Artificial Intelligence meets Augmented Reality

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Author :
Publisher : BPB Publications
ISBN 13 : 9388511557
Total Pages : 228 pages
Book Rating : 4.3/5 (885 download)

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Book Synopsis Artificial Intelligence meets Augmented Reality by : Lele Chitra

Download or read book Artificial Intelligence meets Augmented Reality written by Lele Chitra and published by BPB Publications. This book was released on 2019-09-20 with total page 228 pages. Available in PDF, EPUB and Kindle. Book excerpt: Blending of AI and ARKey featuresThe book believes in the concept of teach by example. All the tools needed to facilitate quick understanding of complex concepts are provided in this book: Definition of key terms Industry studies, research statistics, etc., that clarify concepts Spotlight sections A Word of Caution sections Chapter summaries Questions for reflection Description Artificial Intelligence Meets Augmented Reality: Redefining Regular Reality is a unique book as it presents the new technology paradigm of artificial intelligence (AI) and augmented reality (AR) and its full transition, right from major advantages that enhance entire industries to changing how the world operates at various levels. New realities will emerge in the context of our existing world through the combination of AI-AR. The book presents both the bright and bleak sides of the AI-AR duo in order to give a holistic view and help us to decide how we are going to leverage such technologies-and whether their disruptive or transformative nature-will mar or make the future of our world. A workforce of enlightened engineers is the key to designing and developing AI-AR solutions with responsibility in order to achieve the greater good. Through the book, Chitra Lele has explained a multidisciplinary, integrated approach as to how we can minimize barriers and blend AI and AR without destroying our natural settings. The book will help to chart out a path where there is no trail yet, and get you started on developing AI-AR solutions and experiences in bettering the world in an ethical and responsible manner. What will you learn Dynamics of Artificial Intelligence and Augmented Reality AI and AR Ecosystem Business at the Crossroads of AI and AR What does the AI-AR Marriage Hold for the Future of the World Who this book is forStudents, Academicians, Educationists, Professionals and Policy researchers. Table of contentsPART 1-Dynamics of Artificial Intelligence and Augmented Reality1. Introduction to Artificial Intelligence and Augmented Reality2. AI and AR EcosystemPART 2-Business at the Crossroads of AI and AR3. AI Meets AR in the Business Landscape4. More Dynamics of the AI-AR ConvergencePART 3-What does the AI-AR Marriage Hold for the Future of the World5. Collaboration of Intelligence and Augmentation in the Real World6. Challenges and Solutions7. Where do We Go from HereAbout the authorChitra Lele is a young software consultant, academic author and research scholar. She is a double postgraduate: Master in Computer Management and Master of Science in Software Engineering. Her publications include scholarly articles, research papers and academic books. She has been conferred with the title of "e;A Versatile Writer"e; by the India Book of Records for penning maximum number of books in a short span of eighteen months in various genres.Her LinkedIn Profile: linkedin.com/in/chitraleleauthorandconsultant

The Fourth Transformation

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Publisher :
ISBN 13 : 9781539894445
Total Pages : 0 pages
Book Rating : 4.8/5 (944 download)

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Book Synopsis The Fourth Transformation by : Robert Scoble

Download or read book The Fourth Transformation written by Robert Scoble and published by . This book was released on 2016 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Ten years from today, the center of our digital lives will no longer be the smart phone, but device that looks like ordinary eyeglasses: except those glasses will have settings for Virtual and Augmented Reality. What you really see and what is computer generated will be mixed so tightly together, that we won't really be able to tell what is real and what is illusion.Instead of touching and sliding on a mobile phone, we will make things happen by moving our eyes or by brainwaves. When we talk with someone or play an online game, we will see that person in the same room with us. We will be able to touch and feel her or him through haptic technology.We won't need to search online with words, because there will be a new Visual Web 100 times larger than the current Internet, and we will find things by images, buy things by brands, or just by looking at a logo on the jacket of a passerby. Language will be irrelevant, and a merchant in a developing world will have access to global markets.Medical devices will cure schizophrenia, allow quadriplegics to walk. People will be able to touch and feel objects and other people who are not actually there for conversations, games and perhaps intimate experiences. From Kindergarten to on-the-job, learning will become experiential. Children will visit great battlefields and tour historic places in VR rather than read about them in text books. Med students and surgeons will learn and practice on virtual humans rather than cadavers; oil rig workers will understand how to handle emergencies, before the ever leave the home office.The Fourth Transformation is based on two years of research and about 400 interviews with technologists and business decision makers. It explains the technology and product landscape on a level designed to be interesting and useful to business thinkers and general audiences. Mostly it talks about how VR and AR are already being used, or will be used in the next one-to-three years. It explains how this massive and fundamental transformation will be driven, nit just by Millennials, but by the generation following them, which the authors have named the Minecraft Generation.Robert Scoble and Shel Israel have written this book in the hope that it will serve as a business thinker's guidebook to the near-term future. They hope readers will walk away understanding the massive changes rapidly arising, so that they will navigate a successful course through the changes they will be facing sooner than they-or their competitors-- may realize just yet.

Tech Trends in Practice

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Author :
Publisher : John Wiley & Sons
ISBN 13 : 1119646200
Total Pages : 189 pages
Book Rating : 4.1/5 (196 download)

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Book Synopsis Tech Trends in Practice by : Bernard Marr

Download or read book Tech Trends in Practice written by Bernard Marr and published by John Wiley & Sons. This book was released on 2020-04-09 with total page 189 pages. Available in PDF, EPUB and Kindle. Book excerpt: ***BUSINESS BOOK AWARDS - FINALIST 2021*** Discover how 25 powerful technology trends are transforming 21st century businesses How will the latest technologies transform your business? Future Tech Trends in Practice will give you the knowledge of today’s most important technology trends, and how to take full advantage of them to grow your business. The book presents25 real-world technology trends along with their potential contributions to organisational success. You’ll learn how to integrate existing advancements and plan for those that are on the way. In this book, best-selling author, strategic business advisor, and respected futurist Bernard Marr explains the role of technology in providing innovative businesses solutions for companies of varying sizes and across different industries. He covers wide-ranging trends and provides an overview of how companies are using these new and emerging technologies in practice. You, too, can prepare your company for the potential and power of trending technology by examining these and other areas of innovation described in Future Tech Trends in Practice: Artificial intelligence, including machine and deep learning The Internet of Things and the rise of smart devices Self-driving cars and autonomous drones 3D printing and additive manufacturing Blockchain technology Genomics and gene editing Augmented, virtual and mixed reality When you understand the technology trends that are driving success, now and into the future, you’ll be better positioned to address and solve problems within your organisation.

Augmented Intelligence

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Publisher : CRC Press
ISBN 13 : 0429589719
Total Pages : 161 pages
Book Rating : 4.4/5 (295 download)

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Book Synopsis Augmented Intelligence by : Judith Hurwitz

Download or read book Augmented Intelligence written by Judith Hurwitz and published by CRC Press. This book was released on 2019-12-13 with total page 161 pages. Available in PDF, EPUB and Kindle. Book excerpt: The AI revolution is moving at a breakneck speed. Organizations are beginning to invest in innovative ways to monetize their data through the use of artificial intelligence. Businesses need to understand the reality of AI. To be successful, it is imperative that organizations understand that augmented intelligence is the secret to success. Augmented Intelligence: The Business Power of Human–Machine Collaboration is about the process of combining human and machine intelligence. This book provides business leaders and AI data experts with an understanding of the value of augmented intelligence and its ability to help win competitive markets. This book focuses on the requirement to clearly manage the foundational data used for augmented intelligence. It focuses on the risks of improper data use and delves into the ethics and governance of data in the era of augmented intelligence. In this book, we explore the difference between weak augmentation that is based on automating well understood processes and strong augmentation that is designed to rethink business processes through the inclusion of data, AI and machine learning. What experts are saying about Augmented Intelligence "The book you are about to read is of great importance because we increasingly rely on machine learning and AI. Therefore, it is critical that we understand the ability to create an environment in which businesses can have the tools to understand data from a holistic perspective. What is imperative is to be able to make better decisions based on an understanding of the behavior and thinking of our customers so that we can take the best next action. This book provides a clear understanding of the impact of augmented intelligence on both society and business."—Tsvi Gal, Managing Director, Enterprise Technology and Services, Morgan Stanley "Our mission has always been to help clients apply AI to better predict and shape future outcomes, empower higher value work, and automate how work gets done. I have always said, ’AI will not replace managers, but managers who use AI will replace managers who don't.’ This book delves into the real value that AI promises, to augment existing human intelligence, and in the process, dispels some of the myths around AI and its intended purpose."—Rob Thomas, General Manager, Data and AI, IBM

Augmented Reality Game Development

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Author :
Publisher : Packt Publishing Ltd
ISBN 13 : 1787124525
Total Pages : 326 pages
Book Rating : 4.7/5 (871 download)

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Book Synopsis Augmented Reality Game Development by : Micheal Lanham

Download or read book Augmented Reality Game Development written by Micheal Lanham and published by Packt Publishing Ltd. This book was released on 2017-01-20 with total page 326 pages. Available in PDF, EPUB and Kindle. Book excerpt: Create your own augmented reality games from scratch with Unity 5 About This Book Create your own augmented reality game from scratch and join the virtual reality gaming revolution Use the latest Unity 5 VR SDK to create pro-level AR games like Pokemon Go Innovate and explore the latest and most promising trend of AR gaming in the mobile gaming industry Who This Book Is For This book is for those who have a basic knowledge of game development techniques, but no previous knowledge of Unity is required. Some basic programming knowledge would be desirable, but the book is an introduction to the topic. The book is also suitable for experienced developers new to GIS or GPS development. What You Will Learn Build a location-based augmented reality game called Foodie Go Animate a player's avatar on a map Use the mobile device's camera as a game background Implement database persistence with SQLLite4Unity3D to carry inventory items across game sessions Create basic UI elements for the game, inventory, menu, and settings Perform location and content searches against the Google Places API Enhance the game's mood by adding visual shader effects Extend the game by adding multiplayer networking and other enhancements In Detail The heyday of location-based augmented reality games is upon us. They have been around for a few years, but the release of Pokemon Go was a gamechanger that catalyzed the market and led to a massive surge in demand. Now is the time for novice and experienced developers alike to turn their good ideas into augmented reality (AR) mobile games and meet this demand! If you are keen to develop virtual reality games with the latest Unity 5 toolkit, then this is the book for you. The genre of location-based AR games introduces a new platform and technical challenges, but this book will help simplify those challenges and show how to maximize your game audience. This book will take you on a journey through building a location-based AR game that addresses the core technical concepts: GIS fundamentals, mobile device GPS, mapping, map textures in Unity, mobile device camera, camera textures in Unity, accessing location-based services, and other useful Unity tips. The technical material also discusses what is necessary for further development to create a multiplayer version of the game. At the end, you will be presented with troubleshooting techniques in case you get into trouble and need a little help. Style and approach This book shows you how to create every step of the game and gives practical examples.

Augmented

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Publisher : Marshall Cavendish International Asia Pte Ltd
ISBN 13 : 9814677582
Total Pages : 442 pages
Book Rating : 4.8/5 (146 download)

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Book Synopsis Augmented by : Brett King

Download or read book Augmented written by Brett King and published by Marshall Cavendish International Asia Pte Ltd. This book was released on 2016-05-15 with total page 442 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Internet and smartphone are just the latest in a 250-year- long cycle of disruption that has continuously changed the way we live, the way we work and the way we interact. The coming Augmented Age, however, promises a level of disruption, behavioural shifts and changes that are unparalleled. While consumers today are camping outside of an Apple store waiting to be one of the first to score a new Apple Watch or iPhone, the next generation of wearables will be able to predict if we’re likely to have a heart attack and recommend a course of action. We watch news of Google’s self-driving cars, but don’t likely realise this means progressive cities will have to ban human drivers in the next decade because us humans are too risky. Following on from the Industrial or machine age, the space age and the digital age, the Augmented Age will be based on four key disruptive themes—Artificial Intelligence, Experience Design, Smart Infrastructure, and HealthTech. Historically the previous ‘ages’ bought significant disruption and changes, but on a net basis jobs were created, wealth was enhanced, and the health and security of society improved. What will the Augmented Age bring? Will robots take our jobs, and AI’s subsume us as inferior intelligences, or will this usher in a new age of abundance? Augmented is a book on future history, but more than that, it is a story about how you will live your life in a world that will change more in the next 20 years than it has in the last 250 years. Are you ready to adapt? Because if history proves anything, you don't have much of a choice.

The Augmented Workforce

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Author :
Publisher : Renown Publishing
ISBN 13 : 9781952602399
Total Pages : pages
Book Rating : 4.6/5 (23 download)

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Book Synopsis The Augmented Workforce by : Cathy Hackl

Download or read book The Augmented Workforce written by Cathy Hackl and published by Renown Publishing. This book was released on 2021-05-25 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt:

A Beginner's Guide to Introduce Artificial Intelligence in Teaching and Learning

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Author :
Publisher : Springer Nature
ISBN 13 : 3031326539
Total Pages : 236 pages
Book Rating : 4.0/5 (313 download)

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Book Synopsis A Beginner's Guide to Introduce Artificial Intelligence in Teaching and Learning by : Muralidhar Kurni

Download or read book A Beginner's Guide to Introduce Artificial Intelligence in Teaching and Learning written by Muralidhar Kurni and published by Springer Nature. This book was released on 2023-06-28 with total page 236 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book reimagines education in today’s Artificial Intelligence (AI) world and the Fourth Industrial Revolution. Artificial intelligence will drastically affect every industry and sector, and education is no exception. This book aims at how AI may impact the teaching and learning process in education. This book is designed to demystify AI for teachers and learners. This book will help improve education and support institutions in the phenomena of the emergence of AI in teaching and learning. This book presents a comprehensive study of how AI improves teaching and learning, from AI-based learning platforms to AI-assisted proctored examinations. This book provides educators, learners, and administrators on how AI makes sense in their everyday practice. Describing the application of AI in ten key aspects, this comprehensive volume prepares educational leaders, designers, researchers, and policymakers to effectively rethink the teaching and learning process and environments that students need to thrive. The readers of this book never fall behind the fast pace and promising innovations of today’s most advanced learning technology.

Tech Trends of the 4th Industrial Revolution

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Author :
Publisher : Mercury Learning and Information
ISBN 13 : 1683926862
Total Pages : 229 pages
Book Rating : 4.6/5 (839 download)

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Book Synopsis Tech Trends of the 4th Industrial Revolution by : D. Pyo

Download or read book Tech Trends of the 4th Industrial Revolution written by D. Pyo and published by Mercury Learning and Information. This book was released on 2021-03-31 with total page 229 pages. Available in PDF, EPUB and Kindle. Book excerpt: The term “4th Industrial Revolution” has become commonplace, popping up in various media, but the public's understanding of the underlying technologies is often lagging the fast-pace of its related technological developments. This book is designed to bridge the gap which exists between the 4th industry-related technology boom and the general public's perception of it. The book introduces the content and applications of the related major technologies, such as the Internet of Things, blockchain, artificial intelligence, cloud computing, and big data – all considered essential for the development and operation of contemporary business models. It is written to minimize technical / engineering content in order to enhance the reader's ability to understand these topics. FEATURES: Introduces the content and applications of the related major technologies, such as the Internet of Things, blockchain, artificial intelligence, robotics, machine learning, cloud computing, big data, virtual reality, and more Provides interesting descriptions and applications of technical topics to enhance understanding Covers topics and trends that must be considered in modern business models

Urban Artificial Intelligence

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Publisher : CRC Press
ISBN 13 : 104026459X
Total Pages : 415 pages
Book Rating : 4.0/5 (42 download)

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Book Synopsis Urban Artificial Intelligence by : Tan Yigitcanlar

Download or read book Urban Artificial Intelligence written by Tan Yigitcanlar and published by CRC Press. This book was released on 2024-12-12 with total page 415 pages. Available in PDF, EPUB and Kindle. Book excerpt: This volume thoroughly explores the perceptions and ethical considerations surrounding urban artificial intelligence (AI). Tan Yigitcanlar delves into the complex public and professional views on AI, offering invaluable insights for policymakers, urban planners, and developers. As the world rapidly advances technologically, the role of AI has become increasingly significant. AI’s transformative power spans various sectors, revolutionising how we operate and innovate in fields such as healthcare, finance, agriculture, and space exploration. Despite its wide‐reaching impact, the integration of AI into urban planning and development remains relatively underexplored. This is surprising given AI’s immense potential to revolutionise urban design, management, and experience. Comprising eight comprehensive and insightful chapters, this book examines AI’s role in urban contexts, including its applications, public perceptions, and ethical implications. The first part of the guidebook delves into varied perceptions of AI within different urban sectors, presenting detailed perception analyses on AI’s role in urban planning, local government services, disaster management, and the construction industry. The second part shifts focus to the ethical implications and responsible implementation of AI in urban settings. It provides frameworks and strategies to ensure AI technologies contribute positively to urban development while mitigating potential risks and ethical concerns. This volume, alongside its companion Urban Artificial Intelligence: A Guidebook for Understanding Concepts and Technologies, offers a holistic view of Urban Artificial Intelligence. Together, these books provide essential insights for urban planners, policymakers, researchers, and anyone interested in AI and urban development, guiding responsible AI integration to foster smarter, more sustainable, and equitable urban environments.

Brand Co-Creation Tourism Research

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Publisher : CRC Press
ISBN 13 : 1000779017
Total Pages : 268 pages
Book Rating : 4.0/5 (7 download)

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Book Synopsis Brand Co-Creation Tourism Research by : Raouf Ahmad Rather

Download or read book Brand Co-Creation Tourism Research written by Raouf Ahmad Rather and published by CRC Press. This book was released on 2023-10-13 with total page 268 pages. Available in PDF, EPUB and Kindle. Book excerpt: Responding to the rapidly changing business landscape (including advances in social media and information technology) and the COVID-19 pandemic where customers, visitors, or tourists have become more connected, accessible, and informed than ever before, many brands and firms are investing in brand management and brand co-creation. This new volume provides an enlightening perspective on brand co-creation, brand management, and branding through contemporary conceptual discussions and empirical research studies from thought leaders. Providing a step-by-step guide to the brand co-creation and branding process in the hospitality and tourism industry, the volume identifies cutting-edge measurements, strategies, and metrics for capturing and measuring brand co-creation and highlights best practices in implementing brand management marketing strategies. Starting with a basic understanding of brand (value) co-creation, the volume then explores deeper by defining the concept, describing the ways to measure it, and providing several strategies to capitalize on it. The authors emphasize the interrelationship of these concepts and how they manage brand co-creation. The book illustrates the concepts with examples from around the globe. Topics cover the impact of social media on brand co-creation during the COVID-19 outbreak in the tourism industry, co-branding emerging tourist destinations, analysis of the content of hotel websites, creating better customer value, brand co-creation in e-sports gaming events, post-COVID-19 educational tourism, and more. The volume also presents a chapter on the state-ofthe-art role of augmented reality and virtual reality in improving the customer experience. A synthesis of a decade-long effort in brand co-creation, the book will be valuable to academics, practitioners, consultants, destination management organizations (DMOs), and managers looking to improve brand co-creation pre-, during-, and post-pandemics.

Augmented Reality Law, Privacy, and Ethics

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Author :
Publisher : Syngress
ISBN 13 : 0128005246
Total Pages : 361 pages
Book Rating : 4.1/5 (28 download)

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Book Synopsis Augmented Reality Law, Privacy, and Ethics by : Brian Wassom

Download or read book Augmented Reality Law, Privacy, and Ethics written by Brian Wassom and published by Syngress. This book was released on 2014-12-09 with total page 361 pages. Available in PDF, EPUB and Kindle. Book excerpt: Augmented Reality (AR) is the blending of digital information in a real-world environment. A common example can be seen during any televised football game, in which information about the game is digitally overlaid on the field as the players move and position themselves. Another application is Google Glass, which enables users to see AR graphics and information about their location and surroundings on the lenses of their "digital eyewear", changing in real-time as they move about. Augmented Reality Law, Privacy, and Ethics is the first book to examine the social, legal, and ethical issues surrounding AR technology. Digital eyewear products have very recently thrust this rapidly-expanding field into the mainstream, but the technology is so much more than those devices. Industry analysts have dubbed AR the "eighth mass medium" of communications. Science fiction movies have shown us the promise of this technology for decades, and now our capabilities are finally catching up to that vision. Augmented Reality will influence society as fundamentally as the Internet itself has done, and such a powerful medium cannot help but radically affect the laws and norms that govern society. No author is as uniquely qualified to provide a big-picture forecast and guidebook for these developments as Brian Wassom. A practicing attorney, he has been writing on AR law since 2007 and has established himself as the world's foremost thought leader on the intersection of law, ethics, privacy, and AR. Augmented Reality professionals around the world follow his Augmented Legality® blog. This book collects and expands upon the best ideas expressed in that blog, and sets them in the context of a big-picture forecast of how AR is shaping all aspects of society. - Augmented reality thought-leader Brian Wassom provides you with insight into how AR is changing our world socially, ethically, and legally. - Includes current examples, case studies, and legal cases from the frontiers of AR technology. - Learn how AR is changing our world in the areas of civil rights, privacy, litigation, courtroom procedure, addition, pornography, criminal activity, patent, copyright, and free speech. - An invaluable reference guide to the impacts of this cutting-edge technology for anyone who is developing apps for it, using it, or affected by it in daily life.

Augmented Human

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Publisher : "O'Reilly Media, Inc."
ISBN 13 : 1491928395
Total Pages : 150 pages
Book Rating : 4.4/5 (919 download)

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Book Synopsis Augmented Human by : Helen Papagiannis

Download or read book Augmented Human written by Helen Papagiannis and published by "O'Reilly Media, Inc.". This book was released on 2017-08-17 with total page 150 pages. Available in PDF, EPUB and Kindle. Book excerpt: Augmented Reality (AR) blurs the boundary between the physical and digital worlds. In AR’s current exploration phase, innovators are beginning to create compelling and contextually rich applications that enhance a user’s everyday experiences. In this book, Dr. Helen Papagiannis—a world-leading expert in the field—introduces you to AR: how it’s evolving, where the opportunities are, and where it’s headed. If you’re a designer, developer, entrepreneur, student, educator, business leader, artist, or simply curious about AR’s possibilities, this insightful guide explains how you can become involved with an exciting, fast-moving technology. You’ll explore how: Computer vision, machine learning, cameras, sensors, and wearables change the way you see the world Haptic technology syncs what you see with how something feels Augmented sound and hearables alter the way you listen to your environment Digital smell and taste augment the way you share and receive information New approaches to storytelling immerse and engage users more deeply Users can augment their bodies with electronic textiles, embedded technology, and brain-controlled interfaces Human avatars can learn our behaviors and act on our behalf

Digital Ecosystems: Interconnecting Advanced Networks with AI Applications

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Author :
Publisher : Springer Nature
ISBN 13 : 3031612213
Total Pages : 918 pages
Book Rating : 4.0/5 (316 download)

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Book Synopsis Digital Ecosystems: Interconnecting Advanced Networks with AI Applications by : Andriy Luntovskyy

Download or read book Digital Ecosystems: Interconnecting Advanced Networks with AI Applications written by Andriy Luntovskyy and published by Springer Nature. This book was released on with total page 918 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Virtual & Augmented Reality For Dummies

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Author :
Publisher : John Wiley & Sons
ISBN 13 : 1119481422
Total Pages : 356 pages
Book Rating : 4.1/5 (194 download)

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Book Synopsis Virtual & Augmented Reality For Dummies by : Paul Mealy

Download or read book Virtual & Augmented Reality For Dummies written by Paul Mealy and published by John Wiley & Sons. This book was released on 2018-06-08 with total page 356 pages. Available in PDF, EPUB and Kindle. Book excerpt: An easy-to-understand primer on Virtual Reality and Augmented Reality Virtual Reality (VR) and Augmented Reality (AR) are driving the next technological revolution. If you want to get in on the action, this book helps you understand what these technologies are, their history, how they’re being used, and how they’ll affect consumers both personally and professionally in the very near future. With VR and AR poised to become mainstream within the next few years, an accessible book to bring users up to speed on the subject is sorely needed—and that’s where this handy reference comes in! Rather than focusing on a specific piece of hardware (HTC Vive, Oculus Rift, iOS ARKit) or software (Unity, Unreal Engine), Virtual & Augmented Reality For Dummies offers a broad look at both VR and AR, giving you a bird’s eye view of what you can expect as they continue to take the world by storm. * Keeps you up-to-date on the pulse of this fast-changing technology * Explores the many ways AR/VR are being used in fields such as healthcare, education, and entertainment * Includes interviews with designers, developers, and technologists currently working in the fields of VR and AR Perfect for both potential content creators and content consumers, this book will change the way you approach and contribute to these emerging technologies.

Enterprise Augmented Reality Projects

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Author :
Publisher : Packt Publishing Ltd
ISBN 13 : 1789803152
Total Pages : 380 pages
Book Rating : 4.7/5 (898 download)

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Book Synopsis Enterprise Augmented Reality Projects by : Jorge R. López Benito

Download or read book Enterprise Augmented Reality Projects written by Jorge R. López Benito and published by Packt Publishing Ltd. This book was released on 2019-12-20 with total page 380 pages. Available in PDF, EPUB and Kindle. Book excerpt: Design end-to-end AR solutions for domains such as marketing, retail, manufacturing, tourism, automation, and training Key FeaturesUse leading AR development frameworks such as ARCore, ARKit, and Vuforia across key industriesIdentify the market potential of AR for designing visual solutions in different business sectorsBuild multi-platform AR projects for various platforms such as Unity, iOS, and AndroidBook Description Augmented reality (AR) is expanding its scope from just being used in mobile and game applications to enterprise. Different industries are using AR to enhance assembly line visualization, guide operators performing difficult tasks, attract more customers, and even improve training techniques. In this book, you'll gain comprehensive insights into different aspects of developing AR-based apps for six different enterprise sectors, focusing on market needs and choosing the most suitable tool in each case. You'll delve into the basics of Unity and get familiar with Unity assets, materials, and resources, which will help you build a strong foundation for working on the different AR projects covered in the book. You'll build real-world projects for various industries such as marketing, retail, and automation in a step-by-step manner. This will give you hands-on experience in developing your own industrial AR apps. While building the projects, you'll explore various AR frameworks used in the enterprise environment such as Vuforia, EasyAR, ARCore, and ARKit, and understand how they can be used by themselves or integrated into the Unity 3D engine to create AR markers, 3D models, and components of an AR app. By the end of this book, you'll be well versed in using different commercial AR frameworks as well as Unity for building robust AR projects. What you will learnUnderstand the basics of Unity application development and C# scriptingLearn how to use Android Studio along with ARCore and Sceneform to build AR prototypes for Android devicesEnable AR experiences on the web with ARCore and WebARExplore emerging AR authoring tools such as Augmented Class! for educationUnderstand the differences and similarities between handheld and head-mounted display (HMD) environments and how to build an app for each targetBecome well versed in using Xcode with ARKit and SceneKit to develop AR portals for iOS devicesWho this book is for This book is for anyone interested in emerging and interactive technologies or looking to build AR applications for any domain. Although, no prior augmented reality experience is required, having some skills in object-oriented programming (OOP) will be helpful.

Teaching AI

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Author :
Publisher : International Society for Technology in Education
ISBN 13 : 1564847284
Total Pages : 217 pages
Book Rating : 4.5/5 (648 download)

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Book Synopsis Teaching AI by : Michelle Zimmerman

Download or read book Teaching AI written by Michelle Zimmerman and published by International Society for Technology in Education. This book was released on 2018-12-15 with total page 217 pages. Available in PDF, EPUB and Kindle. Book excerpt: Get the tools, resources and insights you need to explore artificial intelligence in the classroom and explore what students need to know about living in a world with AI. For many, artificial intelligence, or AI, may seem like science fiction, or inherently overwhelming. The reality is that AI is already being applied in industry and, for many of us, in our daily lives as well. A better understanding of AI can help you make informed decisions in the classroom that will impact the future of your students. Drawing from a broad variety of expert voices from countries including Australia, Japan, and South Africa, as well as educators from around the world and underrepresented student voices, this book explores some of the ways AI can improve education. These include educating learners about AI, teaching them about living in a world where they will be surrounded by AI and helping educators understand how they can use AI to augment human ability. Each chapter offers activities and questions to help you deepen your understanding, try out new concepts and reflect on the information presented. Links to media artifacts from trusted sources will help make your learning experience more dynamic while also providing additional resources to use in your classroom. This book: • Offers a unique approach to the topic, with chapter opening scenes, case studies, and featured student voices. • Discusses a variety of ways to teach students about AI, through design thinking, project-based learning and STEM connections. • Includes lesson ideas, activities and tools for exploring AI with your students. • Includes references to films and other media you can use in class to start discussions on AI or inspire design thinking and STEM projects. In Teaching AI, you’ll learn what AI is, how it works and how to use it to better prepare students in a world with increased human-computer interaction.