AI and Artificial Life in Video Games

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Author :
Publisher : Charles River Media
ISBN 13 :
Total Pages : 360 pages
Book Rating : 4.:/5 (318 download)

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Book Synopsis AI and Artificial Life in Video Games by : Guy W. Lecky-Thompson

Download or read book AI and Artificial Life in Video Games written by Guy W. Lecky-Thompson and published by Charles River Media. This book was released on 2008 with total page 360 pages. Available in PDF, EPUB and Kindle. Book excerpt: "Course technology Cengage learning"--Cover.

General Video Game Artificial Intelligence

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Publisher : Morgan & Claypool Publishers
ISBN 13 : 1681736454
Total Pages : 193 pages
Book Rating : 4.6/5 (817 download)

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Book Synopsis General Video Game Artificial Intelligence by : Diego Pérez Liébana

Download or read book General Video Game Artificial Intelligence written by Diego Pérez Liébana and published by Morgan & Claypool Publishers. This book was released on 2019-10-09 with total page 193 pages. Available in PDF, EPUB and Kindle. Book excerpt: Research on general video game playing aims at designing agents or content generators that can perform well in multiple video games, possibly without knowing the game in advance and with little to no specific domain knowledge. The general video game AI framework and competition propose a challenge in which researchers can test their favorite AI methods with a potentially infinite number of games created using the Video Game Description Language. The open-source framework has been used since 2014 for running a challenge. Competitors around the globe submit their best approaches that aim to generalize well across games. Additionally, the framework has been used in AI modules by many higher-education institutions as assignments, or as proposed projects for final year (undergraduate and Master's) students and Ph.D. candidates. The present book, written by the developers and organizers of the framework, presents the most interesting highlights of the research performed by the authors during these years in this domain. It showcases work on methods to play the games, generators of content, and video game optimization. It also outlines potential further work in an area that offers multiple research directions for the future.

Artificial Intelligence for Computer Games

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Publisher : Springer Science & Business Media
ISBN 13 : 1441981888
Total Pages : 210 pages
Book Rating : 4.4/5 (419 download)

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Book Synopsis Artificial Intelligence for Computer Games by : Pedro Antonio González-Calero

Download or read book Artificial Intelligence for Computer Games written by Pedro Antonio González-Calero and published by Springer Science & Business Media. This book was released on 2011-03-01 with total page 210 pages. Available in PDF, EPUB and Kindle. Book excerpt: The book presents some of the most relevant results from academia in the area of Artificial Intelligence for games. It emphasizes well theoretically supported work supported by developed prototypes, which should lead into integration of academic AI techniques into current electronic entertainment games. The book elaborates on the main results produced in Academia within the last 10 years regarding all aspects of Artificial Intelligence for games, including pathfinding, decision making, and learning. A general theme of the book is the coverage of techniques for facilitating the construction of flexible not prescripted AI for agents in games. Regarding pathfinding, the book includes new techniques for implementing real-time search methods that improve the results obtained through AI, as well as techniques for learning pathfinding behavior by observing actual players. Regarding decision making, the book describes new techniques for authoring tools that facilitate the construction by game designers (typically nonprogrammers) of behavior controlling software, by reusing patterns or actual cases of past behavior. Additionally, the book will cover a number of approaches proposed for extending the essentially pre-scripted nature of current commercial videogames AI into a more interactive form of narrative, where the story emerges from the interaction with the player. Some of those approaches rely on a layered architecture for the character AI, including beliefs, intentions and emotions, taking ideas from research on agent systems. The book also includes chapters on techniques for automatically or semiautomatically learning complex behavior from recorded traces of human or automatic players using different combinations of reinforcement learning, case-based reasoning, neural networks and genetic algorithms.

Artificial Intelligence for Games

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Author :
Publisher : CRC Press
ISBN 13 : 1315360578
Total Pages : 898 pages
Book Rating : 4.3/5 (153 download)

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Book Synopsis Artificial Intelligence for Games by : Ian Millington

Download or read book Artificial Intelligence for Games written by Ian Millington and published by CRC Press. This book was released on 2018-12-14 with total page 898 pages. Available in PDF, EPUB and Kindle. Book excerpt: Creating robust artificial intelligence is one of the greatest challenges for game developers, yet the commercial success of a game is often dependent upon the quality of the AI. In this book, Ian Millington brings extensive professional experience to the problem of improving the quality of AI in games. He describes numerous examples from real games and explores the underlying ideas through detailed case studies. He goes further to introduce many techniques little used by developers today. The book's associated web site contains a library of C++ source code and demonstration programs, and a complete commercial source code library of AI algorithms and techniques. "Artificial Intelligence for Games - 2nd edition" will be highly useful to academics teaching courses on game AI, in that it includes exercises with each chapter. It will also include new and expanded coverage of the following: AI-oriented gameplay; Behavior driven AI; Casual games (puzzle games). Key Features * The first comprehensive, professional tutorial and reference to implement true AI in games written by an engineer with extensive industry experience. * Walks through the entire development process from beginning to end. * Includes examples from over 100 real games, 10 in-depth case studies, and web site with sample code.

Artificial Intelligence and Games

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Author :
Publisher : Springer
ISBN 13 : 3319635190
Total Pages : 350 pages
Book Rating : 4.3/5 (196 download)

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Book Synopsis Artificial Intelligence and Games by : Georgios N. Yannakakis

Download or read book Artificial Intelligence and Games written by Georgios N. Yannakakis and published by Springer. This book was released on 2018-02-17 with total page 350 pages. Available in PDF, EPUB and Kindle. Book excerpt: This is the first textbook dedicated to explaining how artificial intelligence (AI) techniques can be used in and for games. After introductory chapters that explain the background and key techniques in AI and games, the authors explain how to use AI to play games, to generate content for games and to model players. The book will be suitable for undergraduate and graduate courses in games, artificial intelligence, design, human-computer interaction, and computational intelligence, and also for self-study by industrial game developers and practitioners. The authors have developed a website (http://www.gameaibook.org) that complements the material covered in the book with up-to-date exercises, lecture slides and reading.

Artificial Intelligence for Computer Games

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Author :
Publisher : CRC Press
ISBN 13 : 1439864802
Total Pages : 160 pages
Book Rating : 4.4/5 (398 download)

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Book Synopsis Artificial Intelligence for Computer Games by : John David Funge

Download or read book Artificial Intelligence for Computer Games written by John David Funge and published by CRC Press. This book was released on 2004-07-29 with total page 160 pages. Available in PDF, EPUB and Kindle. Book excerpt: Learn to make games that are more fun and engaging! Building on fundamental principles of Artificial Intelligence, Funge explains how to create Non-Player Characters (NPCs) with progressively more sophisticated capabilities. Starting with the basic capability of acting in the game world, the book explains how to develop NPCs who can perceive, remem

AI for Games

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Publisher : CRC Press
ISBN 13 : 1000475514
Total Pages : 85 pages
Book Rating : 4.0/5 (4 download)

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Book Synopsis AI for Games by : Ian Millington

Download or read book AI for Games written by Ian Millington and published by CRC Press. This book was released on 2021-11-15 with total page 85 pages. Available in PDF, EPUB and Kindle. Book excerpt: What is artificial intelligence? How is artificial intelligence used in game development? Game development lives in its own technical world. It has its own idioms, skills, and challenges. That’s one of the reasons games are so much fun to work on. Each game has its own rules, its own aesthetic, and its own trade-offs, and the hardware it will run on keeps changing. AI for Games is designed to help you understand one element of game development: artificial intelligence (AI).

Artificial Intelligence Video Games

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Author :
Publisher : One Billion Knowledgeable
ISBN 13 :
Total Pages : 159 pages
Book Rating : 4.:/5 (661 download)

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Book Synopsis Artificial Intelligence Video Games by : Fouad Sabry

Download or read book Artificial Intelligence Video Games written by Fouad Sabry and published by One Billion Knowledgeable. This book was released on 2023-07-04 with total page 159 pages. Available in PDF, EPUB and Kindle. Book excerpt: What Is Artificial Intelligence Video Games Artificial intelligence (AI) is used in video games to develop responsive, adaptive, or intelligent behaviors, primarily in non-player characters (NPCs), that are akin to the intellect of humans. Since the beginning of the video game industry in the 1950s, artificial intelligence has been an essential component of the medium. Artificial intelligence (AI) in video games is a discrete topic that is distinct from AI in academic settings. Rather than serving the purposes of machine learning or decision making, it is designed to enhance the experience of game players. The concept of artificial intelligence (AI) opponents became very popular during the golden age of arcade video games. This concept manifested itself in the form of graduated difficulty levels, distinct movement patterns, and in-game events that were reliant on the player's input. The behavior of non-player characters (NPCs) in modern games is frequently governed by tried-and-true methods such as pathfinding and decision trees. Data mining and procedural content production are two examples of AI applications that are frequently utilized in methods that are not immediately obvious to the user. How You Will Benefit (I) Insights, and validations about the following topics: Chapter 1: Artificial intelligence in video games Chapter 2: Artificial intelligence Chapter 3: List of artificial intelligence projects Chapter 4: Video game programmer Chapter 5: Interactive storytelling Chapter 6: Outline of video games Chapter 7: Outline of artificial intelligence Chapter 8: General game playing Chapter 9: Dynamic game difficulty balancing Chapter 10: Machine learning in video games (II) Answering the public top questions about artificial intelligence video games. (III) Real world examples for the usage of artificial intelligence video games in many fields. (IV) 17 appendices to explain, briefly, 266 emerging technologies in each industry to have 360-degree full understanding of artificial intelligence video games' technologies. Who This Book Is For Professionals, undergraduate and graduate students, enthusiasts, hobbyists, and those who want to go beyond basic knowledge or information for any kind of artificial intelligence video games.

AI for Game Developers

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Publisher : "O'Reilly Media, Inc."
ISBN 13 : 1449333109
Total Pages : 392 pages
Book Rating : 4.4/5 (493 download)

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Book Synopsis AI for Game Developers by : David M Bourg

Download or read book AI for Game Developers written by David M Bourg and published by "O'Reilly Media, Inc.". This book was released on 2004-07-23 with total page 392 pages. Available in PDF, EPUB and Kindle. Book excerpt: Written for the novice AI programmer, this text introduces the reader to techniques such as finite state machines, fuzzy logic, neural networks and many others in an easy-to-understand language, supported with code samples throughout the text.

AI for Games, Third Edition

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Publisher : CRC Press
ISBN 13 : 1351053280
Total Pages : 1050 pages
Book Rating : 4.3/5 (51 download)

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Book Synopsis AI for Games, Third Edition by : Ian Millington

Download or read book AI for Games, Third Edition written by Ian Millington and published by CRC Press. This book was released on 2019-03-18 with total page 1050 pages. Available in PDF, EPUB and Kindle. Book excerpt: AI is an integral part of every video game. This book helps professionals keep up with the constantly evolving technological advances in the fast growing game industry and equips students with up-to-date information they need to jumpstart their careers. This revised and updated Third Edition includes new techniques, algorithms, data structures and representations needed to create powerful AI in games. Key Features A comprehensive professional tutorial and reference to implement true AI in games Includes new exercises so readers can test their comprehension and understanding of the concepts and practices presented Revised and updated to cover new techniques and advances in AI Walks the reader through the entire game AI development process

Programming Game AI by Example

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Author :
Publisher : Jones & Bartlett Learning
ISBN 13 : 9781556220784
Total Pages : 522 pages
Book Rating : 4.2/5 (27 download)

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Book Synopsis Programming Game AI by Example by : Mat Buckland

Download or read book Programming Game AI by Example written by Mat Buckland and published by Jones & Bartlett Learning. This book was released on 2005 with total page 522 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book describes in detail many of the AI techniques used in modern computer games, explicity shows how to implement these practical techniques within the framework of several game developers with a practical foundation to game AI.

Practical Game AI Programming

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Author :
Publisher : Packt Publishing Ltd
ISBN 13 : 1787129462
Total Pages : 341 pages
Book Rating : 4.7/5 (871 download)

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Book Synopsis Practical Game AI Programming by : Micael DaGraca

Download or read book Practical Game AI Programming written by Micael DaGraca and published by Packt Publishing Ltd. This book was released on 2017-06-30 with total page 341 pages. Available in PDF, EPUB and Kindle. Book excerpt: Jump into the world of Game AI development About This Book Move beyond using libraries to create smart game AI, and create your own AI projects from scratch Implement the latest algorithms for AI development and in-game interaction Customize your existing game AI and make it better and more efficient to improve your overall game performance Who This Book Is For This book is for game developers with a basic knowledge of game development techniques and some basic programming techniques in C# or C++. What You Will Learn Get to know the basics of how to create different AI for different type of games Know what to do when something interferes with the AI choices and how the AI should behave if that happens Plan the interaction between the AI character and the environment using Smart Zones or Triggering Events Use animations correctly, blending one animation into another and rather than stopping one animation and starting another Calculate the best options for the AI to move using Pruning Strategies, Wall Distances, Map Preprocess Implementation, and Forced Neighbours Create Theta algorithms to the AI to find short and realistic looking paths Add many characters into the same scene and make them behave like a realistic crowd In Detail The book starts with the basics examples of AI for different game genres and directly jumps into defining the probabilities and possibilities of the AI character to determine character movement. Next, you'll learn how AI characters should behave within the environment created. Moving on, you'll explore how to work with animations. You'll also plan and create pruning strategies, and create Theta algorithms to find short and realistic looking game paths. Next, you'll learn how the AI should behave when there is a lot of characters in the same scene. You'll explore which methods and algorithms, such as possibility maps, Forward Chaining Plan, Rete Algorithm, Pruning Strategies, Wall Distances, and Map Preprocess Implementation should be used on different occasions. You'll discover how to overcome some limitations, and how to deliver a better experience to the player. By the end of the book, you think differently about AI. Style and approach The book has a step-by-step tutorial style approach. The algorithms are explained by implementing them in #.

The Ultimate Game Developer's Sourcebook

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Author :
Publisher : Coriolis Group
ISBN 13 : 9781883577599
Total Pages : 832 pages
Book Rating : 4.5/5 (775 download)

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Book Synopsis The Ultimate Game Developer's Sourcebook by : Ben Sawyer

Download or read book The Ultimate Game Developer's Sourcebook written by Ben Sawyer and published by Coriolis Group. This book was released on 1995-11 with total page 832 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Coriolis Group has brought together the most talented and business-savvy minds in the computer entertainment industry for the most comprehensive guide ever published for game developers. The guide contains detailed information about music creation, manuals and packaging, marketing and selling your own games, and much more. CD contains source code, product demos, shareware tools, and NetSeeker.

Hands-On Artificial Intelligence with Unreal Engine

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Publisher : Packt Publishing Ltd
ISBN 13 : 1788831640
Total Pages : 537 pages
Book Rating : 4.7/5 (888 download)

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Book Synopsis Hands-On Artificial Intelligence with Unreal Engine by : Francesco Sapio

Download or read book Hands-On Artificial Intelligence with Unreal Engine written by Francesco Sapio and published by Packt Publishing Ltd. This book was released on 2019-04-25 with total page 537 pages. Available in PDF, EPUB and Kindle. Book excerpt: Unreal Engine is a powerful game development engine that provides rich functionalities to create 2D and 3D games. If you want to use AI to extend the play-life of your games and make them more challenging and fun, this book is for you. It will help you break down AI into simple concepts to give you a fundamental understanding of each of the topics.

Handbook of Research on Emerging Trends and Applications of Machine Learning

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Author :
Publisher : IGI Global
ISBN 13 : 1522596453
Total Pages : 674 pages
Book Rating : 4.5/5 (225 download)

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Book Synopsis Handbook of Research on Emerging Trends and Applications of Machine Learning by : Solanki, Arun

Download or read book Handbook of Research on Emerging Trends and Applications of Machine Learning written by Solanki, Arun and published by IGI Global. This book was released on 2019-12-13 with total page 674 pages. Available in PDF, EPUB and Kindle. Book excerpt: As today’s world continues to advance, Artificial Intelligence (AI) is a field that has become a staple of technological development and led to the advancement of numerous professional industries. An application within AI that has gained attention is machine learning. Machine learning uses statistical techniques and algorithms to give computer systems the ability to understand and its popularity has circulated through many trades. Understanding this technology and its countless implementations is pivotal for scientists and researchers across the world. The Handbook of Research on Emerging Trends and Applications of Machine Learning provides a high-level understanding of various machine learning algorithms along with modern tools and techniques using Artificial Intelligence. In addition, this book explores the critical role that machine learning plays in a variety of professional fields including healthcare, business, and computer science. While highlighting topics including image processing, predictive analytics, and smart grid management, this book is ideally designed for developers, data scientists, business analysts, information architects, finance agents, healthcare professionals, researchers, retail traders, professors, and graduate students seeking current research on the benefits, implementations, and trends of machine learning.

AI-Driven Gaming

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Author :
Publisher : Independently Published
ISBN 13 :
Total Pages : 0 pages
Book Rating : 4.8/5 (563 download)

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Book Synopsis AI-Driven Gaming by : Reginald Morris

Download or read book AI-Driven Gaming written by Reginald Morris and published by Independently Published. This book was released on 2023-08-07 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: AI-Driven Gaming: How Artificial Intelligence is Shaping Video Games is a deeply researched and meticulously crafted special report, serving as a beacon of knowledge and insight into the rapidly evolving world of AI in the gaming industry. This trek into the heart of gaming technology breaks down the in-depth topics into engaging, comprehensible pieces, taking you through the whirlwind revolution AI has sparked across the gaming landscape. Penned by Reginald Morris, a prolific writer and a profound voice in the AI-Gaming domain, this report intricately weaves together complex concepts, making them accessible to everyone - from gaming enthusiasts and tech-savvy readers to curious minds exploring the thrilling intersection of AI and video games. Unearth the origins and evolution of AI in gaming, setting the foundation for a deeper understanding. Unravel the mechanics behind AI's role in creating lifelike Non-Player Characters (NPCs). Witness how AI is redrawing the lines of what's possible through game design transformation. Explore the influence of AI on user experience, shaping the future of interactive entertainment. Reginald's candid insights, coupled with his comprehensive analysis, craft a narrative that transcends the gaming arena, providing glimpses into the future of technology and human interaction. More than a report, this narrative is an invitation to embrace and understand the changing game of life in an AI-driven world. Whether you're seeking to deepen your understanding, fuel your curiosity, or stay ahead of the trend, AI-Driven Gaming: How Artificial Intelligence is Shaping Video Games is an essential compendium. It's more than a purchase-it's an investment in future knowledge.

Biologically Inspired Artificial Intelligence for Computer Games

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Author :
Publisher : IGI Global
ISBN 13 : 159140648X
Total Pages : 278 pages
Book Rating : 4.5/5 (914 download)

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Book Synopsis Biologically Inspired Artificial Intelligence for Computer Games by : Charles, Darryl

Download or read book Biologically Inspired Artificial Intelligence for Computer Games written by Charles, Darryl and published by IGI Global. This book was released on 2007-11-30 with total page 278 pages. Available in PDF, EPUB and Kindle. Book excerpt: "This book examines modern artificial intelligence to display how it may be applied to computer games. It spans the divide that exists between the academic research community working with advanced artificial intelligence and the games programming community which must create and release new and interesting games, creating an invaluable collection supporting both technological research and the gaming industry"--Provided by publisher.