Attention Games

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Author :
Publisher : John Wiley & Sons
ISBN 13 : 1118040511
Total Pages : 200 pages
Book Rating : 4.1/5 (18 download)

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Book Synopsis Attention Games by : Barbara Sher

Download or read book Attention Games written by Barbara Sher and published by John Wiley & Sons. This book was released on 2010-12-17 with total page 200 pages. Available in PDF, EPUB and Kindle. Book excerpt: If you want to focus children's attention, you first have to capture their interest. Attention Games is filled with interesting and child-tested activities that can help children of all ages become better at focusing and paying attention. By sharing the upbeat, joyful activities in Attention Games, you can enhance your child's intelligence, boost his confidence, increase his ability to concentrate on one thing for long periods, and show that you care. Developed by Barbara Sher—parent, teacher, play therapy specialist and pediatric occupational therapist—these activities are specially designed to encourage kids to expand their powers of attention in ways that will help them throughout their lives.

Video Games

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Author :
Publisher : Routledge
ISBN 13 : 1351235249
Total Pages : 318 pages
Book Rating : 4.3/5 (512 download)

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Book Synopsis Video Games by : Nicholas David Bowman

Download or read book Video Games written by Nicholas David Bowman and published by Routledge. This book was released on 2018-07-16 with total page 318 pages. Available in PDF, EPUB and Kindle. Book excerpt: This entry in the BEA Electronic Media Research Series, born out of the April 2017 BEA Research Symposium, takes a look at video games, outlining the characteristics of them as cognitive, emotional, physical, and social demanding technologies, and introduces readers to current research on video games. The diverse array of contributors in this volume offer bleeding-edge perspectives on both current and emerging scholarship. The chapters here contain radical approaches that add to the literature on electronic media studies generally and video game studies specifically. By taking such a forward-looking approach, this volume aims to collect foundational writings for the future of gaming studies.

Video Game Influences on Aggression, Cognition, and Attention

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Author :
Publisher : Springer
ISBN 13 : 3319954954
Total Pages : 205 pages
Book Rating : 4.3/5 (199 download)

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Book Synopsis Video Game Influences on Aggression, Cognition, and Attention by : Christopher J. Ferguson

Download or read book Video Game Influences on Aggression, Cognition, and Attention written by Christopher J. Ferguson and published by Springer. This book was released on 2018-08-21 with total page 205 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book addresses the ongoing scientific debates regarding video games and their effects on players. The book features opposing perspectives and offers point and counterpoint exchanges in which researchers on both sides of a specific topic make their best case for their findings and analysis. Chapters cover both positive and negative effects of video games on players’ behavior and cognition, from contributing to violence and alienation to promoting therapeutic outcomes for types of cognitive dysfunction. The contrasting viewpoints model presents respectful scientific debate, encourages open dialogue, and allows readers to come to informed conclusions. Key questions addressed include: · Do violent video games promote violence? · Does video game addiction exist? · Should parents limit children’s use of interactive media? · Do action video games promote visual attention? · Does sexist content in video games promote misogyny in real life? · Can video games slow the progress of dementia? · Are video games socially isolating? Video Game Influences on Aggression, Cognition, and Attention is a must-have resource for researchers, clinicians and professionals as well as graduate students in developmental psychology, social work, educational policy and politics, criminology/criminal justice, child and school psychology, sociology, media law, and other related disciplines.

“Pay Attention, Please!”, Ages 4 - 11

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Author :
Publisher : Key Education Publishing
ISBN 13 : 1602688869
Total Pages : 64 pages
Book Rating : 4.6/5 (26 download)

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Book Synopsis “Pay Attention, Please!”, Ages 4 - 11 by : Sherrill B. Flora

Download or read book “Pay Attention, Please!”, Ages 4 - 11 written by Sherrill B. Flora and published by Key Education Publishing. This book was released on 2010-05-18 with total page 64 pages. Available in PDF, EPUB and Kindle. Book excerpt: Help students in grades PK–5 work out their wiggles using "Pay Attention, Please!" This 64-page book helps students with ADHD and students who are otherwise wiggly and overly busy learn how to pay better attention and focus for longer periods of time. It includes games and activities that strengthen listening, concentration, visual, and auditory memory skills; assist students in learning relaxation techniques; provide students healthy ways to burn excess energy; and help students discover ways to control overstimulation and impulsivity.

Everything Bad is Good for You

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Author :
Publisher : Penguin
ISBN 13 : 1101158018
Total Pages : 274 pages
Book Rating : 4.1/5 (11 download)

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Book Synopsis Everything Bad is Good for You by : Steven Johnson

Download or read book Everything Bad is Good for You written by Steven Johnson and published by Penguin. This book was released on 2006-05-02 with total page 274 pages. Available in PDF, EPUB and Kindle. Book excerpt: From the New York Times bestselling author of How We Got To Now and Farsighted Forget everything you’ve ever read about the age of dumbed-down, instant-gratification culture. In this provocative, unfailingly intelligent, thoroughly researched, and surprisingly convincing big idea book, Steven Johnson draws from fields as diverse as neuroscience, economics, and media theory to argue that the pop culture we soak in every day—from Lord of the Rings to Grand Theft Auto to The Simpsons—has been growing more sophisticated with each passing year, and, far from rotting our brains, is actually posing new cognitive challenges that are actually making our minds measurably sharper. After reading Everything Bad is Good for You, you will never regard the glow of the video game or television screen the same way again. With a new afterword by the author.

How to Beat A Woman at Her Own Games

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Author :
Publisher : Page Publishing, Inc
ISBN 13 : 1645840794
Total Pages : 173 pages
Book Rating : 4.6/5 (458 download)

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Book Synopsis How to Beat A Woman at Her Own Games by : Ralph Hemphill

Download or read book How to Beat A Woman at Her Own Games written by Ralph Hemphill and published by Page Publishing, Inc. This book was released on 2020-09-01 with total page 173 pages. Available in PDF, EPUB and Kindle. Book excerpt: In today's world, much unlike the world of long ago, before the 1980s--where women probably and seemingly didn't play as many games and didn't scheme as much as the women of today--one can clearly see, witness, and attest to the ever-present and overwhelming amount of game playing and scheming ways of most of the females we know, know of, see, and interact with on a day-to-day basis. Most every man, at one point or some point in his life, has fallen victim to a game or scheme of a female whom he has either tried to get with or hook up with, and many guys get hit with games and schemes even with those that they are married to or in relationships with. Practically no man is exempt. We all at some point will find ourselves faced with a woman whose sole purpose is to either go for what's in our pockets or bank accounts, or to try to get us to do something for them for free or to get us to buy them stuff without them appreciating it and then turning around and buying us stuff too as well. That's a big part of the world we live in as far as men interacting with women, and the sole purpose of this book is to at least get guys to recognize when they are being played and to not fall for the simple games that women play twenty-four hours a day.

ÒPay Attention, Please!Ó, Ages 4 - 11

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Author :
Publisher : Key Education Publishing
ISBN 13 : 1602680728
Total Pages : 65 pages
Book Rating : 4.6/5 (26 download)

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Book Synopsis ÒPay Attention, Please!Ó, Ages 4 - 11 by : Sherrill B. Flora, M.S.

Download or read book ÒPay Attention, Please!Ó, Ages 4 - 11 written by Sherrill B. Flora, M.S. and published by Key Education Publishing. This book was released on 2010-01-04 with total page 65 pages. Available in PDF, EPUB and Kindle. Book excerpt: Help students in pre-kindergartenÐ5 work out their wiggles using "Pay Attention, Please!" This 64-page book helps students with ADHD and students who are otherwise wiggly and overly busy learn how to pay better attention and focus for longer periods of time. It includes games and activities that strengthen listening, concentration, visual, and auditory memory skills; assist students in learning relaxation techniques; provide students healthy ways to burn excess energy; and help students discover ways to control over stimulation and impulsivity. Key Education products are intended to engage and educate young and special learners, as well as assist teachers in building a strong and developmentally appropriate curriculum for these children. The product lineÑcomprised of teacher/parent resource books, photographic learning cards, and other activity- and game-oriented materialsÑis designed to assist in ÒUnlocking the Potential in Every Child.Ó

Cards

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Author :
Publisher :
ISBN 13 : 9780760608173
Total Pages : 25 pages
Book Rating : 4.6/5 (81 download)

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Book Synopsis Cards by :

Download or read book Cards written by and published by . This book was released on 2008 with total page 25 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Attention Games for the Classroom

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Author :
Publisher :
ISBN 13 : 9781588150820
Total Pages : 162 pages
Book Rating : 4.1/5 (58 download)

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Book Synopsis Attention Games for the Classroom by : Beverly Tignor

Download or read book Attention Games for the Classroom written by Beverly Tignor and published by . This book was released on 2007-01-01 with total page 162 pages. Available in PDF, EPUB and Kindle. Book excerpt: Educators and Parents: This collection of games by Dr. Beverly Tignor, a clinical psychologist specializing in pediatric neuropsychology, will strengthen the attention and executive functions of the brain as kids relate to classroom and everyday learning. The games address sustained attention, continuous performance, selective attention, working memory, rule learning, cognitive flexibility and sequential planning.

Game Analytics

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Author :
Publisher : Springer Science & Business Media
ISBN 13 : 1447147693
Total Pages : 792 pages
Book Rating : 4.4/5 (471 download)

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Book Synopsis Game Analytics by : Magy Seif El-Nasr

Download or read book Game Analytics written by Magy Seif El-Nasr and published by Springer Science & Business Media. This book was released on 2013-03-30 with total page 792 pages. Available in PDF, EPUB and Kindle. Book excerpt: Developing a successful game in today’s market is a challenging endeavor. Thousands of titles are published yearly, all competing for players’ time and attention. Game analytics has emerged in the past few years as one of the main resources for ensuring game quality, maximizing success, understanding player behavior and enhancing the quality of the player experience. It has led to a paradigm shift in the development and design strategies of digital games, bringing data-driven intelligence practices into the fray for informing decision making at operational, tactical and strategic levels. Game Analytics - Maximizing the Value of Player Data is the first book on the topic of game analytics; the process of discovering and communicating patterns in data towards evaluating and driving action, improving performance and solving problems in game development and game research. Written by over 50 international experts from industry and research, it covers a comprehensive range of topics across more than 30 chapters, providing an in-depth discussion of game analytics and its practical applications. Topics covered include monetization strategies, design of telemetry systems, analytics for iterative production, game data mining and big data in game development, spatial analytics, visualization and reporting of analysis, player behavior analysis, quantitative user testing and game user research. This state-of-the-art volume is an essential source of reference for game developers and researchers. Key takeaways include: Thorough introduction to game analytics; covering analytics applied to data on players, processes and performance throughout the game lifecycle. In-depth coverage and advice on setting up analytics systems and developing good practices for integrating analytics in game-development and -management. Contributions by leading researchers and experienced professionals from the industry, including Ubisoft, Sony, EA, Bioware, Square Enix, THQ, Volition, and PlayableGames. Interviews with experienced industry professionals on how they use analytics to create hit games.

Handbook of Children and the Media

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Author :
Publisher : SAGE Publications
ISBN 13 : 1483305716
Total Pages : 825 pages
Book Rating : 4.4/5 (833 download)

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Book Synopsis Handbook of Children and the Media by : Dorothy G. Singer

Download or read book Handbook of Children and the Media written by Dorothy G. Singer and published by SAGE Publications. This book was released on 2011-07-25 with total page 825 pages. Available in PDF, EPUB and Kindle. Book excerpt: Cyber-bullying, sexting, and the effects that violent video games have on children are widely discussed and debated. With a renowned international group of researchers and scholars, the Second Edition of the Handbook of Children and the Media covers these topics, is updated with cutting-edge research, and includes comprehensive analysis of the field for students and scholars. This revision examines the social and cognitive effects of new media, such as Facebook, Twitter, YouTube, Skype, iPads, and cell phones, and how children are using this new technology. This book summarizes the latest research on children and the media and suggests directions for future research. This book also attempts to provide students with a deliberate examination of how children use, enjoy, learn from, and are advantaged or disadvantaged by regular exposure to television, new technologies, and other electronic media.

Serious Games

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Author :
Publisher : Frontiers Media SA
ISBN 13 : 2889669440
Total Pages : 132 pages
Book Rating : 4.8/5 (896 download)

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Book Synopsis Serious Games by : Carlos Vaz De Carvalho

Download or read book Serious Games written by Carlos Vaz De Carvalho and published by Frontiers Media SA. This book was released on 2021-06-28 with total page 132 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Game Addiction

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Author :
Publisher : McFarland
ISBN 13 : 0786453494
Total Pages : 212 pages
Book Rating : 4.7/5 (864 download)

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Book Synopsis Game Addiction by : Neils Clark

Download or read book Game Addiction written by Neils Clark and published by McFarland. This book was released on 2009-06-08 with total page 212 pages. Available in PDF, EPUB and Kindle. Book excerpt: An eleven-year-old boy strangled an elderly woman for the equivalent of five dollars in 2007, then buried her body under a thin layer of sand. He told the police that he needed the money to play online videogames. Just a month later, an eight-year-old Norwegian boy saved his younger sister's life by threatening an attacking moose and then feigning death when the moose attacked him--skills he said he learned while playing World of Warcraft. As these two instances show, videogames affect the minds, bodies, and lives of millions of gamers, negatively and positively. This book approaches videogame addiction from a cross-disciplinary perspective, bridging the divide between liberal arts academics and clinical researchers. The topic of addiction is examined neutrally, using accepted research in neuroscience, media studies, and developmental psychology.

Gamification for Human Factors Integration: Social, Education, and Psychological Issues

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Author :
Publisher : IGI Global
ISBN 13 : 1466650729
Total Pages : 362 pages
Book Rating : 4.4/5 (666 download)

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Book Synopsis Gamification for Human Factors Integration: Social, Education, and Psychological Issues by : Bishop, Jonathan

Download or read book Gamification for Human Factors Integration: Social, Education, and Psychological Issues written by Bishop, Jonathan and published by IGI Global. This book was released on 2014-01-31 with total page 362 pages. Available in PDF, EPUB and Kindle. Book excerpt: With the popularity and ease-of-access to internet technologies, especially social networking, a number of human-centered issues has developed including internet addiction and cyber bullying. In an effort to encourage positive behavior, it is believed that applying gaming principles to non-gaming environments through gamification can assist in improving human interaction online. Gamification for Human Factors Integration: Social, Educational, and Psychological Issues presents information and best practices for promoting positive behavior online through gamification applications in social, educational, and psychological contexts. Through up-to-date research and practical applications, educators, academicians, information technology professionals, and psychologists will gain valuable insight into human-internet interaction and a possible solution for improving the relationship between society and technology.

Computer Vision Systems

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Publisher : Springer
ISBN 13 : 3540795472
Total Pages : 561 pages
Book Rating : 4.5/5 (47 download)

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Book Synopsis Computer Vision Systems by : Antonios Gasteratos

Download or read book Computer Vision Systems written by Antonios Gasteratos and published by Springer. This book was released on 2008-05-09 with total page 561 pages. Available in PDF, EPUB and Kindle. Book excerpt: In the past few years, with the advances in microelectronics and digital te- nology, cameras became a widespread media. This, along with the enduring increase in computing power boosted the development of computer vision s- tems. The International Conference on Computer Vision Systems (ICVS) covers the advances in this area. This is to say that ICVS is not and should not be yet another computer vision conference. The ?eld of computer vision is fully covered by many well-established and famous conferences and ICVS di?ers from these by covering the systems point of view. ICVS 2008 was the 6th International Conference dedicated to advanced research on computer vision systems. The conference, continuing a series of successful events in Las Palmas, Vancouver, Graz, New York and Bielefeld, in 2008 was held on Santorini. In all, 128 papers entered the review process and each was reviewed by three independent reviewers using the double-blind review method. Of these, 53 - pers were accepted (23 as oral and 30 as poster presentation). There were also two invited talks by P. Anandan and by Heinrich H. Bultho ̈ ?. The presented papers cover all aspects of computer vision systems, namely: cognitive vision, monitor and surveillance, computer vision architectures, calibration and reg- tration, object recognition and tracking, learning, human—machine interaction and cross-modal systems.

New Literary Hybrids in the Age of Multimedia Expression

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Author :
Publisher : John Benjamins Publishing Company
ISBN 13 : 9027269335
Total Pages : 464 pages
Book Rating : 4.0/5 (272 download)

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Book Synopsis New Literary Hybrids in the Age of Multimedia Expression by : Marcel Cornis-Pope

Download or read book New Literary Hybrids in the Age of Multimedia Expression written by Marcel Cornis-Pope and published by John Benjamins Publishing Company. This book was released on 2014-11-15 with total page 464 pages. Available in PDF, EPUB and Kindle. Book excerpt: Begun in 2010 as part of the “Histories of Literatures in European Languages” series sponsored by the International Comparative Literature Association, the current project on New Literary Hybrids in the Age of Multimedia Expression recognizes the global shift toward the visual and the virtual in all areas of textuality: the printed, verbal text is increasingly joined with the visual, often electronic, text. This shift has opened up new domains of human achievement in art and culture. The international roster of 24 contributors to this volume pursue a broad range of issues under four sets of questions that allow a larger conversation to emerge, both inside the volume’s sections and between them. The four sections cover, 1) Multimedia Productions in Theoretical and Historical Perspective; 2) Regional and Intercultural Projects; 3) Forms and Genres; and, 4) Readers and Rewriters in Multimedia Environments. The essays included in this volume are examples of the kinds of projects and inquiries that have become possible at the interface between literature and other media, new and old. They emphasize the extent to which hypertextual, multimedia, and virtual reality technologies have enhanced the sociality of reading and writing, enabling more people to interact than ever before. At the same time, however, they warn that, as long as these technologies are used to reinforce old habits of reading/ writing, they will deliver modest results. One of the major tasks pursued by the contributors to this volume is to integrate literature in the global informational environment where it can function as an imaginative partner, teaching its interpretive competencies to other components of the cultural landscape.

School Documents [of The] Boston Public Schools

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Author :
Publisher :
ISBN 13 :
Total Pages : 194 pages
Book Rating : 4.:/5 (31 download)

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Book Synopsis School Documents [of The] Boston Public Schools by : Boston (Mass.). School Committee

Download or read book School Documents [of The] Boston Public Schools written by Boston (Mass.). School Committee and published by . This book was released on 1908 with total page 194 pages. Available in PDF, EPUB and Kindle. Book excerpt: