Aotearoa Digital Arts Reader

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Publisher :
ISBN 13 : 9780958278997
Total Pages : 239 pages
Book Rating : 4.2/5 (789 download)

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Book Synopsis Aotearoa Digital Arts Reader by : Stella Brennan

Download or read book Aotearoa Digital Arts Reader written by Stella Brennan and published by . This book was released on 2008 with total page 239 pages. Available in PDF, EPUB and Kindle. Book excerpt: A comprehensive anthology, THE AOTEAROA DIGITAL ARTS READER provides a snapshot of digital art practice in Aotearoa New Zealand. Editors Stella Brennan and Su Ballard present essays, artists' pageworks and personal accounts that explore the production and reception of digital art. Ranging from research into the preservation of digital artworks to the environmental impact of electronic culture, from discussions of lo-tech aesthetics to home gaming, and from sophisticated data mapping to pre-histories of new media, this book presents a screen grab of digital art in Aotearoa New Zealand. All contributors are members of Aotearoa Digital Arts (ADA), New Zealand's only digital artists' network. With its mix of work by artists, theorists and educators, this reader represents some of the best new thinking about digital art practices in Aotearoa New Zealand, reflecting the politics of location, yet highly relevant to the wider contexts of digital media art and culture.

Relive

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Publisher : MIT Press
ISBN 13 : 0262019426
Total Pages : 395 pages
Book Rating : 4.2/5 (62 download)

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Book Synopsis Relive by : Sean Cubitt

Download or read book Relive written by Sean Cubitt and published by MIT Press. This book was released on 2013-11-08 with total page 395 pages. Available in PDF, EPUB and Kindle. Book excerpt: "... Consider the idea of history and the artwork's moment in time; the intersection of geography and history in regional practice, illustrated by examples from Eastern Europe, Australia, and New Zealand; the contradictory scales of evolution, life cycles, and bodily rhythms in bio art; and the history of the future--how the future has been imagined, planned for, and established as a vector throughout the history of new media arts." --book jacket.

A Transitional Imaginary

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Publisher : Freerange Press (Harvest imprint)
ISBN 13 : 0473344165
Total Pages : 68 pages
Book Rating : 4.4/5 (733 download)

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Book Synopsis A Transitional Imaginary by : Susan Ballard

Download or read book A Transitional Imaginary written by Susan Ballard and published by Freerange Press (Harvest imprint). This book was released on 2015-11-30 with total page 68 pages. Available in PDF, EPUB and Kindle. Book excerpt: In November 2015, ADA brought together eight artists and writers in post-quake Otautahi Christchurch, for a ‘book sprint’, the collaborative writing of a book over the course of five days. The result, A Transitional Imaginary, juxtaposes and interweaves its authors’ perspectives on the effects of the devastating series of earthquakes that began in 2010. Guided by the notion of ‘the digital’ in its broadest sense, this book offers a multiple view of the transitional city, attuned to the technologies, networks and virtualities that have always ordered our world.

Hands on Media History

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Publisher : Routledge
ISBN 13 : 1351247395
Total Pages : 219 pages
Book Rating : 4.3/5 (512 download)

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Book Synopsis Hands on Media History by : Nick Hall

Download or read book Hands on Media History written by Nick Hall and published by Routledge. This book was released on 2019-09-23 with total page 219 pages. Available in PDF, EPUB and Kindle. Book excerpt: Hands on Media History explores the whole range of hands on media history techniques for the first time, offering both practical guides and general perspectives. It covers both analogue and digital media; film, television, video, gaming, photography and recorded sound. Understanding media means understanding the technologies involved. The hands on history approach can open our minds to new perceptions of how media technologies work and how we work with them. Essays in this collection explore the difficult questions of reconstruction and historical memory, and the issues of equipment degradation and loss. Hands on Media History is concerned with both the professional and the amateur, the producers and the users, providing a new perspective on one of the modern era’s most urgent questions: what is the relationship between people and the technologies they use every day? Engaging and enlightening, this collection is a key reference for students and scholars of media studies, digital humanities, and for those interested in models of museum and research practice.

Interactive Storytelling

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Publisher : Springer
ISBN 13 : 3319710273
Total Pages : 420 pages
Book Rating : 4.3/5 (197 download)

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Book Synopsis Interactive Storytelling by : Nuno Nunes

Download or read book Interactive Storytelling written by Nuno Nunes and published by Springer. This book was released on 2017-11-13 with total page 420 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the refereed proceedings of the 10th International Conference on Interactive Digital Storytelling, ICIDS 2017, held in Funchal, Madeira, Portugal, in November 2017. The 16 revised full papers and 4 short papers presented were carefully reviewed and selected from 65 submissions. The papers are organized in topical sections on story design, location and generation, history and learning, games, emotion and personality, posters and demos.

A Practical Guide to Arts-related Research

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Publisher : Springer
ISBN 13 : 9462098158
Total Pages : 175 pages
Book Rating : 4.4/5 (62 download)

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Book Synopsis A Practical Guide to Arts-related Research by : Maggi Savin Baden

Download or read book A Practical Guide to Arts-related Research written by Maggi Savin Baden and published by Springer. This book was released on 2014-11-27 with total page 175 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book outlines the principles and practices of arts-related inquiry and provides both suggestions about conducting research in the field as well as case study examples. The ideas presented here have emerged from the authors’ own experiences of undertaking arts-related research and the challenges of implementing these approaches. The book therefore draws on personal research, practice and experience to address the concerns academics increasingly appear to be voicing about developing the scholarship and practice of arts-related research. There is a need for greater attention to, and clarity on, issues of theoretical positioning, methodology and methods when conducting robust and reputable arts-related research, which this book provides.

The Queer Games Avant-Garde

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Publisher : Duke University Press
ISBN 13 : 1478007303
Total Pages : 181 pages
Book Rating : 4.4/5 (78 download)

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Book Synopsis The Queer Games Avant-Garde by : Bo Ruberg

Download or read book The Queer Games Avant-Garde written by Bo Ruberg and published by Duke University Press. This book was released on 2020-03-20 with total page 181 pages. Available in PDF, EPUB and Kindle. Book excerpt: In The Queer Games Avant-Garde, Bonnie Ruberg presents twenty interviews with twenty-two queer video game developers whose radical, experimental, vibrant, and deeply queer work is driving a momentous shift in the medium of video games. Speaking with insight and candor about their creative practices as well as their politics and passions, these influential and innovative game makers tell stories about their lives and inspirations, the challenges they face, and the ways they understand their places within the wider terrain of video game culture. Their insights go beyond typical conversations about LGBTQ representation in video games or how to improve “diversity” in digital media. Instead, they explore queer game-making practices, the politics of queer independent video games, how queerness can be expressed as an aesthetic practice, the influence of feminist art on their work, and the future of queer video games and technology. These engaging conversations offer a portrait of an influential community that is subverting and redefining the medium of video games by placing queerness front and center. Interviewees: Ryan Rose Aceae, Avery Alder, Jimmy Andrews, Santo Aveiro-Ojeda, Aevee Bee, Tonia B******, Mattie Brice, Nicky Case, Naomi Clark, Mo Cohen, Heather Flowers, Nina Freeman, Jerome Hagen, Kat Jones, Jess Marcotte, Andi McClure, Llaura McGee, Seanna Musgrave, Liz Ryerson, Elizabeth Sampat, Loren Schmidt, Sarah Schoemann, Dietrich Squinkifer, Kara Stone, Emilia Yang, Robert Yang

A Companion to Contemporary Art in a Global Framework

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Publisher : John Wiley & Sons
ISBN 13 : 1119841801
Total Pages : 597 pages
Book Rating : 4.1/5 (198 download)

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Book Synopsis A Companion to Contemporary Art in a Global Framework by : Jane Chin Davidson

Download or read book A Companion to Contemporary Art in a Global Framework written by Jane Chin Davidson and published by John Wiley & Sons. This book was released on 2023-10-04 with total page 597 pages. Available in PDF, EPUB and Kindle. Book excerpt: A Companion to Contemporary Art in a Global Framework explores the ways specialists and institutions in the fine arts, curation, cultural studies, and art history have attempted to situate art in a more global framework since the 1980s. Offering analyses of the successes and setbacks of these efforts to globalize the art world, this innovative volume presents a new and exciting way of considering art in its global contexts. Essays by an international panel of leading scholars and practicing artists assert that what we talk about as ‘art’ is essentially a Western concept, thus any attempts at understanding art in a global framework require a revising of established conceptual definitions. Organized into three sections, this work first reviews the history and theory of the visual arts since 1980 and introduces readers to the emerging area of scholarship that seeks to place contemporary art in a global framework. The second section traces the progression of recent developments in the art world, focusing on the historical and cultural contexts surrounding efforts to globalize the art world and the visual arts in particular global and transnational frameworks. The final section addresses a wide range of key themes in contemporary art, such as the fundamental institutions and ontologies of art practice, and the interactions among art, politics, and the public sphere. A Companion to Contemporary Art in a Global Framework is essential reading for undergraduate and graduate students, scholars, researchers, and general readers interested in exploring global art beyond the traditional Euro-American context.

Choreographing Intersubjectivity in Performance Art

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Publisher : Springer Nature
ISBN 13 : 3030405850
Total Pages : 255 pages
Book Rating : 4.0/5 (34 download)

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Book Synopsis Choreographing Intersubjectivity in Performance Art by : Victoria Wynne-Jones

Download or read book Choreographing Intersubjectivity in Performance Art written by Victoria Wynne-Jones and published by Springer Nature. This book was released on 2021-09-29 with total page 255 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book offers new ways of thinking about dance-related artworks that have taken place in galleries, museums and biennales over the past two decades as part of the choreographic turn. It focuses on the concept of intersubjectivity and theorises about what happens when subjects meet within a performance artwork. The resulting relations are crucial to instances of performance art in which embodied subjects engage as spectators, participants and performers in orchestrated art events. Choreographing Intersubjectivity in Performance Art deploys a multi-disciplinary approach across dance choreography and evolving manifestations of performance art. An innovative, overarching concept of choreography sustains the idea that intersubjectivity evolves through places, spaces, performance and spectatorship. Drawing upon international examples, the book introduces readers to performance art from the South Pacific and the complexities of de-colonising choreography. Artists Tino Sehgal, Xavier Le Roy, Jordan Wolfson, Alicia Frankovich and Shigeyuki Kihara are discussed.

Neural

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Publisher :
ISBN 13 :
Total Pages : 370 pages
Book Rating : 4.F/5 ( download)

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Book Synopsis Neural by :

Download or read book Neural written by and published by . This book was released on 2007 with total page 370 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Deleuze and the Schizoanalysis of Visual Art

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Publisher : A&C Black
ISBN 13 : 1472533461
Total Pages : 312 pages
Book Rating : 4.4/5 (725 download)

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Book Synopsis Deleuze and the Schizoanalysis of Visual Art by : Ian Buchanan

Download or read book Deleuze and the Schizoanalysis of Visual Art written by Ian Buchanan and published by A&C Black. This book was released on 2014-07-31 with total page 312 pages. Available in PDF, EPUB and Kindle. Book excerpt: The concept of schizoanalysis is Deleuze and Guattari's fusion of psychoanalytic-inspired theories of the self, the libido and desire with Marx-inspired theories of the economy, history and society. Schizoanalysis holds that art's function is both political and aesthetic – it changes perception. If one cannot change perception, then, one cannot change anything politically. This is why Deleuze and Guattari always insist that artists operate at the level of the real (not the imaginary or the symbolic). Ultimately, they argue, there is no necessary distinction to be made between aesthetics and politics. They are simply two sides of the same coin, both concerned with the formation and transformation of social and cultural norms. Deleuze and the Schizoanalysis of Visual Art explores how every artist, good or bad, contributes to the structure and nature of society because their work either reinforces social norms, or challenges them. From this point of view we are all artists, we all have the potential to exercise what might be called a 'aesthetico-political function' and change the world around us; or, conversely, we can not only let the status quo endure, but fight to preserve it as though it were freedom itself. Edited by one of the world's leading scholars in Deleuze Studies and an accomplished artist, curator and critic, this impressive collection of writings by both academics and practicing artists is an exciting imaginative tool for a upper level students and academics researching and studying visual arts, critical theory, continental philosophy, and media.

Game History and the Local

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Publisher : Springer Nature
ISBN 13 : 3030664228
Total Pages : 246 pages
Book Rating : 4.0/5 (36 download)

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Book Synopsis Game History and the Local by : Melanie Swalwell

Download or read book Game History and the Local written by Melanie Swalwell and published by Springer Nature. This book was released on 2021-05-24 with total page 246 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book brings together essays on game history and historiography that reflect on the significance of locality. Game history did not unfold uniformly and the particularities of space and place matter, yet most digital game and software histories are silent with respect to geography. Topics covered include: hyper-local games; temporal anomalies in platform arrival and obsolescence; national videogame workforces; player memories of the places of gameplay; comparative reception studies of a platform; the erasure of cultural markers; the localization of games; and perspectives on the future development of ‘local’ game history. Chapters 1 and 12 are available open access under a Creative Commons Attribution 4.0 International License via link.springer.com.

Error: Glitch, Noise, and Jam in New Media Cultures

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Publisher : Bloomsbury Publishing USA
ISBN 13 : 144112120X
Total Pages : 283 pages
Book Rating : 4.4/5 (411 download)

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Book Synopsis Error: Glitch, Noise, and Jam in New Media Cultures by : Mark Nunes

Download or read book Error: Glitch, Noise, and Jam in New Media Cultures written by Mark Nunes and published by Bloomsbury Publishing USA. This book was released on 2011-01-01 with total page 283 pages. Available in PDF, EPUB and Kindle. Book excerpt: Divided into three sections, Error brings together established critics and emerging voices to offer a significant contribution to the field of new media studies. In the first section, "Hack," contributors explore the ways in which errors, glitches, and failure provide opportunities for critical and aesthetic intervention within new media practices. In the second section, "Game," they examine how errors allow for intentional and accidental co-opting of rules and protocols toward unintended ends. The final section, "Jam," considers the role of error as both an inherent "counterstrategy" and a mode of tactical resistance within a network society. By offering a timely and novel exploration into the ways in which error and noise "slip through" in systems dominated by principles of efficiency and control, this collection provides a unique take on the ways in which information theory and new media technologies inform cultural practice.

Billy Apple®: Life/Work

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Publisher : Auckland University Press
ISBN 13 : 1776710533
Total Pages : 768 pages
Book Rating : 4.7/5 (767 download)

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Book Synopsis Billy Apple®: Life/Work by : Christina Barton

Download or read book Billy Apple®: Life/Work written by Christina Barton and published by Auckland University Press. This book was released on 2020-11-12 with total page 768 pages. Available in PDF, EPUB and Kindle. Book excerpt: Billy Apple (born Barrie Bates in Auckland, 1935) is New Zealand's most internationally significant living artist and a pioneer of pop and conceptual art. At the Royal College of Art in London from 1959&–62, Apple studied with key contemporaries &– notably David Hockney &– and staged one of the earliest solo exhibitions in the new &‘pop' art after changing his name, in 1962, to &‘Billy Apple'. In 1964 he moved to New York. There, he worked as an art director, developed his art, exhibited extensively with leading artists (notably in the 1964 American Supermarket exhibition with Andy Warhol, Jasper Johns and others), and established one of the first alternative art spaces &– &‘Apple' &– which hosted some of the new ephemeral activities that enlivened the New York scene in the 1970s. He returned to live in New Zealand in 1990 where he continues to produce his particular brand of conceptual art. Apple's work is held in permanent collections from the Tate to the Philadelphia Museum of Art.This is the first substantial book on Billy Apple's career. Based on over a decade of research all over the world and unprecedented access to Apple's own archive, Billy Apple&®: Life/Work chronicles an extraordinary sixty-year career and the art scenes that have sustained it in London, New York and Auckland.The book includes more than 200 illustrations in colour, with a generous selection of reproductions of Apple's works as well as other illustrative material.

Homebrew Gaming and the Beginnings of Vernacular Digitality

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Author :
Publisher : MIT Press
ISBN 13 : 0262044773
Total Pages : 273 pages
Book Rating : 4.2/5 (62 download)

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Book Synopsis Homebrew Gaming and the Beginnings of Vernacular Digitality by : Melanie Swalwell

Download or read book Homebrew Gaming and the Beginnings of Vernacular Digitality written by Melanie Swalwell and published by MIT Press. This book was released on 2021-08-17 with total page 273 pages. Available in PDF, EPUB and Kindle. Book excerpt: The overlooked history of an early appropriation of digital technology: the creation of games though coding and hardware hacking by microcomputer users. From the late 1970s through the mid-1980s, low-end microcomputers offered many users their first taste of computing. A major use of these inexpensive 8-bit machines--including the TRS System 80s and the Sinclair, Atari, Microbee, and Commodore ranges--was the development of homebrew games. Users with often self-taught programming skills devised the graphics, sound, and coding for their self-created games. In this book, Melanie Swalwell offers a history of this era of homebrew game development, arguing that it constitutes a significant instance of the early appropriation of digital computing technology. Drawing on interviews and extensive archival research on homebrew creators in 1980s Australia and New Zealand, Swalwell explores the creation of games on microcomputers as a particular mode of everyday engagement with new technology. She discusses the public discourses surrounding microcomputers and programming by home coders; user practices; the development of game creators' ideas, with the game Donut Dilemma as a case study; the widely practiced art of hardware hacking; and the influence of 8-bit aesthetics and gameplay on the contemporary game industry. With Homebrew Gaming and the Beginnings of Vernacular Digitality, Swalwell reclaims a lost chapter in video game history, connecting it to the rich cultural and media theory around everyday life and to critical perspectives on user-generated content.

Made Up!

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Publisher :
ISBN 13 :
Total Pages : 300 pages
Book Rating : 4.3/5 (91 download)

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Book Synopsis Made Up! by : Paul Domela

Download or read book Made Up! written by Paul Domela and published by . This book was released on 2008 with total page 300 pages. Available in PDF, EPUB and Kindle. Book excerpt: Established in 1998, the Liverpool Biennial of Contemporary Art is one of the world’s largest celebrations of contemporary art, involving eight major art spaces packed with over 500,000 visitors. Made Up! celebrates 10 years of commissioning ambitious and challenging new work in public projects, as well as the exhibition’s broad-ranging exploration of “making things up”—dystopias, utopias, narrative fiction, fantasy, myths, lies, subversions, and spectacle—in order to better inform the viewer of art’s capacity to transport us and generate alternative realities. Instead of a traditional catalog, Made Up! instead features ten essays exploring imaginative themes and articulating artists’ installations though full-color images and extensive illustration.

Video Games Around the World

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Publisher : MIT Press
ISBN 13 : 0262328496
Total Pages : 715 pages
Book Rating : 4.2/5 (623 download)

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Book Synopsis Video Games Around the World by : Mark J. P. Wolf

Download or read book Video Games Around the World written by Mark J. P. Wolf and published by MIT Press. This book was released on 2015-05-22 with total page 715 pages. Available in PDF, EPUB and Kindle. Book excerpt: Thirty-nine essays explore the vast diversity of video game history and culture across all the world's continents. Video games have become a global industry, and their history spans dozens of national industries where foreign imports compete with domestic productions, legitimate industry contends with piracy, and national identity faces the global marketplace. This volume describes video game history and culture across every continent, with essays covering areas as disparate and far-flung as Argentina and Thailand, Hungary and Indonesia, Iran and Ireland. Most of the essays are written by natives of the countries they discuss, many of them game designers and founders of game companies, offering distinctively firsthand perspectives. Some of these national histories appear for the first time in English, and some for the first time in any language. Readers will learn, for example, about the rapid growth of mobile games in Africa; how a meat-packing company held the rights to import the Atari VCS 2600 into Mexico; and how the Indonesian MMORPG Nusantara Online reflects that country's cultural history and folklore. Every country or region's unique conditions provide the context that shapes its national industry; for example, the long history of computer science in the United Kingdom and Scandinavia, the problems of piracy in China, the PC Bangs of South Korea, or the Dutch industry's emphasis on serious games. As these essays demonstrate, local innovation and diversification thrive alongside productions and corporations with global aspirations. Africa • Arab World • Argentina • Australia • Austria • Brazil • Canada • China • Colombia • Czech Republic • Finland • France • Germany • Hong Kong • Hungary • India • Indonesia • Iran • Ireland • Italy • Japan • Mexico • The Netherlands • New Zealand • Peru • Poland • Portugal • Russia • Scandinavia • Singapore • South Korea • Spain • Switzerland • Thailand • Turkey • United Kingdom • United States of America • Uruguay • Venezuela