Bringing Design to Software

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Author :
Publisher : Addison-Wesley Professional
ISBN 13 :
Total Pages : 358 pages
Book Rating : 4.3/5 (91 download)

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Book Synopsis Bringing Design to Software by : Terry Winograd

Download or read book Bringing Design to Software written by Terry Winograd and published by Addison-Wesley Professional. This book was released on 1996 with total page 358 pages. Available in PDF, EPUB and Kindle. Book excerpt: A software design manifesto; Designe of the conceptual model; The role of the artist-designer; Design languages; The conumer spectrum; Action - centered design; Keeping it simple; The designer's stance; Reflective conversation with materials; Cultures of prototyping; Footholds for design; Design as practiced; Organizational support for software design; Design for people at work; Reflection; Bibliograpfy; Name index; Subject index.

Design Thinking for Software Engineering

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Author :
Publisher : Springer Nature
ISBN 13 : 3030905942
Total Pages : 231 pages
Book Rating : 4.0/5 (39 download)

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Book Synopsis Design Thinking for Software Engineering by : Jennifer Hehn

Download or read book Design Thinking for Software Engineering written by Jennifer Hehn and published by Springer Nature. This book was released on 2022-02-13 with total page 231 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book explores the possibility of integrating design thinking into today’s technical contexts. Despite the popularity of design thinking in research and practice, this area is still too often treated in isolation without a clear, consistent connection to the world of software development. The book presents design thinking approaches and experiences that can facilitate the development of software-intensive products and services. It argues that design thinking and related software engineering practices, including requirements engineering and user-centric design (UX) approaches, are not mutually exclusive. Rather, they provide complementary methods and tools for designing software-intensive systems with a human-centric approach. Bringing together prominent experts and practitioners to share their insights, approaches and experiences, the book sheds new light on the specific interpretations and meanings of design thinking in various fields such as engineering, management, and information technology. As such, it provides a framework for professionals to demonstrate the potential of design thinking for software development, while offering academic researchers a roadmap for further research.

User Interface Design for Programmers

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Publisher : Apress
ISBN 13 : 1430208570
Total Pages : 152 pages
Book Rating : 4.4/5 (32 download)

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Book Synopsis User Interface Design for Programmers by : Avram Joel Spolsky

Download or read book User Interface Design for Programmers written by Avram Joel Spolsky and published by Apress. This book was released on 2008-01-01 with total page 152 pages. Available in PDF, EPUB and Kindle. Book excerpt: Most programmers' fear of user interface (UI) programming comes from their fear of doing UI design. They think that UI design is like graphic design—the mysterious process by which creative, latte-drinking, all-black-wearing people produce cool-looking, artistic pieces. Most programmers see themselves as analytic, logical thinkers instead—strong at reasoning, weak on artistic judgment, and incapable of doing UI design. In this brilliantly readable book, author Joel Spolsky proposes simple, logical rules that can be applied without any artistic talent to improve any user interface, from traditional GUI applications to websites to consumer electronics. Spolsky's primary axiom, the importance of bringing the program model in line with the user model, is both rational and simple. In a fun and entertaining way, Spolky makes user interface design easy for programmers to grasp. After reading User Interface Design for Programmers, you'll know how to design interfaces with the user in mind. You'll learn the important principles that underlie all good UI design, and you'll learn how to perform usability testing that works.

Biophilic Design

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Publisher : John Wiley & Sons
ISBN 13 : 1118174240
Total Pages : 641 pages
Book Rating : 4.1/5 (181 download)

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Book Synopsis Biophilic Design by : Stephen R. Kellert

Download or read book Biophilic Design written by Stephen R. Kellert and published by John Wiley & Sons. This book was released on 2011-09-26 with total page 641 pages. Available in PDF, EPUB and Kindle. Book excerpt: "When nature inspires our architecture-not just how it looks but how buildings and communities actually function-we will have made great strides as a society. Biophilic Design provides us with tremendous insight into the 'why,' then builds us a road map for what is sure to be the next great design journey of our times." -Rick Fedrizzi, President, CEO and Founding Chairman, U.S. Green Building Council "Having seen firsthand in my company the power of biomimicry to stimulate a wellspring of profitable innovation, I can say unequivocably that biophilic design is the real deal. Kellert, Heerwagen, and Mador have compiled the wisdom of world-renowned experts to produce this exquisite book; it is must reading for scientists, philosophers, engineers, architects and designers, and-most especially-businesspeople. Anyone looking for the key to a new type of prosperity that respects the earth should start here." -Ray C. Anderson, founder and Chair, Interface, Inc. The groundbreaking guide to the emerging practice of biophilic design This book offers a paradigm shift in how we design and build our buildings and our communities, one that recognizes that the positive experience of natural systems and processes in our buildings and constructed landscapes is critical to human health, performance, and well-being. Biophilic design is about humanity's place in nature and the natural world's place in human society, where mutuality, respect, and enriching relationships can and should exist at all levels and should emerge as the norm rather than the exception. Written for architects, landscape architects, planners,developers, environmental designers, as well as building owners, Biophilic Design: The Theory, Science, and Practice of Bringing Buildings to Life is a guide to the theory, science, and practice of biophilic design. Twenty-three original and timely essays by world-renowned scientists, designers, and practitioners, including Edward O. Wilson, Howard Frumkin, David Orr, Grant Hildebrand, Stephen Kieran, Tim Beatley, Jonathan Rose, Janine Benyus, Roger Ulrich, Bert Gregory, Robert Berkebile, William Browning, and Vivian Loftness, among others, address: * The basic concepts of biophilia, its expression in the built environment, and how biophilic design connects to human biology, evolution, and development. * The science and benefits of biophilic design on human health, childhood development, healthcare, and more. * The practice of biophilic design-how to implement biophilic design strategies to create buildings that connect people with nature and provide comfortable and productive places for people, in which they can live, work, and study. Biophilic design at any scale-from buildings to cities-begins with a few simple questions: How does the built environment affect the natural environment? How will nature affect human experience and aspiration? Most of all, how can we achieve sustained and reciprocal benefits between the two? This prescient, groundbreaking book provides the answers.

Design Wise

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Author :
Publisher : Information Today, Inc.
ISBN 13 : 9780910965316
Total Pages : 228 pages
Book Rating : 4.9/5 (653 download)

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Book Synopsis Design Wise by : Alison J. Head

Download or read book Design Wise written by Alison J. Head and published by Information Today, Inc.. This book was released on 1999 with total page 228 pages. Available in PDF, EPUB and Kindle. Book excerpt: "Design Wise" explains what interface design is and how to evaluate it. Information is included on the importance of interface design to users, how a product gets designed, a design evaluation template, and design analyses of CD-ROMs, Web sites, and online providers.

Bringing Iterative Design to Ubiquitous Computing

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Publisher : Cuvillier Verlag
ISBN 13 : 3867275319
Total Pages : 233 pages
Book Rating : 4.8/5 (672 download)

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Book Synopsis Bringing Iterative Design to Ubiquitous Computing by : Rafael A. Ballagas

Download or read book Bringing Iterative Design to Ubiquitous Computing written by Rafael A. Ballagas and published by Cuvillier Verlag. This book was released on 2008 with total page 233 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Spaces of Interaction, Places for Experience

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Author :
Publisher : Morgan & Claypool Publishers
ISBN 13 : 1608457729
Total Pages : 131 pages
Book Rating : 4.6/5 (84 download)

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Book Synopsis Spaces of Interaction, Places for Experience by : David Benyon

Download or read book Spaces of Interaction, Places for Experience written by David Benyon and published by Morgan & Claypool Publishers. This book was released on 2014-10-01 with total page 131 pages. Available in PDF, EPUB and Kindle. Book excerpt: Spaces of Interaction, Places for Experience is a book about Human-Computer Interaction (HCI), interaction design (ID) and user experience (UX) in the age of ubiquitous computing. The book explores interaction and experience through the different spaces that contribute to interaction until it arrives at an understanding of the rich and complex places for experience that will be the focus of the next period for interaction design. The book begins by looking at the multilayered nature of interaction and UX—not just with new technologies, but with technologies that are embedded in the world. People inhabit a medium, or rather many media, which allow them to extend themselves, physically, mentally, and emotionally in many directions. The medium that people inhabit includes physical and semiotic material that combine to create user experiences. People feel more or less present in these media and more or less engaged with the content of the media. From this understanding of people in media, the book explores some philosophical and practical issues about designing interactions. The book journeys through the design of physical space, digital space, information space, conceptual space and social space. It explores concepts of space and place, digital ecologies, information architecture, conceptual blending and technology spaces at work and in the home. It discusses navigation of spaces and how people explore and find their way through environments. Finally the book arrives at the concept of a blended space where the physical and digital are tightly interwoven and people experience the blended space as a whole. The design of blended spaces needs to be driven by an understanding of the correspondences between the physical and the digital, by an understanding of conceptual blending and by the desire to design at a human scale. There is no doubt that HCI and ID are changing. The design of “microinteractions” remains important, but there is a bigger picture to consider. UX is spread across devices, over time and across physical spaces. The commingling of the physical and the digital in blended spaces leads to new social spaces and new conceptual spaces. UX concerns the navigation of these spaces as much as it concerns the design of buttons and screens for apps. By taking a spatial perspective on interaction, the book provides new insights into the evolving nature of interaction design.

(Re)Searching the Digital Bauhaus

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Publisher : Springer Science & Business Media
ISBN 13 : 1848003501
Total Pages : 382 pages
Book Rating : 4.8/5 (48 download)

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Book Synopsis (Re)Searching the Digital Bauhaus by : Thomas Binder

Download or read book (Re)Searching the Digital Bauhaus written by Thomas Binder and published by Springer Science & Business Media. This book was released on 2008-10-08 with total page 382 pages. Available in PDF, EPUB and Kindle. Book excerpt: The intent of this chapter is to outline a distinctive way of thinking about issues of technology and society that has characterized many Nordic approaches to the topic. One of the characteristics of this approach has been the recognition of the worth of human labour. Technology is not seen as an alien force, but something which is itself a product of human labour, and it can be designed and utilized in ways which augment human skills and expertise, rather than degrading them. What is particularly striking, at least to this author, in this approach is that we are presented not simply with a vision of how things could be better in our society, but with concrete exemplars of how we can build such a better world. It is in recognition of this fact that I have chosen the title of this chapter, as it emphasizes that, while the tradition of Utopian literature is the - lineation of a supposedly idea world which exists no-place (u-topos, in Greek), these visions can be an inspiration for quite practical activities on the ground, as steps towards their realization. As Wilde notes (in the quote above) this is a never-ending quest, as with each achievement, we recognize that there are further bridges to cross and places to be visited.

Architectural Intelligence

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Publisher : MIT Press
ISBN 13 : 0262546787
Total Pages : 329 pages
Book Rating : 4.2/5 (625 download)

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Book Synopsis Architectural Intelligence by : Molly Wright Steenson

Download or read book Architectural Intelligence written by Molly Wright Steenson and published by MIT Press. This book was released on 2022-11-01 with total page 329 pages. Available in PDF, EPUB and Kindle. Book excerpt: Architects who engaged with cybernetics, artificial intelligence, and other technologies poured the foundation for digital interactivity. In Architectural Intelligence, Molly Wright Steenson explores the work of four architects in the 1960s and 1970s who incorporated elements of interactivity into their work. Christopher Alexander, Richard Saul Wurman, Cedric Price, and Nicholas Negroponte and the MIT Architecture Machine Group all incorporated technologies—including cybernetics and artificial intelligence—into their work and influenced digital design practices from the late 1980s to the present day. Alexander, long before his famous 1977 book A Pattern Language, used computation and structure to visualize design problems; Wurman popularized the notion of “information architecture”; Price designed some of the first intelligent buildings; and Negroponte experimented with the ways people experience artificial intelligence, even at architectural scale. Steenson investigates how these architects pushed the boundaries of architecture—and how their technological experiments pushed the boundaries of technology. What did computational, cybernetic, and artificial intelligence researchers have to gain by engaging with architects and architectural problems? And what was this new space that emerged within these collaborations? At times, Steenson writes, the architects in this book characterized themselves as anti-architects and their work as anti-architecture. The projects Steenson examines mostly did not result in constructed buildings, but rather in design processes and tools, computer programs, interfaces, digital environments. Alexander, Wurman, Price, and Negroponte laid the foundation for many of our contemporary interactive practices, from information architecture to interaction design, from machine learning to smart cities.

Bringing Numbers to Life

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Publisher :
ISBN 13 : 9788792964113
Total Pages : 514 pages
Book Rating : 4.9/5 (641 download)

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Book Synopsis Bringing Numbers to Life by : John Armitage

Download or read book Bringing Numbers to Life written by John Armitage and published by . This book was released on 2016-03-01 with total page 514 pages. Available in PDF, EPUB and Kindle. Book excerpt: Size Matters: How Visual Analytics Will Bring Numbers to Life The increasing volume of quantitative data in modern communication is calling for more effective visualization design techniques to improve clarity and decision-making. The LAVA visual analytic design language proposes a new vernacular to take big data to big audiences. Big Data. The Internet of Things. Cloud Computing. Predictive Analytics. Any trip through today's information technology news will surely include some of these terms. Just as the Web and social media allow more people and institutions to connect with each other to exchange sentiment and ideas, a parallel system exists to do the same thing with quantitative facts. An ever-more automated array of sensors and monitors embedded in our businesses, governments, physical infrastructures, vehicles, the environment, and even our bodies, are being added to the more traditional practice of manual observation and data entry in the effort to record and store the daily up-and-down states of stuff we care about. The variables are called Measures, and include things like sales, windspeed, steps taken, or heart rate. The things being measured are called Entities, such as a car model, an airport, your family, or your heart. Combining Measures with Entities creates Metrics - Sales at a cash register or of a car model, windspeed at the airport, steps taken by your family today, your resting heart rate. Metrics are how we understand quantitative data from the world around us. Analytics is the science of working with metrics to make better, more informed decisions in our work and lives. Visual Analytics is the expression of metrics geometrically - with lines and shapes versus with numbers in spreadsheets - so as to make them easier to understand and interpret. As more metrics are made available and relevant to more people, presenting them visually is a key aspect of ensuring that audiences find them legible - or clear and able to be read - and readable - or enticing and likely to be read. While these dual masters of function and elegance are present in all design practice, visual analytics require a balance skewed in favor of clarity, efficiency, mathematical precision, and measureable audience cognition.

Theories and Practice in Interaction Design

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Author :
Publisher : CRC Press
ISBN 13 : 1482269538
Total Pages : 392 pages
Book Rating : 4.4/5 (822 download)

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Book Synopsis Theories and Practice in Interaction Design by : Sebastiano Bagnara

Download or read book Theories and Practice in Interaction Design written by Sebastiano Bagnara and published by CRC Press. This book was released on 2006-06-20 with total page 392 pages. Available in PDF, EPUB and Kindle. Book excerpt: Ad hoc and interdisciplinary, the field of interaction design claims no unified theory. Yet guidelines are needed. In essays by 26 major thinkers and designers, this book presents the rich mosaic of ideas which nourish the lively art of interaction design. The editors introduction is a critical survey of interaction design with a debt and contribut

Bringing Graphic Design in House

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Publisher :
ISBN 13 : 9781610593014
Total Pages : 200 pages
Book Rating : 4.5/5 (93 download)

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Book Synopsis Bringing Graphic Design in House by :

Download or read book Bringing Graphic Design in House written by and published by . This book was released on with total page 200 pages. Available in PDF, EPUB and Kindle. Book excerpt: How and when to design it yourself : logos, letterhead, business cards, borchures, newsletters, websites.

Make It New

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Publisher : MIT Press
ISBN 13 : 0262330938
Total Pages : 281 pages
Book Rating : 4.2/5 (623 download)

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Book Synopsis Make It New by : Barry M. Katz

Download or read book Make It New written by Barry M. Katz and published by MIT Press. This book was released on 2015-09-11 with total page 281 pages. Available in PDF, EPUB and Kindle. Book excerpt: The role of design in the formation of the Silicon Valley ecosystem of innovation. California's Silicon Valley is home to the greatest concentration of designers in the world: corporate design offices at flagship technology companies and volunteers at nonprofit NGOs; global design consultancies and boutique studios; research laboratories and academic design programs. Together they form the interconnected network that is Silicon Valley. Apple products are famously “Designed in California,” but, as Barry Katz shows in this first-ever, extensively illustrated history, the role of design in Silicon Valley began decades before Steve Jobs and Steve Wozniak dreamed up Apple in a garage. Offering a thoroughly original view of the subject, Katz tells how design helped transform Silicon Valley into the most powerful engine of innovation in the world. From Hewlett-Packard and Ampex in the 1950s to Google and Facebook today, design has provided the bridge between research and development, art and engineering, technical performance and human behavior. Katz traces the origins of all of the leading consultancies—including IDEO, frog, and Lunar—and shows the process by which some of the world's most influential companies came to place design at the center of their business strategies. At the same time, universities, foundations, and even governments have learned to apply “design thinking” to their missions. Drawing on unprecedented access to a vast array of primary sources and interviews with nearly every influential design leader—including Douglas Engelbart, Steve Jobs, and Don Norman—Katz reveals design to be the missing link in Silicon Valley's ecosystem of innovation.

A Philosophy of Software Design

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Author :
Publisher : Yaknyam Publishing
ISBN 13 : 9781732102200
Total Pages : pages
Book Rating : 4.1/5 (22 download)

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Book Synopsis A Philosophy of Software Design by : John Ousterhout

Download or read book A Philosophy of Software Design written by John Ousterhout and published by Yaknyam Publishing. This book was released on 2018-04-10 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt:

Lean Software Development

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Publisher : Addison-Wesley
ISBN 13 : 0133812960
Total Pages : 236 pages
Book Rating : 4.1/5 (338 download)

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Book Synopsis Lean Software Development by : Mary Poppendieck

Download or read book Lean Software Development written by Mary Poppendieck and published by Addison-Wesley. This book was released on 2003-05-08 with total page 236 pages. Available in PDF, EPUB and Kindle. Book excerpt: Lean Software Development: An Agile Toolkit Adapting agile practices to your development organization Uncovering and eradicating waste throughout the software development lifecycle Practical techniques for every development manager, project manager, and technical leader Lean software development: applying agile principles to your organization In Lean Software Development, Mary and Tom Poppendieck identify seven fundamental "lean" principles, adapt them for the world of software development, and show how they can serve as the foundation for agile development approaches that work. Along the way, they introduce 22 "thinking tools" that can help you customize the right agile practices for any environment. Better, cheaper, faster software development. You can have all three–if you adopt the same lean principles that have already revolutionized manufacturing, logistics and product development. Iterating towards excellence: software development as an exercise in discovery Managing uncertainty: "decide as late as possible" by building change into the system. Compressing the value stream: rapid development, feedback, and improvement Empowering teams and individuals without compromising coordination Software with integrity: promoting coherence, usability, fitness, maintainability, and adaptability How to "see the whole"–even when your developers are scattered across multiple locations and contractors Simply put, Lean Software Development helps you refocus development on value, flow, and people–so you can achieve breakthrough quality, savings, speed, and business alignment.

About Face 3

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Publisher : John Wiley & Sons
ISBN 13 : 1118079159
Total Pages : 650 pages
Book Rating : 4.1/5 (18 download)

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Book Synopsis About Face 3 by : Alan Cooper

Download or read book About Face 3 written by Alan Cooper and published by John Wiley & Sons. This book was released on 2012-06-12 with total page 650 pages. Available in PDF, EPUB and Kindle. Book excerpt: This completely updated volume presents the effective and practical tools you need to design great desktop applications, Web 2.0 sites, and mobile devices. You’ll learn the principles of good product behavior and gain an understanding of Cooper’s Goal-Directed Design method, which involves everything from conducting user research to defining your product using personas and scenarios. Ultimately, you’ll acquire the knowledge to design the best possible digital products and services.

Designing for the Digital Age

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Publisher : John Wiley & Sons
ISBN 13 : 1118079884
Total Pages : 770 pages
Book Rating : 4.1/5 (18 download)

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Book Synopsis Designing for the Digital Age by : Kim Goodwin

Download or read book Designing for the Digital Age written by Kim Goodwin and published by John Wiley & Sons. This book was released on 2011-03-25 with total page 770 pages. Available in PDF, EPUB and Kindle. Book excerpt: Whether you’re designing consumer electronics, medical devices, enterprise Web apps, or new ways to check out at the supermarket, today’s digitally-enabled products and services provide both great opportunities to deliver compelling user experiences and great risks of driving your customers crazy with complicated, confusing technology. Designing successful products and services in the digital age requires a multi-disciplinary team with expertise in interaction design, visual design, industrial design, and other disciplines. It also takes the ability to come up with the big ideas that make a desirable product or service, as well as the skill and perseverance to execute on the thousand small ideas that get your design into the hands of users. It requires expertise in project management, user research, and consensus-building. This comprehensive, full-color volume addresses all of these and more with detailed how-to information, real-life examples, and exercises. Topics include assembling a design team, planning and conducting user research, analyzing your data and turning it into personas, using scenarios to drive requirements definition and design, collaborating in design meetings, evaluating and iterating your design, and documenting finished design in a way that works for engineers and stakeholders alike.