Bringing Iterative Design to Ubiquitous Computing

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Publisher : Cuvillier Verlag
ISBN 13 : 3867275319
Total Pages : 233 pages
Book Rating : 4.8/5 (672 download)

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Book Synopsis Bringing Iterative Design to Ubiquitous Computing by : Rafael A. Ballagas

Download or read book Bringing Iterative Design to Ubiquitous Computing written by Rafael A. Ballagas and published by Cuvillier Verlag. This book was released on 2008 with total page 233 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Ubiquitous Computing

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Publisher : IGI Global
ISBN 13 : 1599046938
Total Pages : 373 pages
Book Rating : 4.5/5 (99 download)

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Book Synopsis Ubiquitous Computing by : Yin-Leng Theng

Download or read book Ubiquitous Computing written by Yin-Leng Theng and published by IGI Global. This book was released on 2008 with total page 373 pages. Available in PDF, EPUB and Kindle. Book excerpt: Interactive systems in the mobile, ubiquitous, and virtual environments are at a stage of development where designers and developers are keen to find out more about design, use and usability of these systems. Ubiquitous Computing: Design, Implementation and Usability highlights the emergent usability theories, techniques, tools and best practices in these environments. This book shows that usable and useful systems are able to be achieved in ways that will improve usability to enhance user experiences. Research on the usability issues for young children, teenagers, adults, and the elderly is presented, with different techniques for the mobile, ubiquitous, and virtual environments.

Ubiquitous Computing Fundamentals

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Publisher : CRC Press
ISBN 13 : 1420093614
Total Pages : 328 pages
Book Rating : 4.4/5 (2 download)

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Book Synopsis Ubiquitous Computing Fundamentals by : John Krumm

Download or read book Ubiquitous Computing Fundamentals written by John Krumm and published by CRC Press. This book was released on 2018-10-08 with total page 328 pages. Available in PDF, EPUB and Kindle. Book excerpt: "...a must-read text that provides a historical lens to see how ubicomp has matured into a multidisciplinary endeavor. It will be an essential reference to researchers and those who want to learn more about this evolving field." -From the Foreword, Professor Gregory D. Abowd, Georgia Institute of Technology First introduced two decades ago, the term ubiquitous computing is now part of the common vernacular. Ubicomp, as it is commonly called, has grown not just quickly but broadly so as to encompass a wealth of concepts and technology that serves any number of purposes across all of human endeavor. While such growth is positive, the newest generation of ubicomp practitioners and researchers, isolated to specific tasks, are in danger of losing their sense of history and the broader perspective that has been so essential to the field’s creativity and brilliance. Under the guidance of John Krumm, an original ubicomp pioneer, Ubiquitous Computing Fundamentals brings together eleven ubiquitous computing trailblazers who each report on his or her area of expertise. Starting with a historical introduction, the book moves on to summarize a number of self-contained topics. Taking a decidedly human perspective, the book includes discussion on how to observe people in their natural environments and evaluate the critical points where ubiquitous computing technologies can improve their lives. Among a range of topics this book examines: How to build an infrastructure that supports ubiquitous computing applications Privacy protection in systems that connect personal devices and personal information Moving from the graphical to the ubiquitous computing user interface Techniques that are revolutionizing the way we determine a person’s location and understand other sensor measurements While we needn’t become expert in every sub-discipline of ubicomp, it is necessary that we appreciate all the perspectives that make up the field and understand how our work can influence and be influenced by those perspectives. This is important, if we are to encourage future generations to be as successfully innovative as the field’s originators.

Encyclopedia of Human Computer Interaction

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Publisher : IGI Global
ISBN 13 : 1591407982
Total Pages : 780 pages
Book Rating : 4.5/5 (914 download)

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Book Synopsis Encyclopedia of Human Computer Interaction by : Ghaoui, Claude

Download or read book Encyclopedia of Human Computer Interaction written by Ghaoui, Claude and published by IGI Global. This book was released on 2005-12-31 with total page 780 pages. Available in PDF, EPUB and Kindle. Book excerpt: Esta enciclopedia presenta numerosas experiencias y discernimientos de profesionales de todo el mundo sobre discusiones y perspectivas de la la interacción hombre-computadoras

UIST 2006

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Publisher :
ISBN 13 :
Total Pages : 364 pages
Book Rating : 4.E/5 ( download)

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Book Synopsis UIST 2006 by :

Download or read book UIST 2006 written by and published by . This book was released on 2006 with total page 364 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Smart Things

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Publisher : Elsevier
ISBN 13 : 9780080954080
Total Pages : 336 pages
Book Rating : 4.9/5 (54 download)

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Book Synopsis Smart Things by : Mike Kuniavsky

Download or read book Smart Things written by Mike Kuniavsky and published by Elsevier. This book was released on 2010-09-14 with total page 336 pages. Available in PDF, EPUB and Kindle. Book excerpt: The world of smart shoes, appliances, and phones is already here, but the practice of user experience (UX) design for ubiquitous computing is still relatively new. Design companies like IDEO and frogdesign are regularly asked to design products that unify software interaction, device design and service design -- which are all the key components of ubiquitous computing UX -- and practicing designers need a way to tackle practical challenges of design. Theory is not enough for them -- luckily the industry is now mature enough to have tried and tested best practices and case studies from the field. Smart Things presents a problem-solving approach to addressing designers' needs and concentrates on process, rather than technological detail, to keep from being quickly outdated. It pays close attention to the capabilities and limitations of the medium in question and discusses the tradeoffs and challenges of design in a commercial environment. Divided into two sections, frameworks and techniques, the book discusses broad design methods and case studies that reflect key aspects of these approaches. The book then presents a set of techniques highly valuable to a practicing designer. It is intentionally not a comprehensive tutorial of user-centered design'as that is covered in many other books'but it is a handful of techniques useful when designing ubiquitous computing user experiences. In short, Smart Things gives its readers both the "why" of this kind of design and the "how," in well-defined chunks. Tackles design of products in the post-Web world where computers no longer have to be monolithic, expensive general-purpose devices Features broad frameworks and processes, practical advice to help approach specifics, and techniques for the unique design challenges Presents case studies that describe, in detail, how others have solved problems, managed trade-offs, and met successes

Bringing Design to Software

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Publisher : Addison-Wesley Professional
ISBN 13 :
Total Pages : 358 pages
Book Rating : 4.3/5 (91 download)

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Book Synopsis Bringing Design to Software by : Terry Winograd

Download or read book Bringing Design to Software written by Terry Winograd and published by Addison-Wesley Professional. This book was released on 1996 with total page 358 pages. Available in PDF, EPUB and Kindle. Book excerpt: A software design manifesto; Designe of the conceptual model; The role of the artist-designer; Design languages; The conumer spectrum; Action - centered design; Keeping it simple; The designer's stance; Reflective conversation with materials; Cultures of prototyping; Footholds for design; Design as practiced; Organizational support for software design; Design for people at work; Reflection; Bibliograpfy; Name index; Subject index.

Human-Computer Interaction. Interaction Design and Usability

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Publisher : Springer
ISBN 13 : 3540731059
Total Pages : 1243 pages
Book Rating : 4.5/5 (47 download)

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Book Synopsis Human-Computer Interaction. Interaction Design and Usability by : Julie A. Jacko

Download or read book Human-Computer Interaction. Interaction Design and Usability written by Julie A. Jacko and published by Springer. This book was released on 2007-08-28 with total page 1243 pages. Available in PDF, EPUB and Kindle. Book excerpt: Here is the first of a four-volume set that constitutes the refereed proceedings of the 12th International Conference on Human-Computer Interaction, HCII 2007, held in Beijing, China, jointly with eight other thematically similar conferences. It covers interaction design: theoretical issues, methods, techniques and practice; usability and evaluation methods and tools; understanding users and contexts of use; and models and patterns in HCI.

End-User Privacy in Human-Computer Interaction

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Publisher : Now Publishers Inc
ISBN 13 : 1601980760
Total Pages : 147 pages
Book Rating : 4.6/5 (19 download)

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Book Synopsis End-User Privacy in Human-Computer Interaction by : Giovanni Iachello

Download or read book End-User Privacy in Human-Computer Interaction written by Giovanni Iachello and published by Now Publishers Inc. This book was released on 2007 with total page 147 pages. Available in PDF, EPUB and Kindle. Book excerpt: Surveys the rich and diverse landscape of privacy in HCI and CSCW, describing some of the legal foundations and historical aspects of privacy, sketching out an overview of the body of knowledge with respect to designing, implementing, and evaluating privacy-affecting systems, and charting many directions for future work.

Proxemic Interactions

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Publisher : Morgan & Claypool Publishers
ISBN 13 : 1627056572
Total Pages : 201 pages
Book Rating : 4.6/5 (27 download)

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Book Synopsis Proxemic Interactions by : Nicolai Marquardt

Download or read book Proxemic Interactions written by Nicolai Marquardt and published by Morgan & Claypool Publishers. This book was released on 2015-02-01 with total page 201 pages. Available in PDF, EPUB and Kindle. Book excerpt: In the everyday world, much of what we do as social beings is dictated by how we perceive and manage our interpersonal space. This is called proxemics. At its simplest, people naturally correlate physical distance to social distance. We believe that people’s expectations of proxemics can be exploited in interaction design to mediate their interactions with devices (phones, tablets, computers, appliances, large displays) contained within a small ubiquitous computing ecology. Just as people expect increasing engagement and intimacy as they approach others, so should they naturally expect increasing connectivity and interaction possibilities as they bring themselves and their devices in close proximity to one another. This is called Proxemic Interactions. This book concerns the design of proxemic interactions within such future proxemic-aware ecologies. It imagines a world of devices that have fine-grained knowledge of nearby people and other devices—how they move into range, their precise distance, their identity, and even their orientation—and how such knowledge can be exploited to design interaction techniques. The first part of this book concerns theory. After introducing proxemics, we operationalize proxemics for ubicomp interaction via the Proxemic Interactions framework that designers can use to mediate people’s interactions with digital devices. The framework, in part, identifies five key dimensions of proxemic measures (distance, orientation, movement, identity, and location) to consider when designing proxemic-aware ubicomp systems. The second part of this book applies this theory to practice via three case studies of proxemic-aware systems that react continuously to people’s and devices’ proxemic relationships. The case studies explore the application of proxemics in small-space ubicomp ecologies by considering first person-to-device, then device-to-device, and finally person-to-person and device-to-device proxemic relationships. We also offer a critical perspective on proxemic interactions in the form of “dark patterns,” where knowledge of proxemics may (and likely will) be easily exploited to the detriment of the user.

3D User Interfaces

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Publisher : Addison-Wesley
ISBN 13 : 013339056X
Total Pages : 867 pages
Book Rating : 4.1/5 (333 download)

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Book Synopsis 3D User Interfaces by : Doug Bowman

Download or read book 3D User Interfaces written by Doug Bowman and published by Addison-Wesley. This book was released on 2004-07-26 with total page 867 pages. Available in PDF, EPUB and Kindle. Book excerpt: Here’s what three pioneers in computer graphics and human-computer interaction have to say about this book: “What a tour de force—everything one would want—comprehensive, encyclopedic, and authoritative.” — Jim Foley “At last, a book on this important, emerging area. It will be an indispensable reference for the practitioner, researcher, and student interested in 3D user interfaces.” — Andy van Dam “Finally, the book we need to bridge the dream of 3D graphics with the user-centered reality of interface design. A thoughtful and practical guide for researchers and product developers. Thorough review, great examples.” — Ben Shneiderman As 3D technology becomes available for a wide range of applications, its successful deployment will require well-designed user interfaces (UIs). Specifically, software and hardware developers will need to understand the interaction principles and techniques peculiar to a 3D environment. This understanding, of course, builds on usability experience with 2D UIs. But it also involves new and unique challenges and opportunities. Discussing all relevant aspects of interaction, enhanced by instructive examples and guidelines, 3D User Interfaces comprises a single source for the latest theory and practice of 3D UIs. Many people already have seen 3D UIs in computer-aided design, radiation therapy, surgical simulation, data visualization, and virtual-reality entertainment. The next generation of computer games, mobile devices, and desktop applications also will feature 3D interaction. The authors of this book, each at the forefront of research and development in the young and dynamic field of 3D UIs, show how to produce usable 3D applications that deliver on their enormous promise. Coverage includes: The psychology and human factors of various 3D interaction tasks Different approaches for evaluating 3D UIs Results from empirical studies of 3D interaction techniques Principles for choosing appropriate input and output devices for 3D systems Details and tips on implementing common 3D interaction techniques Guidelines for selecting the most effective interaction techniques for common 3D tasks Case studies of 3D UIs in real-world applications To help you keep pace with this fast-evolving field, the book’s Web site, www.3dui.org, will offer information and links to the latest 3D UI research and applications.

Ubiquitous Display Environments

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Publisher : Springer Science & Business Media
ISBN 13 : 3642276636
Total Pages : 235 pages
Book Rating : 4.6/5 (422 download)

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Book Synopsis Ubiquitous Display Environments by : Antonio Krüger

Download or read book Ubiquitous Display Environments written by Antonio Krüger and published by Springer Science & Business Media. This book was released on 2012-06-12 with total page 235 pages. Available in PDF, EPUB and Kindle. Book excerpt: Our increasingly smart environments will sense, track and model users and provide them with personalized services. We can already embed computers in everyday objects such as shirt buttons and pencils; objects of all sizes, from wristwatches to billboards, will soon incorporate high-quality flexible displays; we have improved access to wireless Internet communication; and we are now transitioning from traditional linear to targeted interactive media. The convergence of these factors -- miniaturization, display technologies, wireless communication, and interactive media -- will allow us to leave our desktop computers and move to a radical computing paradigm, the ubiquitous display environment, where media and visual content will support a rich variety of display devices that enable users to interact with information artifacts in a seamless manner. This is one of the most exciting and important areas of technology development and this book addresses the challenge within the context of an educational and cultural experience. This is inherently a multidisciplinary field and the contributions span the related research aspects, including system architecture and communications issues, and intelligent user interface aspects such as aesthetics and privacy. On the scientific side, the authors integrate artificial intelligence, user modeling, temporal and spatial reasoning, intelligent user interfaces, and user-centric design methodologies in their work, while on the technological side they integrate mobile and wireless networking infrastructures, interfaces, group displays, and context-driven adaptive presentations. This book is of value to researchers and practitioners working on all aspects of ubiquitous display environments, and we hope it leads to innovations in human education, cultural heritage appreciation, and scientific development.

End-User Development

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Publisher : Springer
ISBN 13 : 364200427X
Total Pages : 285 pages
Book Rating : 4.6/5 (42 download)

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Book Synopsis End-User Development by : Volkmar Pipek

Download or read book End-User Development written by Volkmar Pipek and published by Springer. This book was released on 2009-02-24 with total page 285 pages. Available in PDF, EPUB and Kindle. Book excerpt: Work practices and organizational processes vary widely and evolve constantly. The technological infrastructure has to follow, allowing or even supporting these changes. Traditional approaches to software engineering reach their limits whenever the full spectrum of user requirements cannot be anticipated or the frequency of changes makes software reengineering cycles too clumsy to address all the needs of a specific field of application. Moreover, the increasing importance of ‘infrastructural’ aspects, particularly the mutual dependencies between technologies, usages, and domain competencies, calls for a differentiation of roles beyond the classical user–designer dichotomy. End user development (EUD) addresses these issues by offering lightweight, use-time support which allows users to configure, adapt, and evolve their software by themselves. EUD is understood as a set of methods, techniques, and tools that allow users of software systems who are acting as non-professional software developers to 1 create, modify, or extend a software artifact. While programming activities by non-professional actors are an essential focus, EUD also investigates related activities such as collective understanding and sense-making of use problems and solutions, the interaction among end users with regard to the introduction and diffusion of new configurations, or delegation patterns that may also partly involve professional designers.

Sketching User Experiences: Getting the Design Right and the Right Design

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Publisher : Morgan Kaufmann
ISBN 13 : 9780080552903
Total Pages : 448 pages
Book Rating : 4.5/5 (529 download)

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Book Synopsis Sketching User Experiences: Getting the Design Right and the Right Design by : Bill Buxton

Download or read book Sketching User Experiences: Getting the Design Right and the Right Design written by Bill Buxton and published by Morgan Kaufmann. This book was released on 2010-07-28 with total page 448 pages. Available in PDF, EPUB and Kindle. Book excerpt: Sketching User Experiences approaches design and design thinking as something distinct that needs to be better understood—by both designers and the people with whom they need to work— in order to achieve success with new products and systems. So while the focus is on design, the approach is holistic. Hence, the book speaks to designers, usability specialists, the HCI community, product managers, and business executives. There is an emphasis on balancing the back-end concern with usability and engineering excellence (getting the design right) with an up-front investment in sketching and ideation (getting the right design). Overall, the objective is to build the notion of informed design: molding emerging technology into a form that serves our society and reflects its values. Grounded in both practice and scientific research, Bill Buxton’s engaging work aims to spark the imagination while encouraging the use of new techniques, breathing new life into user experience design. Covers sketching and early prototyping design methods suitable for dynamic product capabilities: cell phones that communicate with each other and other embedded systems, "smart" appliances, and things you only imagine in your dreams Thorough coverage of the design sketching method which helps easily build experience prototypes—without the effort of engineering prototypes which are difficult to abandon Reaches out to a range of designers, including user interface designers, industrial designers, software engineers, usability engineers, product managers, and others Full of case studies, examples, exercises, and projects, and access to video clips that demonstrate the principles and methods

Design for Inclusivity

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Publisher : CRC Press
ISBN 13 : 1317152468
Total Pages : 225 pages
Book Rating : 4.3/5 (171 download)

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Book Synopsis Design for Inclusivity by : Roger Coleman

Download or read book Design for Inclusivity written by Roger Coleman and published by CRC Press. This book was released on 2016-04-08 with total page 225 pages. Available in PDF, EPUB and Kindle. Book excerpt: Inclusive design not only ensures that products, services, interfaces and environments are easier to use for those with special needs or limitations, but in doing so also makes them better for everyone. Design for Inclusivity, written by a team that has pioneered inclusive design practice internationally, reviews the recent social trends and pressures that have pushed this subject to the fore, and assesses design responses to date in an international context. The authors make the business case for inclusive design and explain the formalisation of the approach in standards and legislation. The text includes case studies which describe transport, product development, IT and service projects, as well as industry-university collaborative projects, and highlights lessons that have been learned. This is very much a practical book. It offers tools, techniques, guidelines and signposts for the reader to key resources, as well as including advice on research methods, and working with users and industry partners.

Distributed User Interfaces

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Publisher : Springer Science & Business Media
ISBN 13 : 1447122712
Total Pages : 200 pages
Book Rating : 4.4/5 (471 download)

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Book Synopsis Distributed User Interfaces by : José A. Gallud

Download or read book Distributed User Interfaces written by José A. Gallud and published by Springer Science & Business Media. This book was released on 2011-12-13 with total page 200 pages. Available in PDF, EPUB and Kindle. Book excerpt: The recent advances in display technologies and mobile devices is having an important effect on the way users interact with all kinds of devices (computers, mobile devices, laptops, tablets, and so on). These are opening up new possibilities for interaction, including the distribution of the UI (User Interface) amongst different devices, and implies that the UI can be split and composed, moved, copied or cloned among devices running the same or different operating systems. These new ways of manipulating the UI are considered under the emerging topic of Distributed User Interfaces (DUIs). DUIs are concerned with the repartition of one of many elements from one or many user interfaces in order to support one or many users to carry out one or many tasks on one or many domains in one or many contexts of use – each context of use consisting of users, platforms, and environments. The 20 chapters in the book cover between them the state-of-the-art, the foundations, and original applications of DUIs. Case studies are also included, and the book culminates with a review of interesting and novel applications that implement DUIs in different scenarios.

Learning Spaces

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Publisher :
ISBN 13 :
Total Pages : 454 pages
Book Rating : 4.3/5 (97 download)

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Book Synopsis Learning Spaces by : Diana Oblinger

Download or read book Learning Spaces written by Diana Oblinger and published by . This book was released on 2006 with total page 454 pages. Available in PDF, EPUB and Kindle. Book excerpt: El espacio, ya sea físico o virtual, puede tener un impacto significativo en el aprendizaje. Learning Spaces se centra en la forma en que las expectativas de los alumnos influyen en dichos espacios, en los principios y actividades que facilitan el aprendizaje y en el papel de la tecnología desde la perspectiva de quienes crean los entornos de aprendizaje: profesores, tecnólogos del aprendizaje, bibliotecarios y administradores. La tecnología de la información ha aportado capacidades únicas a los espacios de aprendizaje, ya sea estimulando una mayor interacción mediante el uso de herramientas de colaboración, videoconferencias con expertos internacionales o abriendo mundos virtuales para la exploración. Este libro representa una exploración continua a medida que unimos el espacio, la tecnología y la pedagogía para asegurar el éxito de los estudiantes.