by . This book was released on 1969 with total page 218 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Author :United States. Joint Chiefs of Staff. Studies, Analysis, and Gaming Agency Publisher : ISBN 13 : Total Pages :269 pages Book Rating :4.:/5 (223 download)
Book Synopsis Catalog of War Gaming Models by : United States. Joint Chiefs of Staff. Studies, Analysis, and Gaming Agency
Download or read book Catalog of War Gaming Models written by United States. Joint Chiefs of Staff. Studies, Analysis, and Gaming Agency and published by . This book was released on 1971 with total page 269 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Book Synopsis Catalog of Navy War Game Models by : United States. Office of the Chief of Naval Operations
Download or read book Catalog of Navy War Game Models written by United States. Office of the Chief of Naval Operations and published by . This book was released on 1967 with total page 60 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Download or read book The War Game written by Garry D. Brewer and published by . This book was released on 1979 with total page 416 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book is a fascinating examination of a subject that has enormous consequences but few initiates--the system of military combat simulations and their advocates in defense establishments. The scope and importance of this field may be hinted at each spring during budget debates, but until now no one has made a full public inquiry into the military studies, the analysis system, and the people behind these obscure enterprises. How did war games come into vogue? Who designs the models that test and measure weapons capabilities--tests whose outcomes their supporters want to use to determine the allocation of millions of dollars, not to mention the deployment of U.S. armaments, around the globe? How are the potential uses of weapons studied when empirical testing is prohibitive or impossible? And what is the state of the war-gaming art and profession? These are but a few of the crucial questions addressed and answered in this work. The authors interviewed and observed war-gaming professionals in depth, exploring the extent and status of gaming in the defense community and examining these in terms of purpose, means of production, operations, uses, benefits, and costs. Consequently, their book is not simply an analysis but a portrait of the profession. As such, it will serve not only as a blueprint for necessary improvements in the military area but also as the catalyst for future work in diverse areas, since the problems of largescale models examined in a war-game context are now being experienced in such newer fields as energy policy and urban planning.
Book Synopsis War Games by : Donald F. Featherstone
Download or read book War Games written by Donald F. Featherstone and published by . This book was released on 1962 with total page 178 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Download or read book Catalog of War Games written by and published by . This book was released on 1992 with total page 155 pages. Available in PDF, EPUB and Kindle. Book excerpt: This catalog provides information on the primary war games, combat simulations and training games used by ABCA Armies to support studies and Analyses or drive Command Post Exercises (CPXs) and Field Training Exercises (FTXs). It is intended to facilitate the exchange of information by describing here key features of current combat modeling techniques. More detailed documentation is available from the designated Point of Contact. The types of combat models considered include both functional area models and force level models. Functional area models are primarily one-sided and focus on the detailed aspects of a particular battlefield functional system, such as the divisional field artillery system. Force level models are two-sided and attempt to represent all or most combined arms and support functions at a given echelon such as division and below.
Download or read book Dunn Kempf written by John Curry and published by . This book was released on 2020-03-13 with total page 80 pages. Available in PDF, EPUB and Kindle. Book excerpt: Inspired by ideas of Phil Barker (of WRG fame), these rules were a tactical training game for the US Army for approximately twenty years. Written by Captains Dunn and Kempf, the rules aimed to accurately model potential battles between American forces in Europe and the Warsaw Pact. In addition to being fun to play, the game aimed to be worthwhile military training including: American and Warsaw Pact Tactics. Weapon capabilities and effects. Correct employment of indirect fire, such as artillery and mortars. Appropriate use of terrain. Defensive use of smoke. Creation of kill zones. This edition of the rules includes additional material that has emerged since the first edition. It is the Fort Leavenworth Combined Arms Training Center edition, plus the optional combat tables from the III Corps edition of the rules. These rules are published by the History of Wargaming Project as part of its work to document the development of professional wargaming.
Download or read book The Monthly Army List written by and published by . This book was released on 1883 with total page 962 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Book Synopsis Annual Department of Defense Bibliography of Logistics Studies and Related Documents by : United States. Defense Logistics Studies Information Exchange
Download or read book Annual Department of Defense Bibliography of Logistics Studies and Related Documents written by United States. Defense Logistics Studies Information Exchange and published by . This book was released on 1963 with total page 788 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Book Synopsis Subject Headings Used in the Dictionary Catalogs of the Library of Congress [from 1897 Through June 1964] by : Library of Congress. Subject Cataloging Division
Download or read book Subject Headings Used in the Dictionary Catalogs of the Library of Congress [from 1897 Through June 1964] written by Library of Congress. Subject Cataloging Division and published by . This book was released on 1966 with total page 1438 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Book Synopsis Simulation and Wargaming by : Charles Turnitsa
Download or read book Simulation and Wargaming written by Charles Turnitsa and published by John Wiley & Sons. This book was released on 2022-02-15 with total page 466 pages. Available in PDF, EPUB and Kindle. Book excerpt: Understanding the potential synergies between computer simulation and wargaming Based on the insights of experts in both domains, Simulation and Wargaming comprehensively explores the intersection between computer simulation and wargaming. This book shows how the practice of wargaming can be augmented and provide more detail-oriented insights using computer simulation, particularly as the complexity of military operations and the need for computational decision aids increases. The distinguished authors have hit upon two practical areas that have tremendous applications to share with one another but do not seem to be aware of that fact. The book includes insights into: The application of the data-driven speed inherent to computer simulation to wargames The application of the insight and analysis gained from wargames to computer simulation The areas of concern raised by the combination of these two disparate yet related fields New research and application opportunities emerging from the intersection Addressing professionals in the wargaming, modeling, and simulation industries, as well as decision makers and organizational leaders involved with wargaming and simulation, Simulation and Wargaming offers a multifaceted and insightful read and provides the foundation for future interdisciplinary progress in both domains.
Download or read book Pentagon Games written by John Prados and published by HarperCollins Publishers. This book was released on 1987 with total page 100 pages. Available in PDF, EPUB and Kindle. Book excerpt: Complete with a detachable game board, this combines the fun of realistic andeasy-to-play wargames with a fascinating look at the military's own games andsimulations.
Download or read book Technical Abstract Bulletin written by and published by . This book was released on with total page 912 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Book Synopsis Tabletop Wargames: A Designers and Writers Handbook by : Rick Priestley
Download or read book Tabletop Wargames: A Designers and Writers Handbook written by Rick Priestley and published by Pen and Sword Military. This book was released on 2016-11-30 with total page 220 pages. Available in PDF, EPUB and Kindle. Book excerpt: Unlike chess or backgammon, tabletop wargames have no single, accepted set of rules. Most wargamers at some point have had a go at writing their own rules and virtually all have modified commercially available sets to better suit their idea of the ideal game or to adapt favourite rules to a different historical period or setting. But many who try soon find that writing a coherent set of rules is harder than they thought, while tweaking one part of an existing set can often have unforeseen consequences for the game as a whole. Now, at last, help is at hand. Veteran gamer and rules writer John Lambshead has teamed up with the legendary Rick Priestley, creator of Games Workshops phenomenally successful Warhammer system, to create this essential guide for any would-be wargame designer or tinkerer. Rick and John give excellent advice on deciding what you want from a wargame and balancing realism (be it in a historical or a fantasy/sci-fi context) with playability. They discuss the relative merits of various mechanisms (cards, dice, tables) then discuss how to select and combine these to handle the various essential game elements of turn sequences, combat resolution, morale etc to create a rewarding and playable game that suits your tastes and requirements