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Baby Boomer Games
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Download or read book Baby Boomer Games written by Rick Polizzi and published by . This book was released on 1995 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Book Synopsis The Baby Boomer Encyclopedia by : Martin Gitlin
Download or read book The Baby Boomer Encyclopedia written by Martin Gitlin and published by Bloomsbury Publishing USA. This book was released on 2011-03-03 with total page 257 pages. Available in PDF, EPUB and Kindle. Book excerpt: This encyclopedia defines and contextualizes the Baby Boomer generation and the wide-reaching contributions of its members throughout modern American history. Comprising some 80 million Americans born between 1946 and 1965, the Baby Boomers have significantly changed every aspect of American history and culture. The members of this generation experienced some of the most tumultuous times in American history; indeed, the Boomers helped create these pivotal eras. From the advent of rock and roll to disco and rap, from the sexual revolution to the arrival of AIDS, and from race riots to the election of a black president, Baby Boomers have seen it all. Through nearly 100 alphabetically arranged entries, this encyclopedia gives later generations insight into the contributions of the Baby Boomers, and it helps members of that generation better contextualize their own experiences. Included entries are written in a clear and engaging manner, covering politics and activism, entertainment, the economy, gender roles, arts, pop culture, sports, religion, drug and alcohol use, and many other subject areas.
Book Synopsis The Baby Boomer's Name Game by : Christopher P. Andersen
Download or read book The Baby Boomer's Name Game written by Christopher P. Andersen and published by Perigee Books. This book was released on 1987 with total page 264 pages. Available in PDF, EPUB and Kindle. Book excerpt: The bestselling Name Game is back, completely revised and updated for parents of the 80s as it reveals the impact of names on behavior and helps parents choose names that will ensure their child's emotional well-being.
Book Synopsis Gadgets, Games and Gizmos for Learning by : Karl M. Kapp
Download or read book Gadgets, Games and Gizmos for Learning written by Karl M. Kapp and published by John Wiley & Sons. This book was released on 2007-09-24 with total page 448 pages. Available in PDF, EPUB and Kindle. Book excerpt: Gadgets, Games, and Gizmos is an innovative book that provides practical and original solutions to the impending boomer/gamer knowledge and skills transfer gap. The book outlines how gamer values such as the use of cheat codes, the love of gadgets, the need to play games, and the desire to be constantly connected can be used as methods for moving information from the heads of the boomers to the fingertips and gadgets of the gamers. As organizations begin to think strategically about how to attract, retain, and train new talent, this book, written by Karl Kapp, named one of 2007's Top 20 Most Influential Training Professionals by TrainingIndustry, Inc., will be an invaluable resource.
Book Synopsis Boomer Ball: The Ultimate Street Game Book by : Fred Lavner
Download or read book Boomer Ball: The Ultimate Street Game Book written by Fred Lavner and published by Lulu.com. This book was released on 2015-07-29 with total page 124 pages. Available in PDF, EPUB and Kindle. Book excerpt: Boomerist Fred Lavner takes you back in time for a lighthearted look at the great games we played with a simple rubber ball. Follow Fred as he tells his tall tales of how the rubber plant evolved over thousands of years to create the iconic Spaldeen Hi-Bounce Pinky and the Pimple Ball, so kids of all ages could entertain themselves for hours and days with all kinds of nifty street games.
Book Synopsis What Did The Baby Boomers Ever Do For Us? by : Francis Beckett
Download or read book What Did The Baby Boomers Ever Do For Us? written by Francis Beckett and published by Routledge. This book was released on 2016-03-22 with total page 237 pages. Available in PDF, EPUB and Kindle. Book excerpt: First published in 2010, this book explores the legacy of the baby boomers: the generation who, born in the aftermath of the Second World War, came of age in the radical sixties where for the first time since the War, there was freedom, money, and safe sex. In this book, Francis Beckett argues that what began as the most radical-sounding generation for half a century turned into a random collection of youthful style gurus, sharp-toothed entrepreneurs and management consultants who believed revolution meant new ways of selling things; and Thatcherites, who thought freedom meant free markets, not free people. At last, it found its most complete expression in New Labour. The author argues that the children of the 1960s betrayed the generations that came before and after, and that the true legacy of the swinging decade is in ashes.
Book Synopsis 101 Video Games to Play Before You Grow Up by : Ben Bertoli
Download or read book 101 Video Games to Play Before You Grow Up written by Ben Bertoli and published by Walter Foster Jr.. This book was released on 2017-10 with total page 147 pages. Available in PDF, EPUB and Kindle. Book excerpt: A must-play checklist and guidebook for the top 101 video games every kid should experience, including trivia and tips, behind-the-scenes tidbits, and ratings. Full color. 5 15/16 x 8 5/16.
Book Synopsis Leisure Programming for Baby Boomers by : Lynda J. Cochran
Download or read book Leisure Programming for Baby Boomers written by Lynda J. Cochran and published by Human Kinetics. This book was released on 2009-05-19 with total page 226 pages. Available in PDF, EPUB and Kindle. Book excerpt: The baby boomers—those born between 1946 and 1964—are a generation that consists of nearly 76 million Americans. Beginning in 2011, this large and influential population will begin their transition out of the workforce. As baby boomers enter retirement, they will be looking for opportunities in fitness, sports, outdoors, arts and cultural events, and other activities that suit their vibrant lifestyles. With their varied life experiences, values, and expectations, baby boomers are predicted to redefine the meaning of recreation and leisure programming for mature adults. Though many researchers have forecast the boomers’ impact on the future, only Leisure Programming for Baby Boomers addresses key information that recreation and leisure professionals need in order to make program decisions with baby boomers in mind. The authors combine their research, programming, and marketing expertise to provide insights into the values and lifestyle choices of boomers and offer programming and marketing strategies to reach this large and influential population. Leisure Programming for Baby Boomers will help you move beyond the traditional offerings of bingo, art classes, and social dances to capture the attention and imagination of your baby boomer community. This comprehensive guide offers these features: An in-depth review of current research to help you understand the values, interests, and needs of the boomer generation Guidance in adopting a “boomer lens” so you can more easily recognize the opportunities in working with this group and create and market programs that appeal to the values of this unique generation The Cochran Baby Boomer Quiz, a tool that can be used not only in assessing the programming preferences of the boomers in your community, but also in testing your staff’s knowledge of boomers and preparing them to work more effectively with this group Strategies, guidelines, and ready-to-use ideas for boomer-specific programming in arts and culture, outdoor recreation, education, wellness, and tourism Marketing templates and strategies that will attract boomers and keep them coming to your programs With Leisure Programming for Baby Boomers, you’ll discover what distinguishes the baby boomer generation from previous generations in regard to their demographic makeup, gender differences, cultural influences, brand loyalty, consumer behavior, and spending patterns. Based on current research, Leisure Programming for Baby Boomers explains the boomer generation in terms of five value areas specific to recreation and leisure programming: cultural influences, healthy aging and society, retirement, leisure pursuits, and economic levels. Using this knowledge, you’ll learn how to consider these generational values to create effective marketing messages and plan appropriate programming. Leisure Programming for Baby Boomers presents a range of detailed program ideas and formats that fulfill the interests of this new clientele so you can start offering new programs right away. It also offers guidelines and examples that will help you plan your own programs to meet the needs of your community. You’ll find all the tools you need to market your new programs, including techniques for attracting boomers to your programs and marketing templates that make implementing your marketing strategies simpler. Information on key topics such as marketing psychology; advertising beyond the brochure; motivating, recruiting, and communicating at the front lines; and creating and maintaining a focused image will help you better understand how to market programs. In this demand-driven occupation, recreation professionals must be prepared to market and deliver a wide range of leisure opportunities to serve the boomer generation. Is your recreation or leisure program ready for the baby boomers? Leisure Programming for Baby Boomers will help you understand the unique profile of the boomer generation and respond with creative programs that will add value and quality to the leisure lives of this new generation of mature adults. For information on system requirements or accessing an E-book after purchase, click here.
Book Synopsis Classic Home Video Games, 1985-1988 by : Brett Weiss
Download or read book Classic Home Video Games, 1985-1988 written by Brett Weiss and published by McFarland. This book was released on 2012-11-12 with total page 828 pages. Available in PDF, EPUB and Kindle. Book excerpt: A follow up to 2007's Classic Home Video Games, 1972-1984, this reference work provides detailed descriptions and reviews of every U.S.-released game for the Nintendo NES, the Atari 7800, and the Sega Master System, all of which are considered among the most popular video game systems ever produced. Organized alphabetically by console brand, each chapter includes a description of the game system followed by substantive entries for every game released for that console. Video game entries include publisher/developer data, release year, gameplay information, and, typically, the author's critique. A glossary provides a helpful guide to the classic video game genres and terms referenced throughout the work, and a preface provides a comparison between the modern gaming industry and the industry of the late 1980s.
Book Synopsis Your Career Game by : Nathan Bennett
Download or read book Your Career Game written by Nathan Bennett and published by Stanford University Press. This book was released on 2010-03-25 with total page 270 pages. Available in PDF, EPUB and Kindle. Book excerpt: Your Career Game demonstrates how game theory can help readers to understand and proactively take charge of their career strategy. Authors Nathan Bennett and Stephen A. Miles teach readers to manage the interdependencies and interconnectedness among coworkers, managers, and others in a manner that supports personal career efforts. Then, they show how readers can become better players. The key to learning how to play the career game is "career agility"—in short, nimble individuals are better game players. Thois book includes conversations with a wide range of successful professionals such as Ursula Burns (Xerox), Stephen Elop (Microsoft), Marius Kloppers (BHP Billiton), Ken Frazier (Merck), and Liz McCartney (The St. Bernard Project), and discusses how their career moves demonstrate elements of a game theory approach to career management. This is a must-read strategic guide for anyone who seeks to advance their career and navigate today's job market.
Book Synopsis Baseball and the Baby Boomer by : Talmage Boston
Download or read book Baseball and the Baby Boomer written by Talmage Boston and published by . This book was released on 2009 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Tapping into the nostalgic era of feel-good baseball in the late 1940s and moving up to the Mitchell report, this collection documents the story of baseball as seen through the eyes and experiences of the postwar generation. From daytime games heard on the radio to players testifying before Congress on steroid usage, baseball has undergone a major transformation over the past sixty years. This chronicling of such vast changes features stories involving famed players such as Mickey Mantle, Jackie Robinson, Roger Maris, and Nolan Ryan.
Book Synopsis A Casual Revolution by : Jesper Juul
Download or read book A Casual Revolution written by Jesper Juul and published by MIT Press. This book was released on 2012-02-10 with total page 261 pages. Available in PDF, EPUB and Kindle. Book excerpt: How casual games like Guitar Hero, Bejeweled, and those for Nintendo Wii are expanding the audience for video games. We used to think that video games were mostly for young men, but with the success of the Nintendo Wii, and the proliferation of games in browsers, cell phone games, and social games video games changed changed fundamentally in the years from 2000 to 2010. These new casual games are now played by men and women, young and old. Players need not possess an intimate knowledge of video game history or devote weeks or months to play. At the same time, many players of casual games show a dedication and skill that is anything but casual. In A Casual Revolution, Jesper Juul describes this as a reinvention of video games, and of our image of video game players, and explores what this tells us about the players, the games, and their interaction. With this reinvention of video games, the game industry reconnects with a general audience. Many of today's casual game players once enjoyed Pac-Man, Tetris, and other early games, only to drop out when video games became more time-consuming and complex. Juul shows that it is only by understanding what a game requires of players, what players bring to a game, how the game industry works, and how video games have developed historically that we can understand what makes video games fun and why we choose to play (or not to play) them. Important Notice: The digital edition of this book is missing some of the images found in the physical edition.
Book Synopsis A Guide to Designing Curricular Games by : Janna Jackson Kellinger
Download or read book A Guide to Designing Curricular Games written by Janna Jackson Kellinger and published by Springer. This book was released on 2016-10-19 with total page 354 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book is a guide to designing curricular games to suit the needs of students. It makes connections between video games and time-tested pedagogical techniques such as discovery learning and feedback to improve student engagement and learning. It also examines the social nature of gaming such as techniques for driver/navigator partners, small groups, and whole class structures to help make thinking visible; it expands the traditional design process teachers engage in by encouraging use of video game design techniques such as playtesting. The author emphasizes designing curricular games for problem-solving and warns against designing games that are simply “Alex Trebek (host of Jeopardy) wearing a mask”. By drawing on multiple fields such as systems thinking, design theory, assessment, and curriculum design, this book relies on theory to generate techniques for practice.
Book Synopsis Leisure Programming for Baby Boomers by : Lynda Jeanine Cochran
Download or read book Leisure Programming for Baby Boomers written by Lynda Jeanine Cochran and published by Human Kinetics. This book was released on 2009 with total page 226 pages. Available in PDF, EPUB and Kindle. Book excerpt: This title shows leisure industry professionals how to attract the emerging and lucrative 'Baby Boomer' market by using evidence based research to understand the 'Boomer' generation's leisure values, interests and needs. It contains staff training strategies, marketing strategies and a guide to developing successful 'Boomer' programmes.
Book Synopsis A Baby Boomer's Decision Making by : Francis J. Kostel
Download or read book A Baby Boomer's Decision Making written by Francis J. Kostel and published by Dog Ear Publishing. This book was released on 2010-08 with total page 224 pages. Available in PDF, EPUB and Kindle. Book excerpt: A Baby Boomer's Decision Making drives the nation's 75 million baby boomers to examine life through the decisions they make, whether they are considering finances, changing national priorities or the needs of aging parents. Boomers will explore decisions of love, school, career, family and fun. From 1956 Chevrolets to Martin Luther King Jr., Vietnam and the 21st century, memoir snippets expose the author's best and worst decision making. From these engaging stories, a model of decision making emerges driven by individual experience in a distinctive combination of understanding, relationships and God. A Baby Boomer's Decision Making creates a bridge from abstract theoretical manuscripts to the daily reality, dreams and apprehensions of baby boomers. Mathematics unlocks the tools of decision making, and prejudice is an omnipresent force. The peaks and valleys of love, family and career highlight the ingredients of decision making. Guidelines and principles of decision making solidify and further assist readers in reviewing the past, assessing the present and preparing for their future. A series of activities and questions at the end of the book encourage individual reflection or small group discussion. Francis J. Kostel earned a Ph.D. from the University of Chicago. As superintendent of schools in suburban Chicago's St. Charles, he led the district of more than 13,000 students, 1,600 staff members and 17 schools. He also served as principal of St. Charles High School, a nationally recognized Blue Ribbon high school, as a leadership consultant and as a mathematics teacher. From the working-class neighborhoods of Chicago to the White House Rose Garden, Kostel has experience with organizational success and conflict resolution. Through August One Consulting, Kostel serves as an executive coach and mentor. Kostel has given presentations throughout the country on leadership, strategic planning, personnel evaluation, change and policy decisions. He has written several articles and served on statewide and regional boards. Kostel is a choir member and ballroom dancer. He and his wife, the love of his life for more than 38 years, have two adult sons. Comments and inquiries regarding A Baby Boomer's Decision Making and August One Consulting are welcome at [email protected].
Book Synopsis Get in the Game by : Jonathan Stringfield
Download or read book Get in the Game written by Jonathan Stringfield and published by John Wiley & Sons. This book was released on 2022-07-26 with total page 262 pages. Available in PDF, EPUB and Kindle. Book excerpt: An essential guide for marketers and execs wishing to integrate their brands with modern games and esports In Get in the Game: How to Level Up Your Business with Gaming, Esports, and Emerging Technologies, decorated gaming and social media research and marketing executive Jonathan Stringfield delivers a roadmap to understanding and navigating marketing and business integrations into the gaming ecosystem: who plays games (and why), how modern games are created and oriented around the world of esports, and where brands can get involved with modern games. This book explains the breadth and depth of the gaming audience, describing the rapidly changing demographics of modern games and the various motivations gamers have for playing games. It also unpacks the history of gaming and how it has impacted the creative processes and output from the industry. Finally, it offers a practical guide for brands wishing to integrate themselves into new gaming environments, with an emphasis on maximizing success for marketers, developers, content creators, and fans. Get in the Game provides: A thorough introduction to why marketers and executives must pay closer attention to gaming, as well as existing roadblocks to understanding the gaming industry Comprehensive explorations of the psychology and motivations of gaming, and implications towards messaging and brand safety. Practical discussions of gaming as a competitive platform or streaming viewing experience. In-depth examinations of gaming ad placements, deep marketing integrations between companies and games, and future directions for the industry and how it relates to the emergence of the metaverse. Perfect for marketing strategists, brand managers, and Chief Marketing Officers, Get in the Game will also earn a place in the libraries of executives seeking to connect with the misunderstood yet largest segment in consumer entertainment.
Download or read book Boomers written by Helen Andrews and published by Penguin. This book was released on 2021-01-12 with total page 258 pages. Available in PDF, EPUB and Kindle. Book excerpt: "Baby Boomers (and I confess I am one): prepare to squirm and shake your increasingly arthritic little fists. For here comes essayist Helen Andrews."--Terry Castle With two recessions and a botched pandemic under their belt, the Boomers are their children's favorite punching bag. But is the hatred justified? Is the destruction left in their wake their fault or simply the luck of the generational draw? In Boomers, essayist Helen Andrews addresses the Boomer legacy with scrupulous fairness and biting wit. Following the model of Lytton Strachey's Eminent Victorians, she profiles six of the Boomers' brightest and best. She shows how Steve Jobs tried to liberate everyone's inner rebel but unleashed our stultifying digital world of social media and the gig economy. How Aaron Sorkin played pied piper to a generation of idealistic wonks. How Camille Paglia corrupted academia while trying to save it. How Jeffrey Sachs, Al Sharpton, and Sonya Sotomayor wanted to empower the oppressed but ended up empowering new oppressors. Ranging far beyond the usual Beatles and Bill Clinton clichés, Andrews shows how these six Boomers' effect on the world has been tragically and often ironically contrary to their intentions. She reveals the essence of Boomerness: they tried to liberate us, and instead of freedom they left behind chaos.