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Barbie Quiz Game
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Download or read book Barbie Quiz Game written by Book center and published by Book center . This book was released on with total page 21 pages. Available in PDF, EPUB and Kindle. Book excerpt: Are you a true fan of Barbie? How well would you do on a Barbie Quiz Game? This is your chance to put your knowledge of this beautiful fashion icon to the test. The Barbie Quiz Game puts your love, excitement, and sense of style to the ultimate test for one of the most popular toy figures of all time with cool and challenging questions. This will be one of the most entertaining quiz games for your device. You can even play with friends and family who’s also a big fan of Barbie and even put them to the test of true fan quiz questions.
Book Synopsis Encyclopaedia Britannica by : Hugh Chisholm
Download or read book Encyclopaedia Britannica written by Hugh Chisholm and published by . This book was released on 1910 with total page 1090 pages. Available in PDF, EPUB and Kindle. Book excerpt: This eleventh edition was developed during the encyclopaedia's transition from a British to an American publication. Some of its articles were written by the best-known scholars of the time and it is considered to be a landmark encyclopaedia for scholarship and literary style.
Book Synopsis Beyond Barbie and Mortal Kombat by : Yasmin B. Kafai
Download or read book Beyond Barbie and Mortal Kombat written by Yasmin B. Kafai and published by MIT Press. This book was released on 2011-02-25 with total page 398 pages. Available in PDF, EPUB and Kindle. Book excerpt: Girls and women as game players and game designers in the new digital landscape of massively multiplayer online games, “second lives,” “modding,” serious games, and casual games. Ten years after the groundbreaking From Barbie to Mortal Kombat highlighted the ways gender stereotyping and related social and economic issues permeate digital game play, the number of women and girl gamers has risen considerably. Despite this, gender disparities remain in gaming. Women may be warriors in World of Warcraft, but they are also scantily clad “booth babes” whose sex appeal is used to promote games at trade shows. Player-generated content has revolutionized gaming, but few games marketed to girls allow “modding” (game modifications made by players). Gender equity, the contributors to Beyond Barbie and Mortal Kombat argue, requires more than increasing the overall numbers of female players. Beyond Barbie and Mortal Kombat brings together new media theorists, game designers, educators, psychologists, and industry professionals, including some of the contributors to the earlier volume, to look at how gender intersects with the broader contexts of digital games today: gaming, game industry and design, and serious games. The contributors discuss the rise of massively multiplayer online games (MMOs) and the experience of girl and women players in gaming communities; the still male-dominated gaming industry and the need for different perspectives in game design; and gender concerns related to emerging serious games (games meant not only to entertain but also to educate, persuade, or change behavior). In today's game-packed digital landscape, there is an even greater need for games that offer motivating, challenging, and enriching contexts for play to a more diverse population of players. Contributors Cornelia Brunner, Shannon Campe, Justine Cassell, Mia Consalvo, Jill Denner, Mary Flanagan, Janine Fron, Tracy Fullerton, Elisabeth Hayes, Carrie Heeter, Kristin Hughes, Mimi Ito, Henry Jenkins III, Yasmin B. Kafai, Caitlin Kelleher, Brenda Laurel, Nicole Lazzaro, Holin Lin, Jacki Morie, Helen Nissenbaum, Celia Pearce, Caroline Pelletier, Jennifer Y. Sun, T. L. Taylor, Brian Winn, Nick YeeInterviews with Nichol Bradford, Brenda Braithwaite, Megan Gaiser, Sheri Graner Ray, Morgan Romine
Book Synopsis What Do You Know About Katy Perry? The Unauthorized Trivia Quiz Game Book About Katy Perry Facts by : T.K. Parker
Download or read book What Do You Know About Katy Perry? The Unauthorized Trivia Quiz Game Book About Katy Perry Facts written by T.K. Parker and published by Bingo Starr. This book was released on with total page 300 pages. Available in PDF, EPUB and Kindle. Book excerpt: Question: At what age did she learn to play the guitar? Answer: Thirteen The inspiration for her musical career came at an early age. She had already begun taking singing lessons at 9, and by 13 she had learned to play the guitar. As a result, her interest in music grew and she decided to make a career out of it. (The First Challenge, Sample from Question #4) Question: What recognition did she earn from the Guinness Book of World Record? Answer: Best Start on the US Digital Chart by a Female Artist Her two singles “I Kissed a Girl” and “Hot n Cold” had sold over 2 million digital copies. This feat was recognized by Guinness in the 2010 version of their Book of World records. (The Second Challenge, Sample from Question #19) Question: The lyrics of which song were inscribed on her engagement ring? Answer: “Are You The One That I’ve Been Waiting For” The song, by Nick Cave and the Bad Seeds, is one of Perry’s favorites. She talked about it during her stay in Scotland while on the California Dream Tour. (The Bonus Challenge, Sample from Question #9) What do you know about Katy Perry? Diddly SQUAT, that’s what! I have one quest in mind. To challenge and break you with the hardest question you will ever face! These questions are for the brave-hearted and the strong. So, ONLY buy if you're up to the challenge! Only enter if you dare...
Download or read book Digital Play written by Stephen Kline and published by McGill-Queen's Press - MQUP. This book was released on 2003 with total page 388 pages. Available in PDF, EPUB and Kindle. Book excerpt: In a marketplace that demands perpetual upgrades, the survival of interactive play ultimately depends on the adroit management of negotiations between game producers and youthful consumers of this new medium. The authors suggest a model of expansion that encompasses technological innovation, game design, and marketing practices. Their case study of video gaming exposes fundamental tensions between the opposing forces of continuity and change in the information economy: between the play culture of gaming and the spectator culture of television, the dynamism of interactive media and the increasingly homogeneous mass-mediated cultural marketplace, and emerging flexible post-Fordist management strategies and the surviving techniques of mass-mediated marketing. Digital Play suggests a future not of democratizing wired capitalism but instead of continuing tensions between "access to" and "enclosure in" technological innovation, between inertia and diversity in popular culture markets, and between commodification and free play in the cultural industries. -- publisher description.
Book Synopsis Barbie Developer: Ruth Handler by : Lee Slater
Download or read book Barbie Developer: Ruth Handler written by Lee Slater and published by ABDO. This book was released on 2016-01-01 with total page 35 pages. Available in PDF, EPUB and Kindle. Book excerpt: In this engaging biography, readers will learn about the developer of the Barbie doll, Ruth Handler. Follow the story of Handler's early work with her husband Elliott making and selling plastic products, their collaboration with Harold Matson to form Mattel, Handler's inspiration for a new kind of doll, and the company's introduction of Barbie in 1959. Readers will follow Barbie's evolution through the ensuing decades as Handler continuously reinvented Barbie to appeal to new generations. Learn how Barbies are made, who came up with the name, the role of the Mickey Mouse Club in Barbie's success, and about other Mattel products. Handler's family and her retirement as president from Mattel and her subsequent work for cancer survivors with her new company Nearly Me is also covered. Sidebars, historic photos, and a glossary enhance readers' understanding of this topic. Additional features include a table of contents, an index, a timeline and fun facts. Aligned to Common Core Standards and correlated to state standards. Checkerboard Library is an imprint of Abdo Publishing, a division of ABDO.
Book Synopsis From Barbie® to Mortal Kombat by : Justine Cassell
Download or read book From Barbie® to Mortal Kombat written by Justine Cassell and published by MIT Press. This book was released on 2000-02-28 with total page 400 pages. Available in PDF, EPUB and Kindle. Book excerpt: Girls and computer games—and the movement to overcome the stereotyping that dominates the toy aisles. Many parents worry about the influence of video games on their children's lives. The game console may help to prepare children for participation in the digital world, but at the same time it socializes boys into misogyny and excludes girls from all but the most objectified positions. The new "girls' games" movement has addressed these concerns. Although many people associate video games mainly with boys, the girls games' movement has emerged from an unusual alliance between feminist activists (who want to change the "gendering" of digital technology) and industry leaders (who want to create a girls' market for their games). The contributors to From Barbie® to Mortal Kombat explore how assumptions about gender, games, and technology shape the design, development, and marketing of games as industry seeks to build the girl market. They describe and analyze the games currently on the market and propose tactical approaches for avoiding the stereotypes that dominate most toy store aisles. The lively mix of perspectives and voices includes those of media and technology scholars, educators, psychologists, developers of today's leading games, industry insiders, and girl gamers. Contributors Aurora, Dorothy Bennett, Stephanie Bergman, Cornelia Brunner, Mary Bryson, Lee McEnany Caraher, Justine Cassell, Suzanne de Castell, Nikki Douglas, Theresa Duncan, Monica Gesue, Michelle Goulet, Patricia Greenfield, Margaret Honey, Henry Jenkins, Cal Jones, Yasmin Kafai, Heather Kelley, Marsha Kinder, Brenda Laurel, Nancie Martin, Aliza Sherman, Kaveri Subrahmanyam
Book Synopsis Trapped in a Video Game by : Dustin Brady
Download or read book Trapped in a Video Game written by Dustin Brady and published by Andrews McMeel Publishing. This book was released on 2018-04-10 with total page 132 pages. Available in PDF, EPUB and Kindle. Book excerpt: Jesse Rigsby hates video games—and for good reason. You see, a video game character is trying to kill him. After getting sucked in the new game Full Blast with his friend Eric, Jesse starts to see the appeal of vaporizing man-size praying mantis while cruising around by jet pack. But pretty soon, a mysterious figure begins following Eric and Jesse, and they discover they can't leave the game. If they don't figure out what's going on fast, they'll be trapped for good! With black-and-white illustrations throughout and a cliff hanger at the end of every chapter, this is a great series for kids who think they don’t like to read!
Download or read book Mad Men written by Gary R. Edgerton and published by Wayne State University Press. This book was released on 2023-04-04 with total page 158 pages. Available in PDF, EPUB and Kindle. Book excerpt: A captivating and analytical compendium to the hit show -and its creation, story, and impact on contemporary media and popular culture. This one-stop primer offers a succinct analysis of one of the most skillfully produced, artistically innovative, and culturally resonant scripted series in modern television. It opens by explaining how Mad Men (AMC, 2007–2015) functions as a representative example of much deeper and more profound structural changes happening in television since the 2000s. Gary R. Edgerton highlights influences driving the creation of the show, including creator Matthew Weiner’s personal connections to the subject matter and the development of the main character, Don Draper (Jon Hamm). Analysis of the show’s story progression is delineated by a pivotal shift from a culturally relevant Zeitgeist phenomenon to a narrative more concerned with Draper’s introspective and existential journey to reconciliation and self-awareness. Cultural reflections are also explored with interrogations of privilege and prejudice, the American Dream, ethnicity, race, gender politics, and class as witnessed through the program’s complex and conflicted characters. Following its debut, Mad Men quickly became a bellwether of contemporary culture. The award-winning series set the creative standard in drama over the span of its initial run and is now recognized as a milestone in the history and development of scripted television. Throughout its seven seasons, the series struck a delicate balance of being both complex and cerebral while also entertaining and accessible, a balance that Edgerton skillfully carries over to this book.
Book Synopsis Coding for Kids: Python by : Adrienne B. Tacke
Download or read book Coding for Kids: Python written by Adrienne B. Tacke and published by Sourcebooks, Inc.. This book was released on 2019-03-19 with total page 329 pages. Available in PDF, EPUB and Kindle. Book excerpt: Games and activities that teach kids ages 10+ to code with Python Learning to code isn't as hard as it sounds—you just have to get started! Coding for Kids: Python starts kids off right with 50 fun, interactive activities that teach them the basics of the Python programming language. From learning the essential building blocks of programming to creating their very own games, kids will progress through unique lessons packed with helpful examples—and a little silliness! Kids will follow along by starting to code (and debug their code) step by step, seeing the results of their coding in real time. Activities at the end of each chapter help test their new knowledge by combining multiple concepts. For young programmers who really want to show off their creativity, there are extra tricky challenges to tackle after each chapter. All kids need to get started is a computer and this book. This beginner's guide to Python for kids includes: 50 Innovative exercises—Coding concepts come to life with game-based exercises for creating code blocks, drawing pictures using a prewritten module, and more. Easy-to-follow guidance—New coders will be supported by thorough instructions, sample code, and explanations of new programming terms. Engaging visual lessons—Colorful illustrations and screenshots for reference help capture kids' interest and keep lessons clear and simple. Encourage kids to think independently and have fun learning an amazing new skill with this coding book for kids.
Download or read book Brand Islam written by Faegheh Shirazi and published by University of Texas Press. This book was released on 2016-08-02 with total page 294 pages. Available in PDF, EPUB and Kindle. Book excerpt: From food products to fashions and cosmetics to children’s toys, a wide range of commodities today are being marketed as “halal” (permitted, lawful) or “Islamic” to Muslim consumers both in the West and in Muslim-majority nations. However, many of these products are not authentically Islamic or halal, and their producers have not necessarily created them to honor religious practice or sentiment. Instead, most “halal” commodities are profit-driven, and they exploit the rise of a new Islamic economic paradigm, “Brand Islam,” as a clever marketing tool. Brand Islam investigates the rise of this highly lucrative marketing strategy and the resulting growth in consumer loyalty to goods and services identified as Islamic. Faegheh Shirazi explores the reasons why consumers buy Islam-branded products, including conspicuous piety or a longing to identify with a larger Muslim community, especially for those Muslims who live in Western countries, and how this phenomenon is affecting the religious, cultural, and economic lives of Muslim consumers. She demonstrates that Brand Islam has actually enabled a new type of global networking, joining product and service sectors together in a huge conglomerate that some are referring to as the Interland. A timely and original contribution to Muslim cultural studies, Brand Islam reveals how and why the growth of consumerism, global communications, and the Westernization of many Islamic countries are all driving the commercialization of Islam.
Download or read book Microtimes written by and published by . This book was released on 1999 with total page 472 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Book Synopsis National Geographic Kids Quiz Whiz 2 by : National Geographic
Download or read book National Geographic Kids Quiz Whiz 2 written by National Geographic and published by National Geographic Books. This book was released on 2013 with total page 180 pages. Available in PDF, EPUB and Kindle. Book excerpt: "The ultimate brain-busting book about everything from giant gorillas to high-tech dragons, ancient knights to pop culture stars, weird science to math madness"--Page 4 of cover.
Book Synopsis The 8 Keys to End Bullying Activity Book for Kids & Tweens: Worksheets, Quizzes, Games, & Skills for Putting the Keys Into Action (8 Keys to Mental Health) by : Signe Whitson
Download or read book The 8 Keys to End Bullying Activity Book for Kids & Tweens: Worksheets, Quizzes, Games, & Skills for Putting the Keys Into Action (8 Keys to Mental Health) written by Signe Whitson and published by W. W. Norton & Company. This book was released on 2016-10-25 with total page 386 pages. Available in PDF, EPUB and Kindle. Book excerpt: A comprehensive, skill-building bullying prevention activity book for school-aged readers The 8 Keys to End Bullying Activity Book for Kids & Tweens is designed to be both useful and fun. There are quizzes, experiments, questions, and answers mixed in with games, puzzles, journaling challenges, and real-life stories that teach kids how to: Tell the difference between rudeness, mean behavior, and bullying Respond well when someone is bullying them Stand up for someone else before, during, and after bullying Have fun online and while texting without hurting others or putting themselves at risk Keep a cool head and make good choices, even when they are upset Pick fun, kind, trustworthy friends Connect with helpful adults when necessary Reach out to kids who bully, knowing that everyone has a story Create awareness about the problem of bullying Every part of this book is designed to teach kids what to do to bring an end to bullying, and to choose kindness whenever possible. Organized around the groundbreaking principles of 8 Keys to End Bullying, 8 Keys to End Bullying Activity Program for Kids & Tweens builds key social-emotional skills in readers ages 8-12, empowering them to cope with conflict and end bullying in their communities and schools. Younger kids can complete the activities with a parent or teacher's guidance, while older kids can complete the activities independently. These simple activities cultivate (1) assertiveness, emotion management, and friendship skills in kids vulnerable to bullying, (2) problem-solving skills for kids who witness bullying, and (3) empathy and kindness skills in kids who are likely to bully their peers. The book is available individually or as a set with The 8 Keys to End Bullying Activity Book Companion Guide for Parents & Educators
Download or read book The Software Encyclopedia written by and published by . This book was released on 1988 with total page 1880 pages. Available in PDF, EPUB and Kindle. Book excerpt: